[Bf-extensions-cvs] SVN commit: /data/svn/bf-extensions [653] repair_holding/ space_view3d_index_visualiser.py: updated mathutils.Vector() changes

Florian Meyer florianfelix at web.de
Sat May 1 14:08:19 CEST 2010


Revision: 653
          http://projects.blender.org/plugins/scmsvn/viewcvs.php?view=rev&root=bf-extensions&revision=653
Author:   testscreenings
Date:     2010-05-01 14:08:17 +0200 (Sat, 01 May 2010)

Log Message:
-----------
updated mathutils.Vector() changes
ubdated blf changes
works again on my end

somebody else would like to check?

Modified Paths:
--------------
    repair_holding/space_view3d_index_visualiser.py

Modified: repair_holding/space_view3d_index_visualiser.py
===================================================================
--- repair_holding/space_view3d_index_visualiser.py	2010-05-01 02:39:32 UTC (rev 652)
+++ repair_holding/space_view3d_index_visualiser.py	2010-05-01 12:08:17 UTC (rev 653)
@@ -66,7 +66,7 @@
     if bpy.context.scene.display_vert_index:
         for v in me.verts:
             if v.selected or not bpy.context.scene.display_sel_only:
-                locs.append([1.0, 1.0, 1.0, v.index, mathutils.Vector(v.co[:][0], v.co[:][1], v.co[:][2], 1.0)])
+                locs.append([1.0, 1.0, 1.0, v.index, mathutils.Vector((v.co[:][0], v.co[:][1], v.co[:][2], 1.0))])
     if bpy.context.scene.display_edge_index:
         for ed in me.edges:
             if ed.selected or not bpy.context.scene.display_sel_only:
@@ -74,15 +74,15 @@
                 v1 = mathutils.Vector(me.verts[v1].co[:])
                 v2 = mathutils.Vector(me.verts[v2].co[:])
                 loc = v1 + ((v2-v1)/2.0)
-                locs.append([1.0, 1.0, 0.0, ed.index, mathutils.Vector(loc[0],loc[1],loc[2],1.0)])
+                locs.append([1.0, 1.0, 0.0, ed.index, mathutils.Vector((loc[0],loc[1],loc[2],1.0))])
     if bpy.context.scene.display_face_index:
         for f in me.faces:
             if f.selected or not bpy.context.scene.display_sel_only:
-                locs.append([1.0, 0.0, 0.5, f.index, mathutils.Vector(f.center[0], f.center[1], f.center[2], 1.0)])
+                locs.append([1.0, 0.0, 0.5, f.index, mathutils.Vector((f.center[0], f.center[1], f.center[2], 1.0))])
                 
     for loc in locs:
         vec = total_mat*loc[4] # order is important
-        vec = mathutils.Vector(vec[0]/vec[3],vec[1]/vec[3],vec[2]/vec[3]) # dehomogenise
+        vec = mathutils.Vector((vec[0]/vec[3],vec[1]/vec[3],vec[2]/vec[3])) # dehomogenise
         x = int(mid_x + vec[0]*width/2.0)
         y = int(mid_y + vec[1]*height/2.0)
         texts+=[loc[0], loc[1], loc[2], loc[3], x, y, 0]
@@ -104,11 +104,11 @@
         return
     
     # draw
-    blf.size(13, 72)
+    blf.size(0, 13, 72)
     for i in range(0,len(texts),7):
         bgl.glColor3f(texts[i], texts[i+1], texts[i+2])
-        blf.position(texts[i+4], texts[i+5], texts[i+6])
-        blf.draw(str(int(texts[i+3])))
+        blf.position(0, texts[i+4], texts[i+5], texts[i+6])
+        blf.draw(0, str(int(texts[i+3])))
 
 # operator
 class IndexVisualiser(bpy.types.Operator):




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