[Bf-extensions-cvs] SVN commit: /data/svn/bf-extensions [776] trunk/py/scripts/addons: == scripts conforming ==

Luca Bonavita mindrones at gmail.com
Tue Jul 13 16:46:30 CEST 2010


Revision: 776
          http://projects.blender.org/plugins/scmsvn/viewcvs.php?view=rev&root=bf-extensions&revision=776
Author:   mindrones
Date:     2010-07-13 16:46:29 +0200 (Tue, 13 Jul 2010)

Log Message:
-----------
== scripts conforming ==

after discussion with meta-androcto, renamed I/O scripts to start with io_ in all cases

Added Paths:
-----------
    trunk/py/scripts/addons/io_export_directx_x.py
    trunk/py/scripts/addons/io_export_unreal_psk_psa.py
    trunk/py/scripts/addons/io_import_images_as_planes.py
    trunk/py/scripts/addons/io_import_scene_mhx.py
    trunk/py/scripts/addons/io_import_scene_unreal_psk.py

Removed Paths:
-------------
    trunk/py/scripts/addons/export_directx_x.py
    trunk/py/scripts/addons/export_unreal_psk_psa.py
    trunk/py/scripts/addons/import_images_as_planes.py
    trunk/py/scripts/addons/import_scene_mhx.py
    trunk/py/scripts/addons/import_scene_unreal_psk.py

Deleted: trunk/py/scripts/addons/export_directx_x.py
===================================================================
--- trunk/py/scripts/addons/export_directx_x.py	2010-07-13 14:38:18 UTC (rev 775)
+++ trunk/py/scripts/addons/export_directx_x.py	2010-07-13 14:46:29 UTC (rev 776)
@@ -1,1058 +0,0 @@
-#  ***** GPL LICENSE BLOCK *****
-#
-#  This program is free software: you can redistribute it and/or modify
-#  it under the terms of the GNU General Public License as published by
-#  the Free Software Foundation, either version 3 of the License, or
-#  (at your option) any later version.
-#
-#  This program is distributed in the hope that it will be useful,
-#  but WITHOUT ANY WARRANTY; without even the implied warranty of
-#  MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.  See the
-#  GNU General Public License for more details.
-#
-#  You should have received a copy of the GNU General Public License
-#  along with this program.  If not, see <http://www.gnu.org/licenses/>.
-#  All rights reserved.
-#  ***** GPL LICENSE BLOCK *****
-
-"""
-
-Export: DirectX Model Format (.x)
-
-NOTE: ========================================================
-I've begun work on a Full Animation feature to more accurately export 
-FCurve data.  It's going pretty well, but I'm having some trouble with
-axis flipping.  To "enable" the feature, uncomment line #988
-The problem is in the WriteFullAnimationSet function at line #948
- - Chris (2010-7-11)
-
-"""
-
-bl_addon_info = {
-    'name': 'Export: DirectX Model Format (.x)',
-    'author': 'Chris Foster (Kira Vakaan)',
-    'version': '1.1',
-    'blender': (2, 5, 3),
-    'location': 'File > Export',
-    'description': 'Export to the DirectX Model Format (.x)',
-    'warning': '', # used for warning icon and text in addons panel
-    'wiki_url': 'http://wiki.blender.org/index.php/Extensions:2.5/Py/' \
-        'Scripts/File_I-O/DirectX_Exporter',
-    'tracker_url': 'https://projects.blender.org/tracker/index.php?'\
-        'func=detail&aid=22795&group_id=153&atid=469',
-    'category': 'Import/Export'}
-
-
-import os
-from math import radians
-
-import bpy
-from mathutils import *
-
-#Container for the exporter settings
-class DirectXExporterSettings:
-    def __init__(self,
-                 context,
-                 FilePath,
-                 CoordinateSystem=1,
-                 RotateX=True,
-                 FlipNormals=False,
-                 ApplyModifiers=False,
-                 IncludeFrameRate=False,
-                 ExportTextures=True,
-                 ExportArmatures=False,
-                 ExportAnimation=0,
-                 ExportMode=1,
-                 Verbose=False):
-        self.context = context
-        self.FilePath = FilePath
-        self.CoordinateSystem = int(CoordinateSystem)
-        self.RotateX = RotateX
-        self.FlipNormals = FlipNormals
-        self.ApplyModifiers = ApplyModifiers
-        self.IncludeFrameRate = IncludeFrameRate
-        self.ExportTextures = ExportTextures
-        self.ExportArmatures = ExportArmatures
-        self.ExportAnimation = int(ExportAnimation)
-        self.ExportMode = int(ExportMode)
-        self.Verbose = Verbose
-
-
-def LegalName(Name):
-    NewName = Name.replace(".", "_")
-    NewName = NewName.replace(" ", "_")
-    if NewName[0].isdigit() or NewName in ["ARRAY",
-                                           "DWORD",
-                                           "UCHAR",
-                                           "BINARY",
-                                           "FLOAT",
-                                           "ULONGLONG",
-                                           "BINARY_RESOURCE",
-                                           "SDWORD",
-                                           "UNICODE",
-                                           "CHAR",
-                                           "STRING",
-                                           "WORD",
-                                           "CSTRING",
-                                           "SWORD",
-                                           "DOUBLE",
-                                           "TEMPLATE"]:
-        NewName = "_" + NewName
-    return NewName
-
-
-def ExportDirectX(Config):
-    print("----------\nExporting to {}".format(Config.FilePath))
-    if Config.Verbose:
-        print("Opening File...", end=" ")
-    Config.File = open(Config.FilePath, "w")
-    if Config.Verbose:
-        print("Done")
-
-    if Config.Verbose:
-        print("Generating Object list for export...", end=" ")
-    if Config.ExportMode == 1:
-        Config.ExportList = [Object for Object in Config.context.scene.objects
-                             if Object.type in ("ARMATURE", "EMPTY", "MESH")
-                             and Object.parent == None]
-    else:
-        ExportList = [Object for Object in Config.context.selected_objects
-                      if Object.type in ("ARMATURE", "EMPTY", "MESH")]
-        Config.ExportList = [Object for Object in ExportList
-                             if Object.parent not in ExportList]
-    if Config.Verbose:
-        print("Done")
-
-    if Config.Verbose:
-        print("Setting up...", end=" ")
-    Config.SystemMatrix = Matrix()
-    if Config.RotateX:
-        Config.SystemMatrix *= RotationMatrix(radians(-90), 4, "X")
-    if Config.CoordinateSystem == 1:
-        Config.SystemMatrix *= ScaleMatrix(-1, 4, Vector((0, 1, 0)))
-    Config.InverseSystemMatrix = Config.SystemMatrix.copy().invert()
-
-    if Config.ExportAnimation:
-        CurrentFrame = bpy.context.scene.frame_current
-        bpy.context.scene.frame_current = bpy.context.scene.frame_current
-    if Config.Verbose:
-        print("Done")
-
-    if Config.Verbose:
-        print("Writing Header...", end=" ")
-    WriteHeader(Config)
-    if Config.Verbose:
-        print("Done")
-
-    Config.Whitespace = 0
-    Config.ObjectList = []
-    if Config.Verbose:
-        print("Writing Objects...")
-    WriteObjects(Config, Config.ExportList)
-    if Config.Verbose:
-        print("Done")
-
-    if Config.ExportAnimation:
-        if Config.IncludeFrameRate:
-            if Config.Verbose:
-                print("Writing Frame Rate...", end=" ")
-            Config.File.write("{}AnimTicksPerSecond {{\n".format("  " * Config.Whitespace))
-            Config.Whitespace += 1
-            Config.File.write("{}{};\n".format("  " * Config.Whitespace, int(bpy.context.scene.render.fps / bpy.context.scene.render.fps_base)))
-            Config.Whitespace -= 1
-            Config.File.write("{}}}\n".format("  " * Config.Whitespace))
-            if Config.Verbose:
-                print("Done")
-        if Config.Verbose:
-            print("Writing Animation...")
-        if Config.ExportAnimation==1:
-            WriteKeyedAnimationSet(Config)
-        else:
-            WriteFullAnimationSet(Config)
-        bpy.context.scene.frame_current = CurrentFrame
-        if Config.Verbose:
-            print("Done")
-
-    CloseFile(Config)
-    print("Finished")
-
-
-def GetObjectChildren(Parent):
-    return [Object for Object in Parent.children
-            if Object.type in ("ARMATURE", "EMPTY", "MESH")]
-
-#Returns the vertex count of Mesh, counting each vertex for every face.
-def GetMeshVertexCount(Mesh):
-    VertexCount = 0
-    for Face in Mesh.faces:
-        VertexCount += len(Face.verts)
-    return VertexCount
-
-#Returns the file path of first image texture from Material.
-def GetMaterialTexture(Material):
-    if Material:
-        #Create a list of Textures that have type "IMAGE"
-        ImageTextures = [Material.texture_slots[TextureSlot].texture for TextureSlot in Material.texture_slots.keys() if Material.texture_slots[TextureSlot].texture.type == "IMAGE"]
-        #Refine a new list with only image textures that have a file source
-        ImageFiles = [os.path.basename(Texture.image.filename) for Texture in ImageTextures if Texture.image.source == "FILE"]
-        if ImageFiles:
-            return ImageFiles[0]
-    return None
-
-
-def WriteHeader(Config):
-    Config.File.write("xof 0303txt 0032\n\n")
-    if Config.ExportArmatures:
-        Config.File.write("template XSkinMeshHeader {\n\
-  <3cf169ce-ff7c-44ab-93c0-f78f62d172e2>\n\
-  WORD nMaxSkinWeightsPerVertex;\n\
-  WORD nMaxSkinWeightsPerFace;\n\
-  WORD nBones;\n\
-}\n\n\
-template SkinWeights {\n\
-  <6f0d123b-bad2-4167-a0d0-80224f25fabb>\n\
-  STRING transformNodeName;\n\
-  DWORD nWeights;\n\
-  array DWORD vertexIndices[nWeights];\n\
-  array float weights[nWeights];\n\
-  Matrix4x4 matrixOffset;\n\
-}\n\n")
-
-
-def WriteObjects(Config, ObjectList):
-    Config.ObjectList += ObjectList
-
-    for Object in ObjectList:
-        if Config.Verbose:
-            print("  Writing Object: {}...".format(Object.name))
-        Config.File.write("{}Frame {} {{\n".format("  " * Config.Whitespace, LegalName(Object.name)))
-
-        Config.Whitespace += 1
-        if Config.Verbose:
-            print("    Writing Local Matrix...", end=" ")
-        WriteLocalMatrix(Config, Object)
-        if Config.Verbose:
-            print("Done")
-
-        if Config.ExportArmatures and Object.type == "ARMATURE":
-            Armature = Object.data
-            ParentList = [Bone for Bone in Armature.bones if Bone.parent == None]
-            if Config.Verbose:
-                print("    Writing Armature Bones...")
-            WriteArmatureBones(Config, Object, ParentList)
-            if Config.Verbose:
-                print("    Done")
-
-        ChildList = GetObjectChildren(Object)
-        if Config.Verbose:
-            print("    Writing Children...")
-        WriteObjects(Config, ChildList)
-        if Config.Verbose:
-            print("    Done Writing Children")
-
-        if Object.type == "MESH":
-            if Config.Verbose:
-                print("    Generating Mesh...", end=" ")
-            Mesh = Object.create_mesh(bpy.context.scene, (Config.ApplyModifiers | Config.ExportArmatures), "PREVIEW")
-            if Config.Verbose:
-                print("Done")
-            if Config.Verbose:
-                print("    Writing Mesh...")
-            WriteMesh(Config, Object, Mesh)
-            if Config.Verbose:
-                print("    Done")
-            bpy.data.meshes.remove(Mesh)
-
-        Config.Whitespace -= 1
-        Config.File.write("{}}} //End of {}\n".format("  " * Config.Whitespace, LegalName(Object.name)))

@@ Diff output truncated at 10240 characters. @@



More information about the Bf-extensions-cvs mailing list