[Bf-extensions-cvs] SVN commit: /data/svn/bf-extensions [978] trunk/py/scripts/addons: patch [ #23647] fix for bf-extensions/trunk/py/scripts/addons
Campbell Barton
ideasman42 at gmail.com
Fri Sep 3 17:58:47 CEST 2010
Revision: 978
http://projects.blender.org/plugins/scmsvn/viewcvs.php?view=rev&root=bf-extensions&revision=978
Author: campbellbarton
Date: 2010-09-03 17:58:47 +0200 (Fri, 03 Sep 2010)
Log Message:
-----------
patch [#23647] fix for bf-extensions/trunk/py/scripts/addons
from Filiciss Muhgue (filiciss)
Modified Paths:
--------------
trunk/py/scripts/addons/add_mesh_BoltFactory/original_script_add_mesh_bolt.py
trunk/py/scripts/addons/add_mesh_pipe_joint.py
trunk/py/scripts/addons/io_mesh_raw/import_raw.py
Modified: trunk/py/scripts/addons/add_mesh_BoltFactory/original_script_add_mesh_bolt.py
===================================================================
--- trunk/py/scripts/addons/add_mesh_BoltFactory/original_script_add_mesh_bolt.py 2010-09-03 15:05:18 UTC (rev 977)
+++ trunk/py/scripts/addons/add_mesh_BoltFactory/original_script_add_mesh_bolt.py 2010-09-03 15:58:47 UTC (rev 978)
@@ -2496,12 +2496,12 @@
# ugh
for ob in scene.objects:
- ob.selected = False
+ ob.select = False
mesh.update()
ob_new = bpy.data.objects.new(sObjName, mesh)
scene.objects.link(ob_new)
- ob_new.selected = True
+ ob_new.select = True
ob_new.location = scene.cursor_location
@@ -2510,7 +2510,7 @@
if obj_act and obj_act.mode == 'EDIT':
bpy.ops.object.mode_set(mode='OBJECT')
- obj_act.selected = True
+ obj_act.select = True
scene.update() # apply location
#scene.objects.active = ob_new
@@ -2599,14 +2599,10 @@
def register():
- bpy.types.register(ObjectButtonsPanel)
- bpy.types.register(CUSTOM_OT_Preset_Button)
- bpy.types.register(CUSTOM_OT_Create_Button)
+ pass
def unregister():
- bpy.types.unregister(ObjectButtonsPanel)
- bpy.types.unregister(CUSTOM_OT_Preset_Button)
- bpy.types.unregister(CUSTOM_OT_Create_Button)
+ pass
if __name__ == "__main__":
Modified: trunk/py/scripts/addons/add_mesh_pipe_joint.py
===================================================================
--- trunk/py/scripts/addons/add_mesh_pipe_joint.py 2010-09-03 15:05:18 UTC (rev 977)
+++ trunk/py/scripts/addons/add_mesh_pipe_joint.py 2010-09-03 15:58:47 UTC (rev 978)
@@ -172,7 +172,7 @@
# Use the active obj and select it.
ob_new = obj_act
- ob_new.selected = True
+ ob_new.select = True
if obj_act.mode == 'OBJECT':
# Get existing mesh datablock.
Modified: trunk/py/scripts/addons/io_mesh_raw/import_raw.py
===================================================================
--- trunk/py/scripts/addons/io_mesh_raw/import_raw.py 2010-09-03 15:05:18 UTC (rev 977)
+++ trunk/py/scripts/addons/io_mesh_raw/import_raw.py 2010-09-03 15:58:47 UTC (rev 978)
@@ -43,7 +43,7 @@
import bpy
# move those to a utility modul
-from import_scene_obj import unpack_face_list, unpack_list # TODO, make generic
+from io_utils import unpack_face_list, unpack_list # TODO, make generic
def readMesh(filename, objName):
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