[Bf-extensions-cvs] SVN commit: /data/svn/bf-extensions [1195] == game engine: save as runtime ==
Luca Bonavita
mindrones at gmail.com
Wed Nov 24 15:56:33 CET 2010
Revision: 1195
http://projects.blender.org/plugins/scmsvn/viewcvs.php?view=rev&root=bf-extensions&revision=1195
Author: mindrones
Date: 2010-11-24 15:56:33 +0100 (Wed, 24 Nov 2010)
Log Message:
-----------
== game engine: save as runtime ==
- solved the problem I had with this addon, finally
the addon was saving the blend as it is and in my case a compressed blend file was giving problem when played in the runtime
- hence added a bit to manage compressed blends to embedd them uncompressed
NOTE: this should be fixed in the player itself I think, same says campbell, but worth checking
- now moved to trunk :)
Added Paths:
-----------
trunk/py/scripts/addons/game_engine_save_as_runtime.py
Removed Paths:
-------------
contrib/py/scripts/addons/game_engine_save_as_runtime.py
Deleted: contrib/py/scripts/addons/game_engine_save_as_runtime.py
===================================================================
--- contrib/py/scripts/addons/game_engine_save_as_runtime.py 2010-11-24 01:30:14 UTC (rev 1194)
+++ contrib/py/scripts/addons/game_engine_save_as_runtime.py 2010-11-24 14:56:33 UTC (rev 1195)
@@ -1,142 +0,0 @@
-# ##### BEGIN GPL LICENSE BLOCK #####
-#
-# This program is free software; you can redistribute it and/or
-# modify it under the terms of the GNU General Public License
-# as published by the Free Software Foundation; either version 2
-# of the License, or (at your option) any later version.
-#
-# This program is distributed in the hope that it will be useful,
-# but WITHOUT ANY WARRANTY; without even the implied warranty of
-# MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
-# GNU General Public License for more details.
-#
-# You should have received a copy of the GNU General Public License
-# along with this program; if not, write to the Free Software Foundation,
-# Inc., 59 Temple Place - Suite 330, Boston, MA 02111-1307, USA.
-#
-# ##### END GPL LICENSE BLOCK #####
-
-bl_addon_info = {
- "name": "Save As Runtime",
- "author": "Mitchell Stokes (Moguri)",
- "version": (0,2,1),
- "blender": (2, 5, 4),
- "api": 31667,
- "location": "File > Export",
- "description": "Bundle a .blend file with the Blenderplayer",
- "warning": "",
- "wiki_url": "http://wiki.blender.org/index.php/Extensions:2.5/Py/"\
- "Scripts/Game_Engine/Save_As_Runtime",
- "tracker_url": "https://projects.blender.org/tracker/index.php?"\
- "func=detail&aid=23564&group_id=153&atid=468",
- "category": "Game Engine"}
-
-import bpy
-import struct
-import os
-import sys
-import time
-
-def WriteAppleRuntime(player_path, output_path):
- # Use the system's cp command to preserve some meta-data
- os.system('cp -R "%s" "%s"' % (player_path, output_path))
-
- bpy.ops.save_as_mainfile(filepath=output_path+"/Contents/Resources/game.blend", copy=True)
-
-def WriteRuntime(player_path, output_path):
-
- # Check the paths
- if not os.path.isfile(player_path):
- print("The player could not be found! Runtime not saved.")
- return
-
- # Check if we're bundling a .app
- if player_path.endswith('.app'):
- WriteAppleRuntime(player_path, output_path)
- return
-
- # Get the player's binary and the offset for the blend
- file = open(player_path, 'rb')
- player_d = file.read()
- offset = file.tell()
- file.close()
-
- # Create a tmp blend file
- blend_path = bpy.path.clean_name(output_path)
- bpy.ops.wm.save_as_mainfile(filepath=blend_path, copy=True)
- blend_path += '.blend'
-
-
- # Get the blend data
- file = open(blend_path, 'rb')
- blend_d = file.read()
- file.close()
-
- # Get rid of the tmp blend, we're done with it
- os.remove(blend_path)
-
- # Create a new file for the bundled runtime
- output = open(output_path, 'wb')
-
- # Write the player and blend data to the new runtime
- output.write(player_d)
- output.write(blend_d)
-
- # Store the offset (an int is 4 bytes, so we split it up into 4 bytes and save it)
- output.write(struct.pack('B', (offset>>24)&0xFF))
- output.write(struct.pack('B', (offset>>16)&0xFF))
- output.write(struct.pack('B', (offset>>8)&0xFF))
- output.write(struct.pack('B', (offset>>0)&0xFF))
-
- # Stuff for the runtime
- output.write("BRUNTIME".encode())
- output.close()
-
- # Make the runtime executable on Linux
- if os.name == 'posix':
- os.chmod(output_path, 0o755)
-
-
-from bpy.props import *
-
-class SaveAsRuntime(bpy.types.Operator):
- bl_idname = "wm.save_as_runtime"
- bl_label = "Save As Runtime"
- bl_options = {'REGISTER'}
-
- blender_bin_path = bpy.app.binary_path
- blender_bin_dir = os.path.dirname(blender_bin_path)
- ext = os.path.splitext(blender_bin_path)[-1]
-
- default_player_path = os.path.join(blender_bin_dir, 'blenderplayer' + ext)
- player_path = StringProperty(name="Player Path", description="The path to the player to use", default=default_player_path)
- filepath = StringProperty(name="Output Path", description="Where to save the runtime", default="")
-
- def execute(self, context):
- print("Saving runtime to", self.properties.filepath)
- start_time = time.clock()
- WriteRuntime(self.properties.player_path,
- self.properties.filepath)
- print("Finished in %.4fs" % (time.clock()-start_time))
- return {'FINISHED'}
-
- def invoke(self, context, event):
- wm = context.window_manager
- wm.add_fileselect(self)
- return {'RUNNING_MODAL'}
-
-def menu_func(self, context):
-
- ext = os.path.splitext(bpy.app.binary_path)[-1]
- default_blend_path = bpy.data.filepath.replace(".blend", ext)
- self.layout.operator(SaveAsRuntime.bl_idname, text=SaveAsRuntime.bl_label).filepath = default_blend_path
-
-
-def register():
- bpy.types.INFO_MT_file_export.append(menu_func)
-
-def unregister():
- bpy.types.INFO_MT_file_export.remove(menu_func)
-
-if __name__ == "__main__":
- register()
Copied: trunk/py/scripts/addons/game_engine_save_as_runtime.py (from rev 1125, contrib/py/scripts/addons/game_engine_save_as_runtime.py)
===================================================================
--- trunk/py/scripts/addons/game_engine_save_as_runtime.py (rev 0)
+++ trunk/py/scripts/addons/game_engine_save_as_runtime.py 2010-11-24 14:56:33 UTC (rev 1195)
@@ -0,0 +1,149 @@
+# ##### BEGIN GPL LICENSE BLOCK #####
+#
+# This program is free software; you can redistribute it and/or
+# modify it under the terms of the GNU General Public License
+# as published by the Free Software Foundation; either version 2
+# of the License, or (at your option) any later version.
+#
+# This program is distributed in the hope that it will be useful,
+# but WITHOUT ANY WARRANTY; without even the implied warranty of
+# MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
+# GNU General Public License for more details.
+#
+# You should have received a copy of the GNU General Public License
+# along with this program; if not, write to the Free Software Foundation,
+# Inc., 59 Temple Place - Suite 330, Boston, MA 02111-1307, USA.
+#
+# ##### END GPL LICENSE BLOCK #####
+
+bl_addon_info = {
+ 'name': 'Save As Runtime',
+ 'author': 'Mitchell Stokes (Moguri)',
+ 'version': (0, 2, 2),
+ 'blender': (2, 5, 4),
+ 'api': 31667,
+ 'location': 'File > Export',
+ 'description': 'Bundle a .blend file with the Blenderplayer',
+ 'warning': '',
+ 'wiki_url': 'http://wiki.blender.org/index.php/Extensions:2.5/Py/'\
+ 'Scripts/Game_Engine/Save_As_Runtime',
+ 'tracker_url': 'https://projects.blender.org/tracker/index.php?'\
+ 'func=detail&aid=23564&group_id=153&atid=469',
+ 'category': 'Game Engine'}
+
+import bpy
+import struct
+import os
+import sys
+import time
+
+def WriteAppleRuntime(player_path, output_path):
+ # Use the system's cp command to preserve some meta-data
+ os.system('cp -R "%s" "%s"' % (player_path, output_path))
+
+ bpy.ops.save_as_mainfile(filepath=output_path+"/Contents/Resources/game.blend", copy=True)
+
+def WriteRuntime(player_path, output_path):
+
+ # Check the paths
+ if not os.path.isfile(player_path):
+ print("The player could not be found! Runtime not saved.")
+ return
+
+ # Check if we're bundling a .app
+ if player_path.endswith('.app'):
+ WriteAppleRuntime(player_path, output_path)
+ return
+
+ # Get the player's binary and the offset for the blend
+ file = open(player_path, 'rb')
+ player_d = file.read()
+ offset = file.tell()
+ file.close()
+
+ # Create a tmp blend file
+ blend_path = bpy.path.clean_name(output_path)
+ bpy.ops.wm.save_as_mainfile(filepath=blend_path, copy=True)
+ blend_path += '.blend'
+
+
+ # Get the blend data (if compressed, uncompress the blend before embedding it)
+ blend_file = open(blend_path, 'rb')
+ head = blend_file.read(7)
+ blend_file.seek(0)
+ if head[0:2] == b'\x1f\x8b': # gzip magic
+ import gzip
+ blend_file.close()
+ blend_file = gzip.open(blend_path, 'rb')
+ blend_d = blend_file.read()
+ blend_file.close()
+
+
+ # Get rid of the tmp blend, we're done with it
+ os.remove(blend_path)
+
+ # Create a new file for the bundled runtime
+ output = open(output_path, 'wb')
+
+ # Write the player and blend data to the new runtime
+ output.write(player_d)
+ output.write(blend_d)
+
+ # Store the offset (an int is 4 bytes, so we split it up into 4 bytes and save it)
+ output.write(struct.pack('B', (offset>>24)&0xFF))
+ output.write(struct.pack('B', (offset>>16)&0xFF))
+ output.write(struct.pack('B', (offset>>8)&0xFF))
+ output.write(struct.pack('B', (offset>>0)&0xFF))
+
+ # Stuff for the runtime
+ output.write("BRUNTIME".encode())
+ output.close()
+
+ # Make the runtime executable on Linux
+ if os.name == 'posix':
+ os.chmod(output_path, 0o755)
+
+
+from bpy.props import *
+
+class SaveAsRuntime(bpy.types.Operator):
+ bl_idname = "wm.save_as_runtime"
+ bl_label = "Save As Runtime"
+ bl_options = {'REGISTER'}
+
+ blender_bin_path = bpy.app.binary_path
+ blender_bin_dir = os.path.dirname(blender_bin_path)
+ ext = os.path.splitext(blender_bin_path)[-1]
+
+ default_player_path = os.path.join(blender_bin_dir, 'blenderplayer' + ext)
+ player_path = StringProperty(name="Player Path", description="The path to the player to use", default=default_player_path)
+ filepath = StringProperty(name="Output Path", description="Where to save the runtime", default="")
+
+ def execute(self, context):
+ print("Saving runtime to", self.properties.filepath)
+ start_time = time.clock()
+ WriteRuntime(self.properties.player_path,
+ self.properties.filepath)
+ print("Finished in %.4fs" % (time.clock()-start_time))
+ return {'FINISHED'}
+
+ def invoke(self, context, event):
+ wm = context.window_manager
+ wm.add_fileselect(self)
+ return {'RUNNING_MODAL'}
+
@@ Diff output truncated at 10240 characters. @@
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