[Bf-extensions-cvs] SVN commit: /data/svn/bf-extensions [768] trunk/py/scripts/addons/ export_directx_x.py: SVN maintenance and PEP8 (except E501).
gsr b3d
gsr.b3d at infernal-iceberg.com
Fri Jul 9 22:12:08 CEST 2010
Revision: 768
http://projects.blender.org/plugins/scmsvn/viewcvs.php?view=rev&root=bf-extensions&revision=768
Author: gsrb3d
Date: 2010-07-09 22:12:08 +0200 (Fri, 09 Jul 2010)
Log Message:
-----------
SVN maintenance and PEP8 (except E501).
Modified Paths:
--------------
trunk/py/scripts/addons/export_directx_x.py
Property Changed:
----------------
trunk/py/scripts/addons/export_directx_x.py
Modified: trunk/py/scripts/addons/export_directx_x.py
===================================================================
--- trunk/py/scripts/addons/export_directx_x.py 2010-07-09 13:28:08 UTC (rev 767)
+++ trunk/py/scripts/addons/export_directx_x.py 2010-07-09 20:12:08 UTC (rev 768)
@@ -1,870 +1,996 @@
- # ***** GPL LICENSE BLOCK *****
- #
- # This program is free software: you can redistribute it and/or modify
- # it under the terms of the GNU General Public License as published by
- # the Free Software Foundation, either version 3 of the License, or
- # (at your option) any later version.
- #
- # This program is distributed in the hope that it will be useful,
- # but WITHOUT ANY WARRANTY; without even the implied warranty of
- # MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
- # GNU General Public License for more details.
- #
- # You should have received a copy of the GNU General Public License
- # along with this program. If not, see <http://www.gnu.org/licenses/>.
- # All rights reserved.
- # ***** GPL LICENSE BLOCK *****
-
-#One line description for early versions of Blender 2.52.
-"Export: DirectX Model Format (.x)"
-
-bl_addon_info = {
- 'name': 'Export: DirectX Model Format (.x)',
- 'author': 'Chris Foster (Kira Vakaan)',
- 'version': '1.1',
- 'blender': (2, 5, 3),
- 'location': 'File > Export',
- 'description': 'Export to the DirectX Model Format',
- 'wiki_url': 'http://wiki.blender.org/index.php/Extensions:2.5/Py/' \
- 'Scripts/File_I-O/DirectX_Exporter',
- 'tracker_url': 'https://projects.blender.org/tracker/index.php?'\
- 'func=detail&aid=22795&group_id=153&atid=469',
- 'category': 'Import/Export'}
-"""
-Name: 'DirectX Exporter'
-Blender: 252
-Group: 'Export'
-Tooltip: 'Exports to the DirectX model file format (.x)'
-"""
-
-__author__="Chris Foster (Kira Vakaan)"
-__url__="www.tobedecided.com"
-__version__="1.1"
-__bpydoc__="""\
-"""
-
-import bpy
-from math import radians
-from mathutils import *
-import os
-
-
-#Container for the exporter settings
-class DirectXExporterSettings:
- def __init__(self,
- context,
- FilePath,
- CoordinateSystem=1,
- RotateX=True,
- FlipNormals=False,
- ApplyModifiers=False,
- IncludeFrameRate=False,
- ExportTextures=True,
- ExportArmatures=False,
- ExportAnimation=0,
- ExportMode=1,
- Verbose=False):
- self.context=context
- self.FilePath=FilePath
- self.CoordinateSystem=int(CoordinateSystem)
- self.RotateX=RotateX
- self.FlipNormals=FlipNormals
- self.ApplyModifiers=ApplyModifiers
- self.IncludeFrameRate=IncludeFrameRate
- self.ExportTextures=ExportTextures
- self.ExportArmatures=ExportArmatures
- self.ExportAnimation=int(ExportAnimation)
- self.ExportMode=int(ExportMode)
- self.Verbose=Verbose
-
-def LegalName(Name):
- NewName=Name.replace(".","_")
- NewName=NewName.replace(" ","_")
- if NewName[0].isdigit() or NewName in ["ARRAY","DWORD","UCHAR","BINARY","FLOAT","ULONGLONG","BINARY_RESOURCE","SDWORD","UNICODE","CHAR","STRING","WORD","CSTRING","SWORD","DOUBLE","TEMPLATE"]:
- NewName="_"+NewName
- return NewName
-
-def ExportDirectX(Config):
- print("----------\nExporting to {}".format(Config.FilePath))
- if Config.Verbose: print("Opening File...",end=" ")
- Config.File=open(Config.FilePath,"w")
- if Config.Verbose: print("Done")
-
- if Config.Verbose: print("Generating Object list for export...",end=" ")
- if Config.ExportMode==1:
- Config.ExportList=[Object for Object in Config.context.scene.objects if Object.type in ("ARMATURE","EMPTY","MESH") and Object.parent==None]
- else:
- ExportList=[Object for Object in Config.context.selected_objects if Object.type in ("ARMATURE","EMPTY","MESH")]
- Config.ExportList=[Object for Object in ExportList if Object.parent not in ExportList]
- if Config.Verbose: print("Done")
-
- if Config.Verbose: print("Setting up...",end=" ")
- Config.SystemMatrix=Matrix()
- if Config.RotateX:
- Config.SystemMatrix*=RotationMatrix(radians(-90),4,"X")
- if Config.CoordinateSystem==1:
- Config.SystemMatrix*=ScaleMatrix(-1,4,Vector((0,1,0)))
- Config.InverseSystemMatrix=Config.SystemMatrix.copy().invert()
-
- if Config.ExportAnimation:
- CurrentFrame=bpy.context.scene.frame_current
- bpy.context.scene.frame_current=bpy.context.scene.frame_current
- if Config.Verbose: print("Done")
-
- if Config.Verbose: print("Writing Header...",end=" ")
- WriteHeader(Config)
- if Config.Verbose: print("Done")
-
- Config.Whitespace=0
- Config.ObjectList=[]
- if Config.Verbose: print("Writing Objects...")
- WriteObjects(Config,Config.ExportList)
- if Config.Verbose: print("Done")
-
- if Config.ExportAnimation:
- if Config.IncludeFrameRate:
- if Config.Verbose: print("Writing Frame Rate...",end=" ")
- Config.File.write("{}AnimTicksPerSecond {{\n".format(" "*Config.Whitespace))
- Config.Whitespace+=1
- Config.File.write("{}{};\n".format(" "*Config.Whitespace,int(bpy.context.scene.render.fps/bpy.context.scene.render.fps_base)))
- Config.Whitespace-=1
- Config.File.write("{}}}\n".format(" "*Config.Whitespace))
- if Config.Verbose: print("Done")
- if Config.Verbose: print("Writing Animation...")
- WriteAnimationSet(Config)
- bpy.context.scene.frame_current=CurrentFrame
- if Config.Verbose: print("Done")
-
- CloseFile(Config)
- print("Finished")
-
-def GetObjectChildren(Parent):
- return [Object for Object in Parent.children if Object.type in ("ARMATURE","EMPTY","MESH")]
-
-def GetMeshVertexCount(Mesh):
- VertexCount=0
- for Face in Mesh.faces:
- VertexCount+=len(Face.verts)
- return VertexCount
-
-def GetMaterialTexture(Material):
- if Material:
- ImageTextures=[Material.texture_slots[TextureSlot].texture for TextureSlot in Material.texture_slots.keys() if Material.texture_slots[TextureSlot].texture.type=="IMAGE"]
- ImageFiles=[os.path.basename(Texture.image.filename) for Texture in ImageTextures if Texture.image.source=="FILE"]
- if ImageFiles:
- return ImageFiles[0]
- return None
-
-def WriteHeader(Config):
- Config.File.write("xof 0303txt 0032\n\n")
- if Config.ExportArmatures:
- Config.File.write("template XSkinMeshHeader {\n\
- <3cf169ce-ff7c-44ab-93c0-f78f62d172e2>\n\
- WORD nMaxSkinWeightsPerVertex;\n\
- WORD nMaxSkinWeightsPerFace;\n\
- WORD nBones;\n\
-}\n\n\
-template SkinWeights {\n\
- <6f0d123b-bad2-4167-a0d0-80224f25fabb>\n\
- STRING transformNodeName;\n\
- DWORD nWeights;\n\
- array DWORD vertexIndices[nWeights];\n\
- array float weights[nWeights];\n\
- Matrix4x4 matrixOffset;\n\
-}\n\n")
-
-def WriteObjects(Config,ObjectList):
- Config.ObjectList+=ObjectList
-
- for Object in ObjectList:
- if Config.Verbose: print(" Writing Object: {}...".format(Object.name))
- Config.File.write("{}Frame {} {{\n".format(" "*Config.Whitespace,LegalName(Object.name)))
-
- Config.Whitespace+=1
- if Config.Verbose: print(" Writing Local Matrix...",end=" ")
- WriteLocalMatrix(Config,Object)
- if Config.Verbose: print("Done")
-
- if Config.ExportArmatures and Object.type=="ARMATURE":
- Armature=Object.data
- ParentList=[Bone for Bone in Armature.bones if Bone.parent==None]
- if Config.Verbose: print(" Writing Armature Bones...")
- WriteArmatureBones(Config,Object,ParentList)
- if Config.Verbose: print(" Done")
-
- ChildList=GetObjectChildren(Object)
- if Config.Verbose: print(" Writing Children...")
- WriteObjects(Config,ChildList)
- if Config.Verbose: print(" Done Writing Children")
-
- if Object.type=="MESH":
- if Config.Verbose: print(" Generating Mesh...",end=" ")
- Mesh=Object.create_mesh(bpy.context.scene,(Config.ApplyModifiers|Config.ExportArmatures),"PREVIEW")
- if Config.Verbose: print("Done")
- if Config.Verbose: print(" Writing Mesh...")
- WriteMesh(Config,Object,Mesh)
- if Config.Verbose: print(" Done")
- bpy.data.meshes.remove(Mesh)
-
- Config.Whitespace-=1
- Config.File.write("{}}} //End of {}\n".format(" "*Config.Whitespace,LegalName(Object.name)))
- if Config.Verbose: print(" Done Writing Object: {}".format(Object.name))
-
-def WriteLocalMatrix(Config,Object):
- if Object.parent:
- LocalMatrix=Object.parent.matrix_world.copy().invert()
- else:
- LocalMatrix=Matrix()
- LocalMatrix*=Object.matrix_world
- LocalMatrix=Config.SystemMatrix*LocalMatrix*Config.InverseSystemMatrix
-
- Config.File.write("{}FrameTransformMatrix {{\n".format(" "*Config.Whitespace))
- Config.Whitespace+=1
- Config.File.write("{}{:9f},{:9f},{:9f},{:9f},\n".format(" "*Config.Whitespace,LocalMatrix[0][0],LocalMatrix[0][1],LocalMatrix[0][2],LocalMatrix[0][3]))
- Config.File.write("{}{:9f},{:9f},{:9f},{:9f},\n".format(" "*Config.Whitespace,LocalMatrix[1][0],LocalMatrix[1][1],LocalMatrix[1][2],LocalMatrix[1][3]))
- Config.File.write("{}{:9f},{:9f},{:9f},{:9f},\n".format(" "*Config.Whitespace,LocalMatrix[2][0],LocalMatrix[2][1],LocalMatrix[2][2],LocalMatrix[2][3]))
- Config.File.write("{}{:9f},{:9f},{:9f},{:9f};;\n".format(" "*Config.Whitespace,LocalMatrix[3][0],LocalMatrix[3][1],LocalMatrix[3][2],LocalMatrix[3][3]))
- Config.Whitespace-=1
- Config.File.write("{}}}\n".format(" "*Config.Whitespace))
-
-def WriteArmatureBones(Config,Object,ChildList):
- PoseBones=Object.pose.bones
- for Bone in ChildList:
- if Config.Verbose: print(" Writing Bone: {}...".format(Bone.name),end=" ")
- Config.File.write("{}Frame {} {{\n".format(" "*Config.Whitespace,LegalName(Object.name)+"_"+LegalName(Bone.name)))
- Config.Whitespace+=1
-
- PoseBone=PoseBones[Bone.name]
-
- if Bone.parent:
@@ Diff output truncated at 10240 characters. @@
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