[Bf-extensions-cvs] SVN commit: /data/svn/bf-extensions [1652] trunk/py/scripts/addons/rigify/ metarigs/human.py: Added foot side-to-side-rocking metarig construct to the default human metarig .
Nathan Vegdahl
cessen at cessen.com
Thu Feb 24 07:26:53 CET 2011
Revision: 1652
http://projects.blender.org/scm/viewvc.php?view=rev&root=bf-extensions&revision=1652
Author: cessen
Date: 2011-02-24 06:26:52 +0000 (Thu, 24 Feb 2011)
Log Message:
-----------
Added foot side-to-side-rocking metarig construct to the default human metarig.
Modified Paths:
--------------
trunk/py/scripts/addons/rigify/metarigs/human.py
Modified: trunk/py/scripts/addons/rigify/metarigs/human.py
===================================================================
--- trunk/py/scripts/addons/rigify/metarigs/human.py 2011-02-24 02:16:38 UTC (rev 1651)
+++ trunk/py/scripts/addons/rigify/metarigs/human.py 2011-02-24 06:26:52 UTC (rev 1652)
@@ -109,6 +109,13 @@
bone.use_connect = True
bone.parent = arm.edit_bones[bones['shin.L']]
bones['heel.L'] = bone.name
+ bone = arm.edit_bones.new('heel.02.L')
+ bone.head[:] = 0.0600, 0.0000, 0.0000
+ bone.tail[:] = 0.1400, 0.0000, 0.0000
+ bone.roll = 0.0000
+ bone.use_connect = False
+ bone.parent = arm.edit_bones[bones['heel.L']]
+ bones['heel.02.L'] = bone.name
bone = arm.edit_bones.new('foot.R')
bone.head[:] = -0.0980, 0.0162, 0.0852
bone.tail[:] = -0.0980, -0.0934, 0.0167
@@ -123,6 +130,13 @@
bone.use_connect = True
bone.parent = arm.edit_bones[bones['shin.R']]
bones['heel.R'] = bone.name
+ bone = arm.edit_bones.new('heel.02.R')
+ bone.head[:] = -0.0600, 0.0000, 0.0000
+ bone.tail[:] = -0.1400, 0.0000, 0.0000
+ bone.roll = 0.0000
+ bone.use_connect = False
+ bone.parent = arm.edit_bones[bones['heel.R']]
+ bones['heel.02.R'] = bone.name
bone = arm.edit_bones.new('head')
bone.head[:] = 0.0000, -0.0247, 1.7813
bone.tail[:] = 0.0000, -0.0247, 1.9347
@@ -568,6 +582,14 @@
pbone.lock_scale = (False, False, False)
pbone.rotation_mode = 'QUATERNION'
pbone.bone.layers = [False, False, False, False, False, False, False, False, False, False, True, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False]
+ pbone = obj.pose.bones[bones['heel.02.L']]
+ pbone.rigify_type = ''
+ pbone.lock_location = (False, False, False)
+ pbone.lock_rotation = (False, False, False)
+ pbone.lock_rotation_w = False
+ pbone.lock_scale = (False, False, False)
+ pbone.rotation_mode = 'QUATERNION'
+ pbone.bone.layers = [False, False, False, False, False, False, False, False, False, False, True, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False]
pbone = obj.pose.bones[bones['foot.R']]
pbone.rigify_type = ''
pbone.lock_location = (False, False, False)
@@ -584,6 +606,14 @@
pbone.lock_scale = (False, False, False)
pbone.rotation_mode = 'QUATERNION'
pbone.bone.layers = [False, False, False, False, False, False, False, False, False, False, False, False, True, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False]
+ pbone = obj.pose.bones[bones['heel.02.R']]
+ pbone.rigify_type = ''
+ pbone.lock_location = (False, False, False)
+ pbone.lock_rotation = (False, False, False)
+ pbone.lock_rotation_w = False
+ pbone.lock_scale = (False, False, False)
+ pbone.rotation_mode = 'QUATERNION'
+ pbone.bone.layers = [False, False, False, False, False, False, False, False, False, False, False, False, True, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False]
pbone = obj.pose.bones[bones['head']]
pbone.rigify_type = ''
pbone.lock_location = (False, False, False)
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