[Bf-extensions-cvs] SVN commit: /data/svn/bf-extensions [2261] trunk/py/scripts/addons: SVN maintenance.

gsr b3d gsr.b3d at infernal-iceberg.com
Wed Aug 24 19:43:32 CEST 2011


Revision: 2261
          http://projects.blender.org/scm/viewvc.php?view=rev&root=bf-extensions&revision=2261
Author:   gsrb3d
Date:     2011-08-24 17:43:32 +0000 (Wed, 24 Aug 2011)
Log Message:
-----------
SVN maintenance.

Modified Paths:
--------------
    trunk/py/scripts/addons/add_curve_sapling/__init__.py
    trunk/py/scripts/addons/add_curve_sapling/utils.py
    trunk/py/scripts/addons/io_import_scene_lwo.py
    trunk/py/scripts/addons/mocap/__init__.py
    trunk/py/scripts/addons/mocap/mocap_constraints.py
    trunk/py/scripts/addons/mocap/mocap_tools.py
    trunk/py/scripts/addons/mocap/retarget.py

Property Changed:
----------------
    trunk/py/scripts/addons/mocap/__init__.py
    trunk/py/scripts/addons/mocap/mocap_constraints.py
    trunk/py/scripts/addons/mocap/mocap_tools.py
    trunk/py/scripts/addons/mocap/retarget.py

Modified: trunk/py/scripts/addons/add_curve_sapling/__init__.py
===================================================================
--- trunk/py/scripts/addons/add_curve_sapling/__init__.py	2011-08-24 13:14:30 UTC (rev 2260)
+++ trunk/py/scripts/addons/add_curve_sapling/__init__.py	2011-08-24 17:43:32 UTC (rev 2261)
@@ -604,4 +604,4 @@
     bpy.types.INFO_MT_curve_add.remove(menu_func)
 
 if __name__ == "__main__":
-    register()
\ No newline at end of file
+    register()

Modified: trunk/py/scripts/addons/add_curve_sapling/utils.py
===================================================================
--- trunk/py/scripts/addons/add_curve_sapling/utils.py	2011-08-24 13:14:30 UTC (rev 2260)
+++ trunk/py/scripts/addons/add_curve_sapling/utils.py	2011-08-24 17:43:32 UTC (rev 2261)
@@ -926,4 +926,4 @@
             for p in armOb.pose.bones:
                 p.rotation_mode = 'XYZ'
             treeOb.parent = armOb
-        #print(time.time()-startTime)
\ No newline at end of file
+        #print(time.time()-startTime)

Modified: trunk/py/scripts/addons/io_import_scene_lwo.py
===================================================================
--- trunk/py/scripts/addons/io_import_scene_lwo.py	2011-08-24 13:14:30 UTC (rev 2260)
+++ trunk/py/scripts/addons/io_import_scene_lwo.py	2011-08-24 17:43:32 UTC (rev 2261)
@@ -1255,4 +1255,4 @@
     bpy.types.INFO_MT_file_import.remove(menu_func)
 
 if __name__ == "__main__":
-    register()
\ No newline at end of file
+    register()

Modified: trunk/py/scripts/addons/mocap/__init__.py
===================================================================
--- trunk/py/scripts/addons/mocap/__init__.py	2011-08-24 13:14:30 UTC (rev 2260)
+++ trunk/py/scripts/addons/mocap/__init__.py	2011-08-24 17:43:32 UTC (rev 2261)
@@ -1,886 +1,886 @@
-# ##### BEGIN GPL LICENSE BLOCK #####
-#
-#  This program is free software; you can redistribute it and/or
-#  modify it under the terms of the GNU General Public License
-#  as published by the Free Software Foundation; either version 2
-#  of the License, or (at your option) any later version.
-#
-#  This program is distributed in the hope that it will be useful,
-#  but WITHOUT ANY WARRANTY; without even the implied warranty of
-#  MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.  See the
-#  GNU General Public License for more details.
-#
-#  You should have received a copy of the GNU General Public License
-#  along with this program; if not, write to the Free Software Foundation,
-#  Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA.
-#
-# ##### END GPL LICENSE BLOCK #####
-
-# <pep8 compliant>
-
-bl_info = {
-    "name": "Motion Capture Tools",
-    "author": "Benjy Cook",
-    "blender": (2, 5, 9),
-    "api": 39523,
-    "location": "Object UI -> Mocap tools",
-    "description": "Various tools for working with motion capture animation",
-    "warning": "",
-    "wiki_url": ("http://wiki.blender.org/index.php/User:Benjycook/GSOC/Manual"),
-    "tracker_url": "",
-    "support": 'OFFICIAL',
-    "category": "Animation"}
-
-if "bpy" in locals():
-    import imp
-    if "mocap_constraints" in locals():
-        imp.reload(mocap_constraints)
-    if "retarget" in locals():
-        imp.reload(retarget)
-    if "mocap_tools" in locals():
-        imp.reload(mocap_tools)
-else:
-    import bpy
-    from bpy.props import *
-    from bpy import *
-    from . import mocap_constraints
-    from . import retarget
-    from . import mocap_tools
-    from .mocap_constraints import *
-
-# MocapConstraint class
-# Defines MocapConstraint datatype, used to add and configute mocap constraints
-# Attached to Armature data
-
-
-class MocapConstraint(bpy.types.PropertyGroup):
-    name = bpy.props.StringProperty(name="Name",
-        default="Mocap Fix",
-        description="Name of Mocap Fix",
-        update=setConstraint)
-    constrained_bone = bpy.props.StringProperty(name="Bone",
-        default="",
-        description="Constrained Bone",
-        update=updateConstraintBoneType)
-    constrained_boneB = bpy.props.StringProperty(name="Bone (2)",
-        default="",
-        description="Other Constrained Bone (optional, depends on type)",
-        update=setConstraint)
-    s_frame = bpy.props.IntProperty(name="S",
-        default=0,
-        description="Start frame of Fix",
-        update=setConstraint)
-    e_frame = bpy.props.IntProperty(name="E",
-        default=100,
-        description="End frame of Fix",
-        update=setConstraint)
-    smooth_in = bpy.props.IntProperty(name="In",
-        default=10,
-        description="Amount of frames to smooth in",
-        update=setConstraint,
-        min=0)
-    smooth_out = bpy.props.IntProperty(name="Out",
-        default=10,
-        description="Amount of frames to smooth out",
-        update=setConstraint,
-        min=0)
-    targetMesh = bpy.props.StringProperty(name="Mesh",
-        default="",
-        description="Target of Fix - Mesh (optional, depends on type)",
-        update=setConstraint)
-    active = bpy.props.BoolProperty(name="Active",
-        default=True,
-        description="Fix is active",
-        update=setConstraint)
-    show_expanded = bpy.props.BoolProperty(name="Show Expanded",
-        default=True,
-        description="Fix is fully shown")
-    targetPoint = bpy.props.FloatVectorProperty(name="Point", size=3,
-        subtype="XYZ", default=(0.0, 0.0, 0.0),
-        description="Target of Fix - Point",
-        update=setConstraint)
-    targetDist = bpy.props.FloatProperty(name="Offset",
-        default=0.0,
-        description="Distance and Floor Fixes - Desired offset",
-        update=setConstraint)
-    targetSpace = bpy.props.EnumProperty(
-        items=[("WORLD", "World Space", "Evaluate target in global space"),
-            ("LOCAL", "Object space", "Evaluate target in object space"),
-            ("constrained_boneB", "Other Bone Space", "Evaluate target in specified other bone space")],
-        name="Space",
-        description="In which space should Point type target be evaluated",
-        update=setConstraint)
-    type = bpy.props.EnumProperty(name="Type of constraint",
-        items=[("point", "Maintain Position", "Bone is at a specific point"),
-            ("freeze", "Maintain Position at frame", "Bone does not move from location specified in target frame"),
-            ("floor", "Stay above", "Bone does not cross specified mesh object eg floor"),
-            ("distance", "Maintain distance", "Target bones maintained specified distance")],
-        description="Type of Fix",
-        update=updateConstraintBoneType)
-    real_constraint = bpy.props.StringProperty()
-    real_constraint_bone = bpy.props.StringProperty()
-
-
-
-# Animation Stitch Settings, used for animation stitching of 2 retargeted animations.
-class AnimationStitchSettings(bpy.types.PropertyGroup):
-    first_action = bpy.props.StringProperty(name="Action 1",
-            description="First action in stitch")
-    second_action = bpy.props.StringProperty(name="Action 2",
-            description="Second action in stitch")
-    blend_frame = bpy.props.IntProperty(name="Stitch frame",
-            description="Frame to locate stitch on")
-    blend_amount = bpy.props.IntProperty(name="Blend amount",
-            description="Size of blending transitiion, on both sides of the stitch",
-            default=10)
-    second_offset = bpy.props.IntProperty(name="Second offset",
-            description="Frame offset for 2nd animation, where it should start",
-            default=10)
-    stick_bone = bpy.props.StringProperty(name="Stick Bone",
-            description="Bone to freeze during transition",
-            default="")
-
-
-
-# MocapNLA Tracks. Stores which tracks/actions are associated with each retargeted animation.
-class MocapNLATracks(bpy.types.PropertyGroup):
-    name = bpy.props.StringProperty()
-    base_track = bpy.props.StringProperty()
-    auto_fix_track = bpy.props.StringProperty()
-    manual_fix_track = bpy.props.StringProperty()
-    stride_action = bpy.props.StringProperty()
-
-
-
-
-#Update function for Advanced Retarget boolean variable.
-def advancedRetargetToggle(self, context):
-    enduser_obj = context.active_object
-    performer_obj = [obj for obj in context.selected_objects if obj != enduser_obj]
-    if enduser_obj is None or len(performer_obj) != 1:
-        print("Need active and selected armatures")
-        return
-    else:
-        performer_obj = performer_obj[0]
-    if self.advancedRetarget:
-        retarget.preAdvancedRetargeting(performer_obj, enduser_obj)
-    else:
-        retarget.cleanTempConstraints(enduser_obj)
-
-
-
-def toggleIKBone(self, context):
-    #Update function for IK functionality. Is called when IK prop checkboxes are toggled.
-    if self.IKRetarget:
-        if not self.is_in_ik_chain:
-            print(self.name + " IK toggled ON!")
-            ik = self.constraints.new('IK')
-            #ik the whole chain up to the root, excluding
-            chainLen = 0
-            for parent_bone in self.parent_recursive:
-                chainLen += 1
-                if hasIKConstraint(parent_bone):
-                    break
-                deformer_children = [child for child in parent_bone.children if child.bone.use_deform]
-                #~ if len(deformer_children) > 1:
-                    #~ break
-            ik.chain_count = chainLen
-            for bone in self.parent_recursive:
-                if bone.is_in_ik_chain:
-                    bone.IKRetarget = True
-    else:
-        print(self.name + " IK toggled OFF!")
-        cnstrn_bones = []
-        newChainLength = []
-        if hasIKConstraint(self):
-            cnstrn_bones = [self]
-        elif self.is_in_ik_chain:
-            cnstrn_bones = [child for child in self.children_recursive if hasIKConstraint(child)]
-            for cnstrn_bone in cnstrn_bones:
-                newChainLength.append(cnstrn_bone.parent_recursive.index(self) + 1)
-        if cnstrn_bones:
-            # remove constraint, and update IK retarget for all parents of cnstrn_bone up to chain_len
-            for i, cnstrn_bone in enumerate(cnstrn_bones):
-                print(cnstrn_bone.name)
-                if newChainLength:
-                    ik = hasIKConstraint(cnstrn_bone)
-                    ik.chain_count = newChainLength[i]
-                else:

@@ Diff output truncated at 10240 characters. @@


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