[Bf-extensions-cvs] SVN commit: /data/svn/bf-extensions [2208] trunk/py/scripts/addons: pep8 style edits.

Campbell Barton ideasman42 at gmail.com
Tue Aug 2 05:18:50 CEST 2011


Revision: 2208
          http://projects.blender.org/scm/viewvc.php?view=rev&root=bf-extensions&revision=2208
Author:   campbellbarton
Date:     2011-08-02 03:18:48 +0000 (Tue, 02 Aug 2011)
Log Message:
-----------
pep8 style edits.

Modified Paths:
--------------
    trunk/py/scripts/addons/io_mesh_stl/__init__.py
    trunk/py/scripts/addons/io_mesh_uv_layout/__init__.py
    trunk/py/scripts/addons/io_scene_obj/__init__.py
    trunk/py/scripts/addons/io_shape_mdd/__init__.py

Modified: trunk/py/scripts/addons/io_mesh_stl/__init__.py
===================================================================
--- trunk/py/scripts/addons/io_mesh_stl/__init__.py	2011-08-01 12:52:09 UTC (rev 2207)
+++ trunk/py/scripts/addons/io_mesh_stl/__init__.py	2011-08-02 03:18:48 UTC (rev 2208)
@@ -16,7 +16,7 @@
 #
 # ##### END GPL LICENSE BLOCK #####
 
-# <pep8 compliant>
+# <pep8-80 compliant>
 
 bl_info = {
     "name": "STL format",
@@ -27,8 +27,8 @@
     "location": "File > Import-Export > Stl",
     "description": "Import-Export STL files",
     "warning": "",
-    "wiki_url": "http://wiki.blender.org/index.php/Extensions:2.5/Py/"\
-        "Scripts/Import-Export/STL",
+    "wiki_url": ("http://wiki.blender.org/index.php/Extensions:2.5/Py/"
+                 "Scripts/Import-Export/STL"),
     "tracker_url": "https://projects.blender.org/tracker/index.php?"
         "func=detail&aid=22837",
     "support": 'OFFICIAL',
@@ -83,7 +83,8 @@
         from . import stl_utils
         from . import blender_utils
 
-        paths = [os.path.join(self.directory, name.name) for name in self.files]
+        paths = [os.path.join(self.directory, name.name)
+                 for name in self.files]
 
         if not paths:
             paths.append(self.filepath)

Modified: trunk/py/scripts/addons/io_mesh_uv_layout/__init__.py
===================================================================
--- trunk/py/scripts/addons/io_mesh_uv_layout/__init__.py	2011-08-01 12:52:09 UTC (rev 2207)
+++ trunk/py/scripts/addons/io_mesh_uv_layout/__init__.py	2011-08-02 03:18:48 UTC (rev 2208)
@@ -16,19 +16,19 @@
 #
 # ##### END GPL LICENSE BLOCK #####
 
-# <pep8 compliant>
+# <pep8-80 compliant>
 
 bl_info = {
     "name": "UV Layout",
     "author": "Campbell Barton, Matt Ebb",
     "version": (1, 0),
-    "blender": (2, 5, 7),
+    "blender": (2, 5, 8),
     "api": 35622,
     "location": "Image-Window > UVs > Export UV Layout",
     "description": "Export the UV layout as a 2D graphic",
     "warning": "",
-    "wiki_url": "http://wiki.blender.org/index.php/Extensions:2.5/Py/"\
-        "Scripts/Import-Export/UV_Layout",
+    "wiki_url": ("http://wiki.blender.org/index.php/Extensions:2.5/Py/"
+                 "Scripts/Import-Export/UV_Layout"),
     "tracker_url": "https://projects.blender.org/tracker/index.php?"
         "func=detail&aid=22837",
     "support": 'OFFICIAL',
@@ -47,7 +47,12 @@
 
 import bpy
 
-from bpy.props import StringProperty, BoolProperty, EnumProperty, IntVectorProperty, FloatProperty
+from bpy.props import (StringProperty,
+                       BoolProperty,
+                       EnumProperty,
+                       IntVectorProperty,
+                       FloatProperty,
+                       )
 
 
 class ExportUVLayout(bpy.types.Operator):
@@ -57,18 +62,47 @@
     bl_label = "Export UV Layout"
     bl_options = {'REGISTER', 'UNDO'}
 
-    filepath = StringProperty(name="File Path", description="File path used for exporting the SVG file", maxlen=1024, default="", subtype='FILE_PATH')
-    check_existing = BoolProperty(name="Check Existing", description="Check and warn on overwriting existing files", default=True, options={'HIDDEN'})
-    export_all = BoolProperty(name="All UV's", description="Export all UVs in this mesh (not just the visible ones)", default=False)
-    mode = EnumProperty(items=(
-                        ('SVG', "Scalable Vector Graphic (.svg)", "Export the UV layout to a vector SVG file"),
-                        ('EPS', "Encapsulate PostScript (.eps)", "Export the UV layout to a vector EPS file"),
-                        ('PNG', "PNG Image (.png)", "Export the UV layout a bitmap image")),
-                name="Format",
-                description="File format to export the UV layout to",
-                default='PNG')
-    size = IntVectorProperty(size=2, default=(1024, 1024), min=8, max=32768, description="Dimensions of the exported file")
-    opacity = FloatProperty(name="Fill Opacity", min=0.0, max=1.0, default=0.25)
+    filepath = StringProperty(
+            name="File Path",
+            description="File path used for exporting the SVG file",
+            maxlen=1024,
+            default="",
+            subtype='FILE_PATH',
+            )
+    check_existing = BoolProperty(
+            name="Check Existing",
+            description="Check and warn on overwriting existing files",
+            default=True,
+            options={'HIDDEN'},
+            )
+    export_all = BoolProperty(
+            name="All UV's",
+            description="Export all UVs in this mesh (not just visible ones)",
+            default=False,
+            )
+    mode = EnumProperty(
+            items=(('SVG', "Scalable Vector Graphic (.svg)",
+                    "Export the UV layout to a vector SVG file"),
+                   ('EPS', "Encapsulate PostScript (.eps)",
+                    "Export the UV layout to a vector EPS file"),
+                   ('PNG', "PNG Image (.png)",
+                    "Export the UV layout a bitmap image"),
+                   ),
+            name="Format",
+            description="File format to export the UV layout to",
+            default='PNG',
+            )
+    size = IntVectorProperty(
+            size=2,
+            default=(1024, 1024),
+            min=8, max=32768,
+            description="Dimensions of the exported file",
+            )
+    opacity = FloatProperty(
+            name="Fill Opacity",
+            min=0.0, max=1.0,
+            default=0.25,
+            )
 
     @classmethod
     def poll(cls, context):
@@ -117,7 +151,8 @@
             for i in range(uv_layer_len):
                 uv_elem = uv_layer[i]
                 # context checks
-                if faces[i].select and (local_image is Ellipsis or local_image == uv_elem.image):
+                if faces[i].select and (local_image is Ellipsis or
+                                        local_image == uv_elem.image):
                     #~ uv = uv_elem.uv
                     #~ if False not in uv_elem.select_uv[:len(uv)]:
                     #~     yield (i, uv)
@@ -155,7 +190,8 @@
             from . import export_uv_svg
             func = export_uv_svg.write
 
-        func(fw, mesh, self.size[0], self.size[1], self.opacity, lambda: self._face_uv_iter(context))
+        func(fw, mesh, self.size[0], self.size[1], self.opacity,
+             lambda: self._face_uv_iter(context))
 
         if is_editmode:
             bpy.ops.object.mode_set(mode='EDIT', toggle=False)

Modified: trunk/py/scripts/addons/io_scene_obj/__init__.py
===================================================================
--- trunk/py/scripts/addons/io_scene_obj/__init__.py	2011-08-01 12:52:09 UTC (rev 2207)
+++ trunk/py/scripts/addons/io_scene_obj/__init__.py	2011-08-02 03:18:48 UTC (rev 2208)
@@ -16,23 +16,23 @@
 #
 # ##### END GPL LICENSE BLOCK #####
 
-# <pep8 compliant>
+# <pep8-80 compliant>
 
 bl_info = {
     "name": "Wavefront OBJ format",
     "author": "Campbell Barton",
-    "blender": (2, 5, 7),
+    "blender": (2, 5, 8),
     "api": 35622,
     "location": "File > Import-Export",
-    "description": "Import-Export OBJ, Import OBJ mesh, UV's, materials and textures",
+    "description": ("Import-Export OBJ, Import OBJ mesh, UV's, "
+                    "materials and textures"),
     "warning": "",
-    "wiki_url": "http://wiki.blender.org/index.php/Extensions:2.5/Py/"\
-        "Scripts/Import-Export/Wavefront_OBJ",
+    "wiki_url": ("http://wiki.blender.org/index.php/Extensions:2.5/Py/"
+                 "Scripts/Import-Export/Wavefront_OBJ"),
     "tracker_url": "",
     "support": 'OFFICIAL',
     "category": "Import-Export"}
 
-# To support reload properly, try to access a package var, if it's there, reload everything
 if "bpy" in locals():
     import imp
     if "import_obj" in locals():
@@ -42,8 +42,11 @@
 
 
 import bpy
-from bpy.props import BoolProperty, FloatProperty, StringProperty, EnumProperty
-
+from bpy.props import (BoolProperty,
+                       FloatProperty,
+                       StringProperty,
+                       EnumProperty,
+                       )
 from bpy_extras.io_utils import (ExportHelper,
                                  ImportHelper,
                                  path_reference_mode,
@@ -59,27 +62,65 @@
     bl_options = {'PRESET'}
 
     filename_ext = ".obj"
-    filter_glob = StringProperty(default="*.obj;*.mtl", options={'HIDDEN'})
+    filter_glob = StringProperty(
+            default="*.obj;*.mtl",
+            options={'HIDDEN'},
+            )
 
-    use_ngons = BoolProperty(name="NGons", description="Import faces with more then 4 verts as fgons", default=True)
-    use_edges = BoolProperty(name="Lines", description="Import lines and faces with 2 verts as edge", default=True)
-    use_smooth_groups = BoolProperty(name="Smooth Groups", description="Surround smooth groups by sharp edges", default=True)
+    use_ngons = BoolProperty(
+            name="NGons",
+            description="Import faces with more then 4 verts as fgons",
+            default=True,
+            )
+    use_edges = BoolProperty(
+            name="Lines",
+            description="Import lines and faces with 2 verts as edge",
+            default=True,
+            )
+    use_smooth_groups = BoolProperty(
+            name="Smooth Groups",
+            description="Surround smooth groups by sharp edges",
+            default=True,
+            )
 
-    use_split_objects = BoolProperty(name="Object", description="Import OBJ Objects into Blender Objects", default=True)
-    use_split_groups = BoolProperty(name="Group", description="Import OBJ Groups into Blender Objects", default=True)
+    use_split_objects = BoolProperty(
+            name="Object",
+            description="Import OBJ Objects into Blender Objects",
+            default=True,
+            )
+    use_split_groups = BoolProperty(
+            name="Group",
+            description="Import OBJ Groups into Blender Objects",
+            default=True,
+            )
 
-    use_groups_as_vgroups = BoolProperty(name="Poly Groups", description="Import OBJ groups as vertex groups.", default=False)
+    use_groups_as_vgroups = BoolProperty(
+            name="Poly Groups",
+            description="Import OBJ groups as vertex groups.",
+            default=False,
+            )
 

@@ Diff output truncated at 10240 characters. @@


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