[Bf-extensions-cvs] SVN commit: /data/svn/bf-extensions [1167] contrib/py/scripts/addons/ mesh_bridge.py: Version 1.4.4
Bart Crouch
bartius.crouch at gmail.com
Sat Nov 20 16:52:51 CET 2010
Revision: 1167
http://projects.blender.org/plugins/scmsvn/viewcvs.php?view=rev&root=bf-extensions&revision=1167
Author: crouch
Date: 2010-11-20 16:52:51 +0100 (Sat, 20 Nov 2010)
Log Message:
-----------
Version 1.4.4
Minor fix in calculating rotation_matrix, which improves twist detection.
Modified Paths:
--------------
contrib/py/scripts/addons/mesh_bridge.py
Modified: contrib/py/scripts/addons/mesh_bridge.py
===================================================================
--- contrib/py/scripts/addons/mesh_bridge.py 2010-11-18 00:50:02 UTC (rev 1166)
+++ contrib/py/scripts/addons/mesh_bridge.py 2010-11-20 15:52:51 UTC (rev 1167)
@@ -31,9 +31,9 @@
bl_addon_info = {
'name': 'Bridge',
'author': 'Bartius Crouch',
- 'version': (1, 4, 3),
+ 'version': (1, 4, 4),
'blender': (2, 5, 6),
- 'api': 33078,
+ 'api': 33191,
'location': 'View3D > Ctrl+F > Bridge',
'warning': '',
'description': 'Bridge two, or loft several, loops of vertices.',
@@ -273,7 +273,7 @@
loop1_circular, loop2_circular = [i[1] for i in loops]
circular = loop1_circular or loop2_circular
circle_full = False
-
+
# calculate loop centers
centers = []
for loop in [loop1, loop2]:
@@ -336,9 +336,10 @@
normals[0].negate()
if ((center2 + normals[1]) - center1).length > ((center2 - normals[1]) - center1).length:
normals[1].negate()
-
+
# calculate rotation matrix, representing the difference between the plane normals
axis = normals[0].cross(normals[1])
+ axis = mathutils.Vector([loc if abs(loc) > 1e-8 else 0 for loc in axis])
if axis.angle(mathutils.Vector([0, 0, 1]), 0) > 1.5707964:
axis.negate()
angle = normals[0].dot(normals[1])
@@ -360,7 +361,7 @@
dif_angles = [[(mesh.vertices[loop2[0]].co - mesh.vertices[loop1[index]].co).length, angle, index] for angle, distance, index in dif_angles if angle <= angle_limit]
dif_angles.sort()
loop1 = loop1[dif_angles[0][2]:] + loop1[:dif_angles[0][2]]
-
+
# have both loops face the same way
if normal_plurity and not circular:
second_to_first, second_to_second, second_to_last = [(mesh.vertices[loop1[1]].co - center1).angle(mesh.vertices[loop2[i]].co - center2) for i in [0, 1, -1]]
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