[Bf-extensions-cvs] SVN commit: /data/svn/bf-extensions [2195] trunk/py/scripts/addons: pep8 edits and some style change

Campbell Barton ideasman42 at gmail.com
Fri Jul 29 08:26:14 CEST 2011


Revision: 2195
          http://projects.blender.org/scm/viewvc.php?view=rev&root=bf-extensions&revision=2195
Author:   campbellbarton
Date:     2011-07-29 06:26:13 +0000 (Fri, 29 Jul 2011)
Log Message:
-----------
pep8 edits and some style change

Modified Paths:
--------------
    trunk/py/scripts/addons/io_mesh_raw/__init__.py
    trunk/py/scripts/addons/io_mesh_raw/import_raw.py
    trunk/py/scripts/addons/io_scene_fbx/__init__.py
    trunk/py/scripts/addons/io_scene_obj/import_obj.py
    trunk/py/scripts/addons/io_scene_x3d/export_x3d.py

Modified: trunk/py/scripts/addons/io_mesh_raw/__init__.py
===================================================================
--- trunk/py/scripts/addons/io_mesh_raw/__init__.py	2011-07-28 23:22:11 UTC (rev 2194)
+++ trunk/py/scripts/addons/io_mesh_raw/__init__.py	2011-07-29 06:26:13 UTC (rev 2195)
@@ -70,12 +70,29 @@
     bl_idname = "export_mesh.raw"
     bl_label = "Export RAW"
 
-    filepath = StringProperty(name="File Path", description="Filepath used for exporting the RAW file", maxlen=1024, default= "", subtype='FILE_PATH')
-    check_existing = BoolProperty(name="Check Existing", description="Check and warn on overwriting existing files", default=True, options={'HIDDEN'})
+    filepath = StringProperty(
+            name="File Path",
+            description="Filepath used for exporting the RAW file",
+            maxlen=1024,
+            subtype='FILE_PATH',
+            )
+    check_existing = BoolProperty(
+            name="Check Existing",
+            description="Check and warn on overwriting existing files",
+            default=True,
+            options={'HIDDEN'},
+            )
+    apply_modifiers = BoolProperty(
+            name="Apply Modifiers",
+            description="Use transformed mesh data from each object",
+            default=True,
+            )
+    triangulate = BoolProperty(
+            name="Triangulate",
+            description="Triangulate quads.",
+            default=True,
+            )
 
-    apply_modifiers = BoolProperty(name="Apply Modifiers", description="Use transformed mesh data from each object", default=True)
-    triangulate = BoolProperty(name="Triangulate", description="Triangulate quads.", default=True)
-
     def execute(self, context):
         from . import export_raw
         export_raw.write(self.filepath,
@@ -107,6 +124,7 @@
     bpy.types.INFO_MT_file_import.append(menu_import)
     bpy.types.INFO_MT_file_export.append(menu_export)
 
+
 def unregister():
     bpy.utils.unregister_module(__name__)
 

Modified: trunk/py/scripts/addons/io_mesh_raw/import_raw.py
===================================================================
--- trunk/py/scripts/addons/io_mesh_raw/import_raw.py	2011-07-28 23:22:11 UTC (rev 2194)
+++ trunk/py/scripts/addons/io_mesh_raw/import_raw.py	2011-07-29 06:26:13 UTC (rev 2195)
@@ -43,6 +43,7 @@
 
 import bpy
 
+
 def readMesh(filename, objName):
     file = open(filename, "rb")
 
@@ -59,7 +60,6 @@
         else:
             return None
 
-
     faces = []
     for line in file.readlines():
         face = line_to_face(line)

Modified: trunk/py/scripts/addons/io_scene_fbx/__init__.py
===================================================================
--- trunk/py/scripts/addons/io_scene_fbx/__init__.py	2011-07-28 23:22:11 UTC (rev 2194)
+++ trunk/py/scripts/addons/io_scene_fbx/__init__.py	2011-07-29 06:26:13 UTC (rev 2195)
@@ -42,7 +42,7 @@
 import bpy
 from bpy.props import StringProperty, BoolProperty, FloatProperty, EnumProperty
 
-from bpy_extras.io_utils import (ExportHelper, 
+from bpy_extras.io_utils import (ExportHelper,
                                  path_reference_mode,
                                  axis_conversion,
                                  axis_conversion_ensure,

Modified: trunk/py/scripts/addons/io_scene_obj/import_obj.py
===================================================================
--- trunk/py/scripts/addons/io_scene_obj/import_obj.py	2011-07-28 23:22:11 UTC (rev 2194)
+++ trunk/py/scripts/addons/io_scene_obj/import_obj.py	2011-07-29 06:26:13 UTC (rev 2195)
@@ -427,7 +427,19 @@
     return [(value[0], value[1], value[2], key_to_name(key)) for key, value in list(face_split_dict.items())]
 
 
-def create_mesh(new_objects, has_ngons, use_ngons, use_edges, verts_loc, verts_tex, faces, unique_materials, unique_material_images, unique_smooth_groups, vertex_groups, dataname):
+def create_mesh(new_objects, 
+                has_ngons,
+                use_ngons,
+                use_edges,
+                verts_loc,
+                verts_tex,
+                faces,
+                unique_materials,
+                unique_material_images,
+                unique_smooth_groups,
+                vertex_groups,
+                dataname,
+                ):
     '''
     Takes all the data gathered and generates a mesh, adding the new object to new_objects
     deals with fgons, sharp edges and assigning materials
@@ -452,11 +464,12 @@
     # reverse loop through face indices
     for f_idx in range(len(faces) - 1, -1, -1):
 
-        face_vert_loc_indices,\
-        face_vert_tex_indices,\
-        context_material,\
-        context_smooth_group,\
-        context_object = faces[f_idx]
+        (face_vert_loc_indices,
+         face_vert_tex_indices,
+         context_material,
+         context_smooth_group,
+         context_object,
+         ) = faces[f_idx]
 
         len_face_vert_loc_indices = len(face_vert_loc_indices)
 
@@ -494,15 +507,20 @@
             if has_ngons and len_face_vert_loc_indices > 4:
 
                 ngon_face_indices = ngon_tesselate(verts_loc, face_vert_loc_indices)
-                faces.extend(
-                    [(
-                    [face_vert_loc_indices[ngon[0]], face_vert_loc_indices[ngon[1]], face_vert_loc_indices[ngon[2]]],
-                    [face_vert_tex_indices[ngon[0]], face_vert_tex_indices[ngon[1]], face_vert_tex_indices[ngon[2]]],
-                    context_material,
-                    context_smooth_group,
-                    context_object)
-                    for ngon in ngon_face_indices]
-                )
+                faces.extend([([face_vert_loc_indices[ngon[0]],
+                                face_vert_loc_indices[ngon[1]],
+                                face_vert_loc_indices[ngon[2]],
+                                ],
+                               [face_vert_tex_indices[ngon[0]],
+                                face_vert_tex_indices[ngon[1]],
+                                face_vert_tex_indices[ngon[2]],
+                                ],
+                               context_material,
+                               context_smooth_group,
+                               context_object,
+                              )
+                             for ngon in ngon_face_indices]
+                            )
 
                 # edges to make fgons
                 if use_ngons:
@@ -575,11 +593,12 @@
 
                 blender_face = me.faces[i]
 
-                face_vert_loc_indices,\
-                face_vert_tex_indices,\
-                context_material,\
-                context_smooth_group,\
-                context_object = face
+                (face_vert_loc_indices,
+                 face_vert_tex_indices,
+                 context_material,
+                 context_smooth_group,
+                 context_object,
+                 ) = face
 
                 if context_smooth_group:
                     blender_face.use_smooth = True
@@ -887,13 +906,12 @@
                 face_vert_tex_indices = []
 
                 # Instance a face
-                faces.append((\
-                face_vert_loc_indices,\
-                face_vert_tex_indices,\
-                context_material,\
-                context_smooth_group,\
-                context_object\
-                ))
+                faces.append((face_vert_loc_indices,
+                              face_vert_tex_indices,
+                              context_material,
+                              context_smooth_group,
+                              context_object,
+                              ))
 
             if strip_slash(line_split):
                 context_multi_line = b'f'
@@ -944,13 +962,12 @@
                 face_vert_tex_indices = []
 
                 # Instance a face
-                faces.append((\
-                face_vert_loc_indices,\
-                face_vert_tex_indices,\
-                context_material,\
-                context_smooth_group,\
-                context_object\
-                ))
+                faces.append((face_vert_loc_indices,
+                              face_vert_tex_indices,
+                              context_material,
+                              context_smooth_group,
+                              context_object,
+                              ))
 
             if strip_slash(line_split):
                 context_multi_line = b'l'
@@ -1088,7 +1105,19 @@
 
     for verts_loc_split, faces_split, unique_materials_split, dataname in split_mesh(verts_loc, faces, unique_materials, filepath, SPLIT_OB_OR_GROUP):
         # Create meshes from the data, warning 'vertex_groups' wont support splitting
-        create_mesh(new_objects, has_ngons, use_ngons, use_edges, verts_loc_split, verts_tex, faces_split, unique_materials_split, unique_material_images, unique_smooth_groups, vertex_groups, dataname)
+        create_mesh(new_objects,
+                    has_ngons,
+                    use_ngons,
+                    use_edges,
+                    verts_loc_split,
+                    verts_tex,
+                    faces_split,
+                    unique_materials_split,
+                    unique_material_images,
+                    unique_smooth_groups,
+                    vertex_groups,
+                    dataname,
+                    )
 
     # nurbs support
     for context_nurbs in nurbs:

Modified: trunk/py/scripts/addons/io_scene_x3d/export_x3d.py
===================================================================
--- trunk/py/scripts/addons/io_scene_x3d/export_x3d.py	2011-07-28 23:22:11 UTC (rev 2194)
+++ trunk/py/scripts/addons/io_scene_x3d/export_x3d.py	2011-07-29 06:26:13 UTC (rev 2195)
@@ -218,7 +218,7 @@
         return ident
 
     def writeFooter(ident):
-        
+
         if use_h3d:
             # global
             for route in h3d_material_route:
@@ -1012,7 +1012,7 @@
 
                         value = '%.6g %.6g %.6g' % (global_matrix * lamp_obj.matrix_world).to_translation()[:]
                         fw('%s<field name="%s" type="SFVec3f" accessType="inputOutput" value="%s" />\n' % (ident, uniform['varname'], value))
-                        
+
                         # ------------------------------------------------------
                         # shader-patch
                         fw('%s<field name="%s_transform" type="SFMatrix4f" accessType="inputOutput" />\n' % (ident, uniform['varname']))
@@ -1022,7 +1022,7 @@

@@ Diff output truncated at 10240 characters. @@


More information about the Bf-extensions-cvs mailing list