[Bf-extensions-cvs] SVN commit: /data/svn/bf-extensions [1121] contrib/py/scripts/addons/ game_engine_save_as_runtime.py: game_engine_save_as_runtime.py:
Mitchell Stokes
mogurijin at gmail.com
Tue Oct 26 07:01:36 CEST 2010
Revision: 1121
http://projects.blender.org/plugins/scmsvn/viewcvs.php?view=rev&root=bf-extensions&revision=1121
Author: moguri
Date: 2010-10-26 07:01:30 +0200 (Tue, 26 Oct 2010)
Log Message:
-----------
game_engine_save_as_runtime.py:
* Cleaning up default_path with better cross-platform code (using os.path.join())
* Adding timings
* Fixed a saving bug
Modified Paths:
--------------
contrib/py/scripts/addons/game_engine_save_as_runtime.py
Modified: contrib/py/scripts/addons/game_engine_save_as_runtime.py
===================================================================
--- contrib/py/scripts/addons/game_engine_save_as_runtime.py 2010-10-25 22:50:46 UTC (rev 1120)
+++ contrib/py/scripts/addons/game_engine_save_as_runtime.py 2010-10-26 05:01:30 UTC (rev 1121)
@@ -19,7 +19,7 @@
bl_addon_info = {
"name": "Save As Runtime",
"author": "Mitchell Stokes (Moguri)",
- "version": (0,2),
+ "version": (0,2b),
"blender": (2, 5, 4),
"api": 31667,
"location": "File > Export",
@@ -35,6 +35,7 @@
import struct
import os
import sys
+import time
def WriteAppleRuntime(player_path, output_path):
# Use the system's cp command to preserve some meta-data
@@ -61,8 +62,8 @@
file.close()
# Create a tmp blend file
- blend_path = output_path+'__'
- bpy.ops.wm.save_as_mainfile(filepath=blend_path, check_existing=False, copy=True)
+ blend_path = bpy.path.clean_name(output_path)
+ bpy.ops.wm.save_as_mainfile(filepath=blend_path, copy=True)
blend_path += '.blend'
@@ -107,16 +108,17 @@
ext = ".exe"
elif os.name == "mac":
ext = ".app"
-
- if not ext:
- player_path = StringProperty(name="Player Path", description="The path to the player to use", default=sys.argv[0]+'player')
- else:
- player_path = StringProperty(name="Player Path", description="The path to the player to use", default=sys.argv[0].replace("blender"+ext, "blenderplayer"+ext))
+
+ default_path = os.path.join(os.path.dirname(sys.argv[0]), 'blenderplayer'+ext)
+ player_path = StringProperty(name="Player Path", description="The path to the player to use", default=default_path)
filepath = StringProperty(name="Output Path", description="Where to save the runtime", default="")
def execute(self, context):
+ print("Saving runtime to", self.properties.filepath)
+ start_time = time.clock()
WriteRuntime(self.properties.player_path,
self.properties.filepath)
+ print("Finished in %.4fs" % (time.clock()-start_time))
return {'FINISHED'}
def invoke(self, context, event):
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