[Bf-extensions-cvs] SVN commit: /data/svn/bf-extensions [1013] tags/2_54_release/py/scripts/ addons: Port last-minute fixes from bf-extensions addons (r1010-1012) to this tag.

Nathan Letwory nathan at letworyinteractive.com
Sat Sep 11 00:34:25 CEST 2010


Revision: 1013
          http://projects.blender.org/plugins/scmsvn/viewcvs.php?view=rev&root=bf-extensions&revision=1013
Author:   jesterking
Date:     2010-09-11 00:34:25 +0200 (Sat, 11 Sep 2010)

Log Message:
-----------
Port last-minute fixes from bf-extensions addons (r1010-1012) to this tag.

Modified Paths:
--------------
    tags/2_54_release/py/scripts/addons/io_export_unreal_psk_psa.py
    tags/2_54_release/py/scripts/addons/object_cloud_gen.py
    tags/2_54_release/py/scripts/addons/object_fracture/fracture_ops.py

Modified: tags/2_54_release/py/scripts/addons/io_export_unreal_psk_psa.py
===================================================================
--- tags/2_54_release/py/scripts/addons/io_export_unreal_psk_psa.py	2010-09-10 22:29:40 UTC (rev 1012)
+++ tags/2_54_release/py/scripts/addons/io_export_unreal_psk_psa.py	2010-09-10 22:34:25 UTC (rev 1013)
@@ -1432,33 +1432,32 @@
 exporttypedata.append(("1","PSA","Export PSA"))
 exporttypedata.append(("2","ALL","Export ALL"))
 
-IntProperty= bpy.types.Scene.IntProperty
-
-IntProperty(attr="unrealfpsrate", name="fps rate",
+bpy.types.Scene.unrealfpsrate = IntProperty(
+    name="fps rate",
     description="Set the frame per second (fps) for unreal.",
     default=24,min=1,max=100)
     
-bpy.types.Scene.EnumProperty( attr="unrealexport_settings",
+bpy.types.Scene.unrealexport_settings = EnumProperty(
     name="Export:",
     description="Select a export settings (psk/psa/all)...",
     items = exporttypedata, default = '0')
         
-bpy.types.Scene.BoolProperty( attr="unrealtriangulatebool",
+bpy.types.Scene.unrealtriangulatebool = BoolProperty(
     name="Triangulate Mesh",
     description="Convert Quad to Tri Mesh Boolean...",
     default=False)
     
-bpy.types.Scene.BoolProperty( attr="unrealactionexportall",
+bpy.types.Scene.unrealactionexportall = BoolProperty(
     name="All Actions",
     description="This let you export all actions from current armature.[Not Build Yet]",
     default=False)    
     
-bpy.types.Scene.BoolProperty( attr="unrealexportpsk",
+bpy.types.Scene.unrealexportpsk = BoolProperty(
     name="bool export psa",
     description="bool for exporting this psk format",
     default=False)
     
-bpy.types.Scene.BoolProperty( attr="unrealexportpsa",
+bpy.types.Scene.unrealexportpsa = BoolProperty(
     name="bool export psa",
     description="bool for exporting this psa format",
     default=False)

Modified: tags/2_54_release/py/scripts/addons/object_cloud_gen.py
===================================================================
--- tags/2_54_release/py/scripts/addons/object_cloud_gen.py	2010-09-10 22:29:40 UTC (rev 1012)
+++ tags/2_54_release/py/scripts/addons/object_cloud_gen.py	2010-09-10 22:34:25 UTC (rev 1013)
@@ -304,12 +304,12 @@
 #cloudTypes.append(("3","Nimbus","Generate Nimbus Cloud"))
 
 
-bpy.types.Scene.BoolProperty( attr="cloudparticles",
+bpy.types.Scene.cloudparticles = BoolProperty(
     name="Particles",
     description="Generate Cloud as Particle System",
     default=False)
 
-bpy.types.Scene.EnumProperty( attr="cloud_type",
+bpy.types.Scene.cloud_type = EnumProperty(
     name="Type",
     description="Select the type of cloud to create with material settings",
     items = cloudTypes, default = '0')

Modified: tags/2_54_release/py/scripts/addons/object_fracture/fracture_ops.py
===================================================================
--- tags/2_54_release/py/scripts/addons/object_fracture/fracture_ops.py	2010-09-10 22:29:40 UTC (rev 1012)
+++ tags/2_54_release/py/scripts/addons/object_fracture/fracture_ops.py	2010-09-10 22:34:25 UTC (rev 1013)
@@ -32,7 +32,7 @@
             enter_editmode=False,
             location=(0, 0, 0),
             rotation=(0, 0, 0),
-            layer=(True, False, False, False,
+            layers=(True, False, False, False,
                 False, False, False, False,
                 False, False, False, False,
                 False, False, False, False,
@@ -65,7 +65,7 @@
             enter_editmode=False,
             location=(0, 0, 0),
             rotation=(0, 0, 0),
-            layer=(True, False, False, False,
+            layers=(True, False, False, False,
                 False, False, False, False,
                 False, False, False, False,
                 False, False, False, False,
@@ -391,13 +391,11 @@
 
     def execute(self, context):
         #getIslands(context.object)
-        props = self.properties
-
-        if props.exe:
+        if self.exe:
             fracture_basic(context,
-                    props.nshards,
-                    props.crack_type,
-                    props.roughness)
+                    self.nshards,
+                    self.crack_type,
+                    self.roughness)
 
         return {'FINISHED'}
 




More information about the Bf-extensions-cvs mailing list