[Bf-extensions-cvs] SVN commit: /data/svn/bf-extensions [2747] branches/geodesic_domes/ geodesic_domes/third_domes_panel.py: more renaming & tooltips, commented out not working sliders in torus.
Brendon Murphy
meta.androcto1 at gmail.com
Tue Dec 6 23:51:40 CET 2011
Revision: 2747
http://projects.blender.org/scm/viewvc.php?view=rev&root=bf-extensions&revision=2747
Author: meta-androcto
Date: 2011-12-06 22:51:31 +0000 (Tue, 06 Dec 2011)
Log Message:
-----------
more renaming & tooltips, commented out not working sliders in torus.
all object parameters have tooltips. next is superformula & faces, struts, hubs.
Modified Paths:
--------------
branches/geodesic_domes/geodesic_domes/third_domes_panel.py
Modified: branches/geodesic_domes/geodesic_domes/third_domes_panel.py
===================================================================
--- branches/geodesic_domes/geodesic_domes/third_domes_panel.py 2011-12-06 20:27:27 UTC (rev 2746)
+++ branches/geodesic_domes/geodesic_domes/third_domes_panel.py 2011-12-06 22:51:31 UTC (rev 2747)
@@ -177,9 +177,9 @@
description = "Use an imported mesh", default = False)
#Cylinder
- cyxres= IntProperty(name="X/Y resolution", min = 3, max = 32,\
+ cyxres= IntProperty(name="Resolution x/y", min = 3, max = 32,\
description = "number of faces around x/y", default = 5 )
- cyyres= IntProperty(name="Z resolution", min = 3, max = 32,\
+ cyyres= IntProperty(name="Resolution z", min = 3, max = 32,\
description = "number of faces in z direction", default = 5 )
cyxsz= FloatProperty(name="Scale x/y", min = 0.01, max = 10,\
description = "scale in x/y direction", default = 1 )
@@ -192,9 +192,9 @@
cygphase= FloatProperty(name="Phase", min = -4, max = 4,\
description = "rotate around pivot x/y", default = 0 )
#Parabola
- paxres= IntProperty(name="X/Y resolution", min = 3, max = 32,\
+ paxres= IntProperty(name="Resolution x/y", min = 3, max = 32,\
description = "number of faces around x/y", default = 5 )
- payres= IntProperty(name="Z resolution", min = 3, max = 32,\
+ payres= IntProperty(name="Resolution z", min = 3, max = 32,\
description = "number of faces in z direction", default = 5 )
paxsz= FloatProperty(name="Scale x/y", min = 0.001, max = 10,\
description = "scale in x/y direction", default = 0.30)
@@ -207,47 +207,68 @@
pagphase= FloatProperty(name="Phase", min = -4, max = 4,\
description = "rotate around pivot x/y", default = 0 )
#Torus
- ures= IntProperty(name="ures",min = 3, max = 32,\
- description = "u resolution", default = 8 )
- vres= IntProperty(name="vres", min = 3, max = 32,\
- description = "v resolution", default = 8 )
- urad= FloatProperty(name="urad", min = 0.001, max = 10, default = 1 )
- vrad= FloatProperty(name="vrad", min = 0.001, max = 10, default = 0.250)
- uellipse= FloatProperty(name="uellipse", min = 0.001, max = 10, default = 1 )
- vellipse= FloatProperty(name="vellipse", min = 0.001, max = 10, default = 1 )
- upart= FloatProperty(name="upart", min = -4, max = 4, default = 1 )
- vpart= FloatProperty(name="vpart", min = -4, max = 4, default = 1 )
- ugap= FloatProperty(name="ugap", min = -4, max = 4,\
- description = "u gap", default = 0 )
- vgap= FloatProperty(name="vgap", min = -4, max = 4,\
- description = "v gap", default = 0 )
- uphase= FloatProperty(name="uphase", min = -4, max = 4, default = 0 )
- vphase= FloatProperty(name="vphase", min = -4, max = 4, default = 0 )
- uexp= FloatProperty(name="uexp", min = -4, max = 4, default = 0 )
- vexp= FloatProperty(name="vexp", min = -4, max = 4, default = 0 )
+ ures= IntProperty(name="Resolution x/y",min = 3, max = 32,\
+ description = "number of faces around x/y", default = 8 )
+ vres= IntProperty(name="Resolution z", min = 3, max = 32,\
+ description = "number of faces in z direction", default = 8 )
+ urad= FloatProperty(name="Radius x/y", min = 0.001, max = 10,\
+ description = "radius in x/y plane", default = 1 )
+ vrad= FloatProperty(name="Radius z", min = 0.001, max = 10,\
+ description = "radius in z plane", default = 0.250)
+ uellipse= FloatProperty(name="Stretch x", min = 0.001, max = 10,\
+ description = "number of faces in z direction", default = 1 )
+ vellipse= FloatProperty(name="Stretch z", min = 0.001, max = 10,\
+ description = "number of faces in z direction", default = 1 )
+ upart= FloatProperty(name="Gap x/y", min = -4, max = 4,\
+ description = "shrink faces around x/y", default = 1 )
+ vpart= FloatProperty(name="Gap z", min = -4, max = 4,\
+ description = "shrink faces in z direction", default = 1 )
+ ugap= FloatProperty(name="Phase x/y", min = -4, max = 4,\
+ description = "rotate around pivot x/y", default = 0 )
+ vgap= FloatProperty(name="Phase z", min = -4, max = 4,\
+ description = "rotate around pivot z", default = 0 )
+ uphase= FloatProperty(name="uphase", min = -4, max = 4,\
+ description = "number of faces in z direction", default = 0 )
+ vphase= FloatProperty(name="vphase", min = -4, max = 4,\
+ description = "number of faces in z direction", default = 0 )
+ uexp= FloatProperty(name="uexp", min = -4, max = 4,\
+ description = "number of faces in z direction", default = 0 )
+ vexp= FloatProperty(name="vexp", min = -4, max = 4,\
+ description = "number of faces in z direction", default = 0 )
usuper= FloatProperty(name="usuper", min = -4, max = 4,\
description = "first set of superform parameters", default = 2 )
vsuper= FloatProperty(name="vsuper", min = -4, max = 4,\
description = "second set of superform parameters", default = 2 )
- utwist= FloatProperty(name="utwist", min = -4, max = 4, default = 0 )
- vtwist= FloatProperty(name="vtwist", min = -4, max = 4, default = 0 )
+ utwist= FloatProperty(name="Twist x/y", min = -4, max = 4,\
+ description = " use with superformular u", default = 0 )
+ vtwist= FloatProperty(name="Twist z", min = -4, max = 4,\
+ description = "use with superformular v", default = 0 )
#Sphere
#PKHG_NOT_USED? bradius= FloatProperty(name="bradius", min = 0.001, default = 1 )
- bures= IntProperty(name="bures", min = 3, max = 32, default = 8 )
- bvres= IntProperty(name="bvres", min = 3, max = 32, default = 8 )
- burad= FloatProperty(name="burad", min = -4, max = 4, default = 1 )
- bupart= FloatProperty(name="bupart", min = -4, max = 4, default = 1 )
- bvpart= FloatProperty(name="bvpart", min = -4, max = 4, default = 1 )
- buphase= FloatProperty(name="buphase", min = -4, max = 4, default = 0 )
- bvphase= FloatProperty(name="bvphase", min = -4, max = 4, default = 0 )
- buellipse= FloatProperty(name="buellipse", min = 0.001, max = 4, default = 1 )
- bvellipse= FloatProperty(name="bvellipse", min = 0.001, max = 4, default = 1 )
+ bures= IntProperty(name="Resolution x/y", min = 3, max = 32,\
+ description = "number of faces around x/y", default = 8 )
+ bvres= IntProperty(name="Resolution z", min = 3, max = 32,\
+ description = "number of faces in z direction", default = 8 )
+ burad= FloatProperty(name="Radius", min = -4, max = 4,\
+ description = "overall radius", default = 1 )
+ bupart= FloatProperty(name="Gap x/y", min = -4, max = 4,\
+ description = "shrink faces around x/y", default = 1 )
+ bvpart= FloatProperty(name="Gap z", min = -4, max = 4,\
+ description = "shrink faces in z direction", default = 1 )
+ buphase= FloatProperty(name="Phase x/y", min = -4, max = 4,
+ description = "rotate around pivot x/y", default = 0 )
+ bvphase= FloatProperty(name="Phase z", min = -4, max = 4,\
+ description = "rotate around pivot z", default = 0 )
+ buellipse= FloatProperty(name="Stretch x", min = 0.001, max = 4,\
+ description = "stretch in the x direction", default = 1 )
+ bvellipse= FloatProperty(name="Stretch z", min = 0.001, max = 4,\
+ description = "stretch in the z direction", default = 1 )
#Grid
- grxres = IntProperty(name="X resolution", min = 2, soft_max = 10, max = 20,\
- description = "x resolution", default = 5 )
- gryres = IntProperty(name="Y resolution",min = 2, soft_min = 2, soft_max=10, max = 20,\
- description = "y resolution", default = 2)
+ grxres = IntProperty(name="Resolution x", min = 2, soft_max = 10, max = 20,\
+ description = "number of faces in x direction", default = 5 )
+ gryres = IntProperty(name="Resolution z",min = 2, soft_min = 2, soft_max=10, max = 20,\
+ description = "number of faces in x direction", default = 2)
grxsz = FloatProperty(name = "X size", min = 1, soft_min=0.01, soft_max=5, max = 10,\
description = "x size", default = 2.0)
grysz = FloatProperty(name="Y size",min = 1, soft_min=0.01, soft_max=5, max = 10,\
@@ -256,23 +277,23 @@
#PKHG_TODO_??? what means cart
cart = IntProperty(name = "cart",min = 0, max = 2, default = 0)
- frequency = IntProperty(name="frequency", min = 1, max = 8,\
+ frequency = IntProperty(name="Frequency", min = 1, max = 8,\
description ="subdivide base triangles", default = 1 )
- eccentricity = FloatProperty(name = "eccentricity", min = 0.01 , max = 4,\
+ eccentricity = FloatProperty(name = "Eccentricity", min = 0.01 , max = 4,\
description = "scaling in x/y dimension", default = 1 )
- squish = FloatProperty(name = "squish",min = 0.01, soft_max = 4, max = 10,\
+ squish = FloatProperty(name = "Squish",min = 0.01, soft_max = 4, max = 10,\
description = "scaling in z dimension", default = 1 )
- radius = FloatProperty(name = "radius",min = 0.01, soft_max = 4, max = 10,\
+ radius = FloatProperty(name = "Radius",min = 0.01, soft_max = 4, max = 10,\
description = "overall radius", default = 1 )
- squareness = FloatProperty(name="square x/y", min = 0.1, max = 5,\
+ squareness = FloatProperty(name="Square x/y", min = 0.1, max = 5,\
description = "superelipse action in x/y", default = 2 )
- squarez = FloatProperty(name="square z", min = 0.1, soft_max = 5, max = 10,\
+ squarez = FloatProperty(name="Square z", min = 0.1, soft_max = 5, max = 10,\
description = "superelipse action in z", default = 2 )
baselevel = IntProperty(name="baselevel", default = 5 )
- dual = BoolProperty(name="dual", description = "faces become verts, verts become faces, edges flip", default = False)
- rotxy = FloatProperty(name="rotate x/y", min= -4, max = 4,\
@@ Diff output truncated at 10240 characters. @@
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