[Bf-extensions-cvs] SVN commit: /data/svn/bf-extensions [2208] trunk/py/scripts/addons: pep8 style edits.
Campbell Barton
ideasman42 at gmail.com
Tue Aug 2 05:18:50 CEST 2011
Revision: 2208
http://projects.blender.org/scm/viewvc.php?view=rev&root=bf-extensions&revision=2208
Author: campbellbarton
Date: 2011-08-02 03:18:48 +0000 (Tue, 02 Aug 2011)
Log Message:
-----------
pep8 style edits.
Modified Paths:
--------------
trunk/py/scripts/addons/io_mesh_stl/__init__.py
trunk/py/scripts/addons/io_mesh_uv_layout/__init__.py
trunk/py/scripts/addons/io_scene_obj/__init__.py
trunk/py/scripts/addons/io_shape_mdd/__init__.py
Modified: trunk/py/scripts/addons/io_mesh_stl/__init__.py
===================================================================
--- trunk/py/scripts/addons/io_mesh_stl/__init__.py 2011-08-01 12:52:09 UTC (rev 2207)
+++ trunk/py/scripts/addons/io_mesh_stl/__init__.py 2011-08-02 03:18:48 UTC (rev 2208)
@@ -16,7 +16,7 @@
#
# ##### END GPL LICENSE BLOCK #####
-# <pep8 compliant>
+# <pep8-80 compliant>
bl_info = {
"name": "STL format",
@@ -27,8 +27,8 @@
"location": "File > Import-Export > Stl",
"description": "Import-Export STL files",
"warning": "",
- "wiki_url": "http://wiki.blender.org/index.php/Extensions:2.5/Py/"\
- "Scripts/Import-Export/STL",
+ "wiki_url": ("http://wiki.blender.org/index.php/Extensions:2.5/Py/"
+ "Scripts/Import-Export/STL"),
"tracker_url": "https://projects.blender.org/tracker/index.php?"
"func=detail&aid=22837",
"support": 'OFFICIAL',
@@ -83,7 +83,8 @@
from . import stl_utils
from . import blender_utils
- paths = [os.path.join(self.directory, name.name) for name in self.files]
+ paths = [os.path.join(self.directory, name.name)
+ for name in self.files]
if not paths:
paths.append(self.filepath)
Modified: trunk/py/scripts/addons/io_mesh_uv_layout/__init__.py
===================================================================
--- trunk/py/scripts/addons/io_mesh_uv_layout/__init__.py 2011-08-01 12:52:09 UTC (rev 2207)
+++ trunk/py/scripts/addons/io_mesh_uv_layout/__init__.py 2011-08-02 03:18:48 UTC (rev 2208)
@@ -16,19 +16,19 @@
#
# ##### END GPL LICENSE BLOCK #####
-# <pep8 compliant>
+# <pep8-80 compliant>
bl_info = {
"name": "UV Layout",
"author": "Campbell Barton, Matt Ebb",
"version": (1, 0),
- "blender": (2, 5, 7),
+ "blender": (2, 5, 8),
"api": 35622,
"location": "Image-Window > UVs > Export UV Layout",
"description": "Export the UV layout as a 2D graphic",
"warning": "",
- "wiki_url": "http://wiki.blender.org/index.php/Extensions:2.5/Py/"\
- "Scripts/Import-Export/UV_Layout",
+ "wiki_url": ("http://wiki.blender.org/index.php/Extensions:2.5/Py/"
+ "Scripts/Import-Export/UV_Layout"),
"tracker_url": "https://projects.blender.org/tracker/index.php?"
"func=detail&aid=22837",
"support": 'OFFICIAL',
@@ -47,7 +47,12 @@
import bpy
-from bpy.props import StringProperty, BoolProperty, EnumProperty, IntVectorProperty, FloatProperty
+from bpy.props import (StringProperty,
+ BoolProperty,
+ EnumProperty,
+ IntVectorProperty,
+ FloatProperty,
+ )
class ExportUVLayout(bpy.types.Operator):
@@ -57,18 +62,47 @@
bl_label = "Export UV Layout"
bl_options = {'REGISTER', 'UNDO'}
- filepath = StringProperty(name="File Path", description="File path used for exporting the SVG file", maxlen=1024, default="", subtype='FILE_PATH')
- check_existing = BoolProperty(name="Check Existing", description="Check and warn on overwriting existing files", default=True, options={'HIDDEN'})
- export_all = BoolProperty(name="All UV's", description="Export all UVs in this mesh (not just the visible ones)", default=False)
- mode = EnumProperty(items=(
- ('SVG', "Scalable Vector Graphic (.svg)", "Export the UV layout to a vector SVG file"),
- ('EPS', "Encapsulate PostScript (.eps)", "Export the UV layout to a vector EPS file"),
- ('PNG', "PNG Image (.png)", "Export the UV layout a bitmap image")),
- name="Format",
- description="File format to export the UV layout to",
- default='PNG')
- size = IntVectorProperty(size=2, default=(1024, 1024), min=8, max=32768, description="Dimensions of the exported file")
- opacity = FloatProperty(name="Fill Opacity", min=0.0, max=1.0, default=0.25)
+ filepath = StringProperty(
+ name="File Path",
+ description="File path used for exporting the SVG file",
+ maxlen=1024,
+ default="",
+ subtype='FILE_PATH',
+ )
+ check_existing = BoolProperty(
+ name="Check Existing",
+ description="Check and warn on overwriting existing files",
+ default=True,
+ options={'HIDDEN'},
+ )
+ export_all = BoolProperty(
+ name="All UV's",
+ description="Export all UVs in this mesh (not just visible ones)",
+ default=False,
+ )
+ mode = EnumProperty(
+ items=(('SVG', "Scalable Vector Graphic (.svg)",
+ "Export the UV layout to a vector SVG file"),
+ ('EPS', "Encapsulate PostScript (.eps)",
+ "Export the UV layout to a vector EPS file"),
+ ('PNG', "PNG Image (.png)",
+ "Export the UV layout a bitmap image"),
+ ),
+ name="Format",
+ description="File format to export the UV layout to",
+ default='PNG',
+ )
+ size = IntVectorProperty(
+ size=2,
+ default=(1024, 1024),
+ min=8, max=32768,
+ description="Dimensions of the exported file",
+ )
+ opacity = FloatProperty(
+ name="Fill Opacity",
+ min=0.0, max=1.0,
+ default=0.25,
+ )
@classmethod
def poll(cls, context):
@@ -117,7 +151,8 @@
for i in range(uv_layer_len):
uv_elem = uv_layer[i]
# context checks
- if faces[i].select and (local_image is Ellipsis or local_image == uv_elem.image):
+ if faces[i].select and (local_image is Ellipsis or
+ local_image == uv_elem.image):
#~ uv = uv_elem.uv
#~ if False not in uv_elem.select_uv[:len(uv)]:
#~ yield (i, uv)
@@ -155,7 +190,8 @@
from . import export_uv_svg
func = export_uv_svg.write
- func(fw, mesh, self.size[0], self.size[1], self.opacity, lambda: self._face_uv_iter(context))
+ func(fw, mesh, self.size[0], self.size[1], self.opacity,
+ lambda: self._face_uv_iter(context))
if is_editmode:
bpy.ops.object.mode_set(mode='EDIT', toggle=False)
Modified: trunk/py/scripts/addons/io_scene_obj/__init__.py
===================================================================
--- trunk/py/scripts/addons/io_scene_obj/__init__.py 2011-08-01 12:52:09 UTC (rev 2207)
+++ trunk/py/scripts/addons/io_scene_obj/__init__.py 2011-08-02 03:18:48 UTC (rev 2208)
@@ -16,23 +16,23 @@
#
# ##### END GPL LICENSE BLOCK #####
-# <pep8 compliant>
+# <pep8-80 compliant>
bl_info = {
"name": "Wavefront OBJ format",
"author": "Campbell Barton",
- "blender": (2, 5, 7),
+ "blender": (2, 5, 8),
"api": 35622,
"location": "File > Import-Export",
- "description": "Import-Export OBJ, Import OBJ mesh, UV's, materials and textures",
+ "description": ("Import-Export OBJ, Import OBJ mesh, UV's, "
+ "materials and textures"),
"warning": "",
- "wiki_url": "http://wiki.blender.org/index.php/Extensions:2.5/Py/"\
- "Scripts/Import-Export/Wavefront_OBJ",
+ "wiki_url": ("http://wiki.blender.org/index.php/Extensions:2.5/Py/"
+ "Scripts/Import-Export/Wavefront_OBJ"),
"tracker_url": "",
"support": 'OFFICIAL',
"category": "Import-Export"}
-# To support reload properly, try to access a package var, if it's there, reload everything
if "bpy" in locals():
import imp
if "import_obj" in locals():
@@ -42,8 +42,11 @@
import bpy
-from bpy.props import BoolProperty, FloatProperty, StringProperty, EnumProperty
-
+from bpy.props import (BoolProperty,
+ FloatProperty,
+ StringProperty,
+ EnumProperty,
+ )
from bpy_extras.io_utils import (ExportHelper,
ImportHelper,
path_reference_mode,
@@ -59,27 +62,65 @@
bl_options = {'PRESET'}
filename_ext = ".obj"
- filter_glob = StringProperty(default="*.obj;*.mtl", options={'HIDDEN'})
+ filter_glob = StringProperty(
+ default="*.obj;*.mtl",
+ options={'HIDDEN'},
+ )
- use_ngons = BoolProperty(name="NGons", description="Import faces with more then 4 verts as fgons", default=True)
- use_edges = BoolProperty(name="Lines", description="Import lines and faces with 2 verts as edge", default=True)
- use_smooth_groups = BoolProperty(name="Smooth Groups", description="Surround smooth groups by sharp edges", default=True)
+ use_ngons = BoolProperty(
+ name="NGons",
+ description="Import faces with more then 4 verts as fgons",
+ default=True,
+ )
+ use_edges = BoolProperty(
+ name="Lines",
+ description="Import lines and faces with 2 verts as edge",
+ default=True,
+ )
+ use_smooth_groups = BoolProperty(
+ name="Smooth Groups",
+ description="Surround smooth groups by sharp edges",
+ default=True,
+ )
- use_split_objects = BoolProperty(name="Object", description="Import OBJ Objects into Blender Objects", default=True)
- use_split_groups = BoolProperty(name="Group", description="Import OBJ Groups into Blender Objects", default=True)
+ use_split_objects = BoolProperty(
+ name="Object",
+ description="Import OBJ Objects into Blender Objects",
+ default=True,
+ )
+ use_split_groups = BoolProperty(
+ name="Group",
+ description="Import OBJ Groups into Blender Objects",
+ default=True,
+ )
- use_groups_as_vgroups = BoolProperty(name="Poly Groups", description="Import OBJ groups as vertex groups.", default=False)
+ use_groups_as_vgroups = BoolProperty(
+ name="Poly Groups",
+ description="Import OBJ groups as vertex groups.",
+ default=False,
+ )
@@ Diff output truncated at 10240 characters. @@
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