[Bf-extensions-cvs] SVN commit: /data/svn/bf-extensions [2748] branches/geodesic_domes/ geodesic_domes/third_domes_panel.py: some renaming & tooltip placeholders for superformula

Campbell Barton ideasman42 at gmail.com
Wed Dec 7 11:24:01 CET 2011


note on style, when you split a function onto multiple lines you dont
need to do ....

func(a, \
       b)

# this works fine.
func(a,
       b)


On Wed, Dec 7, 2011 at 11:22 AM, Brendon Murphy
<meta.androcto1 at gmail.com> wrote:
> Revision: 2748
>          http://projects.blender.org/scm/viewvc.php?view=rev&root=bf-extensions&revision=2748
> Author:   meta-androcto
> Date:     2011-12-07 00:22:02 +0000 (Wed, 07 Dec 2011)
> Log Message:
> -----------
> some renaming & tooltip placeholders for superformula
> tidy up hubs menu
>
> Modified Paths:
> --------------
>    branches/geodesic_domes/geodesic_domes/third_domes_panel.py
>
> Modified: branches/geodesic_domes/geodesic_domes/third_domes_panel.py
> ===================================================================
> --- branches/geodesic_domes/geodesic_domes/third_domes_panel.py 2011-12-06 22:51:31 UTC (rev 2747)
> +++ branches/geodesic_domes/geodesic_domes/third_domes_panel.py 2011-12-07 00:22:02 UTC (rev 2748)
> @@ -100,9 +100,10 @@
>           ],
>     default='0')
>
> -    facetoggle = BoolProperty(name="facetoggle", description = "with or without faces", default = False )
> -    faceimporttoggle = BoolProperty(name="faceimporttoggle", default = False )
> -    face_use_imported_object = BoolProperty(name="Use: imported ", default = False)
> +    facetoggle = BoolProperty(name="Activate: Face Object", description = "Activate Faces for Geodesic object", default = False )
> +#    faceimporttoggle = BoolProperty(name="faceimporttoggle", default = False )
> +    face_use_imported_object = BoolProperty(name="Use: Imported Object",\
> +                description = "Activate faces on your Imported object",        default = False)
>     facewidth = FloatProperty(name="facewidth", min = -1, soft_min = 0.001,  max = 4, default = .50)
>     fwtog = BoolProperty(name="fwtog", default = False )
>     faceheight = FloatProperty(name="faceheight", min = 0.001, max = 4, default = 1 )
> @@ -296,25 +297,41 @@
>     rotz = FloatProperty(name="Rotate z",  min= -4, max = 4,\
>                  description = "rotate superelipse action in z", default = 0 )
>  #for choice of superformula
> -    uact = BoolProperty(name = 'superformula u', description = "activate superformula u parameters", default = False)
> -    vact = BoolProperty(name = 'superformula v ', description = "activate superformula v parameters", default = False)
> -    um = FloatProperty(name = 'um', min = 0, soft_min=0.1, soft_max=5,max = 10, default =  3)
> -    un1 = FloatProperty(name = 'un1', min = 0, soft_min=0.1, soft_max=5,max = 20, default =  1)
> -    un2 = FloatProperty(name = 'un2', min = 0, soft_min=0.1, soft_max=5,max = 10, default =  1)
> -    un3 = FloatProperty(name = 'un3', min = 0,   soft_min=0.1, soft_max=5,max = 10, default =  1)
> -    ua = FloatProperty(name = 'ua', min = 0, soft_min=0.1, soft_max=5,max = 10, default =  1.0)
> -    ub = FloatProperty(name = 'ub', min = 0, soft_min=0.1, soft_max=5,max = 10, default =  4.0)
> -    vm = FloatProperty(name = 'vm', min = 0, soft_min=0.1, soft_max=5,max = 10, default =  1)
> -    vn1 = FloatProperty(name = 'vn1', min = 0, soft_min=0.1, soft_max=5,max = 10, default =  1)
> -    vn2 = FloatProperty(name = 'vn2', min = 0, soft_min=0.1, soft_max=5,max = 10, default =  1)
> -    vn3 = FloatProperty(name = 'vn3', min = 0, soft_min=0.1, soft_max=5,max = 10, default =  1)
> -    va = FloatProperty(name = 'va', min = 0, soft_min=0.1, soft_max=5,max = 10, default =  1)
> -    vb = FloatProperty(name = 'vb', min = 0, soft_min=0.1, soft_max=5,max = 10, default =  1)
> +    uact = BoolProperty(name = 'superformula u (x/y)', description = "activate superformula u parameters", default = False)
> +    vact = BoolProperty(name = 'superformula v (z)', description = "activate superformula v parameters", default = False)
> +    um = FloatProperty(name = 'um', min = 0, soft_min=0.1, soft_max=5,max = 10,\
> +                 description = "to do",        default =  3)
> +    un1 = FloatProperty(name = 'un1', min = 0, soft_min=0.1, soft_max=5,max = 20,\
> +                 description = "to do",        default =  1)
> +    un2 = FloatProperty(name = 'un2', min = 0, soft_min=0.1, soft_max=5,max = 10,\
> +                 description = "to do",        default =  1)
> +    un3 = FloatProperty(name = 'un3', min = 0,   soft_min=0.1, soft_max=5,max = 10,\
> +                 description = "to do",        default =  1)
> +    ua = FloatProperty(name = 'ua', min = 0, soft_min=0.1, soft_max=5,max = 10,\
> +                 description = "to do",        default =  1.0)
> +    ub = FloatProperty(name = 'ub', min = 0, soft_min=0.1, soft_max=5,max = 10,\
> +                 description = "to do",        default =  4.0)
> +    vm = FloatProperty(name = 'vm', min = 0, soft_min=0.1, soft_max=5,max = 10,\
> +                 description = "to do",        default =  1)
> +    vn1 = FloatProperty(name = 'vn1', min = 0, soft_min=0.1, soft_max=5,max = 10,\
> +                 description = "to do",        default =  1)
> +    vn2 = FloatProperty(name = 'vn2', min = 0, soft_min=0.1, soft_max=5,max = 10,\
> +                 description = "to do",        default =  1)
> +    vn3 = FloatProperty(name = 'vn3', min = 0, soft_min=0.1, soft_max=5,max = 10,\
> +                 description = "to do",        default =  1)
> +    va = FloatProperty(name = 'va', min = 0, soft_min=0.1, soft_max=5,max = 10,\
> +                 description = "to do",        default =  1)
> +    vb = FloatProperty(name = 'vb', min = 0, soft_min=0.1, soft_max=5,max = 10,\
> +                 description = "to do",        default =  1)
>
> -    uturn = FloatProperty(name = 'uturn', min = 0, soft_min=0.1, soft_max=5,max = 10, default =  0)
> -    vturn = FloatProperty(name = 'vturn', min = 0, soft_min=0.1, soft_max=5,max = 10, default =  0)
> -    utwist = FloatProperty(name = 'utwist', min = 0, soft_min=0.1, soft_max=5,max = 10, default =  0)
> -    vtwist = FloatProperty(name = 'vtwist', min = 0, soft_min=0.1, soft_max=5,max = 10, default =  0)
> +    uturn = FloatProperty(name = 'uturn', min = 0, soft_min=0.1, soft_max=5,max = 10,\
> +                 description = "to do",        default =  0)
> +    vturn = FloatProperty(name = 'vturn', min = 0, soft_min=0.1, soft_max=5,max = 10,\
> +                 description = "to do",        default =  0)
> +    utwist = FloatProperty(name = 'utwist', min = 0, soft_min=0.1, soft_max=5,max = 10,\
> +                 description = "to do",        default =  0)
> +    vtwist = FloatProperty(name = 'vtwist', min = 0, soft_min=0.1, soft_max=5,max = 10,\
> +                 description = "to do",        default =  0)
>
>  #Strut
>     struttype= IntProperty(name="struttype", default= 0)
> @@ -421,10 +438,10 @@
>  #                row = layout.row()
>  #                row.prop(self, "vsuper")
>  #                row = layout.row()
> -                row.prop(self, "utwist")
> -                row = layout.row()
> -                row.prop(self, "vtwist")
> -                row = layout.row()
> +#                row.prop(self, "utwist")
> +#                row = layout.row()
> +#                row.prop(self, "vtwist")
> +#                row = layout.row()
>             elif tmp == 'Sphere':
>                 col.label("Sphere Parameters")
>  #???                row = layout.row()
> @@ -502,28 +519,36 @@
>                 if self.uact:
>                     row = layout.row()
>                     row.prop(self,"um")
> +                    row = layout.row()
>                     row.prop(self,"un1")
>                     row = layout.row()
>                     row.prop(self,"un2")
> +                    row = layout.row()
>                     row.prop(self,"un3")
>                     row = layout.row()
>                     row.prop(self,"ua")
> +                    row = layout.row()
>                     row.prop(self,"ub")
>                     row = layout.row()
>                     row.prop(self,"uturn")
> +                    row = layout.row()
>                     row.prop(self,"utwist")
>                 if self.vact:
>                     row = layout.row()
>                     row.prop(self,"vm")
> +                    row = layout.row()
>                     row.prop(self,"vn1")
>                     row = layout.row()
>                     row.prop(self,"vn2")
> +                    row = layout.row()
>                     row.prop(self,"vn3")
>                     row = layout.row()
>                     row.prop(self,"va")
> +                    row = layout.row()
>                     row.prop(self,"vb")
>                     row = layout.row()
>                     row.prop(self,"vturn")
> +                    row = layout.row()
>                     row.prop(self,"vtwist")
>  ########einde superfo
>
> @@ -537,12 +562,13 @@
>             if self.hubimpmesh == "None":
>                 row = layout.row()
>                 row.label("name of a hub to use")
> +                row = layout.row()
>             row.prop(self, "hubimpmesh")
>             row = layout.row()
>             if self.hmeshname == "None":
>                 row = layout.row()
>                 row.label("name of mesh to be filled in!")
> -
> +                row = layout.row()
>             row.prop(self,"hmeshname")
>             row = layout.row()
>             row.prop(self, "hwtog")
>
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-- 
- Campbell


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