[Bf-extensions-cvs] SVN commit: /data/svn/bf-extensions [1011] trunk/py/scripts/addons/ io_export_unreal_psk_psa.py: More fixes for API changes.
Thomas Dinges
dingto at gmx.de
Sat Sep 11 00:28:43 CEST 2010
Revision: 1011
http://projects.blender.org/plugins/scmsvn/viewcvs.php?view=rev&root=bf-extensions&revision=1011
Author: dingto
Date: 2010-09-11 00:28:43 +0200 (Sat, 11 Sep 2010)
Log Message:
-----------
More fixes for API changes.
Modified Paths:
--------------
trunk/py/scripts/addons/io_export_unreal_psk_psa.py
Modified: trunk/py/scripts/addons/io_export_unreal_psk_psa.py
===================================================================
--- trunk/py/scripts/addons/io_export_unreal_psk_psa.py 2010-09-10 22:14:09 UTC (rev 1010)
+++ trunk/py/scripts/addons/io_export_unreal_psk_psa.py 2010-09-10 22:28:43 UTC (rev 1011)
@@ -1432,33 +1432,32 @@
exporttypedata.append(("1","PSA","Export PSA"))
exporttypedata.append(("2","ALL","Export ALL"))
-IntProperty= bpy.types.Scene.IntProperty
-
-IntProperty(attr="unrealfpsrate", name="fps rate",
+bpy.types.Scene.unrealfpsrate = IntProperty(
+ name="fps rate",
description="Set the frame per second (fps) for unreal.",
default=24,min=1,max=100)
-bpy.types.Scene.EnumProperty( attr="unrealexport_settings",
+bpy.types.Scene.unrealexport_settings = EnumProperty(
name="Export:",
description="Select a export settings (psk/psa/all)...",
items = exporttypedata, default = '0')
-bpy.types.Scene.BoolProperty( attr="unrealtriangulatebool",
+bpy.types.Scene.unrealtriangulatebool = BoolProperty(
name="Triangulate Mesh",
description="Convert Quad to Tri Mesh Boolean...",
default=False)
-bpy.types.Scene.BoolProperty( attr="unrealactionexportall",
+bpy.types.Scene.unrealactionexportall = BoolProperty(
name="All Actions",
description="This let you export all actions from current armature.[Not Build Yet]",
default=False)
-bpy.types.Scene.BoolProperty( attr="unrealexportpsk",
+bpy.types.Scene.unrealexportpsk = BoolProperty(
name="bool export psa",
description="bool for exporting this psk format",
default=False)
-bpy.types.Scene.BoolProperty( attr="unrealexportpsa",
+bpy.types.Scene.unrealexportpsa = BoolProperty(
name="bool export psa",
description="bool for exporting this psa format",
default=False)
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