[Bf-extensions-cvs] SVN commit: /data/svn/bf-extensions [2618] contrib/py/scripts/addons/ space_view3d_add_surround_cameras.py: set indent from 3 -> 4 spaces, replace bpy.context with context when its available
Campbell Barton
ideasman42 at gmail.com
Thu Nov 17 06:13:21 CET 2011
Revision: 2618
http://projects.blender.org/scm/viewvc.php?view=rev&root=bf-extensions&revision=2618
Author: campbellbarton
Date: 2011-11-17 05:13:19 +0000 (Thu, 17 Nov 2011)
Log Message:
-----------
set indent from 3 -> 4 spaces, replace bpy.context with context when its available
Modified Paths:
--------------
contrib/py/scripts/addons/space_view3d_add_surround_cameras.py
Modified: contrib/py/scripts/addons/space_view3d_add_surround_cameras.py
===================================================================
--- contrib/py/scripts/addons/space_view3d_add_surround_cameras.py 2011-11-16 20:25:10 UTC (rev 2617)
+++ contrib/py/scripts/addons/space_view3d_add_surround_cameras.py 2011-11-17 05:13:19 UTC (rev 2618)
@@ -54,177 +54,175 @@
# GUI panel
class AddSurroundCamerasPanel(bpy.types.Panel):
- bl_space_type = 'VIEW_3D'
- bl_region_type = 'TOOLS'
- bl_label = "Surround Projection"
-
- def draw(self, context):
- layout = self.layout
- col = layout.column(align=True)
-
- row = col.row()
- row.prop(context.window_manager, "num_surround_screens")
- row = col.row()
- row.operator('objects.add_surround_cameras', icon='CAMERA_DATA')
- row = col.row()
- row.operator('scene.add_linked_scenes_for_surround_cameras', icon='SCENE_DATA')
-
- col = layout.column(align=True)
- row = col.row()
- row.operator('objects.remove_surround_cameras', icon='X')
- row = col.row()
- row.operator('objects.remove_linked_scenes_for_surround_cameras', icon='X')
-
+ bl_space_type = 'VIEW_3D'
+ bl_region_type = 'TOOLS'
+ bl_label = "Surround Projection"
+ def draw(self, context):
+ layout = self.layout
+ col = layout.column(align=True)
+
+ row = col.row()
+ row.prop(context.window_manager, "num_surround_screens")
+ row = col.row()
+ row.operator('objects.add_surround_cameras', icon='CAMERA_DATA')
+ row = col.row()
+ row.operator('scene.add_linked_scenes_for_surround_cameras', icon='SCENE_DATA')
+
+ col = layout.column(align=True)
+ row = col.row()
+ row.operator('objects.remove_surround_cameras', icon='X')
+ row = col.row()
+ row.operator('objects.remove_linked_scenes_for_surround_cameras', icon='X')
+
+
# operator for adding cameras
class AddSurroundCamerasOperator(bpy.types.Operator):
- bl_idname = 'objects.add_surround_cameras'
- bl_label = "Add Cameras"
- bl_description = "Add n cameras"
- bl_options = {'REGISTER', 'UNDO'}
-
- @classmethod
- def poll(cls, context):
- return context.window_manager.previous_num_surround_screens is -1
-
- def execute(self, context):
-
- numScreens = context.window_manager.num_surround_screens
-
- # add an empty for the camera origin if not already present
- originExists = False
- for object in bpy.data.objects:
- if object.name == "CameraOrigin":
- bpy.ops.object.select_name(name="CameraOrigin")
- origin = bpy.context.active_object
- originExists = True
- break
-
- if not originExists:
- bpy.ops.object.add()
- origin = bpy.context.active_object
- origin.name = "CameraOrigin"
- origin.location = bpy.context.scene.cursor_location
-
- for i in range(0,numScreens):
-
- # add a new camer
- bpy.ops.object.camera_add()
-
- # get the current camera
- cam = bpy.context.active_object
-
- # name the camera
- cameraName = "Camera" + str(i)
- cam.name = cameraName
- cam.data.name = cameraName
-
- # position camera
- cam.location = 0,0,0
- cam.rotation_euler = (pi/2), 0, ((-2*pi)/numScreens) * i
-
- # set the field of view angle
- cam.data.angle = (2*pi)/numScreens
-
- # make the parent of the camera the origin
- cam.parent = origin
-
- bpy.ops.object.select_name(name="CameraOrigin")
- context.window_manager.previous_num_surround_screens = numScreens
- return {'FINISHED'}
+ bl_idname = 'objects.add_surround_cameras'
+ bl_label = "Add Cameras"
+ bl_description = "Add n cameras"
+ bl_options = {'REGISTER', 'UNDO'}
+ @classmethod
+ def poll(cls, context):
+ return context.window_manager.previous_num_surround_screens is -1
+ def execute(self, context):
+
+ numScreens = context.window_manager.num_surround_screens
+
+ # add an empty for the camera origin if not already present
+ originExists = False
+ for object in bpy.data.objects:
+ if object.name == "CameraOrigin":
+ bpy.ops.object.select_name(name="CameraOrigin")
+ origin = context.active_object
+ originExists = True
+ break
+
+ if not originExists:
+ bpy.ops.object.add()
+ origin = context.active_object
+ origin.name = "CameraOrigin"
+ origin.location = context.scene.cursor_location
+
+ for i in range(0,numScreens):
+
+ # add a new camer
+ bpy.ops.object.camera_add()
+
+ # get the current camera
+ cam = context.active_object
+
+ # name the camera
+ cameraName = "Camera" + str(i)
+ cam.name = cameraName
+ cam.data.name = cameraName
+
+ # position camera
+ cam.location = 0,0,0
+ cam.rotation_euler = (pi/2), 0, ((-2*pi)/numScreens) * i
+
+ # set the field of view angle
+ cam.data.angle = (2*pi)/numScreens
+
+ # make the parent of the camera the origin
+ cam.parent = origin
+
+ bpy.ops.object.select_name(name="CameraOrigin")
+ context.window_manager.previous_num_surround_screens = numScreens
+ return {'FINISHED'}
+
+
# operator for creating new linked scenes for each camera
class AddSurroundScenesOperator(bpy.types.Operator):
- bl_idname = 'scene.add_linked_scenes_for_surround_cameras'
- bl_label = "Make Scenes"
- bl_description = "Creates new scenes with linked object data for each camera"
- bl_options = {'REGISTER', 'UNDO'}
-
- @classmethod
- def poll(cls, context):
- if context.window_manager.previous_num_surround_screens is not -1 and context.window_manager.surround_screens_init is False:
- return True
- return False
-
- def execute(self, context):
- numScreens = context.window_manager.previous_num_surround_screens
- sceneName = bpy.context.scene.name
- renderpath = bpy.context.scene.render.filepath
-
- for i in range(0, numScreens):
-
- thisScene = sceneName + "-Camera" + str(i)
-
- bpy.ops.scene.new(type='LINK_OBJECTS')
- bpy.context.scene.name = thisScene
-
- bpy.context.scene.camera = bpy.data.objects["Camera" + str(i)]
-
- bpy.context.scene.render.filepath = renderpath + thisScene
+ bl_idname = 'scene.add_linked_scenes_for_surround_cameras'
+ bl_label = "Make Scenes"
+ bl_description = "Creates new scenes with linked object data for each camera"
+ bl_options = {'REGISTER', 'UNDO'}
- bpy.context.screen.scene = bpy.data.scenes[sceneName]
- context.window_manager.surround_screens_init = True
- return {'FINISHED'}
+ @classmethod
+ def poll(cls, context):
+ if context.window_manager.previous_num_surround_screens is not -1 and context.window_manager.surround_screens_init is False:
+ return True
+ return False
+ def execute(self, context):
+ numScreens = context.window_manager.previous_num_surround_screens
+ sceneName = context.scene.name
+ renderpath = context.scene.render.filepath
+ for i in range(0, numScreens):
+
+ thisScene = sceneName + "-Camera" + str(i)
+
+ bpy.ops.scene.new(type='LINK_OBJECTS')
+ context.scene.name = thisScene
+
+ context.scene.camera = bpy.data.objects["Camera" + str(i)]
+
+ context.scene.render.filepath = renderpath + thisScene
+
+ context.screen.scene = bpy.data.scenes[sceneName]
+ context.window_manager.surround_screens_init = True
+ return {'FINISHED'}
+
+
# operator for removing the surround scenes
class RemoveSurroundScenesOperator(bpy.types.Operator):
- bl_idname = 'objects.remove_linked_scenes_for_surround_cameras'
- bl_label = "Remove Scenes"
- bl_description = "Removes all surround scenes"
- bl_options = {'REGISTER', 'UNDO'}
-
- @classmethod
- def poll(cls, context):
- return context.window_manager.surround_screens_init is True
-
- def execute(self, context):
- numScreens = context.window_manager.previous_num_surround_screens
+ bl_idname = 'objects.remove_linked_scenes_for_surround_cameras'
+ bl_label = "Remove Scenes"
+ bl_description = "Removes all surround scenes"
+ bl_options = {'REGISTER', 'UNDO'}
- for scene in list(bpy.data.scenes):
- if re.search("-Camera",scene.name):
- bpy.data.scenes.remove(scene)
-
- context.window_manager.surround_screens_init = False
- return {'FINISHED'}
+ @classmethod
+ def poll(cls, context):
+ return context.window_manager.surround_screens_init is True
+ def execute(self, context):
+ numScreens = context.window_manager.previous_num_surround_screens
+ for scene in list(bpy.data.scenes):
+ if re.search("-Camera",scene.name):
+ bpy.data.scenes.remove(scene)
+
+ context.window_manager.surround_screens_init = False
+ return {'FINISHED'}
+
+
# operator for removing the surround cameras/scenes
class RemoveSurroundCamerasOperator(bpy.types.Operator):
- bl_idname = 'objects.remove_surround_cameras'
- bl_label = "Remove Cameras"
- bl_description = "Removes all surround cameras"
- bl_options = {'REGISTER', 'UNDO'}
-
- @classmethod
- def poll(cls, context):
- if context.window_manager.previous_num_surround_screens is not -1 and context.window_manager.surround_screens_init is False:
- return True
- return False
-
- def execute(self, context):
- numScreens = context.window_manager.previous_num_surround_screens
-
- for object in bpy.data.objects:
- if object.type == 'CAMERA':
- bpy.ops.object.select_name(name=object.name)
- bpy.ops.object.delete()
-
- context.window_manager.previous_num_surround_screens = -1
- return {'FINISHED'}
+ bl_idname = 'objects.remove_surround_cameras'
+ bl_label = "Remove Cameras"
+ bl_description = "Removes all surround cameras"
+ bl_options = {'REGISTER', 'UNDO'}
+ @classmethod
@@ Diff output truncated at 10240 characters. @@
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