[Bf-extensions-cvs] SVN commit: /data/svn/bf-extensions [656] contrib/py/scripts/addons/ space_view3d_index_visualiser.py: Changed some of the vector methods to use builtin mathutils functions.
Bart Crouch
bartius.crouch at gmail.com
Mon May 3 12:33:56 CEST 2010
Revision: 656
http://projects.blender.org/plugins/scmsvn/viewcvs.php?view=rev&root=bf-extensions&revision=656
Author: crouch
Date: 2010-05-03 12:33:56 +0200 (Mon, 03 May 2010)
Log Message:
-----------
Changed some of the vector methods to use builtin mathutils functions.
Modified Paths:
--------------
contrib/py/scripts/addons/space_view3d_index_visualiser.py
Modified: contrib/py/scripts/addons/space_view3d_index_visualiser.py
===================================================================
--- contrib/py/scripts/addons/space_view3d_index_visualiser.py 2010-05-01 12:18:06 UTC (rev 655)
+++ contrib/py/scripts/addons/space_view3d_index_visualiser.py 2010-05-03 10:33:56 UTC (rev 656)
@@ -19,7 +19,7 @@
bl_addon_info = {
'name': '3D View: Index Visualiser',
'author': 'Bartius Crouch',
- 'version': '2.2 2010/03/16',
+ 'version': '2.3 2010/05/03',
'blender': '2.5.2',
'category': '3D View',
'location': 'View3D > properties panel > display tab',
@@ -31,7 +31,7 @@
How to use:
- Select a mesh and go into editmode
- Display the properties panel (N-key)
-- Go to the Display tab (4th tab), it helps to fold the tabs above it
+- Go to the Display tab, it helps to fold the tabs above it
- Press the 'Visualise indices button'
"""}
@@ -66,19 +66,19 @@
if bpy.context.scene.display_vert_index:
for v in me.verts:
if v.selected or not bpy.context.scene.display_sel_only:
- locs.append([1.0, 1.0, 1.0, v.index, mathutils.Vector((v.co[:][0], v.co[:][1], v.co[:][2], 1.0))])
+ locs.append([1.0, 1.0, 1.0, v.index, v.co.copy().resize4D()])
if bpy.context.scene.display_edge_index:
for ed in me.edges:
if ed.selected or not bpy.context.scene.display_sel_only:
v1, v2 = ed.verts
- v1 = mathutils.Vector(me.verts[v1].co[:])
- v2 = mathutils.Vector(me.verts[v2].co[:])
+ v1 = me.verts[v1].co.copy()
+ v2 = me.verts[v2].co.copy()
loc = v1 + ((v2-v1)/2.0)
- locs.append([1.0, 1.0, 0.0, ed.index, mathutils.Vector((loc[0],loc[1],loc[2],1.0))])
+ locs.append([1.0, 1.0, 0.0, ed.index, loc.resize4D()])
if bpy.context.scene.display_face_index:
for f in me.faces:
if f.selected or not bpy.context.scene.display_sel_only:
- locs.append([1.0, 0.0, 0.5, f.index, mathutils.Vector((f.center[0], f.center[1], f.center[2], 1.0))])
+ locs.append([1.0, 0.0, 0.5, f.index, f.center.resize4D()])
for loc in locs:
vec = total_mat*loc[4] # order is important
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