[Bf-extensions-cvs] SVN commit: /data/svn/bf-extensions [2022] trunk/py/scripts/addons/ io_coat3D: -complete applink dynamic menu.
Kalle-Samuli Riihikoski
haikalle at gmail.com
Thu Jun 9 00:14:16 CEST 2011
Revision: 2022
http://projects.blender.org/scm/viewvc.php?view=rev&root=bf-extensions&revision=2022
Author: haikalle
Date: 2011-06-08 22:14:16 +0000 (Wed, 08 Jun 2011)
Log Message:
-----------
-complete applink dynamic menu.
-fixed the bug when two or more objects dosen't have materials.
Modified Paths:
--------------
trunk/py/scripts/addons/io_coat3D/coat.py
trunk/py/scripts/addons/io_coat3D/tex.py
Modified: trunk/py/scripts/addons/io_coat3D/coat.py
===================================================================
--- trunk/py/scripts/addons/io_coat3D/coat.py 2011-06-08 18:57:04 UTC (rev 2021)
+++ trunk/py/scripts/addons/io_coat3D/coat.py 2011-06-08 22:14:16 UTC (rev 2022)
@@ -294,13 +294,14 @@
act_first = bpy.context.scene.objects.active
for act_name in test:
if act_name.type == 'MESH' and os.path.isfile(act_name.coat3D.objectdir):
+ print('eihan tanne voi tulla')
activeobj = act_name.name
mat_list = []
scene.objects[activeobj].select = True
objekti = scene.objects[activeobj]
coat3D.loca = objekti.location
coat3D.rota = objekti.rotation_euler
- coa = bpy.context.scene.objects.active.coat3D
+ coa = act_name.coat3D
exportfile = coat3D.exchangedir
path3b_n = coat3D.exchangedir
@@ -550,19 +551,53 @@
ob = context
if ob.mode == 'OBJECT':
-
-
+
layout.operator("import_applink.pilgway_3d_coat", text="Import")
layout.separator()
layout.operator("export_applink.pilgway_3d_coat", text="Export")
layout.separator()
+ layout.menu("VIEW3D_MT_ImportMenu")
+ layout.separator()
+
+ layout.menu("VIEW3D_MT_ExportMenu")
+ layout.separator()
+
layout.operator("import_applink.pilgway_3d_deltex",text="Delete Textures")
layout.separator()
+
+ layout.separator()
+
+class VIEW3D_MT_ImportMenu(bpy.types.Menu):
+ bl_label = "Import Settings"
+ def draw(self, context):
+ layout = self.layout
+ coat3D = bpy.context.scene.coat3D
+ settings = context.tool_settings
+ layout.operator_context = 'INVOKE_REGION_WIN'
+ layout.prop(coat3D,"importmesh")
+ layout.prop(coat3D,"importmod")
+ layout.prop(coat3D,"smooth_on")
+ layout.prop(coat3D,"importtextures")
+
+class VIEW3D_MT_ExportMenu(bpy.types.Menu):
+ bl_label = "Export Settings"
+
+ def draw(self, context):
+ layout = self.layout
+ coat3D = bpy.context.scene.coat3D
+ settings = context.tool_settings
+ layout.operator_context = 'INVOKE_REGION_WIN'
+ layout.prop(coat3D,"exportover")
+ if(coat3D.exportover):
+ layout.prop(coat3D,"exportmod")
+ layout.prop(coat3D,"exportfile")
+ layout.prop(coat3D,"export_pos")
+
def register():
bpy.utils.register_module(__name__)
Modified: trunk/py/scripts/addons/io_coat3D/tex.py
===================================================================
--- trunk/py/scripts/addons/io_coat3D/tex.py 2011-06-08 18:57:04 UTC (rev 2021)
+++ trunk/py/scripts/addons/io_coat3D/tex.py 2011-06-08 22:14:16 UTC (rev 2022)
@@ -68,7 +68,7 @@
if tex_slot.texture.image is not None:
tex_slot.texture.image.reload()
else:
- coa = bpy.context.scene.objects.active.coat3D
+ coa = objekti.coat3D
nimi = objname(coa.objectdir)
if(coa.texturefolder):
osoite = os.path.dirname(coa.texturefolder) + os.sep
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