[Bf-extensions-cvs] SVN commit: /data/svn/bf-extensions [2275] trunk/py/scripts/addons/ space_view3d_screencast_keys.py: SVN maintenance.

gsr b3d gsr.b3d at infernal-iceberg.com
Fri Aug 26 19:46:02 CEST 2011


Revision: 2275
          http://projects.blender.org/scm/viewvc.php?view=rev&root=bf-extensions&revision=2275
Author:   gsrb3d
Date:     2011-08-26 17:46:02 +0000 (Fri, 26 Aug 2011)
Log Message:
-----------
SVN maintenance.

Modified Paths:
--------------
    trunk/py/scripts/addons/space_view3d_screencast_keys.py

Property Changed:
----------------
    trunk/py/scripts/addons/space_view3d_screencast_keys.py

Modified: trunk/py/scripts/addons/space_view3d_screencast_keys.py
===================================================================
--- trunk/py/scripts/addons/space_view3d_screencast_keys.py	2011-08-26 17:37:49 UTC (rev 2274)
+++ trunk/py/scripts/addons/space_view3d_screencast_keys.py	2011-08-26 17:46:02 UTC (rev 2275)
@@ -1,458 +1,458 @@
-# ##### BEGIN GPL LICENSE BLOCK #####
-#
-#  This program is free software; you can redistribute it and/or
-#  modify it under the terms of the GNU General Public License
-#  as published by the Free Software Foundation; either version 2
-#  of the License, or (at your option) any later version.
-#
-#  This program is distributed in the hope that it will be useful,
-#  but WITHOUT ANY WARRANTY; without even the implied warranty of
-#  MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.  See the
-#  GNU General Public License for more details.
-#
-#  You should have received a copy of the GNU General Public License
-#  along with this program; if not, write to the Free Software Foundation,
-#  Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA.
-#
-# ##### END GPL LICENSE BLOCK #####
-
-# <pep8 compliant>
-
-
-bl_info = {
-    'name': 'Screencast Keys',
-    'author': 'Paulo Gomes, Bart Crouch, John E. Herrenyo',
-    'version': (1, 2),
-    'blender': (2, 5, 9),
-    'api': 39576,
-    'location': 'View3D > Properties panel > Screencast Keys',
-    'warning': '',
-    'description': 'Display keys pressed in the 3d-view, '\
-        'useful for screencasts.',
-    'wiki_url': 'http://wiki.blender.org/index.php/Extensions:2.5/'\
-        'Py/Scripts/3D_interaction/Screencast_Key_Status_Tool',
-    'tracker_url': 'http://projects.blender.org/tracker/index.php?'\
-        'func=detail&aid=21612',
-    'category': '3D View'}
-
-
-import bgl
-import blf
-import bpy
-import time
-
-
-def draw_callback_px(self, context):
-    wm = context.window_manager
-    if not wm.display_keys:
-        return
-    
-    # draw text in the 3d-view
-    blf.size(0, wm.display_font_size, 72)
-    r, g, b = wm.display_color
-    final = 0
-    for i in range(len(self.key)):
-        label_time = time.time() - self.time[i]
-        if label_time < 2: # only display key-presses of last 2 seconds
-            blf.position(0, wm.display_pos_x,
-                wm.display_pos_y + wm.display_font_size*i, 0)
-            alpha = min(1.0, max(0.0, 2 * (2 - label_time)))
-            bgl.glColor4f(r, g, b, alpha)
-            blf.draw(0, self.key[i])
-            final = i
-        else:
-            break
-
-    # get rid of status texts that aren't displayed anymore
-    self.key = self.key[:final+1]
-    self.time = self.time[:final+1]
-    
-    # draw graphical representation of the mouse
-    if wm.display_mouse == 'graphic':
-        for shape in ["mouse", "left_button", "middle_button", "right_button"]:
-            draw_mouse(context, shape, "outline", 0.5)
-        final = 0
-        for i in range(len(self.mouse)):
-            click_time = time.time() - self.mouse_time[i]
-            if click_time < 2:
-                shape = map_mouse_event(self.mouse[i])
-                if shape:
-                    alpha = min(1.0, max(0.0, 2 * (2 - click_time)))
-                    draw_mouse(context, shape, "filled", alpha)
-                final = i
-            else:
-                break
-    
-    # get rid of mouse clicks that aren't displayed anymore
-    self.mouse = self.mouse[:final+1]
-    self.mouse_time = self.mouse_time[:final+1]
-
-
-def draw_mouse(context, shape, style, alpha):
-    # shape and position
-    wm = context.window_manager
-    size = wm.display_font_size * 3
-    offset_x = context.region.width - wm.display_pos_x - (size*0.535)
-    offset_y = wm.display_pos_y
-    shape_data = get_shape_data(shape)
-    bgl.glTranslatef(offset_x, offset_y, 0)
-    # color
-    r, g, b = wm.display_color
-    bgl.glEnable(bgl.GL_BLEND)
-    #bgl.glBlendFunc(bgl.GL_SRC_ALPHA, bgl.GL_ONE_MINUS_SRC_ALPHA)
-    #bgl.glColor4f(r, g, b, alpha)
-    
-    # inner shape for filled style
-    if style == "filled":
-        inner_shape = []
-        for i in shape_data:
-            inner_shape.append(i[0])
-    
-    # outer shape
-    for i in shape_data:
-        shape_segment = i
-        shape_segment[0] = [size * k for k in shape_segment[0]]
-        shape_segment[1] = [size * k for k in shape_segment[1]]
-        shape_segment[2] = [size * k for k in shape_segment[2]]
-        shape_segment[3] = [size * k for k in shape_segment[3]]
-        
-        # create the buffer
-        shape_buffer = bgl.Buffer(bgl.GL_FLOAT, [4, 3], shape_segment)
-        
-        # create the map and draw the triangle fan
-        bgl.glMap1f(bgl.GL_MAP1_VERTEX_3, 0.0, 1.0, 3, 4, shape_buffer)
-        bgl.glEnable(bgl.GL_MAP1_VERTEX_3)
-        bgl.glColor4f(r, g, b, alpha)
-        
-        if style == "outline":
-            bgl.glBegin(bgl.GL_LINE_STRIP)
-        else: # style == "filled"
-            bgl.glBegin(bgl.GL_TRIANGLE_FAN)
-        for j in range(10):
-            bgl.glEvalCoord1f(j / 10.0)
-        x, y, z = shape_segment[3]
-        
-        # make sure the last vertex is indeed the last one, to avoid gaps
-        bgl.glVertex3f(x, y, z)
-        bgl.glEnd()
-        bgl.glDisable(bgl.GL_MAP1_VERTEX_3)
-    
-    # draw interior
-    if style == "filled":
-        bgl.glColor4f(r, g, b, alpha)
-        bgl.glBegin(bgl.GL_TRIANGLE_FAN)
-        for i in inner_shape:
-            j = [size * k for k in i]
-            x, y, z = j
-            bgl.glVertex3f(x, y, z)
-        bgl.glEnd()
-    
-    bgl.glTranslatef(-offset_x, -offset_y, 0)
-
-
-# hardcoded data to draw the graphical represenation of the mouse
-def get_shape_data(shape):
-    data = []
-    if shape == "mouse":
-        data = [[[0.264, 0.002, 0.0], 
-            [0.096, 0.002, 0.0], 
-            [0.059, 0.226, 0.0], 
-            [0.04, 0.313, 0.0]], 
-            [[0.04, 0.313, 0.0], 
-            [-0.015, 0.565, 0.0], 
-            [-0.005, 0.664, 0.0], 
-            [0.032, 0.87, 0.0]], 
-            [[0.032, 0.87, 0.0], 
-            [0.05, 0.973, 0.0], 
-            [0.16, 1.002, 0.0], 
-            [0.264, 1.002, 0.0]], 
-            [[0.264, 1.002, 0.0], 
-            [0.369, 1.002, 0.0], 
-            [0.478, 0.973, 0.0], 
-            [0.497, 0.87, 0.0]], 
-            [[0.497, 0.87, 0.0], 
-            [0.533, 0.664, 0.0], 
-            [0.544, 0.565, 0.0], 
-            [0.489, 0.313, 0.0]], 
-            [[0.489, 0.313, 0.0], 
-            [0.47, 0.226, 0.0], 
-            [0.432, 0.002, 0.0], 
-            [0.264, 0.002, 0.0]]]
-    elif shape == "left_button":
-        data = [[[0.154, 0.763, 0.0], 
-            [0.126, 0.755, 0.0], 
-            [0.12, 0.754, 0.0], 
-            [0.066, 0.751, 0.0]], 
-            [[0.066, 0.751, 0.0], 
-            [0.043, 0.75, 0.0], 
-            [0.039, 0.757, 0.0], 
-            [0.039, 0.767, 0.0]], 
-            [[0.039, 0.767, 0.0], 
-            [0.047, 0.908, 0.0], 
-            [0.078, 0.943, 0.0], 
-            [0.155, 0.97, 0.0]], 
-            [[0.155, 0.97, 0.0], 
-            [0.174, 0.977, 0.0], 
-            [0.187, 0.975, 0.0], 
-            [0.191, 0.972, 0.0]], 
-            [[0.191, 0.972, 0.0], 
-            [0.203, 0.958, 0.0], 
-            [0.205, 0.949, 0.0], 
-            [0.199, 0.852, 0.0]], 
-            [[0.199, 0.852, 0.0], 
-            [0.195, 0.77, 0.0], 
-            [0.18, 0.771, 0.0], 
-            [0.154, 0.763, 0.0]]]
-    elif shape == "middle_button":
-        data = [[[0.301, 0.8, 0.0], 
-            [0.298, 0.768, 0.0], 
-            [0.231, 0.768, 0.0], 
-            [0.228, 0.8, 0.0]], 
-            [[0.228, 0.8, 0.0], 
-            [0.226, 0.817, 0.0], 
-            [0.225, 0.833, 0.0], 
-            [0.224, 0.85, 0.0]], 
-            [[0.224, 0.85, 0.0], 
-            [0.222, 0.873, 0.0], 
-            [0.222, 0.877, 0.0], 
-            [0.224, 0.9, 0.0]], 
-            [[0.224, 0.9, 0.0], 
-            [0.225, 0.917, 0.0], 
-            [0.226, 0.933, 0.0], 
-            [0.228, 0.95, 0.0]], 
-            [[0.228, 0.95, 0.0], 
-            [0.231, 0.982, 0.0], 
-            [0.298, 0.982, 0.0], 
-            [0.301, 0.95, 0.0]], 
-            [[0.301, 0.95, 0.0], 
-            [0.302, 0.933, 0.0], 
-            [0.303, 0.917, 0.0], 
-            [0.305, 0.9, 0.0]], 
-            [[0.305, 0.9, 0.0], 
-            [0.307, 0.877, 0.0], 
-            [0.307, 0.873, 0.0], 
-            [0.305, 0.85, 0.0]], 
-            [[0.305, 0.85, 0.0], 
-            [0.303, 0.833, 0.0], 
-            [0.302, 0.817, 0.0], 
-            [0.301, 0.8, 0.0]]]
-    elif shape == "right_button":
-        data = [[[0.375, 0.763, 0.0], 
-            [0.402, 0.755, 0.0], 
-            [0.408, 0.754, 0.0], 
-            [0.462, 0.751, 0.0]], 
-            [[0.462, 0.751, 0.0], 
-            [0.486, 0.75, 0.0], 
-            [0.49, 0.757, 0.0], 
-            [0.489, 0.767, 0.0]], 
-            [[0.489, 0.767, 0.0], 
-            [0.481, 0.908, 0.0], 
-            [0.451, 0.943, 0.0], 
-            [0.374, 0.97, 0.0]], 
-            [[0.374, 0.97, 0.0], 
-            [0.354, 0.977, 0.0], 
-            [0.341, 0.975, 0.0], 
-            [0.338, 0.972, 0.0]], 
-            [[0.338, 0.972, 0.0], 
-            [0.325, 0.958, 0.0], 
-            [0.324, 0.949, 0.0], 
-            [0.329, 0.852, 0.0]], 
-            [[0.329, 0.852, 0.0], 
-            [0.334, 0.77, 0.0], 
-            [0.348, 0.771, 0.0], 
-            [0.375, 0.763, 0.0]]]
-    
-    return(data)
-
-
-# return the shape that belongs to the given event
-def map_mouse_event(event):
-    shape = False
-    
-    if event == 'LEFTMOUSE':
-        shape = "left_button"
-    elif event == 'MIDDLEMOUSE':
-        shape = "middle_button"
-    elif event == 'RIGHTMOUSE':
-        shape = "right_button"
-    
-    return(shape)
-
-
-class ScreencastKeysStatus(bpy.types.Operator):
-    bl_idname = "view3d.screencast_keys"
-    bl_label = "Screencast Key Status Tool"
-    bl_description = "Display keys pressed in the 3D-view"
-    
-    def modal(self, context, event):
-        if context.area:
-            context.area.tag_redraw()
-        wm = context.window_manager
-        # keys that shouldn't show up in the 3d-view
-        mouse_keys = ['MOUSEMOVE','MIDDLEMOUSE','LEFTMOUSE',
-         'RIGHTMOUSE', 'WHEELDOWNMOUSE','WHEELUPMOUSE']
-        ignore_keys = ['LEFT_SHIFT', 'RIGHT_SHIFT', 'LEFT_ALT',

@@ Diff output truncated at 10240 characters. @@


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