[Bf-extensions-cvs] SVN commit: /data/svn/bf-extensions [2126] trunk/py/scripts/addons/ object_grease_scatter.py: updated scatter script for 2.5x
Campbell Barton
ideasman42 at gmail.com
Sun Jul 17 15:15:24 CEST 2011
Revision: 2126
http://projects.blender.org/scm/viewvc.php?view=rev&root=bf-extensions&revision=2126
Author: campbellbarton
Date: 2011-07-17 13:15:24 +0000 (Sun, 17 Jul 2011)
Log Message:
-----------
updated scatter script for 2.5x
Modified Paths:
--------------
trunk/py/scripts/addons/object_grease_scatter.py
Modified: trunk/py/scripts/addons/object_grease_scatter.py
===================================================================
--- trunk/py/scripts/addons/object_grease_scatter.py 2011-07-17 13:03:05 UTC (rev 2125)
+++ trunk/py/scripts/addons/object_grease_scatter.py 2011-07-17 13:15:24 UTC (rev 2126)
@@ -21,7 +21,7 @@
# Script copyright (C) Campbell Barton
bl_info = {
- "name": "Export Camera Animation",
+ "name": "Grease Scatter Objects",
"author": "Campbell Barton",
"version": (0, 1),
"blender": (2, 5, 8),
@@ -36,7 +36,7 @@
"support": 'OFFICIAL',
"category": "Object"}
-from mathutils import Vector, RotationMatrix, Quaternion
+from mathutils import Vector, Matrix, Quaternion
from math import radians
from random import uniform, shuffle
import bpy
@@ -54,12 +54,12 @@
WALL_LIMIT = radians(45.0)
mats = [
- RotationMatrix(radians(-45), 3, 'X'),
- RotationMatrix(radians( 45), 3, 'X'),
- RotationMatrix(radians(-45), 3, 'Y'),
- RotationMatrix(radians( 45), 3, 'Y'),
- RotationMatrix(radians(-45), 3, 'Z'),
- RotationMatrix(radians( 45), 3, 'Z')]
+ Matrix.Rotation(radians(-45), 3, 'X'),
+ Matrix.Rotation(radians( 45), 3, 'X'),
+ Matrix.Rotation(radians(-45), 3, 'Y'),
+ Matrix.Rotation(radians( 45), 3, 'Y'),
+ Matrix.Rotation(radians(-45), 3, 'Z'),
+ Matrix.Rotation(radians( 45), 3, 'Z')]
Z_UP = Vector((0,0,1.0))
@@ -142,12 +142,8 @@
return [fix_point(point.co) for point in stroke.points]
def get_splines(gp):
- l = None
- for l in gp.layers:
- if l.active: # XXX - should be layers.active
- break
- if l:
- frame = l.active_frame
+ if gp.layers.active:
+ frame = gp.layers.active.active_frame
return [get_points(stroke) for stroke in frame.strokes]
else:
return []
@@ -185,11 +181,11 @@
pofs = p + n * 0.01
n_seek = n * SEEK
- m_alt_1 = RotationMatrix(radians(22.5), 3, n)
- m_alt_2 = RotationMatrix(radians(-22.5), 3, n)
+ m_alt_1 = Matrix.Rotation(radians(22.5), 3, n)
+ m_alt_2 = Matrix.Rotation(radians(-22.5), 3, n)
for _m in mats:
for m in (_m, m_alt_1 * _m, m_alt_2 * _m):
- hit, nor, ind = ray(pofs, pofs + (m * n_seek))
+ hit, nor, ind = ray(pofs, pofs + (n_seek * m))
if ind != -1:
dist = (pofs - hit).length
if dist < best_dist:
@@ -329,7 +325,7 @@
# make 2 angles and blend
angle = radians(uniform(-180, 180.0))
- angle_aligned = -(ori.angle(quat * Vector((0,1,0)), radians(180.0)))
+ angle_aligned = -(ori.angle(Vector((0,1,0)) * quat, radians(180.0)))
quat = Quaternion(no, (angle * (1.0-RAND_ALIGN)) + (angle_aligned * RAND_ALIGN)).cross(quat)
@@ -390,7 +386,7 @@
return {'FINISHED'}
def invoke(self, context, event):
- wm = context.manager
+ wm = context.window_manager
wm.invoke_popup(self, width=180)
return {'RUNNING_MODAL'}
@@ -407,7 +403,6 @@
layout.operator_context = 'EXEC_DEFAULT'
props = layout.operator(self.bl_idname)
- return {'RUNNING_MODAL'}
# Add to the menu
@@ -415,11 +410,11 @@
text="Scatter", icon='AUTO'))
def register():
- bpy.types.register(Scatter)
+ bpy.utils.register_class(Scatter)
bpy.types.VIEW3D_PT_tools_objectmode.append(menu_func)
def unregister():
- bpy.types.unregister(Scatter)
+ bpy.utils.unregister_class(Scatter)
bpy.types.VIEW3D_PT_tools_objectmode.remove(menu_func)
#if __name__ == "__main__":
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