[Bf-extensions-cvs] SVN commit: /data/svn/bf-extensions [2748] branches/geodesic_domes/ geodesic_domes/third_domes_panel.py: some renaming & tooltip placeholders for superformula
Campbell Barton
ideasman42 at gmail.com
Wed Dec 7 11:24:01 CET 2011
note on style, when you split a function onto multiple lines you dont
need to do ....
func(a, \
b)
# this works fine.
func(a,
b)
On Wed, Dec 7, 2011 at 11:22 AM, Brendon Murphy
<meta.androcto1 at gmail.com> wrote:
> Revision: 2748
> http://projects.blender.org/scm/viewvc.php?view=rev&root=bf-extensions&revision=2748
> Author: meta-androcto
> Date: 2011-12-07 00:22:02 +0000 (Wed, 07 Dec 2011)
> Log Message:
> -----------
> some renaming & tooltip placeholders for superformula
> tidy up hubs menu
>
> Modified Paths:
> --------------
> branches/geodesic_domes/geodesic_domes/third_domes_panel.py
>
> Modified: branches/geodesic_domes/geodesic_domes/third_domes_panel.py
> ===================================================================
> --- branches/geodesic_domes/geodesic_domes/third_domes_panel.py 2011-12-06 22:51:31 UTC (rev 2747)
> +++ branches/geodesic_domes/geodesic_domes/third_domes_panel.py 2011-12-07 00:22:02 UTC (rev 2748)
> @@ -100,9 +100,10 @@
> ],
> default='0')
>
> - facetoggle = BoolProperty(name="facetoggle", description = "with or without faces", default = False )
> - faceimporttoggle = BoolProperty(name="faceimporttoggle", default = False )
> - face_use_imported_object = BoolProperty(name="Use: imported ", default = False)
> + facetoggle = BoolProperty(name="Activate: Face Object", description = "Activate Faces for Geodesic object", default = False )
> +# faceimporttoggle = BoolProperty(name="faceimporttoggle", default = False )
> + face_use_imported_object = BoolProperty(name="Use: Imported Object",\
> + description = "Activate faces on your Imported object", default = False)
> facewidth = FloatProperty(name="facewidth", min = -1, soft_min = 0.001, max = 4, default = .50)
> fwtog = BoolProperty(name="fwtog", default = False )
> faceheight = FloatProperty(name="faceheight", min = 0.001, max = 4, default = 1 )
> @@ -296,25 +297,41 @@
> rotz = FloatProperty(name="Rotate z", min= -4, max = 4,\
> description = "rotate superelipse action in z", default = 0 )
> #for choice of superformula
> - uact = BoolProperty(name = 'superformula u', description = "activate superformula u parameters", default = False)
> - vact = BoolProperty(name = 'superformula v ', description = "activate superformula v parameters", default = False)
> - um = FloatProperty(name = 'um', min = 0, soft_min=0.1, soft_max=5,max = 10, default = 3)
> - un1 = FloatProperty(name = 'un1', min = 0, soft_min=0.1, soft_max=5,max = 20, default = 1)
> - un2 = FloatProperty(name = 'un2', min = 0, soft_min=0.1, soft_max=5,max = 10, default = 1)
> - un3 = FloatProperty(name = 'un3', min = 0, soft_min=0.1, soft_max=5,max = 10, default = 1)
> - ua = FloatProperty(name = 'ua', min = 0, soft_min=0.1, soft_max=5,max = 10, default = 1.0)
> - ub = FloatProperty(name = 'ub', min = 0, soft_min=0.1, soft_max=5,max = 10, default = 4.0)
> - vm = FloatProperty(name = 'vm', min = 0, soft_min=0.1, soft_max=5,max = 10, default = 1)
> - vn1 = FloatProperty(name = 'vn1', min = 0, soft_min=0.1, soft_max=5,max = 10, default = 1)
> - vn2 = FloatProperty(name = 'vn2', min = 0, soft_min=0.1, soft_max=5,max = 10, default = 1)
> - vn3 = FloatProperty(name = 'vn3', min = 0, soft_min=0.1, soft_max=5,max = 10, default = 1)
> - va = FloatProperty(name = 'va', min = 0, soft_min=0.1, soft_max=5,max = 10, default = 1)
> - vb = FloatProperty(name = 'vb', min = 0, soft_min=0.1, soft_max=5,max = 10, default = 1)
> + uact = BoolProperty(name = 'superformula u (x/y)', description = "activate superformula u parameters", default = False)
> + vact = BoolProperty(name = 'superformula v (z)', description = "activate superformula v parameters", default = False)
> + um = FloatProperty(name = 'um', min = 0, soft_min=0.1, soft_max=5,max = 10,\
> + description = "to do", default = 3)
> + un1 = FloatProperty(name = 'un1', min = 0, soft_min=0.1, soft_max=5,max = 20,\
> + description = "to do", default = 1)
> + un2 = FloatProperty(name = 'un2', min = 0, soft_min=0.1, soft_max=5,max = 10,\
> + description = "to do", default = 1)
> + un3 = FloatProperty(name = 'un3', min = 0, soft_min=0.1, soft_max=5,max = 10,\
> + description = "to do", default = 1)
> + ua = FloatProperty(name = 'ua', min = 0, soft_min=0.1, soft_max=5,max = 10,\
> + description = "to do", default = 1.0)
> + ub = FloatProperty(name = 'ub', min = 0, soft_min=0.1, soft_max=5,max = 10,\
> + description = "to do", default = 4.0)
> + vm = FloatProperty(name = 'vm', min = 0, soft_min=0.1, soft_max=5,max = 10,\
> + description = "to do", default = 1)
> + vn1 = FloatProperty(name = 'vn1', min = 0, soft_min=0.1, soft_max=5,max = 10,\
> + description = "to do", default = 1)
> + vn2 = FloatProperty(name = 'vn2', min = 0, soft_min=0.1, soft_max=5,max = 10,\
> + description = "to do", default = 1)
> + vn3 = FloatProperty(name = 'vn3', min = 0, soft_min=0.1, soft_max=5,max = 10,\
> + description = "to do", default = 1)
> + va = FloatProperty(name = 'va', min = 0, soft_min=0.1, soft_max=5,max = 10,\
> + description = "to do", default = 1)
> + vb = FloatProperty(name = 'vb', min = 0, soft_min=0.1, soft_max=5,max = 10,\
> + description = "to do", default = 1)
>
> - uturn = FloatProperty(name = 'uturn', min = 0, soft_min=0.1, soft_max=5,max = 10, default = 0)
> - vturn = FloatProperty(name = 'vturn', min = 0, soft_min=0.1, soft_max=5,max = 10, default = 0)
> - utwist = FloatProperty(name = 'utwist', min = 0, soft_min=0.1, soft_max=5,max = 10, default = 0)
> - vtwist = FloatProperty(name = 'vtwist', min = 0, soft_min=0.1, soft_max=5,max = 10, default = 0)
> + uturn = FloatProperty(name = 'uturn', min = 0, soft_min=0.1, soft_max=5,max = 10,\
> + description = "to do", default = 0)
> + vturn = FloatProperty(name = 'vturn', min = 0, soft_min=0.1, soft_max=5,max = 10,\
> + description = "to do", default = 0)
> + utwist = FloatProperty(name = 'utwist', min = 0, soft_min=0.1, soft_max=5,max = 10,\
> + description = "to do", default = 0)
> + vtwist = FloatProperty(name = 'vtwist', min = 0, soft_min=0.1, soft_max=5,max = 10,\
> + description = "to do", default = 0)
>
> #Strut
> struttype= IntProperty(name="struttype", default= 0)
> @@ -421,10 +438,10 @@
> # row = layout.row()
> # row.prop(self, "vsuper")
> # row = layout.row()
> - row.prop(self, "utwist")
> - row = layout.row()
> - row.prop(self, "vtwist")
> - row = layout.row()
> +# row.prop(self, "utwist")
> +# row = layout.row()
> +# row.prop(self, "vtwist")
> +# row = layout.row()
> elif tmp == 'Sphere':
> col.label("Sphere Parameters")
> #??? row = layout.row()
> @@ -502,28 +519,36 @@
> if self.uact:
> row = layout.row()
> row.prop(self,"um")
> + row = layout.row()
> row.prop(self,"un1")
> row = layout.row()
> row.prop(self,"un2")
> + row = layout.row()
> row.prop(self,"un3")
> row = layout.row()
> row.prop(self,"ua")
> + row = layout.row()
> row.prop(self,"ub")
> row = layout.row()
> row.prop(self,"uturn")
> + row = layout.row()
> row.prop(self,"utwist")
> if self.vact:
> row = layout.row()
> row.prop(self,"vm")
> + row = layout.row()
> row.prop(self,"vn1")
> row = layout.row()
> row.prop(self,"vn2")
> + row = layout.row()
> row.prop(self,"vn3")
> row = layout.row()
> row.prop(self,"va")
> + row = layout.row()
> row.prop(self,"vb")
> row = layout.row()
> row.prop(self,"vturn")
> + row = layout.row()
> row.prop(self,"vtwist")
> ########einde superfo
>
> @@ -537,12 +562,13 @@
> if self.hubimpmesh == "None":
> row = layout.row()
> row.label("name of a hub to use")
> + row = layout.row()
> row.prop(self, "hubimpmesh")
> row = layout.row()
> if self.hmeshname == "None":
> row = layout.row()
> row.label("name of mesh to be filled in!")
> -
> + row = layout.row()
> row.prop(self,"hmeshname")
> row = layout.row()
> row.prop(self, "hwtog")
>
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--
- Campbell
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