[Bf-extensions-cvs] SVN commit: /data/svn/bf-extensions [1141] trunk/py/scripts/addons/ io_coat3D: SVN maintenance.

gsr b3d gsr.b3d at infernal-iceberg.com
Sat Nov 6 01:05:08 CET 2010


Revision: 1141
          http://projects.blender.org/plugins/scmsvn/viewcvs.php?view=rev&root=bf-extensions&revision=1141
Author:   gsrb3d
Date:     2010-11-06 01:05:07 +0100 (Sat, 06 Nov 2010)

Log Message:
-----------
SVN maintenance.

Modified Paths:
--------------
    trunk/py/scripts/addons/io_coat3D/__init__.py
    trunk/py/scripts/addons/io_coat3D/coat.py
    trunk/py/scripts/addons/io_coat3D/tex.py

Property Changed:
----------------
    trunk/py/scripts/addons/io_coat3D/__init__.py
    trunk/py/scripts/addons/io_coat3D/coat.py
    trunk/py/scripts/addons/io_coat3D/tex.py

Modified: trunk/py/scripts/addons/io_coat3D/__init__.py
===================================================================
--- trunk/py/scripts/addons/io_coat3D/__init__.py	2010-11-05 23:54:36 UTC (rev 1140)
+++ trunk/py/scripts/addons/io_coat3D/__init__.py	2010-11-06 00:05:07 UTC (rev 1141)
@@ -1,221 +1,221 @@
-# ##### BEGIN GPL LICENSE BLOCK #####
-#
-#  This program is free software; you can redistribute it and/or
-#  modify it under the terms of the GNU General Public License
-#  as published by the Free Software Foundation; either version 2
-#  of the License, or (at your option) any later version.
-#
-#  This program is distributed in the hope that it will be useful,
-#  but WITHOUT ANY WARRANTY; without even the implied warranty of
-#  MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.  See the
-#  GNU General Public License for more details.
-#
-#  You should have received a copy of the GNU General Public License
-#  along with this program; if not, write to the Free Software Foundation,
-#  Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA.
-#
-# ##### END GPL LICENSE BLOCK #####
-
-bl_addon_info = {
-    "name": "3D-Coat Applink",
-    "author": "Kalle-Samuli Riihikoski (haikalle)",
-    "version": (1,61),
-    "blender": (2, 5, 4),
-    "api": 31667,
-    "location": "Scene -> 3D-Coat Applink",
-    "description": "Transfer data between 3D-Coat/Blender",
-    "warning": "",
-    "wiki_url": "http://wiki.blender.org/index.php/Extensions:2.5/Py/' \
-        'Scripts/",
-    "tracker_url": "https://projects.blender.org/tracker/?"\
-        "func=detail&atid=467&aid=24446&group_id=153",
-    "category": "Import/Export"}
-
-
-
-#if "bpy" in locals(): Don't know if this is important
-#    reload(render)
-#    reload(ui)
-
-#else:
-import bpy
-from bpy.props import *
-from io_coat3D import coat
-from io_coat3D import tex
-
-def register():
-
-    bpy.coat3D = dict()
-    bpy.coat3D['active_coat'] = ''
-    bpy.coat3D['status'] = 0
-    bpy.coat3D['kuva'] = 1
-    
-    class coat3D(bpy.types.IDPropertyGroup):
-        pass
-        
-    bpy.types.Object.coat3D= PointerProperty(
-        name= "Applink Variables",
-        type=  coat3D,
-        description= "Applink variables"
-    )
-
-    coat3D.objpath = StringProperty(
-        name="Object_Path",
-        default= ""
-    )
-
-    coat3D.coatpath = StringProperty(
-        name="Coat_Path",
-        default= ""
-    )
-
-
-    class coat3D(bpy.types.IDPropertyGroup):
-        pass
-
-    bpy.types.Scene.coat3D= PointerProperty(
-        name= "Applink Variables",
-        type=  coat3D,
-        description= "Applink variables"
-    )
-
-    coat3D.objectdir = StringProperty(
-        name="ObjectPath",
-        subtype="FILE_PATH",
-        default= ""
-    )
-
-    coat3D.exchangedir = StringProperty(
-        name="FilePath",
-        subtype="DIR_PATH",
-        default= ""
-    )
-
-    coat3D.wasactive = StringProperty(
-        name="Pass active object",
-        default= ""
-    )
-
-    coat3D.export_on = BoolProperty(
-        name="Export_On",
-        description="Add Modifiers and export.",
-        default= False
-    )
-
-    coat3D.smooth_on = BoolProperty(
-        name="Auto Smooth",
-        description="Add Modifiers and export.",
-        default= True
-    )
-
-    coat3D.exportfile = BoolProperty(
-        name="No Import File",
-        description="Add Modifiers and export.",
-        default= False
-    )
-
-    coat3D.importmod = BoolProperty(
-        name="Remove Modifiers",
-        description="Import and add modifiers.",
-        default= True
-    )
-
-    coat3D.exportmod = BoolProperty(
-        name="Modifiers",
-        description="Export modifiers.",
-        default= False
-    )
-
-    coat3D.export_pos = BoolProperty(
-        name="Remember Position",
-        description="Remember position.",
-        default= True
-    )
-
-    coat3D.importtextures = BoolProperty(
-        name="Bring Textures",
-        description="Import Textures.",
-        default= True
-    )
-
-    coat3D.exportover = BoolProperty(
-        name="Export Obj",
-        description="Import Textures.",
-        default= False
-    )
-
-    coat3D.importmesh = BoolProperty(
-        name="Mesh",
-        description="Import Mesh.",
-        default= True
-    )
-
-    #copy location
-
-    coat3D.cursor = FloatVectorProperty(
-        name="Cursor",
-        description="Location.",
-        subtype="XYZ",
-        default=(0.0, 0.0, 0.0)
-    )
-
-    coat3D.loca = FloatVectorProperty(
-        name="location",
-        description="Location.",
-        subtype="XYZ",
-        default=(0.0, 0.0, 0.0)
-    )
-
-    coat3D.rota = FloatVectorProperty(
-        name="location",
-        description="Location.",
-        subtype="EULER",
-        default=(0.0, 0.0, 0.0)
-    )
-
-    coat3D.scal = FloatVectorProperty(
-        name="location",
-        description="Location.",
-        subtype="XYZ",
-        default=(0.0, 0.0, 0.0)
-    )
-
-    coat3D.dime = FloatVectorProperty(
-        name="dimension",
-        description="Dimension.",
-        subtype="XYZ",
-        default=(0.0, 0.0, 0.0)
-    )
-
-    coat3D.type = EnumProperty( name= "Export Type",
-    description= "Diffrent Export Types.",
-    items=(
-        ("ppp",   "Per-Pixel Painting", ""),
-        ("mv",   "Microvertex Painting", ""),
-        ("ptex",   "Ptex Painting", ""),
-        ("uv",   "UV-Mapping", ""),
-        ("ref",  "Reference Mesh", ""),
-        ("retopo",  "Retopo mesh as new layer", ""),
-        ("vox",  "Mesh As Voxel Object", ""),
-        ("alpha",  "Mesh As New Pen Alpha", ""),
-        ("prim",  "Mesh As Voxel Primitive", ""),
-        ("autopo",  "Mesh for Auto-retopology", ""),
-    ),
-    default= "ppp"
-    )
-
-
-def unregister():
-    import bpy
-
-    del bpy.types.Object.coat3D
-    del bpy.types.Scene.coat3D
-    del bpy.coat3D
-    
-
-
-if __name__ == "__main__":
-    register()
-
-
-
+# ##### BEGIN GPL LICENSE BLOCK #####
+#
+#  This program is free software; you can redistribute it and/or
+#  modify it under the terms of the GNU General Public License
+#  as published by the Free Software Foundation; either version 2
+#  of the License, or (at your option) any later version.
+#
+#  This program is distributed in the hope that it will be useful,
+#  but WITHOUT ANY WARRANTY; without even the implied warranty of
+#  MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.  See the
+#  GNU General Public License for more details.
+#
+#  You should have received a copy of the GNU General Public License
+#  along with this program; if not, write to the Free Software Foundation,
+#  Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA.
+#
+# ##### END GPL LICENSE BLOCK #####
+
+bl_addon_info = {
+    "name": "3D-Coat Applink",
+    "author": "Kalle-Samuli Riihikoski (haikalle)",
+    "version": (1,61),
+    "blender": (2, 5, 4),
+    "api": 31667,
+    "location": "Scene -> 3D-Coat Applink",
+    "description": "Transfer data between 3D-Coat/Blender",
+    "warning": "",
+    "wiki_url": "http://wiki.blender.org/index.php/Extensions:2.5/Py/' \
+        'Scripts/",
+    "tracker_url": "https://projects.blender.org/tracker/?"\
+        "func=detail&atid=467&aid=24446&group_id=153",
+    "category": "Import/Export"}
+
+
+
+#if "bpy" in locals(): Don't know if this is important
+#    reload(render)
+#    reload(ui)
+
+#else:
+import bpy
+from bpy.props import *
+from io_coat3D import coat
+from io_coat3D import tex
+
+def register():
+
+    bpy.coat3D = dict()
+    bpy.coat3D['active_coat'] = ''
+    bpy.coat3D['status'] = 0
+    bpy.coat3D['kuva'] = 1
+    
+    class coat3D(bpy.types.IDPropertyGroup):
+        pass
+        
+    bpy.types.Object.coat3D= PointerProperty(
+        name= "Applink Variables",
+        type=  coat3D,
+        description= "Applink variables"
+    )
+
+    coat3D.objpath = StringProperty(
+        name="Object_Path",
+        default= ""
+    )
+
+    coat3D.coatpath = StringProperty(
+        name="Coat_Path",
+        default= ""
+    )
+
+
+    class coat3D(bpy.types.IDPropertyGroup):
+        pass
+
+    bpy.types.Scene.coat3D= PointerProperty(
+        name= "Applink Variables",
+        type=  coat3D,
+        description= "Applink variables"
+    )
+
+    coat3D.objectdir = StringProperty(
+        name="ObjectPath",
+        subtype="FILE_PATH",
+        default= ""
+    )
+
+    coat3D.exchangedir = StringProperty(
+        name="FilePath",
+        subtype="DIR_PATH",
+        default= ""
+    )
+
+    coat3D.wasactive = StringProperty(
+        name="Pass active object",
+        default= ""
+    )
+
+    coat3D.export_on = BoolProperty(
+        name="Export_On",
+        description="Add Modifiers and export.",
+        default= False
+    )
+
+    coat3D.smooth_on = BoolProperty(
+        name="Auto Smooth",
+        description="Add Modifiers and export.",
+        default= True
+    )
+
+    coat3D.exportfile = BoolProperty(
+        name="No Import File",
+        description="Add Modifiers and export.",
+        default= False
+    )
+
+    coat3D.importmod = BoolProperty(
+        name="Remove Modifiers",
+        description="Import and add modifiers.",
+        default= True
+    )
+
+    coat3D.exportmod = BoolProperty(
+        name="Modifiers",
+        description="Export modifiers.",
+        default= False
+    )
+
+    coat3D.export_pos = BoolProperty(
+        name="Remember Position",
+        description="Remember position.",
+        default= True
+    )
+
+    coat3D.importtextures = BoolProperty(
+        name="Bring Textures",
+        description="Import Textures.",
+        default= True
+    )
+
+    coat3D.exportover = BoolProperty(
+        name="Export Obj",
+        description="Import Textures.",
+        default= False
+    )
+
+    coat3D.importmesh = BoolProperty(
+        name="Mesh",
+        description="Import Mesh.",
+        default= True
+    )
+
+    #copy location
+
+    coat3D.cursor = FloatVectorProperty(
+        name="Cursor",
+        description="Location.",
+        subtype="XYZ",
+        default=(0.0, 0.0, 0.0)
+    )
+
+    coat3D.loca = FloatVectorProperty(
+        name="location",
+        description="Location.",
+        subtype="XYZ",
+        default=(0.0, 0.0, 0.0)
+    )
+
+    coat3D.rota = FloatVectorProperty(
+        name="location",
+        description="Location.",
+        subtype="EULER",
+        default=(0.0, 0.0, 0.0)
+    )
+
+    coat3D.scal = FloatVectorProperty(
+        name="location",
+        description="Location.",

@@ Diff output truncated at 10240 characters. @@



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