[Bf-extensions-cvs] SVN commit: /data/svn/bf-extensions [1074] trunk/py/scripts/addons/ io_import_scene_lwo.py: added tracker URL to info
Ken Nign
ken at virginpi.com
Tue Sep 21 03:23:54 CEST 2010
Revision: 1074
http://projects.blender.org/plugins/scmsvn/viewcvs.php?view=rev&root=bf-extensions&revision=1074
Author: ken9
Date: 2010-09-21 03:23:50 +0200 (Tue, 21 Sep 2010)
Log Message:
-----------
added tracker URL to info
changed skelegon up-vector to bone roll conversion, should better match now
switch to Object mode before adding meshes/armatures, prevents new bones from being added into the currently edited armature
Modified Paths:
--------------
trunk/py/scripts/addons/io_import_scene_lwo.py
Modified: trunk/py/scripts/addons/io_import_scene_lwo.py
===================================================================
--- trunk/py/scripts/addons/io_import_scene_lwo.py 2010-09-20 12:03:49 UTC (rev 1073)
+++ trunk/py/scripts/addons/io_import_scene_lwo.py 2010-09-21 01:23:50 UTC (rev 1074)
@@ -29,7 +29,8 @@
"warning": "",
"wiki_url": "http://wiki.blender.org/index.php/Extensions:2.5/Py/"\
"Scripts/File_I-O/LightWave_Object",
- "tracker_url": "",
+ "tracker_url": "https://projects.blender.org/tracker/index.php?"\
+ "func=detail&aid=23623&group_id=153&atid=469",
"category": "Import/Export"}
# Copyright (c) Ken Nign 2010
@@ -967,13 +968,12 @@
if skb_idx in layer_data.bone_rolls:
xyz= layer_data.bone_rolls[skb_idx].split(' ')
- vec= mathutils.Vector()
- vec.x= float(xyz[0])
- vec.y= float(xyz[1])
- vec.z= float(xyz[2])
+ vec= mathutils.Vector((float(xyz[0]), float(xyz[1]), float(xyz[2])))
quat= vec.to_track_quat('Y', 'Z')
- nb.roll= quat.to_euler('XYZ')[2] * -1
- # XXX: This code may need a second look and test.
+ nb.roll= max(quat.to_euler('YZX'))
+ if nb.roll == 0.0:
+ nb.roll= min(quat.to_euler('YZX')) * -1
+ # YZX order seems to produce the correct roll value.
else:
nb.roll= 0.0
@@ -1018,6 +1018,10 @@
else:
print("Building %d Objects" % len(object_layers))
+ # Before adding any meshes or armatures go into Object mode.
+ if bpy.ops.object.mode_set.poll():
+ bpy.ops.object.mode_set(mode='OBJECT')
+
for layer_data in object_layers:
me= bpy.data.meshes.new(layer_data.name)
me.vertices.add(len(layer_data.pnts))
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