[Bf-extensions-cvs] SVN commit: /data/svn/bf-extensions [2284] contrib/py/scripts/addons/ space_view3d_index_visualiser.py: update to working revision 39740 blender 2.59

Brendon Murphy meta.androcto1 at gmail.com
Mon Aug 29 02:56:37 CEST 2011


Revision: 2284
          http://projects.blender.org/scm/viewvc.php?view=rev&root=bf-extensions&revision=2284
Author:   meta-androcto
Date:     2011-08-29 00:56:36 +0000 (Mon, 29 Aug 2011)
Log Message:
-----------
update to working revision 39740 blender 2.59
updates for reversed matrix multiplication order to repair errors.

Revision Links:
--------------
    http://projects.blender.org/scm/viewvc.php?view=rev&root=bf-extensions&revision=39740

Modified Paths:
--------------
    contrib/py/scripts/addons/space_view3d_index_visualiser.py

Modified: contrib/py/scripts/addons/space_view3d_index_visualiser.py
===================================================================
--- contrib/py/scripts/addons/space_view3d_index_visualiser.py	2011-08-29 00:11:36 UTC (rev 2283)
+++ contrib/py/scripts/addons/space_view3d_index_visualiser.py	2011-08-29 00:56:36 UTC (rev 2284)
@@ -22,8 +22,8 @@
     'name': 'Index Visualiser',
     'author': 'Bartius Crouch',
     'version': (2, 6, 9),
-    'blender': (2, 5, 7),
-    'api': 36710,
+    'blender': (2, 5, 9),
+    'api': 39740,
     'location': 'View3D > Properties panel > Mesh Display tab',
     'warning': '', # used for warning icon and text in addons panel
     'description': 'Display the indices of vertices, edges and faces '\
@@ -67,7 +67,7 @@
     # get matrices
     view_mat = context.space_data.region_3d.perspective_matrix
     ob_mat = context.active_object.matrix_world
-    total_mat = view_mat*ob_mat
+    total_mat = ob_mat * view_mat
     
     # calculate location info
     texts = []
@@ -97,7 +97,7 @@
                 locs.append([1.0, 0.0, 0.5, f.index, f.center.to_4d()])
                 
     for loc in locs:
-        vec = loc[4] * total_mat # order is important
+        vec = total_mat *loc[4] # order is important
         # dehomogenise
         vec = mathutils.Vector((vec[0]/vec[3],vec[1]/vec[3],vec[2]/vec[3]))
         x = int(mid_x + vec[0]*width/2.0)



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