[Bf-extensions-cvs] SVN commit: /data/svn/bf-extensions [1512] contrib/py/scripts/addons/ animation_animall.py: Deleting AnimAll from contrib
Daniel Salazar
zanqdo at gmail.com
Thu Jan 27 00:45:27 CET 2011
Revision: 1512
http://projects.blender.org/scm/viewvc.php?view=rev&root=bf-extensions&revision=1512
Author: zanqdo
Date: 2011-01-26 23:45:26 +0000 (Wed, 26 Jan 2011)
Log Message:
-----------
Deleting AnimAll from contrib
Removed Paths:
-------------
contrib/py/scripts/addons/animation_animall.py
Deleted: contrib/py/scripts/addons/animation_animall.py
===================================================================
--- contrib/py/scripts/addons/animation_animall.py 2011-01-26 23:44:10 UTC (rev 1511)
+++ contrib/py/scripts/addons/animation_animall.py 2011-01-26 23:45:26 UTC (rev 1512)
@@ -1,258 +0,0 @@
-# ##### BEGIN GPL LICENSE BLOCK #####
-#
-# This program is free software; you can redistribute it and/or
-# modify it under the terms of the GNU General Public License
-# as published by the Free Software Foundation; either version 2
-# of the License, or (at your option) any later version.
-#
-# This program is distributed in the hope that it will be useful,
-# but WITHOUT ANY WARRANTY; without even the implied warranty of
-# MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
-# GNU General Public License for more details.
-#
-# You should have received a copy of the GNU General Public License
-# along with this program; if not, write to the Free Software Foundation,
-# Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA.
-#
-# ##### END GPL LICENSE BLOCK #####
-
-bl_info = {
- 'name': 'AnimAll',
- 'author': 'Daniel Salazar <zanqdo at gmail.com>',
- 'version': (0, 3),
- 'blender': (2, 5, 5),
- 'api': 33625,
- 'location': 'Select a Mesh: Toolbar > AnimAll panel',
- 'description': 'Allows animation of mesh and lattice data (Verts, VCols, VGroups, UVs)',
- 'warning': 'Blender API has some bugs around this still',
- 'wiki_url': 'http://wiki.blender.org/index.php/Extensions:2.5/Py/Scripts/Animation/AnimAll',
- 'tracker_url': 'http://projects.blender.org/tracker/index.php?'\
- 'func=detail&aid=24874',
- 'category': 'Animation'}
-
-'''-------------------------------------------------------------------------
-Thanks to Campbell Barton and Joshua Leung for hes API additions and fixes
-Daniel 'ZanQdo' Salazar
-
-Rev 0.1 initial release
-Rev 0.2 added support for animating UVs, VCols, VGroups
-Rev 0.3 added support for animating Lattice points
--------------------------------------------------------------------------'''
-
-import bpy
-from bpy.props import *
-
-
-#
-# Property Definitions
-#
-bpy.types.WindowManager.key_points = BoolProperty(
- name="Points",
- description="Insert keyframes on point locations",
- default=True)
-
-bpy.types.WindowManager.key_uvs = BoolProperty(
- name="UVs",
- description="Insert keyframes on active UV coordinates",
- default=False)
-
-bpy.types.WindowManager.key_vcols = BoolProperty(
- name="VCols",
- description="Insert keyframes on active Vertex Color values",
- default=False)
-
-bpy.types.WindowManager.key_vgroups = BoolProperty(
- name="VGroups",
- description="Insert keyframes on active Vertex Group values",
- default=False)
-
-
-#
-# GUI (Panel)
-#
-class VIEW3D_PT_animall(bpy.types.Panel):
-
- bl_space_type = 'VIEW_3D'
- bl_region_type = 'TOOLS'
- bl_label = 'AnimAll'
-
- # show this add-on only in the Camera-Data-Panel
- @classmethod
- def poll(self, context):
- if context.active_object:
- return context.active_object.type == 'MESH'\
- or context.active_object.type == 'LATTICE'
-
- # draw the gui
- def draw(self, context):
- layout = self.layout
-
- col = layout.column(align=True)
-
- #col.label(text="Keyframing:")
- row = col.row()
- row.prop(context.window_manager, "key_points")
- if context.active_object.type == 'MESH':
- row.prop(context.window_manager, "key_uvs")
- row = col.row()
- row.prop(context.window_manager, "key_vcols")
- row.prop(context.window_manager, "key_vgroups")
-
- row = col.row()
- row.operator('anim.insert_keyframe_animall', icon='KEY_HLT')
- row.operator('anim.delete_keyframe_animall', icon='KEY_DEHLT')
- row = layout.row()
- row.operator('anim.clear_animation_animall', icon='X')
-
-
-class ANIM_OT_insert_keyframe_animall(bpy.types.Operator):
- bl_label = 'Insert'
- bl_idname = 'anim.insert_keyframe_animall'
- bl_description = 'Insert a Keyframe'
- bl_options = {'REGISTER', 'UNDO'}
-
-
- # on mouse up:
- def invoke(self, context, event):
-
- self.execute(context)
-
- return {'FINISHED'}
-
-
- def execute(op, context):
-
- Obj = context.active_object
-
- if Obj.type == 'MESH':
- Mode = False
- if context.mode == 'EDIT_MESH':
- Mode = not Mode
- bpy.ops.object.editmode_toggle()
-
- Data = Obj.data
-
- if context.window_manager.key_points or context.window_manager.key_vgroups:
- for Vert in Data.vertices:
- if context.window_manager.key_points:
- Vert.keyframe_insert('co')
- if context.window_manager.key_vgroups:
- for Group in Vert.groups:
- Group.keyframe_insert('weight')
-
- if context.window_manager.key_uvs:
- for UVLayer in Data.uv_textures:
- if UVLayer.active: # only insert in active UV layer
- for Data in UVLayer.data:
- Data.keyframe_insert('uv')
-
- if context.window_manager.key_vcols:
- for VColLayer in Data.vertex_colors:
- if VColLayer.active: # only insert in active VCol layer
- for Data in VColLayer.data:
- Data.keyframe_insert('color1')
- Data.keyframe_insert('color2')
- Data.keyframe_insert('color3')
- Data.keyframe_insert('color4')
-
- if Mode:
- bpy.ops.object.editmode_toggle()
-
- if Obj.type == 'LATTICE':
- for Point in Obj.data.points:
- Point.keyframe_insert('co_deform')
-
-
- return {'FINISHED'}
-
-
-class ANIM_OT_delete_keyframe_animall(bpy.types.Operator):
- bl_label = 'Delete'
- bl_idname = 'anim.delete_keyframe_animall'
- bl_description = 'Delete a Keyframe'
- bl_options = {'REGISTER', 'UNDO'}
-
-
- # on mouse up:
- def invoke(self, context, event):
-
- self.execute(context)
-
- return {'FINISHED'}
-
-
- def execute(op, context):
-
- Obj = context.active_object
-
- if Obj.type == 'MESH':
- Mode = False
- if context.mode == 'EDIT_MESH':
- Mode = not Mode
- bpy.ops.object.editmode_toggle()
-
- Data = Obj.data
-
- if context.window_manager.key_points or context.window_manager.key_vgroups:
- for Vert in Data.vertices:
- if context.window_manager.key_points:
- Vert.keyframe_delete('co')
- if context.window_manager.key_vgroups:
- for Group in Vert.groups:
- Group.keyframe_delete('weight')
-
- if context.window_manager.key_uvs:
- for UVLayer in Data.uv_textures:
- if UVLayer.active: # only delete in active UV layer
- for Data in UVLayer.data:
- Data.keyframe_delete('uv')
-
- if context.window_manager.key_vcols:
- for VColLayer in Data.vertex_colors:
- if VColLayer.active: # only delete in active VCol layer
- for Data in VColLayer.data:
- Data.keyframe_delete('color1')
- Data.keyframe_delete('color2')
- Data.keyframe_delete('color3')
- Data.keyframe_delete('color4')
-
-
- if Mode:
- bpy.ops.object.editmode_toggle()
-
- if Obj.type == 'LATTICE':
- for Point in Obj.data.points:
- Point.keyframe_delete('co_deform')
-
- return {'FINISHED'}
-
-
-class ANIM_OT_clear_animation_animall(bpy.types.Operator):
- bl_label = 'Clear Animation'
- bl_idname = 'anim.clear_animation_animall'
- bl_description = 'Clear all animation'
- bl_options = {'REGISTER', 'UNDO'}
-
- # on mouse up:
- def invoke(self, context, event):
-
- wm = context.window_manager
- return wm.invoke_confirm(self, event)
-
-
- def execute(op, context):
-
- Data = context.active_object.data
- Data.animation_data_clear()
-
- return {'FINISHED'}
-
-
-def register():
- pass
-
-def unregister():
- pass
-
-if __name__ == "__main__":
- register()
More information about the Bf-extensions-cvs
mailing list