[Bf-extensions-cvs] SVN commit: /data/svn/bf-extensions [707] trunk/py/scripts/addons: filename --> filepath (changed in trunk/svn)
Campbell Barton
ideasman42 at gmail.com
Wed Jun 2 20:01:30 CEST 2010
Revision: 707
http://projects.blender.org/plugins/scmsvn/viewcvs.php?view=rev&root=bf-extensions&revision=707
Author: campbellbarton
Date: 2010-06-02 20:01:30 +0200 (Wed, 02 Jun 2010)
Log Message:
-----------
filename --> filepath (changed in trunk/svn)
Modified Paths:
--------------
trunk/py/scripts/addons/export_unreal_psk_psa.py
trunk/py/scripts/addons/import_images_as_planes.py
trunk/py/scripts/addons/io_anim_camera.py
trunk/py/scripts/addons/io_mesh_raw/__init__.py
trunk/py/scripts/addons/io_mesh_stl/__init__.py
Modified: trunk/py/scripts/addons/export_unreal_psk_psa.py
===================================================================
--- trunk/py/scripts/addons/export_unreal_psk_psa.py 2010-05-31 12:17:26 UTC (rev 706)
+++ trunk/py/scripts/addons/export_unreal_psk_psa.py 2010-06-02 18:01:30 UTC (rev 707)
@@ -1502,7 +1502,7 @@
def menu_func(self, context):
bpy.context.scene.unrealexportpsk = True
bpy.context.scene.unrealexportpsa = True
- default_path = bpy.data.filename.replace(".blend", ".psk")
+ default_path = bpy.data.filepath.replace(".blend", ".psk")
self.layout.operator ("export.udk_anim_data", text="Skeleton Mesh / Animation Data (.psk/.psa)").path = default_path
class VIEW3D_PT_unrealtools_objectmode(bpy.types.Panel):
@@ -1567,7 +1567,7 @@
bpy.context.scene.unrealexportpsk = True
bpy.context.scene.unrealexportpsa = True
print("Exporting ALL...")
- default_path = bpy.data.filename.replace(".blend", ".psk")
+ default_path = bpy.data.filepath.replace(".blend", ".psk")
fs_callback(default_path, bpy.context, False)
self.report({'WARNING', 'INFO'}, exportmessage)
return{'FINISHED'}
Modified: trunk/py/scripts/addons/import_images_as_planes.py
===================================================================
--- trunk/py/scripts/addons/import_images_as_planes.py 2010-05-31 12:17:26 UTC (rev 706)
+++ trunk/py/scripts/addons/import_images_as_planes.py 2010-06-02 18:01:30 UTC (rev 707)
@@ -202,7 +202,7 @@
# Check every Image if it is already there.
for image in bpy.data.images:
# If image with same path exists take that one.
- if image.filename == path:
+ if image.filepath == path:
img = image
# Else create new Image and load from path.
@@ -210,7 +210,7 @@
name = path.rpartition('\\')[2].rpartition('.')[0]
img = bpy.data.images.new(name)
img.source = 'FILE'
- img.filename = path
+ img.filepath = path
return img
@@ -247,7 +247,7 @@
# If an (image)texture with image exists, take that one...
if (texture.type == 'IMAGE'
and texture.image
- and texture.image.filename == path):
+ and texture.image.filepath == path):
tex = texture
# ... otherwise create a new one and apply mapping.
@@ -303,7 +303,7 @@
images = []
scene = bpy.context.scene
- # If "Create from Directory" (no filename or checkbox) ####
+ # If "Create from Directory" (no filepath or checkbox) ####
if options['dir'] or not filePath[1]:
imageFiles = getImageFilesInDirectory(filePath[2], options['ext'])
@@ -318,7 +318,7 @@
# Assign/get all things.
for img in images:
# Create/get Texture
- tex = getTexture(img.filename, img)
+ tex = getTexture(img.filepath, img)
# Create/get Material
mat = getMaterial(tex, mapping)
@@ -338,7 +338,7 @@
plane.selected = True
scene.objects.active = plane
- # If "Create Single Plane" (filename and is image)
+ # If "Create Single Plane" (filepath and is image)
else:
# Deselect all objects.
bpy.ops.object.select_all(action='DESELECT')
Modified: trunk/py/scripts/addons/io_anim_camera.py
===================================================================
--- trunk/py/scripts/addons/io_anim_camera.py 2010-05-31 12:17:26 UTC (rev 706)
+++ trunk/py/scripts/addons/io_anim_camera.py 2010-06-02 18:01:30 UTC (rev 707)
@@ -145,7 +145,7 @@
def menu_export(self, context):
- default_path = bpy.data.filename.replace(".blend", ".py")
+ default_path = bpy.data.filepath.replace(".blend", ".py")
self.layout.operator(CameraExporter.bl_idname, text="Cameras & Markers (.py)").path = default_path
Modified: trunk/py/scripts/addons/io_mesh_raw/__init__.py
===================================================================
--- trunk/py/scripts/addons/io_mesh_raw/__init__.py 2010-05-31 12:17:26 UTC (rev 706)
+++ trunk/py/scripts/addons/io_mesh_raw/__init__.py 2010-06-02 18:01:30 UTC (rev 707)
@@ -39,7 +39,7 @@
def menu_export(self, context):
from io_mesh_raw import export_raw
- default_path = bpy.data.filename.replace(".blend", ".raw")
+ default_path = bpy.data.filepath.replace(".blend", ".raw")
self.layout.operator(export_raw.RawExporter.bl_idname, text="Raw Faces (.raw)").path = default_path
Modified: trunk/py/scripts/addons/io_mesh_stl/__init__.py
===================================================================
--- trunk/py/scripts/addons/io_mesh_stl/__init__.py 2010-05-31 12:17:26 UTC (rev 706)
+++ trunk/py/scripts/addons/io_mesh_stl/__init__.py 2010-06-02 18:01:30 UTC (rev 707)
@@ -133,7 +133,7 @@
def menu_export(self, context):
- default_path = bpy.data.filename.replace(".blend", ".stl")
+ default_path = bpy.data.filepath.replace(".blend", ".stl")
self.layout.operator(StlExporter.bl_idname,
text="Stl (.stl)").path = default_path
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