[Bf-extensions-cvs] SVN commit: /data/svn/bf-extensions [708] trunk/py/scripts/addons:

Brendon Murphy meta.androcto1 at gmail.com
Fri Jun 4 17:14:38 CEST 2010


Revision: 708
          http://projects.blender.org/plugins/scmsvn/viewcvs.php?view=rev&root=bf-extensions&revision=708
Author:   meta-androcto
Date:     2010-06-04 17:14:38 +0200 (Fri, 04 Jun 2010)

Log Message:
-----------


Added Paths:
-----------
    repair_holding/
    repair_holding/about_repair_holding.txt
    repair_holding/space_view3d_index_visualiser.py
    repair_holding/space_view3d_panel_measure.py

Removed Paths:
-------------
    contrib/py/scripts/addons/space_view3d_index_visualiser.py
    trunk/py/scripts/addons/space_view3d_panel_measure.py

Deleted: contrib/py/scripts/addons/space_view3d_index_visualiser.py
===================================================================
--- contrib/py/scripts/addons/space_view3d_index_visualiser.py	2010-06-02 18:01:30 UTC (rev 707)
+++ contrib/py/scripts/addons/space_view3d_index_visualiser.py	2010-06-04 15:14:38 UTC (rev 708)
@@ -1,180 +0,0 @@
-# ##### BEGIN GPL LICENSE BLOCK #####
-#
-#  This program is free software; you can redistribute it and/or
-#  modify it under the terms of the GNU General Public License
-#  as published by the Free Software Foundation; either version 2
-#  of the License, or (at your option) any later version.
-#
-#  This program is distributed in the hope that it will be useful,
-#  but WITHOUT ANY WARRANTY; without even the implied warranty of
-#  MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.  See the
-#  GNU General Public License for more details.
-#
-#  You should have received a copy of the GNU General Public License
-#  along with this program; if not, write to the Free Software Foundation,
-#  Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA.
-#
-# ##### END GPL LICENSE BLOCK #####
-
-bl_addon_info = {
-    'name': '3D View: Index Visualiser',
-    'author': 'Bartius Crouch',
-    'version': '2.3 2010/05/03',
-    'blender': '2.5.2',
-    'category': '3D View',
-    'location': 'View3D > properties panel > display tab',
-    'description': 'Display the indices of vertices, edges and faces in the 3d-view',
-    'url': 'http://wiki.blender.org/index.php/Extensions:2.5/Py/Scripts/Index_Visualiser',
-    "doc": """\
-Display the indices of vertices, edges and faces in the 3d-view.
-
-How to use:
-- Select a mesh and go into editmode
-- Display the properties panel (N-key)
-- Go to the Display tab, it helps to fold the tabs above it
-- Press the 'Visualise indices button'
-
-"""}
-
-
-import bgl, blf, bpy, mathutils
-
-# calculate locations and store them as ID property in the mesh
-def calc_callback(self, context):
-    # polling
-    if context.mode != 'EDIT_MESH':
-        return
-    
-    # get screen information
-    mid_x = context.region.width/2.0
-    mid_y = context.region.height/2.0
-    width = context.region.width
-    height = context.region.height
-    
-    # get matrices
-    view_mat = context.space_data.region_3d.perspective_matrix
-    ob_mat = context.active_object.matrix
-    total_mat = view_mat*ob_mat
-    
-    # calculate location info
-    texts = []
-    locs = []
-    me = context.active_object.data
-    # uncomment 2 lines below, to enable live updating of the selection
-    #bpy.ops.object.editmode_toggle()
-    #bpy.ops.object.editmode_toggle()
-    if bpy.context.scene.display_vert_index:
-        for v in me.verts:
-            if v.selected or not bpy.context.scene.display_sel_only:
-                locs.append([1.0, 1.0, 1.0, v.index, v.co.copy().resize4D()])
-    if bpy.context.scene.display_edge_index:
-        for ed in me.edges:
-            if ed.selected or not bpy.context.scene.display_sel_only:
-                v1, v2 = ed.verts
-                v1 = me.verts[v1].co.copy()
-                v2 = me.verts[v2].co.copy()
-                loc = v1 + ((v2-v1)/2.0)
-                locs.append([1.0, 1.0, 0.0, ed.index, loc.resize4D()])
-    if bpy.context.scene.display_face_index:
-        for f in me.faces:
-            if f.selected or not bpy.context.scene.display_sel_only:
-                locs.append([1.0, 0.0, 0.5, f.index, f.center.resize4D()])
-                
-    for loc in locs:
-        vec = total_mat*loc[4] # order is important
-        vec = mathutils.Vector((vec[0]/vec[3],vec[1]/vec[3],vec[2]/vec[3])) # dehomogenise
-        x = int(mid_x + vec[0]*width/2.0)
-        y = int(mid_y + vec[1]*height/2.0)
-        texts+=[loc[0], loc[1], loc[2], loc[3], x, y, 0]
-
-    # store as ID property in mesh
-    context.active_object.data['IndexVisualiser'] = texts
-
-# draw in 3d-view
-def draw_callback(self, context):
-    # polling
-    if context.mode != 'EDIT_MESH':
-        return
-    # retrieving ID property data
-    try:
-        texts = context.active_object.data['IndexVisualiser']
-    except:
-        return
-    if not texts:
-        return
-    
-    # draw
-    blf.size(0, 13, 72)
-    for i in range(0,len(texts),7):
-        bgl.glColor3f(texts[i], texts[i+1], texts[i+2])
-        blf.position(0, texts[i+4], texts[i+5], texts[i+6])
-        blf.draw(0, str(int(texts[i+3])))
-
-# operator
-class IndexVisualiser(bpy.types.Operator):
-    bl_idname = "view3d.index_visualiser"
-    bl_label = "Index Visualiser"
-    bl_description = "Toggle the visualisation of indices"
-    
-    def poll(self, context):
-        return context.mode=='EDIT_MESH'
-    
-    def modal(self, context, event):
-        context.area.tag_redraw()
-
-        # removal of callbacks when operator is called again
-        if context.scene.display_indices == -1:
-            context.region.callback_remove(self.handle1)
-            context.region.callback_remove(self.handle2)
-            context.scene.display_indices = 0
-            return {'CANCELLED'}
-        
-        return {'PASS_THROUGH'}
-    
-    def invoke(self, context, event):
-        if context.area.type == 'VIEW_3D':
-            if context.scene.display_indices == 0:
-                # operator is called for the first time, start everything
-                context.scene.display_indices = 1
-                context.manager.add_modal_handler(self)
-                self.handle1 = context.region.callback_add(calc_callback, (self, context), 'POST_VIEW')
-                self.handle2 = context.region.callback_add(draw_callback, (self, context), 'POST_PIXEL')
-                return {'RUNNING_MODAL'}
-            else:
-                # operator is called again, stop displaying
-                context.scene.display_indices = -1
-                return {'RUNNING_MODAL'}
-        else:
-            self.report({'WARNING'}, "View3D not found, can't run operator")
-            return {'CANCELLED'}
-
-# defining the panel
-def menu_func(self, context):
-    col = self.layout.column(align=True)
-    col.operator(IndexVisualiser.bl_idname, text="Visualise indices")
-    row = col.row(align=True)
-    row.active = (context.mode=='EDIT_MESH' and context.scene.display_indices==1)
-    row.prop(context.scene, 'display_vert_index', toggle=True)
-    row.prop(context.scene, 'display_edge_index', toggle=True)
-    row.prop(context.scene, 'display_face_index', toggle=True)
-    row = col.row(align=True)
-    row.active = (context.mode=='EDIT_MESH' and context.scene.display_indices==1)
-    row.prop(context.scene, 'display_sel_only')
-    self.layout.separator()
-
-def register():
-    bpy.types.Scene.IntProperty(attr="display_indices", default=0)
-    bpy.context.scene.display_indices = 0
-    bpy.types.Scene.BoolProperty(attr="display_sel_only", name="Selected only", description="Only display indices of selected vertices/edges/faces", default=True)
-    bpy.types.Scene.BoolProperty(attr="display_vert_index", name="Vertices", description="Display vertex indices", default=True)
-    bpy.types.Scene.BoolProperty(attr="display_edge_index", name="Edges", description="Display edge indices")
-    bpy.types.Scene.BoolProperty(attr="display_face_index", name="Faces", description="Display face indices")
-    bpy.types.register(IndexVisualiser)
-    bpy.types.VIEW3D_PT_view3d_display.prepend(menu_func)
-
-def unregister():
-    bpy.types.unregister(IndexVisualiser)
-    bpy.types.VIEW3D_PT_view3d_display.remove(menu_func)
-
-if __name__ == "__main__":
-    register()
\ No newline at end of file

Added: repair_holding/about_repair_holding.txt
===================================================================
--- repair_holding/about_repair_holding.txt	                        (rev 0)
+++ repair_holding/about_repair_holding.txt	2010-06-04 15:14:38 UTC (rev 708)
@@ -0,0 +1,2 @@
+this section is for scripts that are in our svn, either cob=ntrib or trunk/release.
+if they don't work, they go here, if no-one fixes them, they are put back to upload in blender projects.
\ No newline at end of file

Added: repair_holding/space_view3d_index_visualiser.py
===================================================================
--- repair_holding/space_view3d_index_visualiser.py	                        (rev 0)
+++ repair_holding/space_view3d_index_visualiser.py	2010-06-04 15:14:38 UTC (rev 708)
@@ -0,0 +1,180 @@
+# ##### BEGIN GPL LICENSE BLOCK #####
+#
+#  This program is free software; you can redistribute it and/or
+#  modify it under the terms of the GNU General Public License
+#  as published by the Free Software Foundation; either version 2
+#  of the License, or (at your option) any later version.
+#
+#  This program is distributed in the hope that it will be useful,
+#  but WITHOUT ANY WARRANTY; without even the implied warranty of
+#  MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.  See the
+#  GNU General Public License for more details.
+#
+#  You should have received a copy of the GNU General Public License
+#  along with this program; if not, write to the Free Software Foundation,
+#  Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA.
+#
+# ##### END GPL LICENSE BLOCK #####
+
+bl_addon_info = {
+    'name': '3D View: Index Visualiser',
+    'author': 'Bartius Crouch',
+    'version': '2.3 2010/05/03',
+    'blender': '2.5.2',
+    'category': '3D View',
+    'location': 'View3D > properties panel > display tab',
+    'description': 'Display the indices of vertices, edges and faces in the 3d-view',
+    'url': 'http://wiki.blender.org/index.php/Extensions:2.5/Py/Scripts/Index_Visualiser',
+    "doc": """\
+Display the indices of vertices, edges and faces in the 3d-view.
+
+How to use:
+- Select a mesh and go into editmode
+- Display the properties panel (N-key)
+- Go to the Display tab, it helps to fold the tabs above it
+- Press the 'Visualise indices button'
+
+"""}
+
+
+import bgl, blf, bpy, mathutils
+
+# calculate locations and store them as ID property in the mesh
+def calc_callback(self, context):
+    # polling
+    if context.mode != 'EDIT_MESH':
+        return
+    
+    # get screen information
+    mid_x = context.region.width/2.0
+    mid_y = context.region.height/2.0
+    width = context.region.width
+    height = context.region.height
+    
+    # get matrices
+    view_mat = context.space_data.region_3d.perspective_matrix

@@ Diff output truncated at 10240 characters. @@



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