[Bf-extensions-cvs] SVN commit: /data/svn/bf-extensions [1139] trunk/py/scripts/addons: added to trunk/py/scripts/addons/io_coat3D
Brendon Murphy
meta.androcto1 at gmail.com
Fri Nov 5 23:15:04 CET 2010
Revision: 1139
http://projects.blender.org/plugins/scmsvn/viewcvs.php?view=rev&root=bf-extensions&revision=1139
Author: meta-androcto
Date: 2010-11-05 23:15:04 +0100 (Fri, 05 Nov 2010)
Log Message:
-----------
added to trunk/py/scripts/addons/io_coat3D
this is the App Link Script which links 3d Coat & Blender for Texture & Model interchange.
Wiki page to be written.
Added Paths:
-----------
trunk/py/scripts/addons/io_coat3D/
trunk/py/scripts/addons/io_coat3D/__init__.py
trunk/py/scripts/addons/io_coat3D/coat.py
trunk/py/scripts/addons/io_coat3D/tex.py
Added: trunk/py/scripts/addons/io_coat3D/__init__.py
===================================================================
--- trunk/py/scripts/addons/io_coat3D/__init__.py (rev 0)
+++ trunk/py/scripts/addons/io_coat3D/__init__.py 2010-11-05 22:15:04 UTC (rev 1139)
@@ -0,0 +1,221 @@
+# ##### BEGIN GPL LICENSE BLOCK #####
+#
+# This program is free software; you can redistribute it and/or
+# modify it under the terms of the GNU General Public License
+# as published by the Free Software Foundation; either version 2
+# of the License, or (at your option) any later version.
+#
+# This program is distributed in the hope that it will be useful,
+# but WITHOUT ANY WARRANTY; without even the implied warranty of
+# MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
+# GNU General Public License for more details.
+#
+# You should have received a copy of the GNU General Public License
+# along with this program; if not, write to the Free Software Foundation,
+# Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA.
+#
+# ##### END GPL LICENSE BLOCK #####
+
+bl_addon_info = {
+ "name": "3D-Coat Applink",
+ "author": "Kalle-Samuli Riihikoski (haikalle)",
+ "version": (1,61),
+ "blender": (2, 5, 4),
+ "api": 31667,
+ "location": "Scene -> 3D-Coat Applink",
+ "description": "Transfer data between 3D-Coat/Blender",
+ "warning": "",
+ "wiki_url": "http://wiki.blender.org/index.php/Extensions:2.5/Py/' \
+ 'Scripts/",
+ "tracker_url": "https://projects.blender.org/tracker/?"\
+ "func=detail&atid=467&aid=24446&group_id=153",
+ "category": "Import/Export"}
+
+
+
+#if "bpy" in locals(): Don't know if this is important
+# reload(render)
+# reload(ui)
+
+#else:
+import bpy
+from bpy.props import *
+from io_coat3D import coat
+from io_coat3D import tex
+
+def register():
+
+ bpy.coat3D = dict()
+ bpy.coat3D['active_coat'] = ''
+ bpy.coat3D['status'] = 0
+ bpy.coat3D['kuva'] = 1
+
+ class coat3D(bpy.types.IDPropertyGroup):
+ pass
+
+ bpy.types.Object.coat3D= PointerProperty(
+ name= "Applink Variables",
+ type= coat3D,
+ description= "Applink variables"
+ )
+
+ coat3D.objpath = StringProperty(
+ name="Object_Path",
+ default= ""
+ )
+
+ coat3D.coatpath = StringProperty(
+ name="Coat_Path",
+ default= ""
+ )
+
+
+ class coat3D(bpy.types.IDPropertyGroup):
+ pass
+
+ bpy.types.Scene.coat3D= PointerProperty(
+ name= "Applink Variables",
+ type= coat3D,
+ description= "Applink variables"
+ )
+
+ coat3D.objectdir = StringProperty(
+ name="ObjectPath",
+ subtype="FILE_PATH",
+ default= ""
+ )
+
+ coat3D.exchangedir = StringProperty(
+ name="FilePath",
+ subtype="DIR_PATH",
+ default= ""
+ )
+
+ coat3D.wasactive = StringProperty(
+ name="Pass active object",
+ default= ""
+ )
+
+ coat3D.export_on = BoolProperty(
+ name="Export_On",
+ description="Add Modifiers and export.",
+ default= False
+ )
+
+ coat3D.smooth_on = BoolProperty(
+ name="Auto Smooth",
+ description="Add Modifiers and export.",
+ default= True
+ )
+
+ coat3D.exportfile = BoolProperty(
+ name="No Import File",
+ description="Add Modifiers and export.",
+ default= False
+ )
+
+ coat3D.importmod = BoolProperty(
+ name="Remove Modifiers",
+ description="Import and add modifiers.",
+ default= True
+ )
+
+ coat3D.exportmod = BoolProperty(
+ name="Modifiers",
+ description="Export modifiers.",
+ default= False
+ )
+
+ coat3D.export_pos = BoolProperty(
+ name="Remember Position",
+ description="Remember position.",
+ default= True
+ )
+
+ coat3D.importtextures = BoolProperty(
+ name="Bring Textures",
+ description="Import Textures.",
+ default= True
+ )
+
+ coat3D.exportover = BoolProperty(
+ name="Export Obj",
+ description="Import Textures.",
+ default= False
+ )
+
+ coat3D.importmesh = BoolProperty(
+ name="Mesh",
+ description="Import Mesh.",
+ default= True
+ )
+
+ #copy location
+
+ coat3D.cursor = FloatVectorProperty(
+ name="Cursor",
+ description="Location.",
+ subtype="XYZ",
+ default=(0.0, 0.0, 0.0)
+ )
+
+ coat3D.loca = FloatVectorProperty(
+ name="location",
+ description="Location.",
+ subtype="XYZ",
+ default=(0.0, 0.0, 0.0)
+ )
+
+ coat3D.rota = FloatVectorProperty(
+ name="location",
+ description="Location.",
+ subtype="EULER",
+ default=(0.0, 0.0, 0.0)
+ )
+
+ coat3D.scal = FloatVectorProperty(
+ name="location",
+ description="Location.",
+ subtype="XYZ",
+ default=(0.0, 0.0, 0.0)
+ )
+
+ coat3D.dime = FloatVectorProperty(
+ name="dimension",
+ description="Dimension.",
+ subtype="XYZ",
+ default=(0.0, 0.0, 0.0)
+ )
+
+ coat3D.type = EnumProperty( name= "Export Type",
+ description= "Diffrent Export Types.",
+ items=(
+ ("ppp", "Per-Pixel Painting", ""),
+ ("mv", "Microvertex Painting", ""),
+ ("ptex", "Ptex Painting", ""),
+ ("uv", "UV-Mapping", ""),
+ ("ref", "Reference Mesh", ""),
+ ("retopo", "Retopo mesh as new layer", ""),
+ ("vox", "Mesh As Voxel Object", ""),
+ ("alpha", "Mesh As New Pen Alpha", ""),
+ ("prim", "Mesh As Voxel Primitive", ""),
+ ("autopo", "Mesh for Auto-retopology", ""),
+ ),
+ default= "ppp"
+ )
+
+
+def unregister():
+ import bpy
+
+ del bpy.types.Object.coat3D
+ del bpy.types.Scene.coat3D
+ del bpy.coat3D
+
+
+
+if __name__ == "__main__":
+ register()
+
+
+
Added: trunk/py/scripts/addons/io_coat3D/coat.py
===================================================================
--- trunk/py/scripts/addons/io_coat3D/coat.py (rev 0)
+++ trunk/py/scripts/addons/io_coat3D/coat.py 2010-11-05 22:15:04 UTC (rev 1139)
@@ -0,0 +1,500 @@
+# scene_blend_info.py Copyright (C) 2010, Mariano Hidalgo
+#
+# Show Information About the Blend.
+# ***** BEGIN GPL LICENSE BLOCK *****
+#
+#
+# This program is free software; you can redistribute it and/or
+# modify it under the terms of the GNU General Public License
+# as published by the Free Software Foundation; either version 2
+# of the License, or (at your option) any later version.
+#
+# This program is distributed in the hope that it will be useful,
+# but WITHOUT ANY WARRANTY; without even the implied warranty of
+# MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
+# GNU General Public License for more details.
+#
+# You should have received a copy of the GNU General Public License
+# along with this program; if not, write to the Free Software Foundation,
+# Inc., 59 Temple Place - Suite 330, Boston, MA 02111-1307, USA.
+#
+# ***** END GPL LICENCE BLOCK *****
+
+bl_addon_info = {
+ "name": "Coat Applink",
+ "author": "Kalle-Samuli Riihikoski (haikalle)",
+ "version": (1,6),
+ "blender": (2, 5, 4),
+ "api": 31965,
+ "location": "Properties space > Scene tab > 3D-Coat Applink",
+ "description": "Show information about the .blend",
+ "warning": "",
+ "wiki_url": 'http://wiki.blender.org/index.php/Extensions:2.5/Py/' \
+ 'Scripts/System/Blend Info',
+ "tracker_url": "https://projects.blender.org/tracker/index.php?" \
+ "func=detail&aid=22102&group_id=153&atid=469",
+ "category": "System"}
+
+import bpy
+from bpy.props import *
+from io_coat3D import tex
+import os
+import linecache
+
+bpy.coat3D = dict()
+bpy.coat3D['active_coat'] = ''
+bpy.coat3D['status'] = 0
+bpy.coat3D['kuva'] = 1
+
+#bpy.context.user_preferences.filepaths.use_relative_paths = False
+
+class ObjectButtonsPanel():
+ bl_space_type = 'PROPERTIES'
+ bl_region_type = 'WINDOW'
+ bl_context = "object"
+
+class SCENE_PT_Borgleader(ObjectButtonsPanel,bpy.types.Panel):
+ bl_label = "3D-Coat Applink"
+ bl_space_type = "PROPERTIES"
+ bl_region_type = "WINDOW"
+ bl_context = "scene"
+
+ def draw(self, context):
+ layout = self.layout
+ scene = context.scene
+ me = context.scene.objects
+ mat_list = []
+ import_no = 0
+ coat = bpy.coat3D
+ coat3D = bpy.context.scene.coat3D
+
+ if(coat['kuva'] == 1):
+ bpy.context.scene.game_settings.material_mode = 'GLSL'
+ coat['kuva'] = 0
+
+
+ if(os.path.isdir(coat3D.exchangedir)):
+ foldder = coat3D.exchangedir
+ if(foldder.rfind('Exchange') >= 0):
+ coat3D.exchangedir = foldder
+ coat['status'] = 1
+ else:
+ coat['status'] = 0
+ else:
+ coat['status'] = 0
+ #Here you add your GUI
+ row = layout.row()
+ row.prop(coat3D,"type",text = "")
+ row = layout.row()
+ colL = row.column()
+ colR = row.column()
+ if(context.selected_objects):
+ if(context.selected_objects[0].type == 'MESH'):
+ colL.active = True
+ else:
+ colL.active = False
+ else:
+ colL.active = False
+ colL.operator("exportbutton", text="Export")
+ colL.label(text="Export Settings:")
+
+ colL.prop(coat3D,"exportover")
+ if(coat3D.exportover):
+ colL.prop(coat3D,"exportmod")
+ colL.prop(coat3D,"exportfile")
+ colL.prop(coat3D,"export_pos")
+
+
+ if(bpy.context.active_object):
+ colR.active = True
+ else:
+ colR.active = False
+
+ colR.operator("importbutton", text="Import")
+ colR.label(text="Import Settings:")
+ colR.prop(coat3D,"importmesh")
+ colR.prop(coat3D,"importmod")
+ colR.prop(coat3D,"smooth_on")
+ colR.prop(coat3D,"importtextures")
+ row = layout.row()
+ colL = row.column()
+ colM = row.column()
+ colR = row.column()
+ colL.operator("deltex",text="Del Tex")
+ if(bpy.context.active_object):
+ colM.active = True
+ if(bpy.context.active_object.coat3D.coatpath and os.path.isfile(bpy.context.active_object.coat3D.coatpath)):
+ colR.active = True
+ if(coat['active_coat'] == bpy.context.active_object.coat3D.coatpath):
+ colR.operator("load3b", text="Active 3b")
+ else:
+ colR.operator("load3b", text="Load 3b")
+ else:
+ colR.active = False
+ colR.operator("no3b",text="No 3b")
+ else:
+ colM.active = False
+ colR.active = False
+ colR.operator("no3b",text="")
+ colM.operator("pickname",text="Object name")
+ row = layout.row()
+ row.label(text="Object Path:")
+ row = layout.row()
+ row.prop(coat3D,"objectdir",text="")
+ if(bpy.context.active_object):
+ if(bpy.context.active_object.name != coat3D.wasactive):
+ coat3D.wasactive = bpy.context.active_object.name
+ if(bpy.context.active_object.coat3D.objpath):
+ coat3D.objectdir = bpy.context.active_object.coat3D.objpath
+ else:
+ bpy.context.active_object.coat3D.objpath = coat3D.objectdir
+
+ row = layout.row()
+
+ if(coat['status'] == 1):
+ row.label(text="Exchange Folder: connected")
+ Blender_folder = ("%s%sBlender"%(coat3D.exchangedir,os.sep))
+ Blender_export = Blender_folder
+ Blender_export += ('%sexport.txt'%(os.sep))
+
@@ Diff output truncated at 10240 characters. @@
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