[Bf-extensions-cvs] SVN commit: /data/svn/bf-extensions [1195] == game engine: save as runtime ==

Luca Bonavita mindrones at gmail.com
Wed Nov 24 15:56:33 CET 2010


Revision: 1195
          http://projects.blender.org/plugins/scmsvn/viewcvs.php?view=rev&root=bf-extensions&revision=1195
Author:   mindrones
Date:     2010-11-24 15:56:33 +0100 (Wed, 24 Nov 2010)

Log Message:
-----------
== game engine: save as runtime ==

- solved the problem I had with this addon, finally
  the addon was saving the blend as it is and in my case a compressed blend file was giving problem when played in the runtime

- hence added a bit to manage compressed blends to embedd them uncompressed

  NOTE: this should be fixed in the player itself I think, same says campbell, but worth checking

- now moved to trunk :)
  

Added Paths:
-----------
    trunk/py/scripts/addons/game_engine_save_as_runtime.py

Removed Paths:
-------------
    contrib/py/scripts/addons/game_engine_save_as_runtime.py

Deleted: contrib/py/scripts/addons/game_engine_save_as_runtime.py
===================================================================
--- contrib/py/scripts/addons/game_engine_save_as_runtime.py	2010-11-24 01:30:14 UTC (rev 1194)
+++ contrib/py/scripts/addons/game_engine_save_as_runtime.py	2010-11-24 14:56:33 UTC (rev 1195)
@@ -1,142 +0,0 @@
-# ##### BEGIN GPL LICENSE BLOCK #####
-#
-#  This program is free software; you can redistribute it and/or
-#  modify it under the terms of the GNU General Public License
-#  as published by the Free Software Foundation; either version 2
-#  of the License, or (at your option) any later version.
-#
-#  This program is distributed in the hope that it will be useful,
-#  but WITHOUT ANY WARRANTY; without even the implied warranty of
-#  MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.  See the
-#  GNU General Public License for more details.
-#
-#  You should have received a copy of the GNU General Public License
-#  along with this program; if not, write to the Free Software Foundation,
-#  Inc., 59 Temple Place - Suite 330, Boston, MA  02111-1307, USA.
-#
-# ##### END GPL LICENSE BLOCK #####
-
-bl_addon_info = {
-    "name": "Save As Runtime",
-    "author": "Mitchell Stokes (Moguri)",
-    "version": (0,2,1),
-    "blender": (2, 5, 4),
-    "api": 31667,
-    "location": "File > Export",
-    "description": "Bundle a .blend file with the Blenderplayer",
-    "warning": "",
-    "wiki_url": "http://wiki.blender.org/index.php/Extensions:2.5/Py/"\
-        "Scripts/Game_Engine/Save_As_Runtime",
-    "tracker_url": "https://projects.blender.org/tracker/index.php?"\
-        "func=detail&aid=23564&group_id=153&atid=468",
-    "category": "Game Engine"}
-
-import bpy
-import struct
-import os
-import sys
-import time
-
-def WriteAppleRuntime(player_path, output_path):
-    # Use the system's cp command to preserve some meta-data
-    os.system('cp -R "%s" "%s"' % (player_path, output_path))
-    
-    bpy.ops.save_as_mainfile(filepath=output_path+"/Contents/Resources/game.blend", copy=True)
-
-def WriteRuntime(player_path, output_path):
-
-    # Check the paths
-    if not os.path.isfile(player_path):
-        print("The player could not be found! Runtime not saved.")
-        return
-    
-    # Check if we're bundling a .app
-    if player_path.endswith('.app'):
-        WriteAppleRuntime(player_path, output_path)
-        return
-    
-    # Get the player's binary and the offset for the blend
-    file = open(player_path, 'rb')
-    player_d = file.read()
-    offset = file.tell()
-    file.close()
-    
-    # Create a tmp blend file
-    blend_path = bpy.path.clean_name(output_path)
-    bpy.ops.wm.save_as_mainfile(filepath=blend_path, copy=True)
-    blend_path += '.blend'
-    
-    
-    # Get the blend data
-    file = open(blend_path, 'rb')
-    blend_d = file.read()
-    file.close()
-    
-    # Get rid of the tmp blend, we're done with it
-    os.remove(blend_path)
-    
-    # Create a new file for the bundled runtime
-    output = open(output_path, 'wb')
-    
-    # Write the player and blend data to the new runtime
-    output.write(player_d)
-    output.write(blend_d)
-    
-    # Store the offset (an int is 4 bytes, so we split it up into 4 bytes and save it)
-    output.write(struct.pack('B', (offset>>24)&0xFF))
-    output.write(struct.pack('B', (offset>>16)&0xFF))
-    output.write(struct.pack('B', (offset>>8)&0xFF))
-    output.write(struct.pack('B', (offset>>0)&0xFF))
-    
-    # Stuff for the runtime
-    output.write("BRUNTIME".encode())
-    output.close()
-    
-    # Make the runtime executable on Linux
-    if os.name == 'posix':
-        os.chmod(output_path, 0o755)
-
-
-from bpy.props import *
-
-class SaveAsRuntime(bpy.types.Operator):
-    bl_idname = "wm.save_as_runtime"
-    bl_label = "Save As Runtime"
-    bl_options = {'REGISTER'}
-    
-    blender_bin_path = bpy.app.binary_path
-    blender_bin_dir = os.path.dirname(blender_bin_path)
-    ext = os.path.splitext(blender_bin_path)[-1]
-    
-    default_player_path = os.path.join(blender_bin_dir, 'blenderplayer' + ext)
-    player_path = StringProperty(name="Player Path", description="The path to the player to use", default=default_player_path)
-    filepath = StringProperty(name="Output Path", description="Where to save the runtime", default="")
-    
-    def execute(self, context):
-        print("Saving runtime to", self.properties.filepath)
-        start_time = time.clock()
-        WriteRuntime(self.properties.player_path,
-                    self.properties.filepath)
-        print("Finished in %.4fs" % (time.clock()-start_time))
-        return {'FINISHED'}
-                    
-    def invoke(self, context, event):
-        wm = context.window_manager
-        wm.add_fileselect(self)
-        return {'RUNNING_MODAL'}
-
-def menu_func(self, context):
-
-    ext = os.path.splitext(bpy.app.binary_path)[-1]
-    default_blend_path = bpy.data.filepath.replace(".blend", ext)
-    self.layout.operator(SaveAsRuntime.bl_idname, text=SaveAsRuntime.bl_label).filepath = default_blend_path
-
-
-def register():
-    bpy.types.INFO_MT_file_export.append(menu_func)
-    
-def unregister():
-    bpy.types.INFO_MT_file_export.remove(menu_func)
-    
-if __name__ == "__main__":
-    register()

Copied: trunk/py/scripts/addons/game_engine_save_as_runtime.py (from rev 1125, contrib/py/scripts/addons/game_engine_save_as_runtime.py)
===================================================================
--- trunk/py/scripts/addons/game_engine_save_as_runtime.py	                        (rev 0)
+++ trunk/py/scripts/addons/game_engine_save_as_runtime.py	2010-11-24 14:56:33 UTC (rev 1195)
@@ -0,0 +1,149 @@
+# ##### BEGIN GPL LICENSE BLOCK #####
+#
+#  This program is free software; you can redistribute it and/or
+#  modify it under the terms of the GNU General Public License
+#  as published by the Free Software Foundation; either version 2
+#  of the License, or (at your option) any later version.
+#
+#  This program is distributed in the hope that it will be useful,
+#  but WITHOUT ANY WARRANTY; without even the implied warranty of
+#  MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.  See the
+#  GNU General Public License for more details.
+#
+#  You should have received a copy of the GNU General Public License
+#  along with this program; if not, write to the Free Software Foundation,
+#  Inc., 59 Temple Place - Suite 330, Boston, MA  02111-1307, USA.
+#
+# ##### END GPL LICENSE BLOCK #####
+
+bl_addon_info = {
+    'name': 'Save As Runtime',
+    'author': 'Mitchell Stokes (Moguri)',
+    'version': (0, 2, 2),
+    'blender': (2, 5, 4),
+    'api': 31667,
+    'location': 'File > Export',
+    'description': 'Bundle a .blend file with the Blenderplayer',
+    'warning': '',
+    'wiki_url': 'http://wiki.blender.org/index.php/Extensions:2.5/Py/'\
+        'Scripts/Game_Engine/Save_As_Runtime',
+    'tracker_url': 'https://projects.blender.org/tracker/index.php?'\
+        'func=detail&aid=23564&group_id=153&atid=469',
+    'category': 'Game Engine'}
+
+import bpy
+import struct
+import os
+import sys
+import time
+
+def WriteAppleRuntime(player_path, output_path):
+    # Use the system's cp command to preserve some meta-data
+    os.system('cp -R "%s" "%s"' % (player_path, output_path))
+    
+    bpy.ops.save_as_mainfile(filepath=output_path+"/Contents/Resources/game.blend", copy=True)
+
+def WriteRuntime(player_path, output_path):
+
+    # Check the paths
+    if not os.path.isfile(player_path):
+        print("The player could not be found! Runtime not saved.")
+        return
+    
+    # Check if we're bundling a .app
+    if player_path.endswith('.app'):
+        WriteAppleRuntime(player_path, output_path)
+        return
+    
+    # Get the player's binary and the offset for the blend
+    file = open(player_path, 'rb')
+    player_d = file.read()
+    offset = file.tell()
+    file.close()
+    
+    # Create a tmp blend file
+    blend_path = bpy.path.clean_name(output_path)
+    bpy.ops.wm.save_as_mainfile(filepath=blend_path, copy=True)
+    blend_path += '.blend'
+    
+    
+    # Get the blend data (if compressed, uncompress the blend before embedding it)
+    blend_file = open(blend_path, 'rb')
+    head = blend_file.read(7)
+    blend_file.seek(0)
+    if head[0:2] == b'\x1f\x8b':  # gzip magic
+        import gzip
+        blend_file.close()
+        blend_file = gzip.open(blend_path, 'rb')
+    blend_d = blend_file.read()
+    blend_file.close()
+
+    
+    # Get rid of the tmp blend, we're done with it
+    os.remove(blend_path)
+    
+    # Create a new file for the bundled runtime
+    output = open(output_path, 'wb')
+    
+    # Write the player and blend data to the new runtime
+    output.write(player_d)
+    output.write(blend_d)
+    
+    # Store the offset (an int is 4 bytes, so we split it up into 4 bytes and save it)
+    output.write(struct.pack('B', (offset>>24)&0xFF))
+    output.write(struct.pack('B', (offset>>16)&0xFF))
+    output.write(struct.pack('B', (offset>>8)&0xFF))
+    output.write(struct.pack('B', (offset>>0)&0xFF))
+    
+    # Stuff for the runtime
+    output.write("BRUNTIME".encode())
+    output.close()
+    
+    # Make the runtime executable on Linux
+    if os.name == 'posix':
+        os.chmod(output_path, 0o755)
+
+
+from bpy.props import *
+
+class SaveAsRuntime(bpy.types.Operator):
+    bl_idname = "wm.save_as_runtime"
+    bl_label = "Save As Runtime"
+    bl_options = {'REGISTER'}
+    
+    blender_bin_path = bpy.app.binary_path
+    blender_bin_dir = os.path.dirname(blender_bin_path)
+    ext = os.path.splitext(blender_bin_path)[-1]
+    
+    default_player_path = os.path.join(blender_bin_dir, 'blenderplayer' + ext)
+    player_path = StringProperty(name="Player Path", description="The path to the player to use", default=default_player_path)
+    filepath = StringProperty(name="Output Path", description="Where to save the runtime", default="")
+    
+    def execute(self, context):
+        print("Saving runtime to", self.properties.filepath)
+        start_time = time.clock()
+        WriteRuntime(self.properties.player_path,
+                    self.properties.filepath)
+        print("Finished in %.4fs" % (time.clock()-start_time))
+        return {'FINISHED'}
+                    
+    def invoke(self, context, event):
+        wm = context.window_manager
+        wm.add_fileselect(self)
+        return {'RUNNING_MODAL'}
+

@@ Diff output truncated at 10240 characters. @@



More information about the Bf-extensions-cvs mailing list