[Bf-extensions-cvs] SVN commit: /data/svn/bf-extensions [1545] contrib/py/scripts/addons: Updates for new API

Daniel Salazar zanqdo at gmail.com
Sun Feb 6 10:53:37 CET 2011


Revision: 1545
          http://projects.blender.org/scm/viewvc.php?view=rev&root=bf-extensions&revision=1545
Author:   zanqdo
Date:     2011-02-06 09:53:37 +0000 (Sun, 06 Feb 2011)
Log Message:
-----------
Updates for new API

Modified Paths:
--------------
    contrib/py/scripts/addons/mesh_bevel/va.py
    contrib/py/scripts/addons/mesh_vertex_align_25/va.py
    contrib/py/scripts/addons/mesh_vertex_align_25/va_ex.py
    contrib/py/scripts/addons/space_view3d_game_props_visualiser.py
    contrib/py/scripts/addons/space_view3d_index_visualiser.py

Modified: contrib/py/scripts/addons/mesh_bevel/va.py
===================================================================
--- contrib/py/scripts/addons/mesh_bevel/va.py	2011-02-06 09:41:21 UTC (rev 1544)
+++ contrib/py/scripts/addons/mesh_bevel/va.py	2011-02-06 09:53:37 UTC (rev 1545)
@@ -266,7 +266,7 @@
     window_pi = [v[0] * sx, v[1] * sy, v[2]]
     return window_pi
     '''
-    v = vec.copy().resize4D()
+    v = vec.to_4d()
     v = pmat * v
     if v[3] != 0.0:
         v /= v[3]
@@ -281,11 +281,11 @@
     invpmat.invert()
     v = Math.Vector([float(px) * 2 / sx, float(py) * 2 / sy, pz])
     vec = v - Math.Vector([1., 1., 0.])
-    vec.resize4D()
+    vec.resize_4d()
     vec2 = invpmat * vec
     if vec2[3] != 0.0:
         vec2 /= vec2[3]
-    vec2.resize3D()
+    vec2.resize_3d()
     return vec2
 
 

Modified: contrib/py/scripts/addons/mesh_vertex_align_25/va.py
===================================================================
--- contrib/py/scripts/addons/mesh_vertex_align_25/va.py	2011-02-06 09:41:21 UTC (rev 1544)
+++ contrib/py/scripts/addons/mesh_vertex_align_25/va.py	2011-02-06 09:53:37 UTC (rev 1545)
@@ -289,7 +289,7 @@
     window_pi = [v[0] * sx, v[1] * sy, v[2]]
     return window_pi
     '''
-    v = vec.copy().resize4D()
+    v = vec.to_4d()
     v = pmat * v
     if v[3] != 0.0:
         v /= v[3]
@@ -304,11 +304,11 @@
     invpmat.invert()
     v = Math.Vector([float(px) * 2 / sx, float(py) * 2 / sy, pz])
     vec = v - Math.Vector([1., 1., 0.])
-    vec.resize4D()
+    vec.resize_4d()
     vec2 = invpmat * vec
     if vec2[3] != 0.0:
         vec2 /= vec2[3]
-    vec2.resize3D()
+    vec2.resize_3d()
     return vec2
 
 

Modified: contrib/py/scripts/addons/mesh_vertex_align_25/va_ex.py
===================================================================
--- contrib/py/scripts/addons/mesh_vertex_align_25/va_ex.py	2011-02-06 09:41:21 UTC (rev 1544)
+++ contrib/py/scripts/addons/mesh_vertex_align_25/va_ex.py	2011-02-06 09:53:37 UTC (rev 1545)
@@ -191,7 +191,7 @@
     1.world-coordinate: me.transform(ob.matrix)
     2a.empty-base-coordinate: me.transform(viewmat)
     2b.empty-base-coordinate: me.transform(emptymat.invert())
-    2Dvecs = [v.co.copy().resize2D() for v in me.vertices]
+    2Dvecs = [v.co.to_2d() for v in me.vertices]
     '''
 
     '''
@@ -200,7 +200,7 @@
     ob_mat = context.active_object.matrix # object world space matrix
     total_mat = view_mat*ob_mat # combination of both matrices
 
-    loc = v.co.copy().resize4D() # location vector resized to 4 dimensions
+    loc = v.co.to_4d() # location vector resized to 4 dimensions
     vec = total_mat*loc # multiply vector with matrix
     vec = mathutils.Vector((vec[0]/vec[3],vec[1]/vec[3],vec[2]/vec[3])) # dehomogenise vector
 

Modified: contrib/py/scripts/addons/space_view3d_game_props_visualiser.py
===================================================================
--- contrib/py/scripts/addons/space_view3d_game_props_visualiser.py	2011-02-06 09:41:21 UTC (rev 1544)
+++ contrib/py/scripts/addons/space_view3d_game_props_visualiser.py	2011-02-06 09:53:37 UTC (rev 1545)
@@ -76,7 +76,7 @@
         for p in ob.game.properties:
           d=0.0#{'data':p.name+':'+str(p.value)}
          #print (d)
-          locs.append([ mathutils.Vector([0,0,0]).resize4D()])
+          locs.append([ mathutils.Vector([0,0,0]).resize_4d()])
     
     
         for loc in locs:
@@ -194,4 +194,4 @@
     bpy.types.VIEW3D_PT_view3d_display.remove(menu_func)
 
 if __name__ == "__main__":
-    register()
\ No newline at end of file
+    register()

Modified: contrib/py/scripts/addons/space_view3d_index_visualiser.py
===================================================================
--- contrib/py/scripts/addons/space_view3d_index_visualiser.py	2011-02-06 09:41:21 UTC (rev 1544)
+++ contrib/py/scripts/addons/space_view3d_index_visualiser.py	2011-02-06 09:53:37 UTC (rev 1545)
@@ -80,7 +80,7 @@
         for v in me.vertices:
             if not v.hide and \
             (v.select or not bpy.context.scene.display_sel_only):
-                locs.append([1.0, 1.0, 1.0, v.index, v.co.copy().resize4D()])
+                locs.append([1.0, 1.0, 1.0, v.index, v.co.to_4d()])
     if bpy.context.scene.display_edge_index:
         for ed in me.edges:
             if not ed.hide and \
@@ -89,12 +89,12 @@
                 v1 = me.vertices[v1].co.copy()
                 v2 = me.vertices[v2].co.copy()
                 loc = v1 + ((v2-v1)/2.0)
-                locs.append([1.0, 1.0, 0.0, ed.index, loc.resize4D()])
+                locs.append([1.0, 1.0, 0.0, ed.index, loc.resize_4d()])
     if bpy.context.scene.display_face_index:
         for f in me.faces:
             if not f.hide and \
             (f.select or not bpy.context.scene.display_sel_only):
-                locs.append([1.0, 0.0, 0.5, f.index, f.center.resize4D()])
+                locs.append([1.0, 0.0, 0.5, f.index, f.center.resize_4d()])
                 
     for loc in locs:
         vec = loc[4] * total_mat # order is important
@@ -249,4 +249,4 @@
 
 
 if __name__ == "__main__":
-    register()
\ No newline at end of file
+    register()



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