[Bf-extensions-cvs] SVN commit: /data/svn/bf-extensions [1545] contrib/py/scripts/addons: Updates for new API
Daniel Salazar
zanqdo at gmail.com
Sun Feb 6 10:53:37 CET 2011
Revision: 1545
http://projects.blender.org/scm/viewvc.php?view=rev&root=bf-extensions&revision=1545
Author: zanqdo
Date: 2011-02-06 09:53:37 +0000 (Sun, 06 Feb 2011)
Log Message:
-----------
Updates for new API
Modified Paths:
--------------
contrib/py/scripts/addons/mesh_bevel/va.py
contrib/py/scripts/addons/mesh_vertex_align_25/va.py
contrib/py/scripts/addons/mesh_vertex_align_25/va_ex.py
contrib/py/scripts/addons/space_view3d_game_props_visualiser.py
contrib/py/scripts/addons/space_view3d_index_visualiser.py
Modified: contrib/py/scripts/addons/mesh_bevel/va.py
===================================================================
--- contrib/py/scripts/addons/mesh_bevel/va.py 2011-02-06 09:41:21 UTC (rev 1544)
+++ contrib/py/scripts/addons/mesh_bevel/va.py 2011-02-06 09:53:37 UTC (rev 1545)
@@ -266,7 +266,7 @@
window_pi = [v[0] * sx, v[1] * sy, v[2]]
return window_pi
'''
- v = vec.copy().resize4D()
+ v = vec.to_4d()
v = pmat * v
if v[3] != 0.0:
v /= v[3]
@@ -281,11 +281,11 @@
invpmat.invert()
v = Math.Vector([float(px) * 2 / sx, float(py) * 2 / sy, pz])
vec = v - Math.Vector([1., 1., 0.])
- vec.resize4D()
+ vec.resize_4d()
vec2 = invpmat * vec
if vec2[3] != 0.0:
vec2 /= vec2[3]
- vec2.resize3D()
+ vec2.resize_3d()
return vec2
Modified: contrib/py/scripts/addons/mesh_vertex_align_25/va.py
===================================================================
--- contrib/py/scripts/addons/mesh_vertex_align_25/va.py 2011-02-06 09:41:21 UTC (rev 1544)
+++ contrib/py/scripts/addons/mesh_vertex_align_25/va.py 2011-02-06 09:53:37 UTC (rev 1545)
@@ -289,7 +289,7 @@
window_pi = [v[0] * sx, v[1] * sy, v[2]]
return window_pi
'''
- v = vec.copy().resize4D()
+ v = vec.to_4d()
v = pmat * v
if v[3] != 0.0:
v /= v[3]
@@ -304,11 +304,11 @@
invpmat.invert()
v = Math.Vector([float(px) * 2 / sx, float(py) * 2 / sy, pz])
vec = v - Math.Vector([1., 1., 0.])
- vec.resize4D()
+ vec.resize_4d()
vec2 = invpmat * vec
if vec2[3] != 0.0:
vec2 /= vec2[3]
- vec2.resize3D()
+ vec2.resize_3d()
return vec2
Modified: contrib/py/scripts/addons/mesh_vertex_align_25/va_ex.py
===================================================================
--- contrib/py/scripts/addons/mesh_vertex_align_25/va_ex.py 2011-02-06 09:41:21 UTC (rev 1544)
+++ contrib/py/scripts/addons/mesh_vertex_align_25/va_ex.py 2011-02-06 09:53:37 UTC (rev 1545)
@@ -191,7 +191,7 @@
1.world-coordinate: me.transform(ob.matrix)
2a.empty-base-coordinate: me.transform(viewmat)
2b.empty-base-coordinate: me.transform(emptymat.invert())
- 2Dvecs = [v.co.copy().resize2D() for v in me.vertices]
+ 2Dvecs = [v.co.to_2d() for v in me.vertices]
'''
'''
@@ -200,7 +200,7 @@
ob_mat = context.active_object.matrix # object world space matrix
total_mat = view_mat*ob_mat # combination of both matrices
- loc = v.co.copy().resize4D() # location vector resized to 4 dimensions
+ loc = v.co.to_4d() # location vector resized to 4 dimensions
vec = total_mat*loc # multiply vector with matrix
vec = mathutils.Vector((vec[0]/vec[3],vec[1]/vec[3],vec[2]/vec[3])) # dehomogenise vector
Modified: contrib/py/scripts/addons/space_view3d_game_props_visualiser.py
===================================================================
--- contrib/py/scripts/addons/space_view3d_game_props_visualiser.py 2011-02-06 09:41:21 UTC (rev 1544)
+++ contrib/py/scripts/addons/space_view3d_game_props_visualiser.py 2011-02-06 09:53:37 UTC (rev 1545)
@@ -76,7 +76,7 @@
for p in ob.game.properties:
d=0.0#{'data':p.name+':'+str(p.value)}
#print (d)
- locs.append([ mathutils.Vector([0,0,0]).resize4D()])
+ locs.append([ mathutils.Vector([0,0,0]).resize_4d()])
for loc in locs:
@@ -194,4 +194,4 @@
bpy.types.VIEW3D_PT_view3d_display.remove(menu_func)
if __name__ == "__main__":
- register()
\ No newline at end of file
+ register()
Modified: contrib/py/scripts/addons/space_view3d_index_visualiser.py
===================================================================
--- contrib/py/scripts/addons/space_view3d_index_visualiser.py 2011-02-06 09:41:21 UTC (rev 1544)
+++ contrib/py/scripts/addons/space_view3d_index_visualiser.py 2011-02-06 09:53:37 UTC (rev 1545)
@@ -80,7 +80,7 @@
for v in me.vertices:
if not v.hide and \
(v.select or not bpy.context.scene.display_sel_only):
- locs.append([1.0, 1.0, 1.0, v.index, v.co.copy().resize4D()])
+ locs.append([1.0, 1.0, 1.0, v.index, v.co.to_4d()])
if bpy.context.scene.display_edge_index:
for ed in me.edges:
if not ed.hide and \
@@ -89,12 +89,12 @@
v1 = me.vertices[v1].co.copy()
v2 = me.vertices[v2].co.copy()
loc = v1 + ((v2-v1)/2.0)
- locs.append([1.0, 1.0, 0.0, ed.index, loc.resize4D()])
+ locs.append([1.0, 1.0, 0.0, ed.index, loc.resize_4d()])
if bpy.context.scene.display_face_index:
for f in me.faces:
if not f.hide and \
(f.select or not bpy.context.scene.display_sel_only):
- locs.append([1.0, 0.0, 0.5, f.index, f.center.resize4D()])
+ locs.append([1.0, 0.0, 0.5, f.index, f.center.resize_4d()])
for loc in locs:
vec = loc[4] * total_mat # order is important
@@ -249,4 +249,4 @@
if __name__ == "__main__":
- register()
\ No newline at end of file
+ register()
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