[Bf-extensions-cvs] SVN commit: /data/svn/bf-extensions [1352] trunk/py/scripts/addons/ io_export_anim_mesh_xna/export_xna.py: Added comments to make it easier to test after API changes

John Brown jcb at special-p.co.uk
Wed Jan 5 07:42:14 CET 2011


Revision: 1352
          http://projects.blender.org/plugins/scmsvn/viewcvs.php?view=rev&root=bf-extensions&revision=1352
Author:   jcbdigger
Date:     2011-01-05 07:42:02 +0100 (Wed, 05 Jan 2011)

Log Message:
-----------
Added comments to make it easier to test after API changes

Modified Paths:
--------------
    trunk/py/scripts/addons/io_export_anim_mesh_xna/export_xna.py

Modified: trunk/py/scripts/addons/io_export_anim_mesh_xna/export_xna.py
===================================================================
--- trunk/py/scripts/addons/io_export_anim_mesh_xna/export_xna.py	2011-01-04 18:38:03 UTC (rev 1351)
+++ trunk/py/scripts/addons/io_export_anim_mesh_xna/export_xna.py	2011-01-05 06:42:02 UTC (rev 1352)
@@ -1745,6 +1745,7 @@
         if ob_arms_orig_rest:
             for ob_base in bpy.data.objects:
                 if ob_base.type == 'ARMATURE':
+                    # v2.56 was ob_base.update(scene) changed after to ob_base.update() (Campbell Barton)
                     ob_base.update()
 
             # This causes the makeDisplayList command to effect the mesh
@@ -1872,6 +1873,7 @@
         if ob_arms_orig_rest:
             for ob_base in bpy.data.objects:
                 if ob_base.type == 'ARMATURE':
+                    # v2.56 was ob_base.update(scene) changed after to ob_base.update() (Campbell Barton)
                     ob_base.update()
             # This causes the makeDisplayList command to effect the mesh
             scene.frame_set(scene.frame_current)
@@ -2756,6 +2758,7 @@
         if ob_arms_orig_rest:
             for ob_base in bpy.data.objects:
                 if ob_base.type == 'ARMATURE':
+                    # v2.56 was ob_base.update(scene) changed after to ob_base.update() (Campbell Barton)
                     ob_base.update()
             # This causes the makeDisplayList command to effect the mesh
             scene.frame_set(scene.frame_current)




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