[Bf-extensions-cvs] SVN commit: /data/svn/bf-extensions [992] trunk/py/scripts/addons/ io_import_scene_lwo.py: fixed issues caused by last two commits

Ken Nign ken at virginpi.com
Wed Sep 8 10:26:13 CEST 2010


Revision: 992
          http://projects.blender.org/plugins/scmsvn/viewcvs.php?view=rev&root=bf-extensions&revision=992
Author:   ken9
Date:     2010-09-08 10:26:13 +0200 (Wed, 08 Sep 2010)

Log Message:
-----------
fixed issues caused by last two commits

Modified Paths:
--------------
    trunk/py/scripts/addons/io_import_scene_lwo.py

Modified: trunk/py/scripts/addons/io_import_scene_lwo.py
===================================================================
--- trunk/py/scripts/addons/io_import_scene_lwo.py	2010-09-08 03:55:42 UTC (rev 991)
+++ trunk/py/scripts/addons/io_import_scene_lwo.py	2010-09-08 08:26:13 UTC (rev 992)
@@ -114,6 +114,7 @@
     __slots__ = (
         "bl_mat",
         "name",
+        "source_name",
         "colr",
         "diff",
         "lumi",
@@ -366,7 +367,9 @@
 
     print("Reading Object Layer")
     offset= 4
-    new_layr.pivot= struct.unpack(">fff", layr_bytes[offset:offset+12])
+    pivot= struct.unpack(">fff", layr_bytes[offset:offset+12])
+    # Swap Y and Z to match Blender's pitch.
+    new_layr.pivot= [pivot[0], pivot[2], pivot[1]]
     offset+= 12
     layr_name, name_len = read_lwostring(layr_bytes[offset:])
     offset+= name_len
@@ -411,10 +414,11 @@
     while offset < chunk_len:
         pnts= struct.unpack(">fff", pnt_bytes[offset:offset+12])
         offset+= 12
-        # Re-order the points so that the mesh has the right pitch.
+        # Re-order the points so that the mesh has the right pitch,
+        # the pivot already has the correct order.
         pnts= [pnts[0] - object_layers[-1].pivot[0],\
-               pnts[2] - object_layers[-1].pivot[2],\
-               pnts[1] - object_layers[-1].pivot[1]]
+               pnts[2] - object_layers[-1].pivot[1],\
+               pnts[1] - object_layers[-1].pivot[2]]
         object_layers[-1].pnts.append(pnts)
 
 
@@ -1022,11 +1026,11 @@
         #     me.vertices[vi].co= layer_data.pnts[vi]
 
         # faster, would be faster again to use an array
-        me.vertices.foreach_set("co", [axis co for co in layer_data.pnts for axis in co])
+        me.vertices.foreach_set("co", [axis for co in layer_data.pnts for axis in co])
 
         ngons= {}   # To keep the FaceIdx consistant, handle NGons later.
         edges= []   # Holds the FaceIdx of the 2-point polys.
-        for fi, fpol in enumerate(len(layer_data.pols)):
+        for fi, fpol in enumerate(layer_data.pols):
             fpol.reverse()   # Reversing gives correct normal directions
             # PointID 0 in the last element causes Blender to think it's un-used.
             if fpol[-1] == 0:
@@ -1157,8 +1161,8 @@
         # Apply the Edge Weighting.
         if len(layer_data.edge_weights) > 0:
             for edge in me.edges:
-                edge_sa= "{0} {1}".format(edge.vertices[0]), edge.vertices[1])
-                edge_sb= "{0} {1}".format(edge.vertices[1]), edge.vertices[0])
+                edge_sa= "{0} {1}".format(edge.vertices[0], edge.vertices[1])
+                edge_sb= "{0} {1}".format(edge.vertices[1], edge.vertices[0])
                 if edge_sa in layer_data.edge_weights:
                     edge.crease= layer_data.edge_weights[edge_sa]
                 elif edge_sb in layer_data.edge_weights:




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