[Bf-extensions-cvs] SVN commit: /data/svn/bf-extensions [2015] trunk/py/scripts/addons/ io_coat3D: Make sure that object has correct objectdir file
Kalle-Samuli Riihikoski
haikalle at gmail.com
Tue Jun 7 23:05:05 CEST 2011
Revision: 2015
http://projects.blender.org/scm/viewvc.php?view=rev&root=bf-extensions&revision=2015
Author: haikalle
Date: 2011-06-07 21:05:04 +0000 (Tue, 07 Jun 2011)
Log Message:
-----------
Make sure that object has correct objectdir file
Modified Paths:
--------------
trunk/py/scripts/addons/io_coat3D/__init__.py
trunk/py/scripts/addons/io_coat3D/coat.py
Modified: trunk/py/scripts/addons/io_coat3D/__init__.py
===================================================================
--- trunk/py/scripts/addons/io_coat3D/__init__.py 2011-06-07 20:42:15 UTC (rev 2014)
+++ trunk/py/scripts/addons/io_coat3D/__init__.py 2011-06-07 21:05:04 UTC (rev 2015)
@@ -19,8 +19,8 @@
bl_info = {
"name": "3D-Coat Applink",
"author": "Kalle-Samuli Riihikoski (haikalle)",
- "version": (1, 7, 0),
- "blender": (2, 5, 7),
+ "version": (1, 8, 0),
+ "blender": (2, 5, 8),
"api": 35622,
"location": "Scene > 3D-Coat Applink",
"description": "Transfer data between 3D-Coat/Blender",
Modified: trunk/py/scripts/addons/io_coat3D/coat.py
===================================================================
--- trunk/py/scripts/addons/io_coat3D/coat.py 2011-06-07 20:42:15 UTC (rev 2014)
+++ trunk/py/scripts/addons/io_coat3D/coat.py 2011-06-07 21:05:04 UTC (rev 2015)
@@ -290,7 +290,7 @@
test = bpy.context.selected_objects
act_first = bpy.context.scene.objects.active
for act_name in test:
- if act_name.type == 'MESH':
+ if act_name.type == 'MESH' and os.path.isfile(act_name.coat3D.objectdir):
activeobj = act_name.name
mat_list = []
scene.objects[activeobj].select = True
@@ -342,8 +342,6 @@
bpy.data.materials.remove(proxy_mat)
bpy.ops.object.select_all(action='TOGGLE')
-
-
scene.objects.active = obj_proxy
obj_data = objekti.data.id_data
@@ -357,9 +355,6 @@
objekti.select = True
bpy.context.scene.objects.active = objekti
-
-
-
if(coat3D.smooth_on):
bpy.ops.object.shade_smooth()
else:
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