[Bf-extensions-cvs] SVN commit: /data/svn/bf-extensions [677] trunk/py/scripts/addons/ add_curve_torus_knots.py: addons/add_curve_torus_knots.py
Brendon Murphy
meta.androcto1 at gmail.com
Sun May 23 06:22:16 CEST 2010
Revision: 677
http://projects.blender.org/plugins/scmsvn/viewcvs.php?view=rev&root=bf-extensions&revision=677
Author: meta-androcto
Date: 2010-05-23 06:22:09 +0200 (Sun, 23 May 2010)
Log Message:
-----------
addons/add_curve_torus_knots.py
script introduced to trunk.
the script makes use of mfoxdoggs revision 28923.
the script shows up in the add/curve menu.
Revision Links:
--------------
http://projects.blender.org/plugins/scmsvn/viewcvs.php?view=rev&root=bf-extensions&revision=28923
Added Paths:
-----------
trunk/py/scripts/addons/add_curve_torus_knots.py
Added: trunk/py/scripts/addons/add_curve_torus_knots.py
===================================================================
--- trunk/py/scripts/addons/add_curve_torus_knots.py (rev 0)
+++ trunk/py/scripts/addons/add_curve_torus_knots.py 2010-05-23 04:22:09 UTC (rev 677)
@@ -0,0 +1,487 @@
+# ##### BEGIN GPL LICENSE BLOCK #####
+#
+# This program is free software; you can redistribute it and/or
+# modify it under the terms of the GNU General Public License
+# as published by the Free Software Foundation; either version 2
+# of the License, or (at your option) any later version.
+#
+# This program is distributed in the hope that it will be useful,
+# but WITHOUT ANY WARRANTY; without even the implied warranty of
+# MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
+# GNU General Public License for more details.
+#
+# You should have received a copy of the GNU General Public License
+# along with this program; if not, write to the Free Software Foundation,
+# Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA.
+#
+# ##### END GPL LICENSE BLOCK #####
+bl_addon_info = {
+ 'name': 'Add Curve: Torus Knots',
+ 'author': 'testscreenings',
+ 'version': '0.1',
+ 'blender': (2, 5, 2),
+ 'location': 'Add Curve Menu',
+ 'url': '',
+ 'description': 'adds many types of knots',
+ 'url': 'http://wiki.blender.org/index.php/Extensions:2.5/Py/' \
+ 'Scripts/Curve/Torus_Knot',
+ 'category': 'Add Curve'}
+##------------------------------------------------------------
+#### import modules
+import bpy
+from bpy.props import *
+from mathutils import *
+from math import *
+
+##------------------------------------------------------------
+# calculates the matrix for the new object
+# depending on user pref
+def align_matrix(context):
+ loc = TranslationMatrix(context.scene.cursor_location)
+ obj_align = context.user_preferences.edit.object_align
+ if (context.space_data.type == 'VIEW_3D'
+ and obj_align == 'VIEW'):
+ rot = context.space_data.region_3d.view_matrix.rotation_part().invert().resize4x4()
+ else:
+ rot = Matrix()
+ align_matrix = loc * rot
+ return align_matrix
+
+##------------------------------------------------------------
+#### Curve creation functions
+# sets bezierhandles to auto
+def setBezierHandles(obj, mode = 'AUTOMATIC'):
+ scene = bpy.context.scene
+ if obj.type != 'CURVE':
+ return
+ scene.objects.active = obj
+ bpy.ops.object.mode_set(mode='EDIT', toggle=True)
+ bpy.ops.curve.select_all(action='SELECT')
+ bpy.ops.curve.handle_type_set(type=mode)
+ bpy.ops.object.mode_set(mode='OBJECT', toggle=True)
+
+# get array of vertcoordinates acording to splinetype
+def vertsToPoints(Verts, splineType):
+ # main vars
+ vertArray = []
+
+ # array for BEZIER spline output (V3)
+ if splineType == 'BEZIER':
+ for v in Verts:
+ vertArray += v
+
+ # array for nonBEZIER output (V4)
+ else:
+ for v in Verts:
+ vertArray += v
+ if splineType == 'NURBS':
+ vertArray.append(1) #for nurbs w=1
+ else: #for poly w=0
+ vertArray.append(0)
+ return vertArray
+
+# create new CurveObject from vertarray and splineType
+def createCurve(vertArray, GEO, options, curveOptions, align_matrix):
+ # options to vars
+ splineType = options[0] # output splineType 'POLY' 'NURBS' 'BEZIER'
+ name = options[1] # KnotType as name
+
+ # create curve
+ scene = bpy.context.scene
+ newCurve = bpy.data.curves.new(name, type = 'CURVE') # curvedatablock
+ newSpline = newCurve.splines.new(type = splineType) # spline
+
+ # create spline from vertarray
+ if splineType == 'BEZIER':
+ newSpline.bezier_points.add(int(len(vertArray)*0.33))
+ newSpline.bezier_points.foreach_set('co', vertArray)
+ else:
+ newSpline.points.add(int(len(vertArray)*0.25 - 1))
+ newSpline.points.foreach_set('co', vertArray)
+ newSpline.endpoint_u = True
+
+ # set curveOptions
+ shape = curveOptions[0]
+ cyclic_u = curveOptions[1]
+ endp_u = curveOptions[2]
+ order_u = curveOptions[3]
+ handleType = curveOptions[4]
+
+ newCurve.dimensions = shape
+ newSpline.cyclic_u = cyclic_u
+ newSpline.endpoint_u = endp_u
+ newSpline.order_u = order_u
+
+ # GEO Options
+ surf = GEO[0]
+ bDepth = GEO[1]
+ bRes = GEO[2]
+ extrude = GEO[3]
+ width = GEO[4]
+ res = GEO[5]
+
+ if surf:
+ newCurve.bevel_depth = bDepth
+ newCurve.bevel_resolution = bRes
+ newCurve.front = False
+ newCurve.back = False
+ newCurve.extrude = extrude
+ newCurve.width = width
+ newCurve.resolution_u = res
+
+ # create object with newCurve
+ new_obj = bpy.data.objects.new(name, newCurve) # object
+ scene.objects.link(new_obj) # place in active scene
+ new_obj.selected = True # set as selected
+ scene.objects.active = new_obj # set as active
+ new_obj.matrix = align_matrix # apply matrix
+
+ # set bezierhandles
+ if splineType == 'BEZIER':
+ setBezierHandles(new_obj, handleType)
+
+ return
+
+########################################################################
+####################### Knot Definitions ###############################
+########################################################################
+
+#### TORUS KNOT
+def Torus_Knot_Curve(p=2, q=3, w=1, res=24, formula=0, h=1, u=1 ,v=1, rounds=2):
+ newPoints = []
+ angle = (2.0/360.0)*360*rounds
+ #angle = 360/pi
+ step = angle/(res-1)
+ scale = h
+ height = w
+
+ if formula == 0:
+ for i in range(res-1):
+ t = ( i*step*pi)
+
+ x = (2 * scale + cos((q*t)/p*v)) * cos(t * u)
+ y = (2 * scale + cos((q*t)/p*v)) * sin(t * u)
+ z = sin(q*t/p) * height
+
+ newPoints.append([x,y,z])
+
+ if formula == 1:
+ for i in range(res-1):
+ t = ( i*step)
+
+ x = ((2*w + cos((q*t)/p)) * cos(t*p)) * sin(t/p)
+ y = ((2*w + cos((q*t)/p)) * sin(t*p)) * sin(t/p)
+ z = sin(q*t/p)
+
+ newPoints.append([x,y,z])
+
+ if formula == 2:
+ for i in range(res-1):
+ t = ( i*step)
+ beta = t*pi
+
+ r = 0.8 + 1.6 * sin(q * beta/p)
+ theta = 2 * beta
+ phi = 0.6 * pi * sin(q * beta/p)
+
+ x = r * cos(phi) * cos(theta)
+ y = r * cos(phi) * sin(theta)
+ z = r * sin(phi)
+
+ newPoints.append([x,y,z])
+
+
+ #newPoints = [[-1,-1,0], [-1,1,0], [1,1,0], [1,-1,0]]
+ return newPoints
+
+##------------------------------------------------------------
+# Main Function
+def main(context, param, GEO, options, curveOptions, align_matrix):
+ # deselect all objects
+ bpy.ops.object.select_all(action='DESELECT')
+
+ # options
+ knotType = options[1]
+ splineType = options[0]
+
+
+ # get verts
+ if knotType == 'Torus_Knot':
+ verts = Torus_Knot_Curve(param[0], param[1], param[2], param[3], param[4],
+ param[5], param[6], param[7], param[8])
+
+ # turn verts into array
+ vertArray = vertsToPoints(verts, splineType)
+
+ # create object
+ createCurve(vertArray, GEO, options, curveOptions, align_matrix)
+
+ return
+
+class torus_knot_plus(bpy.types.Operator):
+ ''''''
+ bl_idname = "torus_knot_plus"
+ bl_label = "Torus Knot +"
+ bl_options = {'REGISTER', 'UNDO'}
+ bl_description = "adds many types of knots"
+
+ # align_matrix for the invoke
+ align_matrix = Matrix()
+
+ #### general options
+ KnotTypes = [
+ ('Torus_Knot', 'Torus Knot', 'Torus_Knot')
+ ]
+ KnotType = EnumProperty(name="Type",
+ description="Form of Curve to create",
+ items=KnotTypes)
+ SplineTypes = [
+ ('NURBS', 'Nurbs', 'NURBS'),
+ ('POLY', 'Poly', 'POLY'),
+ ('BEZIER', 'Bezier', 'BEZIER')]
+ outputType = EnumProperty(name="Output splines",
+ description="Type of splines to output",
+ items=SplineTypes)
+
+ #### GEO Options
+ geo_surf = BoolProperty(name="Surface",
+ default=True)
+ geo_bDepth = FloatProperty(name="bevel",
+ default=0.08,
+ min=0, soft_min=0)
+ geo_bRes = IntProperty(name="bevel res",
+ default=2,
+ min=0, soft_min=0,
+ max=4, soft_max=4)
+ geo_extrude = FloatProperty(name="extrude",
+ default=0.0,
+ min=0, soft_min=0)
+ geo_width = FloatProperty(name="width",
+ default=1.0,
+ min=0, soft_min=0)
+ geo_res = IntProperty(name="resolution",
+ default=12,
+ min=1, soft_min=1)
+
+ #### Curve Options
+ shapeItems = [
+ ('3D', '3D', '3D'),
+ ('2D', '2D', '2D')]
+ shape = EnumProperty(name="2D / 3D",
+ items=shapeItems,
+ description="2D or 3D Curve")
+ cyclic_u = BoolProperty(name="Cyclic",
+ default=True,
+ description="make curve closed")
+ endp_u = BoolProperty(name="endpoint_u",
+ default=True,
+ description="stretch to endpoints")
+ order_u = IntProperty(name="order_u",
+ default=4,
+ min=2, soft_min=2,
+ max=6, soft_max=6,
+ description="Order of nurbs spline")
+ bezHandles = [
+ ('VECTOR', 'Vector', 'VECTOR'),
+ ('AUTOMATIC', 'Auto', 'AUTOMATIC')]
+ handleType = EnumProperty(name="Handle type",
+ description="bezier handles type",
+ items=bezHandles)
+
+ #### Parameters
+ torus_res = IntProperty(name="Resoulution",
+ default=200,
+ min=3, soft_min=3,
+ description='Resolution')
+ torus_p = IntProperty(name="p",
+ default=2,
+ min=1, soft_min=1,
+ #max=1, soft_max=1,
+ description="p")
+ torus_q = IntProperty(name="q",
+ default=3,
+ min=1, soft_min=1,
+ #max=1, soft_max=1,
+ description="q")
@@ Diff output truncated at 10240 characters. @@
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