[Bf-extensions-cvs] SVN commit: /data/svn/bf-extensions [1829] contrib/py/scripts/addons/ mesh_normal_smooth.py: fixed error "normalize" > "normalized"

Brendon Murphy meta.androcto1 at gmail.com
Thu Apr 14 11:25:53 CEST 2011


Revision: 1829
          http://projects.blender.org/scm/viewvc.php?view=rev&root=bf-extensions&revision=1829
Author:   meta-androcto
Date:     2011-04-14 09:25:52 +0000 (Thu, 14 Apr 2011)
Log Message:
-----------
fixed error "normalize" > "normalized"
thanks macouno

Modified Paths:
--------------
    contrib/py/scripts/addons/mesh_normal_smooth.py

Modified: contrib/py/scripts/addons/mesh_normal_smooth.py
===================================================================
--- contrib/py/scripts/addons/mesh_normal_smooth.py	2011-04-14 08:49:26 UTC (rev 1828)
+++ contrib/py/scripts/addons/mesh_normal_smooth.py	2011-04-14 09:25:52 UTC (rev 1829)
@@ -29,7 +29,7 @@
     "api": 36147,
     "location": "View3D > Specials > Normal Smooth ",
     "description": "Smooth the vertex position based on the normals",
-    "warning": "Broken",
+    "warning": "",
     "wiki_url": "",
     "tracker_url": "",
     "category": "Mesh"}
@@ -95,10 +95,10 @@
                         vLen *= 0.514
                         
                         # Get the normal rotated 90 degrees (pi * 0.5 = 90 degrees in radians) towards the original vert
-                        vNor = RotVtoV(v2.normal, vTov.normalize(), (math.pi * 0.5))
+                        vNor = RotVtoV(v2.normal, vTov.normalized(), (math.pi * 0.5))
                         
                         # Make the vector the correct length
-                        vNor = vNor.normalize() * vLen
+                        vNor = vNor.normalized() * vLen
                         
                         # Add the vector to the vert position to get the correct coord
                         vNor = v2co + vNor



More information about the Bf-extensions-cvs mailing list