[Bf-extensions-cvs] SVN commit: /data/svn/bf-extensions [1880] trunk/py/scripts/addons/ add_mesh_twisted_torus.py: script merged with Add_Mesh_Extra_Objects

Brendon Murphy meta.androcto1 at gmail.com
Sat Apr 30 00:51:34 CEST 2011


Revision: 1880
          http://projects.blender.org/scm/viewvc.php?view=rev&root=bf-extensions&revision=1880
Author:   meta-androcto
Date:     2011-04-29 22:51:33 +0000 (Fri, 29 Apr 2011)
Log Message:
-----------
script merged with Add_Mesh_Extra_Objects
no need to double it up.

Removed Paths:
-------------
    trunk/py/scripts/addons/add_mesh_twisted_torus.py

Deleted: trunk/py/scripts/addons/add_mesh_twisted_torus.py
===================================================================
--- trunk/py/scripts/addons/add_mesh_twisted_torus.py	2011-04-29 17:39:04 UTC (rev 1879)
+++ trunk/py/scripts/addons/add_mesh_twisted_torus.py	2011-04-29 22:51:33 UTC (rev 1880)
@@ -1,273 +0,0 @@
-# add_mesh_twisted_torus.py Copyright (C) 2009-2010, Paulo Gomes
-# tuga3d {at} gmail {dot} com
-# add twisted torus to the blender 2.50 add->mesh menu
-# ***** BEGIN GPL LICENSE BLOCK *****
-#
-#
-# This program is free software; you can redistribute it and/or
-# modify it under the terms of the GNU General Public License
-# as published by the Free Software Foundation; either version 2
-# of the License, or (at your option) any later version.
-#
-# This program is distributed in the hope that it will be useful,
-# but WITHOUT ANY WARRANTY; without even the implied warranty of
-# MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.	See the
-# GNU General Public License for more details.
-#
-# You should have received a copy of the GNU General Public License
-# along with this program; if not, write to the Free Software Foundation,
-# Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA.
-#
-# ***** END GPL LICENCE BLOCK *****
-
-bl_info = {
-    "name": "Twisted Torus",
-    "author": "Paulo_Gomes",
-    "version": (0, 11, 1),
-    "blender": (2, 5, 7),
-    "api": 35853,
-    "location": "View3D > Add > Mesh ",
-    "description": "Adds a mesh Twisted Torus to the Add Mesh menu",
-    "warning": "",
-    "wiki_url": "http://wiki.blender.org/index.php/Extensions:2.5/Py/"\
-        "Scripts/Add_Mesh/Add_Twisted_Torus",
-    "tracker_url": "https://projects.blender.org/tracker/index.php?"\
-        "func=detail&aid=21622",
-    "category": "Add Mesh"}
-
-"""
-Usage:
-
-* Launch from Add Mesh menu
-
-* Modify parameters as desired or keep defaults
-"""
-
-
-import bpy
-from bpy.props import *
-
-import mathutils
-from mathutils import *
-from math import cos, sin, pi
-
-
-# Create a new mesh (object) from verts/edges/faces.
-# verts/edges/faces ... List of vertices/edges/faces for the
-#                       new mesh (as used in from_pydata).
-# name ... Name of the new mesh (& object).
-def create_mesh_object(context, verts, edges, faces, name):
-    scene = context.scene
-    obj_act = scene.objects.active
-
-    # Create new mesh
-    mesh = bpy.data.meshes.new(name)
-
-    # Make a mesh from a list of verts/edges/faces.
-    mesh.from_pydata(verts, edges, faces)
-
-    # Update mesh geometry after adding stuff.
-    mesh.update()
-
-    import add_object_utils
-    return add_object_utils.object_data_add(context, mesh, operator=None)
-
-# A very simple "bridge" tool.
-# Connects two equally long vertex rows with faces.
-# Returns a list of the new faces (list of  lists)
-#
-# vertIdx1 ... First vertex list (list of vertex indices).
-# vertIdx2 ... Second vertex list (list of vertex indices).
-# closed ... Creates a loop (first & last are closed).
-# flipped ... Invert the normal of the face(s).
-#
-# Note: You can set vertIdx1 to a single vertex index to create
-#       a fan/star of faces.
-# Note: If both vertex idx list are the same length they have
-#       to have at least 2 vertices.
-def createFaces(vertIdx1, vertIdx2, closed=False, flipped=False):
-    faces = []
-
-    if not vertIdx1 or not vertIdx2:
-        return None
-
-    if len(vertIdx1) < 2 and len(vertIdx2) < 2:
-        return None
-
-    fan = False
-    if (len(vertIdx1) != len(vertIdx2)):
-        if (len(vertIdx1) == 1 and len(vertIdx2) > 1):
-            fan = True
-        else:
-            return None
-
-    total = len(vertIdx2)
-
-    if closed:
-        # Bridge the start with the end.
-        if flipped:
-            face = [
-                vertIdx1[0],
-                vertIdx2[0],
-                vertIdx2[total - 1]]
-            if not fan:
-                face.append(vertIdx1[total - 1])
-            faces.append(face)
-
-        else:
-            face = [vertIdx2[0], vertIdx1[0]]
-            if not fan:
-                face.append(vertIdx1[total - 1])
-            face.append(vertIdx2[total - 1])
-            faces.append(face)
-
-    # Bridge the rest of the faces.
-    for num in range(total - 1):
-        if flipped:
-            if fan:
-                face = [vertIdx2[num], vertIdx1[0], vertIdx2[num + 1]]
-            else:
-                face = [vertIdx2[num], vertIdx1[num],
-                    vertIdx1[num + 1], vertIdx2[num + 1]]
-            faces.append(face)
-        else:
-            if fan:
-                face = [vertIdx1[0], vertIdx2[num], vertIdx2[num + 1]]
-            else:
-                face = [vertIdx1[num], vertIdx2[num],
-                    vertIdx2[num + 1], vertIdx1[num + 1]]
-            faces.append(face)
-
-    return faces
-
-
-def add_twisted_torus(major_rad, minor_rad, major_seg, minor_seg, twists):
-    PI_2 = pi * 2.0
-    z_axis = (0.0, 0.0, 1.0)
-
-    verts = []
-    faces = []
-
-    edgeloop_prev = []
-    for major_index in range(major_seg):
-        quat = Quaternion(z_axis, (major_index / major_seg) * PI_2)
-        rot_twists = PI_2 * major_index / major_seg * twists
-
-        edgeloop = []
-
-        # Create section ring
-        for minor_index in range(minor_seg):
-            angle = (PI_2 * minor_index / minor_seg) + rot_twists
-
-            vec = Vector((
-                major_rad + (cos(angle) * minor_rad),
-                0.0,
-                sin(angle) * minor_rad))
-            vec = vec * quat
-
-            edgeloop.append(len(verts))
-            verts.append(vec)
-
-        # Remember very first edgeloop.
-        if major_index == 0:
-            edgeloop_first = edgeloop
-
-        # Bridge last with current ring
-        if edgeloop_prev:
-            f = createFaces(edgeloop_prev, edgeloop, closed=True)
-            faces.extend(f)
-
-        edgeloop_prev = edgeloop
-
-    # Bridge first and last ring
-    f = createFaces(edgeloop_prev, edgeloop_first, closed=True)
-    faces.extend(f)
-
-    return verts, faces
-
-
-class AddTwistedTorus(bpy.types.Operator):
-    '''Add a torus mesh'''
-    bl_idname = "mesh.primitive_twisted_torus_add"
-    bl_label = "Add Torus"
-    bl_options = {'REGISTER', 'UNDO'}
-
-    major_radius = FloatProperty(name="Major Radius",
-        description="Radius from the origin to the" \
-            " center of the cross section",
-        min=0.01,
-        max=100.0,
-        default=1.0)
-    minor_radius = FloatProperty(name="Minor Radius",
-        description="Radius of the torus' cross section",
-        min=0.01,
-        max=100.0,
-        default=0.25)
-    major_segments = IntProperty(name="Major Segments",
-        description="Number of segments for the main ring of the torus",
-        min=3,
-        max=256,
-        default=48)
-    minor_segments = IntProperty(name="Minor Segments",
-        description="Number of segments for the minor ring of the torus",
-        min=3,
-        max=256,
-        default=12)
-    twists = IntProperty(name="Twists",
-        description="Number of twists of the torus",
-        min=0,
-        max=256,
-        default=1)
-
-    use_abso = BoolProperty(name="Use Int+Ext Controls",
-        description="Use the Int / Ext controls for torus dimensions",
-        default=False)
-    abso_major_rad = FloatProperty(name="Exterior Radius",
-        description="Total Exterior Radius of the torus",
-        min=0.01,
-        max=100.0,
-        default=1.0)
-    abso_minor_rad = FloatProperty(name="Inside Radius",
-        description="Total Interior Radius of the torus",
-        min=0.01,
-        max=100.0,
-        default=0.5)
-
-    def execute(self, context):
-
-        if self.use_abso == True:
-            extra_helper = (self.abso_major_rad - self.abso_minor_rad) * 0.5
-            self.major_radius = self.abso_minor_rad + extra_helper
-            self.minor_radius = extra_helper
-
-        verts, faces = add_twisted_torus(
-            self.major_radius,
-            self.minor_radius,
-            self.major_segments,
-            self.minor_segments,
-            self.twists)
-
-        # Actually create the mesh object from this geometry data.
-        obj = create_mesh_object(context, verts, [], faces, "TwistedTorus")
-
-        return {'FINISHED'}
-
-
-# Add to the menu
-def menu_func(self, context):
-    self.layout.operator(AddTwistedTorus.bl_idname, text="Twisted Torus", icon='MESH_TORUS')
-
-
-def register():
-    bpy.utils.register_module(__name__)
-
-    bpy.types.INFO_MT_mesh_add.append(menu_func)
-
-
-def unregister():
-    bpy.utils.unregister_module(__name__)
-
-    bpy.types.INFO_MT_mesh_add.remove(menu_func)
-
-if __name__ == "__main__":
-    register()



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