[Bf-extensions-cvs] SVN commit: /data/svn/bf-extensions [839] branches/ivygen/ivy_test.py: - collision seems to be working now
Florian Meyer
florianfelix at web.de
Thu Jul 22 09:45:56 CEST 2010
Revision: 839
http://projects.blender.org/plugins/scmsvn/viewcvs.php?view=rev&root=bf-extensions&revision=839
Author: testscreenings
Date: 2010-07-22 09:45:56 +0200 (Thu, 22 Jul 2010)
Log Message:
-----------
- collision seems to be working now
- except the unsquashable bug is still there
- still needs the correct conversions object -- world space
Modified Paths:
--------------
branches/ivygen/ivy_test.py
Modified: branches/ivygen/ivy_test.py
===================================================================
--- branches/ivygen/ivy_test.py 2010-07-22 06:54:40 UTC (rev 838)
+++ branches/ivygen/ivy_test.py 2010-07-22 07:45:56 UTC (rev 839)
@@ -192,7 +192,10 @@
####################################################################################################
####################################################################################################
####################################################################################################
-
+ #print('\nold_grow', growVector)
+ growVector = new_pos - prevIvy.position - gravityVector
+ #print('new_grow', growVector)
+ '''
try:
climbing, new_pos = collision(self.ivyCollider, root, prevIvy.position + growVector + gravityVector)
#print('old_Grow', growVector)
@@ -202,8 +205,8 @@
except:
print('---COLLISION FAILED---')
+ '''
-
# create new IvyNode
tmpIvy = IvyNode()
@@ -268,7 +271,7 @@
ray_result = ob.ray_cast(old_pos, new_pos)
if ray_result[2] != -1: # if collides with mesh
- print('Collided with Object: ', ob.name)
+ print('XXXXXXXXXXXXXXCollided with Object: ', ob.name)
climbing = True
face = ob.data.faces[ray_result[2]]
@@ -277,13 +280,15 @@
#Vector3d p0 = newPos - t->norm * Vector3d::dotProduct(t->norm, newPos - t->v0->pos);
projVec = mathutils.Vector((new_pos -
- (face.normal * face.normal.dot(ray_result[0]))))
+ (face.normal * face.normal.dot(new_pos - face.center))))
new_pos += 2.0 * (projVec - new_pos)
- #print('\ncolliding')
- #else:
- #print('not colliding')
+ #new_pos = 0.5 * (ray_result[0] - old_pos)
+
+
+ else:
+ print('not colliding\n')
collisionResult = [climbing, new_pos]
return climbing, new_pos
@@ -339,7 +344,7 @@
default=0)
ivyIter = IntProperty(name='Iterations',
min=0, soft_min=0,
- default=9)
+ default=40)
ivyGravityWeight = FloatProperty(name='Gravity Weight',
min=0,soft_min=0,
max=1,soft_max=1,
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