[Bf-extensions-cvs] SVN commit: /data/svn/bf-extensions [2747] branches/geodesic_domes/ geodesic_domes/third_domes_panel.py: more renaming & tooltips, commented out not working sliders in torus.

Brendon Murphy meta.androcto1 at gmail.com
Tue Dec 6 23:51:40 CET 2011


Revision: 2747
          http://projects.blender.org/scm/viewvc.php?view=rev&root=bf-extensions&revision=2747
Author:   meta-androcto
Date:     2011-12-06 22:51:31 +0000 (Tue, 06 Dec 2011)
Log Message:
-----------
more renaming & tooltips, commented out not working sliders in torus.
all object parameters have tooltips. next is superformula & faces, struts, hubs.

Modified Paths:
--------------
    branches/geodesic_domes/geodesic_domes/third_domes_panel.py

Modified: branches/geodesic_domes/geodesic_domes/third_domes_panel.py
===================================================================
--- branches/geodesic_domes/geodesic_domes/third_domes_panel.py	2011-12-06 20:27:27 UTC (rev 2746)
+++ branches/geodesic_domes/geodesic_domes/third_domes_panel.py	2011-12-06 22:51:31 UTC (rev 2747)
@@ -177,9 +177,9 @@
                     description = "Use an imported mesh", default = False)
 
 #Cylinder
-    cyxres= IntProperty(name="X/Y resolution", min = 3, max = 32,\
+    cyxres= IntProperty(name="Resolution x/y", min = 3, max = 32,\
               description = "number of faces around x/y", default = 5 )
-    cyyres= IntProperty(name="Z resolution", min = 3, max = 32,\
+    cyyres= IntProperty(name="Resolution z", min = 3, max = 32,\
               description = "number of faces in z direction", default = 5 )
     cyxsz= FloatProperty(name="Scale x/y", min = 0.01, max = 10,\
 	          description = "scale in x/y direction", default = 1 )
@@ -192,9 +192,9 @@
     cygphase= FloatProperty(name="Phase", min = -4, max = 4,\
               description = "rotate around pivot x/y", default = 0 )
 #Parabola
-    paxres= IntProperty(name="X/Y resolution",  min = 3, max = 32,\
+    paxres= IntProperty(name="Resolution x/y",  min = 3, max = 32,\
            description = "number of faces around x/y", default = 5 )
-    payres= IntProperty(name="Z resolution",  min = 3, max = 32,\
+    payres= IntProperty(name="Resolution z",  min = 3, max = 32,\
            description = "number of faces in z direction", default = 5 )
     paxsz= FloatProperty(name="Scale x/y", min = 0.001, max = 10,\
            description = "scale in x/y direction", default = 0.30)
@@ -207,47 +207,68 @@
     pagphase= FloatProperty(name="Phase", min = -4, max = 4,\
            description = "rotate around pivot x/y",	default = 0 )
 #Torus            
-    ures= IntProperty(name="ures",min = 3, max = 32,\
-           description = "u resolution", default = 8 )
-    vres= IntProperty(name="vres", min = 3, max = 32,\
-            description = "v resolution", default = 8 )
-    urad= FloatProperty(name="urad", min = 0.001, max = 10, default = 1 )
-    vrad= FloatProperty(name="vrad", min = 0.001, max = 10, default = 0.250)
-    uellipse= FloatProperty(name="uellipse", min = 0.001, max = 10, default = 1 )
-    vellipse= FloatProperty(name="vellipse", min = 0.001, max = 10, default = 1 )
-    upart= FloatProperty(name="upart", min = -4, max = 4, default = 1 )
-    vpart= FloatProperty(name="vpart", min = -4, max = 4, default = 1 )
-    ugap= FloatProperty(name="ugap",  min = -4, max = 4,\
-           description = "u gap", default = 0 )
-    vgap= FloatProperty(name="vgap",  min = -4, max = 4,\
-           description = "v gap", default = 0 )
-    uphase= FloatProperty(name="uphase", min = -4, max = 4,  default = 0 )
-    vphase= FloatProperty(name="vphase",  min = -4, max = 4, default = 0 )
-    uexp= FloatProperty(name="uexp",  min = -4, max = 4,  default = 0 )
-    vexp= FloatProperty(name="vexp",  min = -4, max = 4, default = 0 )
+    ures= IntProperty(name="Resolution x/y",min = 3, max = 32,\
+           description = "number of faces around x/y", default = 8 )
+    vres= IntProperty(name="Resolution z", min = 3, max = 32,\
+            description = "number of faces in z direction", default = 8 )
+    urad= FloatProperty(name="Radius x/y", min = 0.001, max = 10,\
+            description = "radius in x/y plane",	default = 1 )
+    vrad= FloatProperty(name="Radius z", min = 0.001, max = 10,\
+            description = "radius in z plane",	default = 0.250)
+    uellipse= FloatProperty(name="Stretch x", min = 0.001, max = 10,\
+            description = "number of faces in z direction",	default = 1 )
+    vellipse= FloatProperty(name="Stretch z", min = 0.001, max = 10,\
+            description = "number of faces in z direction",	default = 1 )
+    upart= FloatProperty(name="Gap x/y", min = -4, max = 4,\
+            description = "shrink faces around x/y",	default = 1 )
+    vpart= FloatProperty(name="Gap z", min = -4, max = 4,\
+            description = "shrink faces in z direction",	default = 1 )
+    ugap= FloatProperty(name="Phase x/y",  min = -4, max = 4,\
+           description = "rotate around pivot x/y", default = 0 )
+    vgap= FloatProperty(name="Phase z",  min = -4, max = 4,\
+           description = "rotate around pivot z", default = 0 )
+    uphase= FloatProperty(name="uphase", min = -4, max = 4,\
+            description = "number of faces in z direction",	default = 0 )
+    vphase= FloatProperty(name="vphase",  min = -4, max = 4,\
+            description = "number of faces in z direction",	default = 0 )
+    uexp= FloatProperty(name="uexp",  min = -4, max = 4,\
+            description = "number of faces in z direction",	default = 0 )
+    vexp= FloatProperty(name="vexp",  min = -4, max = 4,\
+            description = "number of faces in z direction",	default = 0 )
     usuper= FloatProperty(name="usuper", min = -4, max = 4,\
            description = "first set of superform parameters",  default = 2 )
     vsuper= FloatProperty(name="vsuper",  min = -4, max = 4,\
             description = "second set of superform parameters", default = 2 )
-    utwist= FloatProperty(name="utwist", min = -4, max = 4,  default = 0 )
-    vtwist= FloatProperty(name="vtwist", min = -4, max = 4,  default = 0 )
+    utwist= FloatProperty(name="Twist x/y", min = -4, max = 4,\
+            description = " use with superformular u",	default = 0 )
+    vtwist= FloatProperty(name="Twist z", min = -4, max = 4,\
+            description = "use with superformular v",	default = 0 )
 
 #Sphere 
 #PKHG_NOT_USED?    bradius= FloatProperty(name="bradius", min = 0.001, default = 1 )
-    bures= IntProperty(name="bures", min = 3, max = 32, default = 8 )
-    bvres= IntProperty(name="bvres", min = 3, max = 32, default = 8 )
-    burad= FloatProperty(name="burad",  min = -4, max = 4,  default = 1 )
-    bupart= FloatProperty(name="bupart", min = -4, max = 4,  default = 1 )
-    bvpart= FloatProperty(name="bvpart", min = -4, max = 4,  default = 1 )
-    buphase= FloatProperty(name="buphase",  min = -4, max = 4, default = 0 )
-    bvphase= FloatProperty(name="bvphase", min = -4, max = 4,  default = 0 )
-    buellipse= FloatProperty(name="buellipse", min = 0.001, max = 4,  default = 1 )
-    bvellipse= FloatProperty(name="bvellipse", min = 0.001, max = 4,  default = 1 )
+    bures= IntProperty(name="Resolution x/y", min = 3, max = 32,\
+            description = "number of faces around x/y",	default = 8 )
+    bvres= IntProperty(name="Resolution z", min = 3, max = 32,\
+            description = "number of faces in z direction",	default = 8 )
+    burad= FloatProperty(name="Radius",  min = -4, max = 4,\
+            description = "overall radius",	default = 1 )
+    bupart= FloatProperty(name="Gap x/y", min = -4, max = 4,\
+            description = "shrink faces around x/y",	default = 1 )
+    bvpart= FloatProperty(name="Gap z", min = -4, max = 4,\
+            description = "shrink faces in z direction",	default = 1 )
+    buphase= FloatProperty(name="Phase x/y",  min = -4, max = 4,
+            description = "rotate around pivot x/y",	default = 0 )
+    bvphase= FloatProperty(name="Phase z", min = -4, max = 4,\
+            description = "rotate around pivot z",	default = 0 )
+    buellipse= FloatProperty(name="Stretch x", min = 0.001, max = 4,\
+            description = "stretch in the x direction",	default = 1 )
+    bvellipse= FloatProperty(name="Stretch z", min = 0.001, max = 4,\
+            description = "stretch in the z direction",	default = 1 )
 #Grid    
-    grxres = IntProperty(name="X resolution", min = 2, soft_max = 10, max = 20,\
-                         description = "x resolution", default = 5 )
-    gryres = IntProperty(name="Y resolution",min = 2, soft_min = 2, soft_max=10, max = 20,\
-                         description = "y resolution", default = 2)
+    grxres = IntProperty(name="Resolution x", min = 2, soft_max = 10, max = 20,\
+                         description = "number of faces in x direction", default = 5 )
+    gryres = IntProperty(name="Resolution z",min = 2, soft_min = 2, soft_max=10, max = 20,\
+                         description = "number of faces in x direction", default = 2)
     grxsz = FloatProperty(name = "X size", min = 1, soft_min=0.01, soft_max=5, max = 10,\
                          description = "x size", default = 2.0)
     grysz = FloatProperty(name="Y size",min = 1, soft_min=0.01, soft_max=5, max = 10,\
@@ -256,23 +277,23 @@
 #PKHG_TODO_??? what means cart
     cart = IntProperty(name = "cart",min = 0, max = 2,  default = 0)
                          
-    frequency = IntProperty(name="frequency", min = 1, max = 8,\
+    frequency = IntProperty(name="Frequency", min = 1, max = 8,\
                            description ="subdivide base triangles", default = 1 )
-    eccentricity = FloatProperty(name = "eccentricity",  min = 0.01 , max = 4,\
+    eccentricity = FloatProperty(name = "Eccentricity",  min = 0.01 , max = 4,\
                  description = "scaling in x/y dimension", default = 1 )
-    squish = FloatProperty(name = "squish",min = 0.01, soft_max = 4, max = 10,\
+    squish = FloatProperty(name = "Squish",min = 0.01, soft_max = 4, max = 10,\
                  description = "scaling in z dimension",  default = 1 )
-    radius = FloatProperty(name = "radius",min = 0.01, soft_max = 4, max = 10,\
+    radius = FloatProperty(name = "Radius",min = 0.01, soft_max = 4, max = 10,\
                  description = "overall radius",  default = 1 )
-    squareness = FloatProperty(name="square x/y", min = 0.1, max = 5,\
+    squareness = FloatProperty(name="Square x/y", min = 0.1, max = 5,\
                  description = "superelipse action in x/y", default = 2 )
-    squarez = FloatProperty(name="square z", min = 0.1, soft_max = 5, max = 10,\
+    squarez = FloatProperty(name="Square z", min = 0.1, soft_max = 5, max = 10,\
                  description = "superelipse action in z", default = 2 )
     baselevel = IntProperty(name="baselevel", default = 5 )
-    dual = BoolProperty(name="dual", description = "faces become verts, verts become faces, edges flip", default = False)
-    rotxy = FloatProperty(name="rotate x/y", min= -4, max = 4,\

@@ Diff output truncated at 10240 characters. @@


More information about the Bf-extensions-cvs mailing list