[Bf-extensions-cvs] SVN commit: /data/svn/bf-extensions [2140] trunk/py/scripts/addons/ io_scene_fbx/export_fbx.py: fix [#27964] 2. 58 FBX Export can result in missing data and lost animation(s)
Campbell Barton
ideasman42 at gmail.com
Wed Jul 20 03:07:43 CEST 2011
Revision: 2140
http://projects.blender.org/scm/viewvc.php?view=rev&root=bf-extensions&revision=2140
Author: campbellbarton
Date: 2011-07-20 01:07:41 +0000 (Wed, 20 Jul 2011)
Log Message:
-----------
fix [#27964] 2.58 FBX Export can result in missing data and lost animation(s)
Modified Paths:
--------------
trunk/py/scripts/addons/io_scene_fbx/export_fbx.py
Modified: trunk/py/scripts/addons/io_scene_fbx/export_fbx.py
===================================================================
--- trunk/py/scripts/addons/io_scene_fbx/export_fbx.py 2011-07-19 14:34:58 UTC (rev 2139)
+++ trunk/py/scripts/addons/io_scene_fbx/export_fbx.py 2011-07-20 01:07:41 UTC (rev 2140)
@@ -132,19 +132,6 @@
return '%.15f,%.15f,%.15f,%.15f,%.15f,%.15f,%.15f,%.15f,%.15f,%.15f,%.15f,%.15f,%.15f,%.15f,%.15f,%.15f' % tuple([f for v in mat for f in v])
-# XXX not used
-# duplicated in OBJ exporter
-def getVertsFromGroup(me, group_index):
- ret = []
-
- for i, v in enumerate(me.vertices):
- for g in v.groups:
- if g.group == group_index:
- ret.append((i, g.weight))
-
- return ret
-
-
# ob must be OB_MESH
def BPyMesh_meshWeight2List(ob, me):
''' Takes a mesh and return its group names and a list of lists, one list per vertex.
@@ -164,16 +151,16 @@
for i, v in enumerate(me.vertices):
for g in v.groups:
- vWeightList[i][g.group] = g.weight
+ # possible weights are out of range
+ index = g.group
+ if index < len_groupNames:
+ vWeightList[i][index] = g.weight
return groupNames, vWeightList
def meshNormalizedWeights(ob, me):
- try: # account for old bad BPyMesh
- groupNames, vWeightList = BPyMesh_meshWeight2List(ob, me)
- except:
- return [], []
+ groupNames, vWeightList = BPyMesh_meshWeight2List(ob, me)
if not groupNames:
return [], []
@@ -1220,8 +1207,7 @@
else:
# Normal weight painted mesh
if my_bone.blenName in weights[0]:
- # Before we used normalized wright list
- #vgroup_data = me.getVertsFromGroup(bone.name, 1)
+ # Before we used normalized weight list
group_index = weights[0].index(my_bone.blenName)
vgroup_data = [(j, weight[group_index]) for j, weight in enumerate(weights[1]) if weight[group_index]]
else:
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