[Bf-extensions-cvs] SVN commit: /data/svn/bf-extensions [1916] trunk/py/scripts/addons/ render_povray: Fixed previous commit and Added dispersion_samples for controlling number of color steps in chromatic dispersions
Maurice Raybaud
mauriceraybaud at hotmail.fr
Tue May 10 20:40:05 CEST 2011
Revision: 1916
http://projects.blender.org/scm/viewvc.php?view=rev&root=bf-extensions&revision=1916
Author: mauriceraybaud
Date: 2011-05-10 18:40:05 +0000 (Tue, 10 May 2011)
Log Message:
-----------
Fixed previous commit and Added dispersion_samples for controlling number of color steps in chromatic dispersions
Modified Paths:
--------------
trunk/py/scripts/addons/render_povray/__init__.py
trunk/py/scripts/addons/render_povray/render.py
trunk/py/scripts/addons/render_povray/ui.py
Modified: trunk/py/scripts/addons/render_povray/__init__.py
===================================================================
--- trunk/py/scripts/addons/render_povray/__init__.py 2011-05-10 17:48:00 UTC (rev 1915)
+++ trunk/py/scripts/addons/render_povray/__init__.py 2011-05-10 18:40:05 UTC (rev 1916)
@@ -353,12 +353,16 @@
default=False)
photons_dispersion = FloatProperty(
- name="chromatic dispersion",
+ name="Chromatic Dispersion",
description="Light passing through will be separated according to wavelength. " \
"This ratio of refractive indices for violet to red controls how much " \
"the colors are spread out 1 = no dispersion, good values are 1.01 to 1.1",
min=1.0000, max=10.000, soft_min=1.0000, soft_max=1.1000, precision=4, default=1.0000)
+ photons_dispersion_samples = IntProperty(
+ name="Dispersion Samples", description="Number of color-steps for dispersion",
+ min=2, max=128, default=7)
+
photons_reflection = BoolProperty(
name="Reflective Photon Caustics",
description="Use this to make your Sauron's ring ;-P",
Modified: trunk/py/scripts/addons/render_povray/render.py
===================================================================
--- trunk/py/scripts/addons/render_povray/render.py 2011-05-10 17:48:00 UTC (rev 1915)
+++ trunk/py/scripts/addons/render_povray/render.py 2011-05-10 18:40:05 UTC (rev 1916)
@@ -314,6 +314,7 @@
if pov_photons_refraction:
# Default of 1 means no dispersion
tabWrite("dispersion %.6f\n" % material.pov.photons_dispersion)
+ tabWrite("dispersion_samples %.d\n" % material.pov.photons_dispersion_samples)
#TODO
# Other interior args
if material.use_transparency and material.transparency_method == 'RAYTRACE':
@@ -330,18 +331,18 @@
# (variable) dispersion_samples (constant count for now)
tabWrite("}\n")
+
+ tabWrite("photons{")
if not ob.pov.collect_photons:
- tabWrite("photons{collect off}\n")
-
- else:
- tabWrite("photons{\n")
+ tabWrite("collect off\n")
tabWrite("target %.3g\n" % ob.pov.spacing_multiplier)
- if pov_photons_refraction:
- tabWrite("refraction on\n")
- if pov_photons_reflection:
- tabWrite("reflection on\n")
- tabWrite("}\n")
+ if pov_photons_refraction:
+ tabWrite("refraction on\n")
+ if pov_photons_reflection:
+ tabWrite("reflection on\n")
+ tabWrite("}\n")
+
materialNames = {}
DEF_MAT_NAME = "Default"
Modified: trunk/py/scripts/addons/render_povray/ui.py
===================================================================
--- trunk/py/scripts/addons/render_povray/ui.py 2011-05-10 17:48:00 UTC (rev 1915)
+++ trunk/py/scripts/addons/render_povray/ui.py 2011-05-10 18:40:05 UTC (rev 1916)
@@ -492,6 +492,7 @@
col.prop(mat.pov, "fake_caustics_power", slider=True)
elif mat.pov.refraction_type == "2":
col.prop(mat.pov, "photons_dispersion", slider=True)
+ col.prop(mat.pov, "photons_dispersion_samples", slider=True)
col.prop(mat.pov, "photons_reflection")
if mat.pov.refraction_type == "0" and not mat.pov.photons_reflection:
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