[Bf-extensions-cvs] SVN commit: /data/svn/bf-extensions [2425] contrib/py/scripts/addons/ add_mesh_walls/WallfactorySave.py: removed extraneous file.

Jim Bates jsbates at pacbell.net
Wed Oct 12 22:12:02 CEST 2011


Revision: 2425
          http://projects.blender.org/scm/viewvc.php?view=rev&root=bf-extensions&revision=2425
Author:   jambay
Date:     2011-10-12 20:12:00 +0000 (Wed, 12 Oct 2011)
Log Message:
-----------
removed extraneous file.

Removed Paths:
-------------
    contrib/py/scripts/addons/add_mesh_walls/WallfactorySave.py

Deleted: contrib/py/scripts/addons/add_mesh_walls/WallfactorySave.py
===================================================================
--- contrib/py/scripts/addons/add_mesh_walls/WallfactorySave.py	2011-10-12 19:01:24 UTC (rev 2424)
+++ contrib/py/scripts/addons/add_mesh_walls/WallfactorySave.py	2011-10-12 20:12:00 UTC (rev 2425)
@@ -1,652 +0,0 @@
-# ***** BEGIN GPL LICENSE BLOCK *****
-#
-# This program is free software; you may redistribute it, and/or
-# modify it, under the terms of the GNU General Public License
-# as published by the Free Software Foundation - either version 2
-# of the License, or (at your option) any later version.
-#
-# This program is distributed in the hope that it will be useful,
-# but WITHOUT ANY WARRANTY; without even the implied warranty of
-# MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
-# GNU General Public License for more details.
-#
-# You should have received a copy of the GNU General Public License
-# along with this program. If not, write to:
-#
-#	the Free Software Foundation Inc.
-#	51 Franklin Street, Fifth Floor
-#	Boston, MA 02110-1301, USA
-#
-# or go online at: http://www.gnu.org/licenses/ to view license options.
-#
-# ***** END GPL LICENCE BLOCK *****
-
-import bpy
-import mathutils
-from bpy.props import *
-from add_mesh_walls.Blocks import *
-#from add_mesh_walls.preset_utils import *
-
-
-#
-class add_mesh_wallb(bpy.types.Operator):
-    '''Add a wall mesh.'''
-    bl_idname = "mesh.wall_add"
-    bl_label = "Add A Masonry Wall"
-    bl_options = {'REGISTER', 'UNDO'} # removes object, does not reset to "last" modification.
-    bl_description = "adds a block wall"
-
-    # UI items - API for properties - User accessable variables... 
-# not all options are via UI, and some operations just don't work yet.
-
-    # only create object when True
-    # False allows modifying several parameters without creating object
-    ConstructTog = BoolProperty(name="Construct",
-                                description="Generate the object",
-                                default = True)
-
-# need to modify so radial makes a tower (normal); want "flat" setting to make disk (alternate)
-    # make the wall circular - if not sloped it's a flat disc
-    RadialTog = BoolProperty(name="Radial",
-                             description="Make masonry radial",
-                             default = False)
-
-    # curve the wall - if radial creates dome.
-    SlopeTog = BoolProperty(name="Curved",
-                            description="Make masonry sloped, or curved",
-                            default = False)
-
-#need to review defaults and limits for all of these UI objects.
-
-    # wall area/size
-    WallStart = FloatProperty(name="Start",
-                              description="Left side, or start angle",
-                              default=-10.0, min=-100, max=100.0)
-    WallEnd = FloatProperty(name="End",
-                            description="Right side, or end angle",
-                            default=10.0, min=0.0, max=100.0)
-    WallBottom = FloatProperty(name="Bottom",
-                               description="Lower height or radius",
-                               default=0.0, min=-100, max=100)
-    WallTop = FloatProperty(name="Top",
-                            description="Upper height or radius",
-                            default=15.0, min=0.0, max=100.0)
-    EdgeOffset = FloatProperty(name="Edging",
-                               description="Block staggering on wall sides",
-                               default=0.6, min=0.0, max=100.0)
-
-    # block sizing
-    Width = FloatProperty(name="Width",
-                          description="Average width of each block",
-                          default=1.5, min=0.01, max=100.0)
-    WidthVariance = FloatProperty(name="Variance",
-                                  description="Random variance of block width",
-                                  default=0.5, min=0.0, max=100.0)
-    WidthMinimum = FloatProperty(name="Minimum",
-                                 description="Absolute minimum block width",
-                                 default=0.5, min=0.01, max=100.0)
-    Height = FloatProperty(name="Height",
-                           description="Average Height of each block",
-                           default=0.7, min=0.01, max=100.0)
-    HeightVariance = FloatProperty(name="Variance",
-                                   description="Random variance of block Height",
-                                   default=0.3, min=0.0, max=100.0)
-    HeightMinimum = FloatProperty(name="Minimum",
-                                  description="Absolute minimum block Height",
-                                  default=0.25, min=0.01, max=100.0)
-    Depth = FloatProperty(name="Depth",
-                          description="Average Depth of each block",
-                          default=2.0, min=0.01, max=100.0)
-    DepthVariance = FloatProperty(name="Variance",
-                                  description="Random variance of block Depth",
-                                  default=0.1, min=0.0, max=100.0)
-    DepthMinimum = FloatProperty(name="Minimum",
-                                 description="Absolute minimum block Depth",
-                                 default=1.0, min=0.01, max=100.0)
-    MergeBlock = BoolProperty(name="Merge Blocks",
-                              description="Make big blocks (merge closely adjoining blocks)",
-                              default = False)
-
-    # edging for blocks
-    Grout = FloatProperty(name="Thickness",
-                          description="Distance between blocks",
-                          default=0.1, min=-10.0, max=10.0)
-    GroutVariance = FloatProperty(name="Variance",
-                                  description="Random variance of block Grout",
-                                  default=0.03, min=0.0, max=100.0)
-    GroutDepth = FloatProperty(name="Depth",
-                          description="Grout Depth from the face of the blocks",
-                          default=0.1, min=0.0001, max=10.0)
-    GroutDepthVariance = FloatProperty(name="Variance",
-                                  description="Random variance of block Grout Depth",
-                                  default=0.03, min=0.0, max=100.0)
-    GroutEdge = BoolProperty(name="Edging",
-                             description="Grout perimiter",
-                             default = False)
-
-    #properties for openings
-    Opening1Tog = BoolProperty(name="Opening(s)",description="Make windows or doors", default = True)
-    Opening1Width = FloatProperty(name="Width",
-                                  description="The Width of opening 1",
-                                  default=2.5, min=0.01, max=100.0)
-    Opening1Height = FloatProperty(name="Height",
-                                   description="The Height of opening 1",
-                                   default=3.5, min=0.01, max=100.0)
-    Opening1X = FloatProperty(name="Indent",
-                              description="The x position or spacing of opening 1",
-                              default=5.0, min=-100, max=100.0)
-    Opening1Z = FloatProperty(name="Bottom",
-                              description="The z position of opening 1",
-                              default=5.0, min=-100, max=100.0)
-    Opening1Repeat = BoolProperty(name="Repeat",
-                                  description="make multiple openings, with spacing X1",
-                                  default=False)
-    Opening1TopArchTog = BoolProperty(name="Top Arch",
-                                      description="Add an arch to the top of opening 1",
-                                      default=True)
-    Opening1TopArch = FloatProperty(name="Curve",
-                                    description="Height of the arch on the top of the opening",
-                                    default=2.5, min=0.001, max=100.0)
-    Opening1TopArchThickness = FloatProperty(name="Thickness",
-                                             description="Thickness of the arch on the top of the opening",
-                                             default=0.75, min=0.001, max=100.0)
-    Opening1BtmArchTog = BoolProperty(name="Bottom Arch",
-                                      description="Add an arch to the bottom of opening 1",
-                                      default=False)
-    Opening1BtmArch = FloatProperty(name="Curve",
-                                    description="Height of the arch on the bottom of the opening",
-                                    default=1.0, min=0.01, max=100.0)
-    Opening1BtmArchThickness = FloatProperty(name="Thickness",
-                                             description="Thickness of the arch on the bottom of the opening",
-                                             default=0.5, min=0.01, max=100.0)
-    Opening1Bevel = FloatProperty(name="Bevel",
-                                             description="Angle block face",
-                                             default=0.25, min=-10.0, max=10.0)
-
-
-    # openings on top of wall.
-    CrenelTog = BoolProperty(name="Crenels",
-                             description="Make openings along top of wall",
-                             default = False)
-    CrenelXP = FloatProperty(name="Width %",
-                             description="Gap width in wall based % of wall width",
-                             default=0.25, min=0.10, max=1.0)
-    CrenelZP = FloatProperty(name="Height %",
-                             description="Crenel Height as % of wall height",
-                             default=0.10, min=0.10, max=1.0)
-
-
-    # narrow openings in wall.
-#need to prevent overlap with arch openings - though inversion is an interesting effect.
-    SlotTog = BoolProperty(name="Slots",
-                           description="Make narrow openings in wall",
-                           default = False)
-    SlotRpt = BoolProperty(name="Repeat",
-                           description="Repeat slots along wall",
-                           default = False)
-    SlotWdg = BoolProperty(name="Wedged (n/a)",
-                           description="Bevel edges of slots",
-                           default = False)
-    SlotX = FloatProperty(name="Indent",

@@ Diff output truncated at 10240 characters. @@


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