[Bf-extensions-cvs] SVN commit: /data/svn/bf-extensions [2447] trunk/py/scripts/addons/ add_mesh_BoltFactory: remove 'original_script_add_mesh_bolt.py', scripts for reference can be linked to by their svn revision rather than including .

Campbell Barton ideasman42 at gmail.com
Sat Oct 15 08:43:55 CEST 2011


Revision: 2447
          http://projects.blender.org/scm/viewvc.php?view=rev&root=bf-extensions&revision=2447
Author:   campbellbarton
Date:     2011-10-15 06:43:51 +0000 (Sat, 15 Oct 2011)
Log Message:
-----------
remove 'original_script_add_mesh_bolt.py', scripts for reference can be linked to by their svn revision rather than including.

replace MATHUTILS with mathutils.

Modified Paths:
--------------
    trunk/py/scripts/addons/add_mesh_BoltFactory/createMesh.py

Removed Paths:
-------------
    trunk/py/scripts/addons/add_mesh_BoltFactory/original_script_add_mesh_bolt.py

Modified: trunk/py/scripts/addons/add_mesh_BoltFactory/createMesh.py
===================================================================
--- trunk/py/scripts/addons/add_mesh_BoltFactory/createMesh.py	2011-10-15 05:53:23 UTC (rev 2446)
+++ trunk/py/scripts/addons/add_mesh_BoltFactory/createMesh.py	2011-10-15 06:43:51 UTC (rev 2447)
@@ -17,15 +17,8 @@
 # ##### END GPL LICENSE BLOCK #####
 
 import bpy
+import mathutils
 
-# ???, why do this
-try: 
-    import mathutils as MATHUTILS
-except:
-    import Mathutils as MATHUTILS
-
-
-
 from math import *
 from itertools import * 
 
@@ -138,11 +131,11 @@
     q = radians(angle)  #make the rotation go clockwise
     
     if axisFlag == 'x':
-        matrix = MATHUTILS.Matrix(((1,0,0,0),(0,cos(q),sin(q),0),(0,-sin(q),cos(q),0),(0,0,0,1)))
+        matrix = mathutils.Matrix(((1,0,0,0),(0,cos(q),sin(q),0),(0,-sin(q),cos(q),0),(0,0,0,1)))
     elif  axisFlag == 'y':
-        matrix = MATHUTILS.Matrix(((cos(q),0,-sin(q),0),(0,1,0,0),(sin(q),0,cos(q),0),(0,0,0,1)))
+        matrix = mathutils.Matrix(((cos(q),0,-sin(q),0),(0,1,0,0),(sin(q),0,cos(q),0),(0,0,0,1)))
     elif axisFlag == 'z':
-        matrix = MATHUTILS.Matrix(((cos(q),sin(q),0,0),(-sin(q),cos(q),0,0),(0,0,1,0),(0,0,0,1)))
+        matrix = mathutils.Matrix(((cos(q),sin(q),0,0),(-sin(q),cos(q),0,0),(0,0,1,0),(0,0,0,1)))
     else:
         print   ("Simple_RotationMatrix can only do x y z axis")
     return matrix
@@ -175,7 +168,7 @@
 
 # Returns a list of verts rotated by the given matrix. Used by SpinDup
 def Rot_Mesh(verts, matrix):
-    Vector = MATHUTILS.Vector
+    Vector = mathutils.Vector
     return [(matrix * Vector(v))[:] for v in verts]
 
 
@@ -771,48 +764,48 @@
     
     x = sin(radians(0))*TopBevelRadius
     y = cos(radians(0))*TopBevelRadius
-    vec1 = MATHUTILS.Vector([x,y,0.0])
+    vec1 = mathutils.Vector([x,y,0.0])
     verts.append([x,y,0.0])
     
     
     x = sin(radians(60/6))*TopBevelRadius
     y = cos(radians(60/6))*TopBevelRadius
-    vec2 = MATHUTILS.Vector([x,y,0.0])
+    vec2 = mathutils.Vector([x,y,0.0])
     verts.append([x,y,0.0])
     
     
     x = sin(radians(60/3))*TopBevelRadius
     y = cos(radians(60/3))*TopBevelRadius
-    vec3 = MATHUTILS.Vector([x,y,0.0])
+    vec3 = mathutils.Vector([x,y,0.0])
     verts.append([x,y,0.0])
     
     
     x = sin(radians(60/2))*TopBevelRadius
     y = cos(radians(60/2))*TopBevelRadius
-    vec4 = MATHUTILS.Vector([x,y,0.0])
+    vec4 = mathutils.Vector([x,y,0.0])
     verts.append([x,y,0.0])
     Row += 1
     
     #Flats
     
     x = tan(radians(0))*Half_Flat
-    dvec = vec1 - MATHUTILS.Vector([x,Half_Flat,0.0])
+    dvec = vec1 - mathutils.Vector([x,Half_Flat,0.0])
     verts.append([x,Half_Flat,-dvec.length])
     
     
     x = tan(radians(60/6))*Half_Flat
-    dvec = vec2 - MATHUTILS.Vector([x,Half_Flat,0.0])
+    dvec = vec2 - mathutils.Vector([x,Half_Flat,0.0])
     verts.append([x,Half_Flat,-dvec.length])
     
 
     x = tan(radians(60/3))*Half_Flat
-    dvec = vec3 - MATHUTILS.Vector([x,Half_Flat,0.0])
+    dvec = vec3 - mathutils.Vector([x,Half_Flat,0.0])
     Lowest_Point = -dvec.length
     verts.append([x,Half_Flat,-dvec.length])
     
 
     x = tan(radians(60/2))*Half_Flat
-    dvec = vec4 - MATHUTILS.Vector([x,Half_Flat,0.0])
+    dvec = vec4 - mathutils.Vector([x,Half_Flat,0.0])
     Lowest_Point = -dvec.length
     verts.append([x,Half_Flat,-dvec.length])
     Row += 1
@@ -851,88 +844,88 @@
        
     x = sin(radians(0))*Half_Flat
     y = cos(radians(0))*Half_Flat
-    vec1 = MATHUTILS.Vector([x,y,0.0])
+    vec1 = mathutils.Vector([x,y,0.0])
     verts.append([x,y,-Flat_Height])
     
     x = sin(radians(60/6))*Half_Flat
     y = cos(radians(60/6))*Half_Flat
-    vec2 = MATHUTILS.Vector([x,y,0.0])
+    vec2 = mathutils.Vector([x,y,0.0])
     verts.append([x,y,-Flat_Height])
     
     x = sin(radians(60/3))*Half_Flat
     y = cos(radians(60/3))*Half_Flat
-    vec3 = MATHUTILS.Vector([x,y,0.0])
+    vec3 = mathutils.Vector([x,y,0.0])
     verts.append([x,y,-Flat_Height])
     
     x = sin(radians(60/2))*Half_Flat
     y = cos(radians(60/2))*Half_Flat
-    vec3 = MATHUTILS.Vector([x,y,0.0])
+    vec3 = mathutils.Vector([x,y,0.0])
     verts.append([x,y,-Flat_Height])
     Row += 1
     
     #under cut down bit
     x = sin(radians(0))*Half_Flat
     y = cos(radians(0))*Half_Flat
-    vec1 = MATHUTILS.Vector([x,y,0.0])
+    vec1 = mathutils.Vector([x,y,0.0])
     verts.append([x,y,-Flat_Height-Undercut_Height])
     
     x = sin(radians(60/6))*Half_Flat
     y = cos(radians(60/6))*Half_Flat
-    vec2 = MATHUTILS.Vector([x,y,0.0])
+    vec2 = mathutils.Vector([x,y,0.0])
     verts.append([x,y,-Flat_Height-Undercut_Height])
     
     x = sin(radians(60/3))*Half_Flat
     y = cos(radians(60/3))*Half_Flat
-    vec3 = MATHUTILS.Vector([x,y,0.0])
+    vec3 = mathutils.Vector([x,y,0.0])
     verts.append([x,y,-Flat_Height-Undercut_Height])
     
     x = sin(radians(60/2))*Half_Flat
     y = cos(radians(60/2))*Half_Flat
-    vec3 = MATHUTILS.Vector([x,y,0.0])
+    vec3 = mathutils.Vector([x,y,0.0])
     verts.append([x,y,-Flat_Height-Undercut_Height])
     Row += 1
     
     #under cut to Shank BEVEAL
     x = sin(radians(0))*(SHANK_RADIUS+Shank_Bevel)
     y = cos(radians(0))*(SHANK_RADIUS+Shank_Bevel)
-    vec1 = MATHUTILS.Vector([x,y,0.0])
+    vec1 = mathutils.Vector([x,y,0.0])
     verts.append([x,y,-Flat_Height-Undercut_Height])
     
     x = sin(radians(60/6))*(SHANK_RADIUS+Shank_Bevel)
     y = cos(radians(60/6))*(SHANK_RADIUS+Shank_Bevel)
-    vec2 = MATHUTILS.Vector([x,y,0.0])
+    vec2 = mathutils.Vector([x,y,0.0])
     verts.append([x,y,-Flat_Height-Undercut_Height])
     
     x = sin(radians(60/3))*(SHANK_RADIUS+Shank_Bevel)
     y = cos(radians(60/3))*(SHANK_RADIUS+Shank_Bevel)
-    vec3 = MATHUTILS.Vector([x,y,0.0])
+    vec3 = mathutils.Vector([x,y,0.0])
     verts.append([x,y,-Flat_Height-Undercut_Height])
     
     x = sin(radians(60/2))*(SHANK_RADIUS+Shank_Bevel)
     y = cos(radians(60/2))*(SHANK_RADIUS+Shank_Bevel)
-    vec3 = MATHUTILS.Vector([x,y,0.0])
+    vec3 = mathutils.Vector([x,y,0.0])
     verts.append([x,y,-Flat_Height-Undercut_Height])
     Row += 1
     
     #under cut to Shank BEVEAL
     x = sin(radians(0))*SHANK_RADIUS
     y = cos(radians(0))*SHANK_RADIUS
-    vec1 = MATHUTILS.Vector([x,y,0.0])
+    vec1 = mathutils.Vector([x,y,0.0])
     verts.append([x,y,-Flat_Height-Undercut_Height-Shank_Bevel])
     
     x = sin(radians(60/6))*SHANK_RADIUS
     y = cos(radians(60/6))*SHANK_RADIUS
-    vec2 = MATHUTILS.Vector([x,y,0.0])
+    vec2 = mathutils.Vector([x,y,0.0])
     verts.append([x,y,-Flat_Height-Undercut_Height-Shank_Bevel])
     
     x = sin(radians(60/3))*SHANK_RADIUS
     y = cos(radians(60/3))*SHANK_RADIUS
-    vec3 = MATHUTILS.Vector([x,y,0.0])
+    vec3 = mathutils.Vector([x,y,0.0])
     verts.append([x,y,-Flat_Height-Undercut_Height-Shank_Bevel])
     
     x = sin(radians(60/2))*SHANK_RADIUS
     y = cos(radians(60/2))*SHANK_RADIUS
-    vec3 = MATHUTILS.Vector([x,y,0.0])
+    vec3 = mathutils.Vector([x,y,0.0])
     verts.append([x,y,-Flat_Height-Undercut_Height-Shank_Bevel])
     Row += 1
     
@@ -1473,50 +1466,50 @@
     
     x = sin(radians(0))*TopBevelRadius
     y = cos(radians(0))*TopBevelRadius
-    vec1 = MATHUTILS.Vector([x,y,0.0])
+    vec1 = mathutils.Vector([x,y,0.0])
     verts.append([x,y,0.0])
     
     
     x = sin(radians(60/6))*TopBevelRadius
     y = cos(radians(60/6))*TopBevelRadius
-    vec2 = MATHUTILS.Vector([x,y,0.0])
+    vec2 = mathutils.Vector([x,y,0.0])
     verts.append([x,y,0.0])
     
     
     x = sin(radians(60/3))*TopBevelRadius
     y = cos(radians(60/3))*TopBevelRadius
-    vec3 = MATHUTILS.Vector([x,y,0.0])
+    vec3 = mathutils.Vector([x,y,0.0])
     verts.append([x,y,0.0])
     
     
     x = sin(radians(60/2))*TopBevelRadius
     y = cos(radians(60/2))*TopBevelRadius
-    vec4 = MATHUTILS.Vector([x,y,0.0])
+    vec4 = mathutils.Vector([x,y,0.0])
     verts.append([x,y,0.0])
     Row += 1
     
     #Flats
     
     x = tan(radians(0))*Half_Flat
-    dvec = vec1 - MATHUTILS.Vector([x,Half_Flat,0.0])
+    dvec = vec1 - mathutils.Vector([x,Half_Flat,0.0])
     verts.append([x,Half_Flat,-dvec.length])
     Lowest_Z_Vert = min(Lowest_Z_Vert,-dvec.length)
     
     
     x = tan(radians(60/6))*Half_Flat
-    dvec = vec2 - MATHUTILS.Vector([x,Half_Flat,0.0])
+    dvec = vec2 - mathutils.Vector([x,Half_Flat,0.0])
     verts.append([x,Half_Flat,-dvec.length])
     Lowest_Z_Vert = min(Lowest_Z_Vert,-dvec.length)
     
 
     x = tan(radians(60/3))*Half_Flat
-    dvec = vec3 - MATHUTILS.Vector([x,Half_Flat,0.0])
+    dvec = vec3 - mathutils.Vector([x,Half_Flat,0.0])
     Lowest_Point = -dvec.length
     verts.append([x,Half_Flat,-dvec.length])
     Lowest_Z_Vert = min(Lowest_Z_Vert,-dvec.length)
 
     x = tan(radians(60/2))*Half_Flat
-    dvec = vec4 - MATHUTILS.Vector([x,Half_Flat,0.0])
+    dvec = vec4 - mathutils.Vector([x,Half_Flat,0.0])
     Lowest_Point = -dvec.length
     verts.append([x,Half_Flat,-dvec.length])
     Lowest_Z_Vert = min(Lowest_Z_Vert,-dvec.length)

Deleted: trunk/py/scripts/addons/add_mesh_BoltFactory/original_script_add_mesh_bolt.py
===================================================================
--- trunk/py/scripts/addons/add_mesh_BoltFactory/original_script_add_mesh_bolt.py	2011-10-15 05:53:23 UTC (rev 2446)
+++ trunk/py/scripts/addons/add_mesh_BoltFactory/original_script_add_mesh_bolt.py	2011-10-15 06:43:51 UTC (rev 2447)
@@ -1,2611 +0,0 @@
-# ##### BEGIN GPL LICENSE BLOCK #####
-#
-#  This program is free software; you can redistribute it and/or
-#  modify it under the terms of the GNU General Public License
-#  as published by the Free Software Foundation; either version 2
-#  of the License, or (at your option) any later version.
-#
-#  This program is distributed in the hope that it will be useful,
-#  but WITHOUT ANY WARRANTY; without even the implied warranty of
-#  MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.  See the
-#  GNU General Public License for more details.
-#
-#  You should have received a copy of the GNU General Public License
-#  along with this program; if not, write to the Free Software Foundation,
-#  Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA.
-#
-# ##### END GPL LICENSE BLOCK #####
-
-bl_info = {
-    'name': 'Add Mesh: Bolt',
-    'author': 'Aaron Keith',
-    'version': '3.00',
-    'blender': (2, 5, 3),
-    'location': 'View3D > Tools ',

@@ Diff output truncated at 10240 characters. @@


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