[Bf-extensions-cvs] SVN commit: /data/svn/bf-extensions [1976] trunk/py/scripts/addons: quake map exporter from blender 2.4x

Campbell Barton ideasman42 at gmail.com
Fri May 27 18:39:07 CEST 2011


Revision: 1976
          http://projects.blender.org/scm/viewvc.php?view=rev&root=bf-extensions&revision=1976
Author:   campbellbarton
Date:     2011-05-27 16:39:06 +0000 (Fri, 27 May 2011)
Log Message:
-----------
quake map exporter from blender 2.4x

Added Paths:
-----------
    trunk/py/scripts/addons/io_scene_map/
    trunk/py/scripts/addons/io_scene_map/export_map.py

Added: trunk/py/scripts/addons/io_scene_map/export_map.py
===================================================================
--- trunk/py/scripts/addons/io_scene_map/export_map.py	                        (rev 0)
+++ trunk/py/scripts/addons/io_scene_map/export_map.py	2011-05-27 16:39:06 UTC (rev 1976)
@@ -0,0 +1,454 @@
+#!BPY
+
+"""
+Name: 'Quake 3 (.map)'
+Blender: 249
+Group: 'Export'
+Tooltip: 'Export to Quake map format'
+"""
+
+__author__ = 'Campbell Barton'
+__version__ = '0.1a'
+__email__ = "ideasman42 at gmail.com"
+__bpydoc__ = """\
+This script Exports a Quake 3 map format.
+
+ Supports meshes, lights and nurbs patch surfaces
+"""
+
+# ***** BEGIN GPL LICENSE BLOCK *****
+#
+# Script copyright (C): Campbell Barton
+#
+# This program is free software; you can redistribute it and/or
+# modify it under the terms of the GNU General Public License
+# as published by the Free Software Foundation; either version 2
+# of the License, or (at your option) any later version.
+#
+# This program is distributed in the hope that it will be useful,
+# but WITHOUT ANY WARRANTY; without even the implied warranty of
+# MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.  See the
+# GNU General Public License for more details.
+#
+# You should have received a copy of the GNU General Public License
+# along with this program; if not, write to the Free Software Foundation,
+# Inc., 59 Temple Place - Suite 330, Boston, MA  02111-1307, USA.
+#
+# ***** END GPL LICENCE BLOCK *****
+# --------------------------------------------------------------------------
+
+
+
+
+from Blender import *
+import BPyMesh
+
+PREF_SCALE= Draw.Create(100)
+PREF_FACE_THICK= Draw.Create(0.1)
+PREF_GRID_SNAP= Draw.Create(0)
+# Quake 1/2?
+# PREF_DEF_TEX_OPTS= Draw.Create(' 0 0 0 1 1\n') # not user settable yet
+# Quake 3+?
+PREF_DEF_TEX_OPTS= Draw.Create(' 0 0 0 1 1 0 0 0\n') # not user settable yet
+
+PREF_NULL_TEX= Draw.Create('NULL') # not user settable yet
+PREF_INVIS_TEX= Draw.Create('common/caulk')
+
+def write_cube2brush(file, faces):
+	'''
+	Takes 6 faces and writes a brush,
+	these faces can be from 1 mesh, 1 cube within a mesh of larger cubes
+	Faces could even come from different meshes or be contrived.
+	'''
+	# comment only
+	# file.write('// brush "%s", "%s"\n' % (ob.name, ob.getData(name_only=1)))
+	file.write('// brush from cube\n{\n')
+
+	if PREF_GRID_SNAP.val:		format_vec= '( %d %d %d ) '
+	else:						format_vec= '( %.8f %.8f %.8f ) '
+
+	for f in faces:
+		# from 4 verts this gets them in reversed order and only 3 of them
+		# 0,1,2,3 -> 2,1,0
+		for v in f.v[2::-1]:
+			file.write(format_vec % tuple(v.co) )	
+		
+		try:	mode= f.mode
+		except:	mode= 0
+		
+		if mode & Mesh.FaceModes.INVISIBLE:
+			file.write(PREF_INVIS_TEX.val)
+		else:
+			try:	image= f.image
+			except:	image= None
+			
+			if image:	file.write(sys.splitext(sys.basename(image.filename))[0])
+			else:		file.write(PREF_NULL_TEX.val)
+			
+		# Texture stuff ignored for now
+		file.write(PREF_DEF_TEX_OPTS.val)
+	file.write('}\n')
+
+
+def round_vec(v):
+	if PREF_GRID_SNAP.val:
+		return round(v.x), round(v.y), round(v.z)
+	else:
+		return tuple(v)
+
+def write_face2brush(file, face):
+	'''
+	takes a face and writes it as a brush
+	each face is a cube/brush
+	'''
+	
+	if PREF_GRID_SNAP.val:		format_vec= '( %d %d %d ) '
+	else:						format_vec= '( %.8f %.8f %.8f ) '
+	
+	
+	image_text= PREF_NULL_TEX.val
+	
+	try:	mode= face.mode
+	except:	mode= 0
+	
+	if mode & Mesh.FaceModes.INVISIBLE:
+		image_text= PREF_INVIS_TEX.val
+	else:
+		try:	image= face.image
+		except:	image= None
+		if image:	image_text = sys.splitext(sys.basename(image.filename))[0]
+	
+	# original verts as tuples for writing
+	orig_vco= [tuple(v.co) for v in face]
+	
+	# new verts that give the face a thickness
+	dist= PREF_SCALE.val * PREF_FACE_THICK.val
+	new_vco= [round_vec(v.co - (v.no * dist)) for v in face]
+	#new_vco= [round_vec(v.co - (face.no * dist)) for v in face]
+	
+	file.write('// brush from face\n{\n')
+	# front
+	for co in orig_vco[2::-1]:
+		file.write(format_vec % co )
+	file.write(image_text)
+	# Texture stuff ignored for now
+	file.write(PREF_DEF_TEX_OPTS.val)
+	
+	
+	for co in new_vco[:3]:
+		file.write(format_vec % co )
+	if mode & Mesh.FaceModes.TWOSIDE:
+		file.write(image_text)
+	else:
+		file.write(PREF_INVIS_TEX.val)
+	
+	# Texture stuff ignored for now
+	file.write(PREF_DEF_TEX_OPTS.val)
+	
+	# sides.
+	if len(orig_vco)==3: # Tri, it seemms tri brushes are supported.
+		index_pairs= ((0,1), (1,2), (2,0))
+	else:
+		index_pairs= ((0,1), (1,2), (2,3), (3,0))
+	
+	for i1, i2 in index_pairs:
+		for co in orig_vco[i1], orig_vco[i2], new_vco[i2]:
+			file.write( format_vec %  co )
+		file.write(PREF_INVIS_TEX.val)
+		file.write(PREF_DEF_TEX_OPTS.val)
+
+	file.write('}\n')
+
+def is_cube_facegroup(faces):
+	'''
+	Returens a bool, true if the faces make up a cube
+	'''
+	# cube must have 6 faces
+	if len(faces) != 6:
+		print '1'
+		return False
+	
+	# Check for quads and that there are 6 unique verts
+	verts= {}
+	for f in faces:
+		if len(f)!= 4:
+			return False
+		
+		for v in f:
+			verts[v.index]= 0
+	
+	if len(verts) != 8:
+		return False
+	
+	# Now check that each vert has 3 face users
+	for f in faces:
+		for v in f:
+			verts[v.index] += 1
+	
+	for v in verts.itervalues():
+		if v != 3: # vert has 3 users?
+			return False
+	
+	# Could we check for 12 unique edges??, probably not needed.
+	return True
+	
+def is_tricyl_facegroup(faces):
+	'''
+	is the face group a tri cylinder
+	Returens a bool, true if the faces make an extruded tri solid
+	'''
+	
+	# cube must have 5 faces
+	if len(faces) != 5:
+		print '1'
+		return False
+	
+	# Check for quads and that there are 6 unique verts
+	verts= {}
+	tottri= 0
+	for f in faces:
+		if len(f)== 3:
+			tottri+=1
+		
+		for v in f:
+			verts[v.index]= 0
+	
+	if len(verts) != 6 or tottri != 2:
+		return False
+	
+	# Now check that each vert has 3 face users
+	for f in faces:
+		for v in f:
+			verts[v.index] += 1
+	
+	for v in verts.itervalues():
+		if v != 3: # vert has 3 users?
+			return False
+	
+	# Could we check for 12 unique edges??, probably not needed.
+	return True
+
+def write_node_map(file, ob):
+	'''
+	Writes the properties of an object (empty in this case)
+	as a MAP node as long as it has the property name - classname
+	returns True/False based on weather a node was written
+	'''
+	props= [(p.name, p.data) for p in ob.game_properties]
+	
+	IS_MAP_NODE= False
+	for name, value in props:
+		if name=='classname':
+			IS_MAP_NODE= True
+			break
+		
+	if not IS_MAP_NODE:
+		return False
+	
+	# Write a node
+	file.write('{\n')
+	for name_value in props:
+		file.write('"%s" "%s"\n' % name_value)
+	if PREF_GRID_SNAP.val:
+		file.write('"origin" "%d %d %d"\n' % tuple([round(axis*PREF_SCALE.val) for axis in ob.getLocation('worldspace')]) )
+	else:
+		file.write('"origin" "%.6f %.6f %.6f"\n' % tuple([axis*PREF_SCALE.val for axis in ob.getLocation('worldspace')]) )
+	file.write('}\n')
+	return True
+
+
+def export_map(filepath):
+	
+	pup_block = [\
+	('Scale:', PREF_SCALE, 1, 1000, 'Scale the blender scene by this value.'),\
+	('Face Width:', PREF_FACE_THICK, 0.01, 10, 'Thickness of faces exported as brushes.'),\
+	('Grid Snap', PREF_GRID_SNAP, 'snaps floating point values to whole numbers.'),\
+	'Null Texture',\
+	('', PREF_NULL_TEX, 1, 128, 'Export textureless faces with this texture'),\
+	'Unseen Texture',\
+	('', PREF_INVIS_TEX, 1, 128, 'Export invisible faces with this texture'),\
+	]
+	
+	if not Draw.PupBlock('map export', pup_block):
+		return
+	
+	Window.WaitCursor(1)
+	time= sys.time()
+	print 'Map Exporter 0.0'
+	file= open(filepath, 'w')
+	
+	
+	obs_mesh= []
+	obs_lamp= []
+	obs_surf= []
+	obs_empty= []
+	
+	SCALE_MAT= Mathutils.Matrix()
+	SCALE_MAT[0][0]= SCALE_MAT[1][1]= SCALE_MAT[2][2]= PREF_SCALE.val
+	
+	dummy_mesh= Mesh.New()
+	
+	TOTBRUSH= TOTLAMP= TOTNODE= 0
+	
+	for ob in Object.GetSelected():
+		type= ob.type
+		if type == 'Mesh':		obs_mesh.append(ob)
+		elif type == 'Surf':	obs_surf.append(ob)
+		elif type == 'Lamp':	obs_lamp.append(ob)
+		elif type == 'Empty':	obs_empty.append(ob)
+	
+	if obs_mesh or obs_surf:
+		# brushes and surf's must be under worldspan
+		file.write('\n// entity 0\n')
+		file.write('{\n')
+		file.write('"classname" "worldspawn"\n')
+	
+	
+	print '\twriting cubes from meshes'
+	for ob in obs_mesh:
+		dummy_mesh.getFromObject(ob.name)
+		
+		#print len(mesh_split2connected(dummy_mesh))
+		
+		# Is the object 1 cube? - object-is-a-brush
+		dummy_mesh.transform(ob.matrixWorld*SCALE_MAT) # 1 to tx the normals also
+		
+		if PREF_GRID_SNAP.val:
+			for v in dummy_mesh.verts:
+				co= v.co
+				co.x= round(co.x)
+				co.y= round(co.y)
+				co.z= round(co.z)
+		
+		# High quality normals
+		BPyMesh.meshCalcNormals(dummy_mesh)
+		
+		# Split mesh into connected regions
+		for face_group in BPyMesh.mesh2linkedFaces(dummy_mesh):
+			if is_cube_facegroup(face_group):
+				write_cube2brush(file, face_group)
+				TOTBRUSH+=1
+			elif is_tricyl_facegroup(face_group):
+				write_cube2brush(file, face_group)
+				TOTBRUSH+=1
+			else:
+				for f in face_group:
+					write_face2brush(file, f)
+					TOTBRUSH+=1
+			
+			#print 'warning, not exporting "%s" it is not a cube' % ob.name
+			
+	
+	dummy_mesh.verts= None
+	
+
+	valid_dims= 3,5,7,9,11,13,15
+	for ob in obs_surf:
+		'''
+		Surf, patches
+		'''
+		surf_name= ob.getData(name_only=1)
+		data= Curve.Get(surf_name)
+		mat = ob.matrixWorld*SCALE_MAT
+		
+		# This is what a valid patch looks like
+		
+		"""
+// brush 0
+{
+patchDef2
+{
+NULL
+( 3 3 0 0 0 )
+(
+( ( -64 -64 0 0 0 ) ( -64 0 0 0 -2 ) ( -64 64 0 0 -4 ) )
+( ( 0 -64 0 2 0 ) ( 0 0 0 2 -2 ) ( 0 64 0 2 -4 ) )
+( ( 64 -64 0 4 0 ) ( 64 0 0 4 -2 ) ( 80 88 0 4 -4 ) )
+)
+}
+}
+		"""
+		for i, nurb in enumerate(data):
+			u= nurb.pointsU
+			v= nurb.pointsV
+			if u in valid_dims and v in valid_dims:
+				
+				file.write('// brush %d surf_name\n' % i)
+				file.write('{\n')
+				file.write('patchDef2\n')
+				file.write('{\n')
+				file.write('NULL\n')
+				file.write('( %d %d 0 0 0 )\n' % (u, v) )
+				file.write('(\n')
+				
+				u_iter = 0
+				for p in nurb:
+					
+					if u_iter == 0:
+						file.write('(')
+					
+					u_iter += 1
+					
+					# add nmapping 0 0 ?
+					if PREF_GRID_SNAP.val:
+						file.write(' ( %d %d %d 0 0 )' % round_vec(Mathutils.Vector(p[0:3]) * mat))
+					else:
+						file.write(' ( %.6f %.6f %.6f 0 0 )' % tuple(Mathutils.Vector(p[0:3]) * mat))
+					
+					# Move to next line
+					if u_iter == u:
+						file.write(' )\n')
+						u_iter = 0
+				
+				file.write(')\n')
+				file.write('}\n')

@@ Diff output truncated at 10240 characters. @@


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