[Bf-extensions-cvs] SVN commit: /data/svn/bf-extensions [1979] trunk/py/scripts/addons/ io_scene_map: ported to blender 2.5x and add addon info, generally works ok now.
Campbell Barton
ideasman42 at gmail.com
Fri May 27 20:05:19 CEST 2011
Revision: 1979
http://projects.blender.org/scm/viewvc.php?view=rev&root=bf-extensions&revision=1979
Author: campbellbarton
Date: 2011-05-27 18:05:19 +0000 (Fri, 27 May 2011)
Log Message:
-----------
ported to blender 2.5x and add addon info, generally works ok now.
still need to add some operator options
Modified Paths:
--------------
trunk/py/scripts/addons/io_scene_map/export_map.py
Added Paths:
-----------
trunk/py/scripts/addons/io_scene_map/__init__.py
Added: trunk/py/scripts/addons/io_scene_map/__init__.py
===================================================================
--- trunk/py/scripts/addons/io_scene_map/__init__.py (rev 0)
+++ trunk/py/scripts/addons/io_scene_map/__init__.py 2011-05-27 18:05:19 UTC (rev 1979)
@@ -0,0 +1,94 @@
+# ##### BEGIN GPL LICENSE BLOCK #####
+#
+# This program is free software; you can redistribute it and/or
+# modify it under the terms of the GNU General Public License
+# as published by the Free Software Foundation; either version 2
+# of the License, or (at your option) any later version.
+#
+# This program is distributed in the hope that it will be useful,
+# but WITHOUT ANY WARRANTY; without even the implied warranty of
+# MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
+# GNU General Public License for more details.
+#
+# You should have received a copy of the GNU General Public License
+# along with this program; if not, write to the Free Software Foundation,
+# Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA.
+#
+# ##### END GPL LICENSE BLOCK #####
+
+# <pep8 compliant>
+
+bl_info = {
+ "name": "Quake MAP format",
+ "author": "Campbell Barton",
+ "blender": (2, 5, 7),
+ "api": 35622,
+ "location": "File > Export",
+ "description": "Export MAP brushes, nurbs surfaces, lamps and empties as map nodes",
+ "warning": "",
+ "wiki_url": "http://wiki.blender.org/index.php/Extensions:2.5/Py/"\
+ "Scripts/Import-Export/Quake_MAP",
+ "tracker_url": "",
+ "support": 'OFFICIAL',
+ "category": "Import-Export"}
+
+# To support reload properly, try to access a package var, if it's there, reload everything
+if "bpy" in locals():
+ import imp
+ if "export_map" in locals():
+ imp.reload(export_map)
+
+
+import bpy
+from bpy.props import StringProperty, BoolProperty, FloatProperty, EnumProperty
+from bpy_extras.io_utils import ExportHelper, axis_conversion
+
+
+class ExportMAP(bpy.types.Operator, ExportHelper):
+ '''Export selection to a quake map'''
+ bl_idname = "export_scene.quake_map"
+ bl_label = "Export MAP"
+ bl_options = {'PRESET'}
+
+ filename_ext = ".map"
+ filter_glob = StringProperty(default="*.map", options={'HIDDEN'})
+
+ def execute(self, context):
+ import math
+ from mathutils import Matrix
+ if not self.filepath:
+ raise Exception("filepath not set")
+
+ '''
+ global_matrix = Matrix()
+ global_matrix[0][0] = global_matrix[1][1] = global_matrix[2][2] = self.global_scale
+ global_matrix = global_matrix * axis_conversion(to_forward=self.axis_forward, to_up=self.axis_up).to_4x4()
+
+ keywords = self.as_keywords(ignore=("axis_forward", "axis_up", "global_scale", "check_existing", "filter_glob"))
+ keywords["global_matrix"] = global_matrix
+ '''
+
+ keywords = self.as_keywords(ignore=("check_existing", "filter_glob"))
+
+ from . import export_map
+ return export_map.save(self, context, **keywords)
+
+
+
+def menu_func(self, context):
+ self.layout.operator(ExportMAP.bl_idname, text="Quake MAP (.map)")
+
+
+def register():
+ bpy.utils.register_module(__name__)
+
+ bpy.types.INFO_MT_file_export.append(menu_func)
+
+
+def unregister():
+ bpy.utils.unregister_module(__name__)
+
+ bpy.types.INFO_MT_file_export.remove(menu_func)
+
+if __name__ == "__main__":
+ register()
Modified: trunk/py/scripts/addons/io_scene_map/export_map.py
===================================================================
--- trunk/py/scripts/addons/io_scene_map/export_map.py 2011-05-27 17:07:49 UTC (rev 1978)
+++ trunk/py/scripts/addons/io_scene_map/export_map.py 2011-05-27 18:05:19 UTC (rev 1979)
@@ -1,68 +1,61 @@
-#!BPY
-
-"""
-Name: 'Quake 3 (.map)'
-Blender: 249
-Group: 'Export'
-Tooltip: 'Export to Quake map format'
-"""
-
-__author__ = 'Campbell Barton'
-__version__ = '0.1a'
-__email__ = "ideasman42 at gmail.com"
-__bpydoc__ = """\
-This script Exports a Quake 3 map format.
-
- Supports meshes, lights and nurbs patch surfaces
-"""
-
-# ***** BEGIN GPL LICENSE BLOCK *****
+# ##### BEGIN GPL LICENSE BLOCK #####
#
-# Script copyright (C): Campbell Barton
+# This program is free software; you can redistribute it and/or
+# modify it under the terms of the GNU General Public License
+# as published by the Free Software Foundation; either version 2
+# of the License, or (at your option) any later version.
#
-# This program is free software; you can redistribute it and/or
-# modify it under the terms of the GNU General Public License
-# as published by the Free Software Foundation; either version 2
-# of the License, or (at your option) any later version.
+# This program is distributed in the hope that it will be useful,
+# but WITHOUT ANY WARRANTY; without even the implied warranty of
+# MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
+# GNU General Public License for more details.
#
-# This program is distributed in the hope that it will be useful,
-# but WITHOUT ANY WARRANTY; without even the implied warranty of
-# MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
-# GNU General Public License for more details.
+# You should have received a copy of the GNU General Public License
+# along with this program; if not, write to the Free Software Foundation,
+# Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA.
#
-# You should have received a copy of the GNU General Public License
-# along with this program; if not, write to the Free Software Foundation,
-# Inc., 59 Temple Place - Suite 330, Boston, MA 02111-1307, USA.
-#
-# ***** END GPL LICENCE BLOCK *****
-# --------------------------------------------------------------------------
+# ##### END GPL LICENSE BLOCK #####
-from Blender import *
-import BPyMesh
+# <pep8 compliant>
-PREF_SCALE = Draw.Create(100)
-PREF_FACE_THICK = Draw.Create(0.1)
-PREF_GRID_SNAP = Draw.Create(0)
+import bpy
+
+# TODO, make options
+PREF_SCALE = 100
+PREF_FACE_THICK = 0.1
+PREF_GRID_SNAP = False
# Quake 1/2?
# PREF_DEF_TEX_OPTS = Draw.Create(' 0 0 0 1 1\n') # not user settable yet
# Quake 3+?
-PREF_DEF_TEX_OPTS = Draw.Create(' 0 0 0 1 1 0 0 0\n') # not user settable yet
+PREF_DEF_TEX_OPTS = ' 0 0 0 1 1 0 0 0\n' # not user settable yet
-PREF_NULL_TEX = Draw.Create('NULL') # not user settable yet
-PREF_INVIS_TEX = Draw.Create('common/caulk')
+PREF_NULL_TEX = 'NULL' # not user settable yet
+PREF_INVIS_TEX = 'common/caulk'
+def face_uv_get(face):
+ """ Workaround 2.5x change.
+ """
+ me = face.id_data
+ uv_faces = me.uv_textures.active
+ if uv_faces:
+ return uv_faces.data[face.index]
+ else:
+ return None
+
+
def write_cube2brush(file, faces):
'''
Takes 6 faces and writes a brush,
these faces can be from 1 mesh, 1 cube within a mesh of larger cubes
Faces could even come from different meshes or be contrived.
'''
+ import os
# comment only
- # file.write('// brush "%s", "%s"\n' % (ob.name, ob.getData(name_only=1)))
+ # file.write('// brush "%s", "%s"\n' % (ob.name, ob.data.name))
file.write('// brush from cube\n{\n')
- if PREF_GRID_SNAP.val:
+ if PREF_GRID_SNAP:
format_vec = '( %d %d %d ) '
else:
format_vec = '( %.8f %.8f %.8f ) '
@@ -70,34 +63,29 @@
for f in faces:
# from 4 verts this gets them in reversed order and only 3 of them
# 0,1,2,3 -> 2,1,0
- for v in f.v[2::-1]:
- file.write(format_vec % v.co[:])
+ me = f.id_data #XXX25
+ for v in f.vertices[:][2::-1]:
+ file.write(format_vec % me.vertices[v].co[:])
- try:
- mode = f.mode
- except:
- mode = 0
+ uf = face_uv_get(f)
- if mode & Mesh.FaceModes.INVISIBLE:
- file.write(PREF_INVIS_TEX.val)
+ if uf and uf.hide:
+ file.write(PREF_INVIS_TEX)
else:
- try:
- image = f.image
- except:
- image = None
+ image = uf.image if uf else None
if image:
- file.write(sys.splitext(sys.basename(image.filename))[0])
+ file.write(os.path.splitext(os.path.basename(image.filename))[0])
else:
- file.write(PREF_NULL_TEX.val)
+ file.write(PREF_NULL_TEX)
# Texture stuff ignored for now
- file.write(PREF_DEF_TEX_OPTS.val)
+ file.write(PREF_DEF_TEX_OPTS)
file.write('}\n')
def round_vec(v):
- if PREF_GRID_SNAP.val:
+ if PREF_GRID_SNAP:
return v.to_tuple(0)
else:
return v[:]
@@ -109,34 +97,34 @@
each face is a cube/brush
'''
- if PREF_GRID_SNAP.val:
+ if PREF_GRID_SNAP:
format_vec = '( %d %d %d ) '
else:
format_vec = '( %.8f %.8f %.8f ) '
- image_text = PREF_NULL_TEX.val
+ image_text = PREF_NULL_TEX
- try:
- mode = face.mode
- except:
- mode = 0
+ uf = face_uv_get(face)
- if mode & Mesh.FaceModes.INVISIBLE:
- image_text = PREF_INVIS_TEX.val
+ if uf and uf.hide:
+ image_text = PREF_INVIS_TEX
else:
- try:
- image = face.image
- except:
- image = None
+ image = uf.image if uf else None
+
if image:
- image_text = sys.splitext(sys.basename(image.filename))[0]
+ image_text = os.path.splitext(os.path.basename(image.filename))[0]
+ # reuse face vertices
+ _v = face.id_data.vertices #XXX25
+ f_vertices = [_v[vi] for vi in face.vertices]
+ del _v #XXX25
+
# original verts as tuples for writing
- orig_vco = [v.co[:] for v in face]
+ orig_vco = [v.co[:] for v in f_vertices]
# new verts that give the face a thickness
- dist = PREF_SCALE.val * PREF_FACE_THICK.val
- new_vco = [round_vec(v.co - (v.no * dist)) for v in face]
+ dist = PREF_SCALE * PREF_FACE_THICK
+ new_vco = [round_vec(v.co - (v.normal * dist)) for v in f_vertices]
#new_vco = [round_vec(v.co - (face.no * dist)) for v in face]
file.write('// brush from face\n{\n')
@@ -145,17 +133,17 @@
file.write(format_vec % co)
file.write(image_text)
# Texture stuff ignored for now
- file.write(PREF_DEF_TEX_OPTS.val)
+ file.write(PREF_DEF_TEX_OPTS)
for co in new_vco[:3]:
file.write(format_vec % co)
@@ Diff output truncated at 10240 characters. @@
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