[Bf-extensions-cvs] SVN commit: /data/svn/bf-extensions [1687] trunk/py/scripts/addons: move UV layout from trunk to addons.
Campbell Barton
ideasman42 at gmail.com
Wed Mar 9 03:13:10 CET 2011
Revision: 1687
http://projects.blender.org/scm/viewvc.php?view=rev&root=bf-extensions&revision=1687
Author: campbellbarton
Date: 2011-03-09 02:13:09 +0000 (Wed, 09 Mar 2011)
Log Message:
-----------
move UV layout from trunk to addons.
Added Paths:
-----------
trunk/py/scripts/addons/io_mesh_uv_layout/
trunk/py/scripts/addons/io_mesh_uv_layout/__init__.py
trunk/py/scripts/addons/io_mesh_uv_layout/export_uv_eps.py
trunk/py/scripts/addons/io_mesh_uv_layout/export_uv_png.py
trunk/py/scripts/addons/io_mesh_uv_layout/export_uv_svg.py
Added: trunk/py/scripts/addons/io_mesh_uv_layout/__init__.py
===================================================================
--- trunk/py/scripts/addons/io_mesh_uv_layout/__init__.py (rev 0)
+++ trunk/py/scripts/addons/io_mesh_uv_layout/__init__.py 2011-03-09 02:13:09 UTC (rev 1687)
@@ -0,0 +1,199 @@
+# ##### BEGIN GPL LICENSE BLOCK #####
+#
+# This program is free software; you can redistribute it and/or
+# modify it under the terms of the GNU General Public License
+# as published by the Free Software Foundation; either version 2
+# of the License, or (at your option) any later version.
+#
+# This program is distributed in the hope that it will be useful,
+# but WITHOUT ANY WARRANTY; without even the implied warranty of
+# MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
+# GNU General Public License for more details.
+#
+# You should have received a copy of the GNU General Public License
+# along with this program; if not, write to the Free Software Foundation,
+# Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA.
+#
+# ##### END GPL LICENSE BLOCK #####
+
+# <pep8 compliant>
+
+bl_info = {
+ "name": "UV Layout",
+ "author": "Campbell Barton, Matt Ebb",
+ "version": (1, ),
+ "blender": (2, 5, 3),
+ "api": 31667,
+ "location": "Image-Window > UVs > Export UV Layout",
+ "description": "Export the UV layout as a 2D graphic",
+ "warning": "",
+ "wiki_url": "http://wiki.blender.org/index.php/Extensions:2.5/Py/"\
+ "Scripts/Import-Export/UV_Layout",
+ "tracker_url": "https://projects.blender.org/tracker/index.php?"
+ "func=detail&aid=22837",
+ "support": 'OFFICIAL',
+ "category": "Import-Export"}
+
+# @todo write the wiki page
+
+if "bpy" in locals():
+ import imp
+ if "export_uv_eps" in locals():
+ imp.reload(export_uv_eps)
+ if "export_uv_png" in locals():
+ imp.reload(export_uv_png)
+ if "export_uv_svg" in locals():
+ imp.reload(export_uv_svg)
+
+import bpy
+
+from bpy.props import StringProperty, BoolProperty, EnumProperty, IntVectorProperty, FloatProperty
+
+
+class ExportUVLayout(bpy.types.Operator):
+ """Export UV layout to file"""
+
+ bl_idname = "uv.export_layout"
+ bl_label = "Export UV Layout"
+ bl_options = {'REGISTER', 'UNDO'}
+
+ filepath = StringProperty(name="File Path", description="File path used for exporting the SVG file", maxlen=1024, default="", subtype='FILE_PATH')
+ check_existing = BoolProperty(name="Check Existing", description="Check and warn on overwriting existing files", default=True, options={'HIDDEN'})
+ export_all = BoolProperty(name="All UV's", description="Export all UVs in this mesh (not just the visible ones)", default=False)
+ mode = EnumProperty(items=(
+ ('SVG', "Scalable Vector Graphic (.svg)", "Export the UV layout to a vector SVG file"),
+ ('EPS', "Encapsulate PostScript (.eps)", "Export the UV layout to a vector EPS file"),
+ ('PNG', "PNG Image (.png)", "Export the UV layout a bitmap image")),
+ name="Format",
+ description="File format to export the UV layout to",
+ default='PNG')
+ size = IntVectorProperty(size=2, default=(1024, 1024), min=8, max=32768, description="Dimensions of the exported file")
+ opacity = FloatProperty(name="Fill Opacity", min=0.0, max=1.0, default=0.25)
+
+ @classmethod
+ def poll(cls, context):
+ obj = context.active_object
+ return (obj and obj.type == 'MESH' and obj.data.uv_textures)
+
+ def _space_image(self, context):
+ space_data = context.space_data
+ if isinstance(space_data, bpy.types.SpaceImageEditor):
+ return space_data
+ else:
+ return None
+
+ def _image_size(self, context, default_width=1024, default_height=1024):
+ # fallback if not in image context.
+ image_width, image_height = default_width, default_height
+
+ space_data = self._space_image(context)
+ if space_data:
+ image = space_data.image
+ if image:
+ width, height = tuple(context.space_data.image.size)
+ # incase no data is found.
+ if width and height:
+ image_width, image_height = width, height
+
+ return image_width, image_height
+
+ def _face_uv_iter(self, context):
+ obj = context.active_object
+ mesh = obj.data
+ uv_layer = mesh.uv_textures.active.data
+ uv_layer_len = len(uv_layer)
+
+ if not self.export_all:
+
+ local_image = Ellipsis
+
+ if context.tool_settings.show_uv_local_view:
+ space_data = self._space_image(context)
+ if space_data:
+ local_image = space_data.image
+
+ faces = mesh.faces
+
+ for i in range(uv_layer_len):
+ uv_elem = uv_layer[i]
+ # context checks
+ if faces[i].select and (local_image is Ellipsis or local_image == uv_elem.image):
+ #~ uv = uv_elem.uv
+ #~ if False not in uv_elem.select_uv[:len(uv)]:
+ #~ yield (i, uv)
+
+ # just write what we see.
+ yield (i, uv_layer[i].uv)
+ else:
+ # all, simple
+ for i in range(uv_layer_len):
+ yield (i, uv_layer[i].uv)
+
+ def execute(self, context):
+
+ obj = context.active_object
+ is_editmode = (obj.mode == 'EDIT')
+ if is_editmode:
+ bpy.ops.object.mode_set(mode='OBJECT', toggle=False)
+
+ mesh = obj.data
+
+ mode = self.mode
+
+ filepath = self.filepath
+ filepath = bpy.path.ensure_ext(filepath, "." + mode.lower())
+ file = open(filepath, "w")
+ fw = file.write
+
+ if mode == 'EPS':
+ from . import export_uv_eps
+ func = export_uv_eps.write
+ elif mode == 'PNG':
+ from . import export_uv_png
+ func = export_uv_png.write
+ if mode == 'SVG':
+ from . import export_uv_svg
+ func = export_uv_svg.write
+
+
+ func(fw, mesh, self.size[0], self.size[1], self.opacity, lambda: self._face_uv_iter(context))
+
+ if is_editmode:
+ bpy.ops.object.mode_set(mode='EDIT', toggle=False)
+
+ file.close()
+
+ return {'FINISHED'}
+
+ def check(self, context):
+ filepath = bpy.path.ensure_ext(self.filepath, "." + self.mode.lower())
+ if filepath != self.filepath:
+ self.filepath = filepath
+ return True
+ else:
+ return False
+
+ def invoke(self, context, event):
+ import os
+ self.size = self._image_size(context)
+ self.filepath = os.path.splitext(bpy.data.filepath)[0]
+ wm = context.window_manager
+ wm.fileselect_add(self)
+ return {'RUNNING_MODAL'}
+
+
+def menu_func(self, context):
+ self.layout.operator(ExportUVLayout.bl_idname)
+
+
+def register():
+ bpy.utils.register_module(__name__)
+ bpy.types.IMAGE_MT_uvs.append(menu_func)
+
+
+def unregister():
+ bpy.utils.unregister_module(__name__)
+ bpy.types.IMAGE_MT_uvs.remove(menu_func)
+
+if __name__ == "__main__":
+ register()
Added: trunk/py/scripts/addons/io_mesh_uv_layout/export_uv_eps.py
===================================================================
--- trunk/py/scripts/addons/io_mesh_uv_layout/export_uv_eps.py (rev 0)
+++ trunk/py/scripts/addons/io_mesh_uv_layout/export_uv_eps.py 2011-03-09 02:13:09 UTC (rev 1687)
@@ -0,0 +1,83 @@
+# ##### BEGIN GPL LICENSE BLOCK #####
+#
+# This program is free software; you can redistribute it and/or
+# modify it under the terms of the GNU General Public License
+# as published by the Free Software Foundation; either version 2
+# of the License, or (at your option) any later version.
+#
+# This program is distributed in the hope that it will be useful,
+# but WITHOUT ANY WARRANTY; without even the implied warranty of
+# MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
+# GNU General Public License for more details.
+#
+# You should have received a copy of the GNU General Public License
+# along with this program; if not, write to the Free Software Foundation,
+# Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA.
+#
+# ##### END GPL LICENSE BLOCK #####
+
+# <pep8 compliant>
+
+import bpy
+
+def write(fw, mesh, image_width, image_height, opacity, face_iter_func):
+ fw("%!PS-Adobe-3.0 EPSF-3.0\n")
+ fw("%%%%Creator: Blender %s\n" % bpy.app.version_string)
+ fw("%%Pages: 1\n")
+ fw("%%Orientation: Portrait\n")
+ fw("%%%%BoundingBox: 0 0 %d %d\n" % (image_width, image_height))
+ fw("%%%%HiResBoundingBox: 0.0 0.0 %.4f %.4f\n" % (image_width, image_height))
+ fw("%%EndComments\n")
+ fw("%%Page: 1 1\n")
+ fw("0 0 translate\n")
+ fw("1.0 1.0 scale\n")
+ fw("0 0 0 setrgbcolor\n")
+ fw("[] 0 setdash\n")
+ fw("1 setlinewidth\n")
+ fw("1 setlinejoin\n")
+ fw("1 setlinecap\n")
+
+ faces = mesh.faces
+
+ if opacity > 0.0:
+ for i, mat in enumerate(mesh.materials if mesh.materials else [None]):
+ fw("/DRAW_%d {" % i)
+ fw("gsave\n")
+ if mat:
+ color = tuple((1.0 - ((1.0 - c) * opacity)) for c in mat.diffuse_color)
+ else:
+ color = 1.0, 1.0, 1.0
+ fw("%.3g %.3g %.3g setrgbcolor\n" % color)
+ fw("fill\n")
+ fw("grestore\n")
+ fw("0 setgray\n")
+ fw("} def\n")
+
+ # fill
+ for i, uvs in face_iter_func():
+ fw("newpath\n")
+ for j, uv in enumerate(uvs):
+ uv_scale = (uv[0] * image_width, uv[1] * image_height)
+ if j == 0:
+ fw("%.5f %.5f moveto\n" % uv_scale)
+ else:
+ fw("%.5f %.5f lineto\n" % uv_scale)
+
+ fw("closepath\n")
+ fw("DRAW_%d\n" % faces[i].material_index)
+
+ # stroke only
+ for i, uvs in face_iter_func():
+ fw("newpath\n")
+ for j, uv in enumerate(uvs):
+ uv_scale = (uv[0] * image_width, uv[1] * image_height)
+ if j == 0:
+ fw("%.5f %.5f moveto\n" % uv_scale)
+ else:
@@ Diff output truncated at 10240 characters. @@
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