[Bf-extensions-cvs] SVN commit: /data/svn/bf-extensions [1310] trunk/py/scripts/addons: == formatting ==
Luca Bonavita
mindrones at gmail.com
Thu Dec 23 11:26:20 CET 2010
Revision: 1310
http://projects.blender.org/plugins/scmsvn/viewcvs.php?view=rev&root=bf-extensions&revision=1310
Author: mindrones
Date: 2010-12-23 11:26:20 +0100 (Thu, 23 Dec 2010)
Log Message:
-----------
== formatting ==
- in wiki page urls: "File_I-O/" -> "Import-Export/"
- in categories: "Import/Export" -> "Import-Export"
- 1 tab to 4 spaces
- some tuple formatting, just to be very picky :P
Modified Paths:
--------------
trunk/py/scripts/addons/io_anim_camera.py
trunk/py/scripts/addons/io_coat3D/__init__.py
trunk/py/scripts/addons/io_convert_image_to_mesh_img/__init__.py
trunk/py/scripts/addons/io_export_anim_mesh_xna/__init__.py
trunk/py/scripts/addons/io_export_directx_x.py
trunk/py/scripts/addons/io_export_unreal_psk_psa.py
trunk/py/scripts/addons/io_import_gimp_image_to_scene.py
trunk/py/scripts/addons/io_import_images_as_planes.py
trunk/py/scripts/addons/io_import_scene_lwo.py
trunk/py/scripts/addons/io_import_scene_mhx.py
trunk/py/scripts/addons/io_import_scene_unreal_psk.py
trunk/py/scripts/addons/io_mesh_raw/__init__.py
trunk/py/scripts/addons/io_mesh_stl/__init__.py
Modified: trunk/py/scripts/addons/io_anim_camera.py
===================================================================
--- trunk/py/scripts/addons/io_anim_camera.py 2010-12-23 09:18:56 UTC (rev 1309)
+++ trunk/py/scripts/addons/io_anim_camera.py 2010-12-23 10:26:20 UTC (rev 1310)
@@ -21,17 +21,17 @@
bl_addon_info = {
"name": "Export Camera Animation",
"author": "Campbell Barton",
- "version": (0,1),
+ "version": (0, 1),
"blender": (2, 5, 3),
"api": 31847,
"location": "File > Export > Camera Animation",
"description": "Export Cameras & Markers",
"warning": "",
"wiki_url": "http://wiki.blender.org/index.php/Extensions:2.5/Py/"\
- "Scripts/File_I-O/Camera_Animation",
+ "Scripts/Import-Export/Camera_Animation",
"tracker_url": "https://projects.blender.org/tracker/index.php?"\
"func=detail&aid=22835&group_id=153&atid=469",
- "category": "Import/Export"}
+ "category": "Import-Export"}
import bpy
Modified: trunk/py/scripts/addons/io_coat3D/__init__.py
===================================================================
--- trunk/py/scripts/addons/io_coat3D/__init__.py 2010-12-23 09:18:56 UTC (rev 1309)
+++ trunk/py/scripts/addons/io_coat3D/__init__.py 2010-12-23 10:26:20 UTC (rev 1310)
@@ -19,17 +19,17 @@
bl_addon_info = {
"name": "3D-Coat Applink",
"author": "Kalle-Samuli Riihikoski (haikalle)",
- "version": (1,61),
+ "version": (1, 61),
"blender": (2, 5, 4),
"api": 31667,
"location": "Scene -> 3D-Coat Applink",
"description": "Transfer data between 3D-Coat/Blender",
"warning": "",
- "wiki_url": "http://wiki.blender.org/index.php/Extensions:2.5/Py/" \
- "Scripts/File_I-O/3dcoat_applink",
+ "wiki_url": "http://wiki.blender.org/index.php/Extensions:2.5/Py/"\
+ "Scripts/Import-Export/3dcoat_applink",
"tracker_url": "https://projects.blender.org/tracker/?"\
"func=detail&aid=24446&group_id=153&atid=469",
- "category": "Import/Export"}
+ "category": "Import-Export"}
if "bpy" in locals():
Modified: trunk/py/scripts/addons/io_convert_image_to_mesh_img/__init__.py
===================================================================
--- trunk/py/scripts/addons/io_convert_image_to_mesh_img/__init__.py 2010-12-23 09:18:56 UTC (rev 1309)
+++ trunk/py/scripts/addons/io_convert_image_to_mesh_img/__init__.py 2010-12-23 10:26:20 UTC (rev 1310)
@@ -16,30 +16,31 @@
#
# ##### END GPL LICENSE BLOCK #####
-# Revision History:
-# 0.1.1 - make default import 12x12 bin (fast) to not consume too much memory
-# by default (TJS - 2010-12-07)
-# 0.1.2 - included into svn under the tree:
-# trunk/py/scripts/addons/io_convert_image_to_mesh_img
-# may be moved out to contrib once the blender downloader works well
-# (TJS - 2010-12-14)
-
bl_addon_info = {
"name": "HiRISE DTM from PDS IMG",
"author": "Tim Spriggs (tims at uahirise.org)",
- "version": (0,1,2),
- "blender": (2,5,3),
+ "version": (0, 1, 2),
+ "blender": (2, 5, 3),
"api": 31998,
"location": "File > Import > HiRISE DTM from PDS IMG (.IMG)",
"description": "Import a HiRISE DTM formatted as a PDS IMG file",
- "warning": "This is beta quality code and the final product may consume a lot of memory",
+ "warning": "May consume a lot of memory",
"wiki_url": "http://wiki.blender.org/index.php/Extensions:2.5/Py/"\
- "Scripts/File_I-O/HiRISE_DTM_from_PDS_IMG",
+ "Scripts/Import-Export/HiRISE_DTM_from_PDS_IMG",
"tracker_url": "https://projects.blender.org/tracker/index.php?"\
"func=detail&aid=24897&group_id=153&atid=469",
- "category": "Import/Export"}
+ "category": "Import-Export"}
+# Revision History:
+# 0.1.1 - make default import 12x12 bin (fast) to not consume too much memory
+# by default (TJS - 2010-12-07)
+# 0.1.2 - included into svn under the tree:
+# trunk/py/scripts/addons/io_convert_image_to_mesh_img
+# may be moved out to contrib once the blender downloader works well
+# (TJS - 2010-12-14)
+
+
if "bpy" in locals():
import imp
imp.reload(import_img)
Modified: trunk/py/scripts/addons/io_export_anim_mesh_xna/__init__.py
===================================================================
--- trunk/py/scripts/addons/io_export_anim_mesh_xna/__init__.py 2010-12-23 09:18:56 UTC (rev 1309)
+++ trunk/py/scripts/addons/io_export_anim_mesh_xna/__init__.py 2010-12-23 10:26:20 UTC (rev 1310)
@@ -1,16 +1,3 @@
-bl_addon_info = {
- "name": "Blender to XNA",
- "author": "John C Brown, JCBDigger (@MistyManor)",
- "version": (1,1),
- "blender": (2, 5, 5),
- "api": 32738,
- "location": "File > Export > XNA FBX Animated Model",
- "description": "Export the model and animations for use in XNA",
- "warning": "",
- "wiki_url": "http://wiki.blender.org/index.php/Extensions:2.5/Py/Scripts/File_I-O/Blender-toXNA",
- "tracker_url": "https://projects.blender.org/tracker/index.php?func=detail&aid=25013&group_id=153&atid=469",
- "category": "Import/Export"}
-
# ***** BEGIN GPL LICENSE BLOCK *****
#
# This program is free software; you can redistribute it and/or
@@ -27,11 +14,28 @@
#
# ***** END GPL LICENCE BLOCK *****
+bl_addon_info = {
+ "name": "Blender to XNA",
+ "author": "John C Brown, JCBDigger (@MistyManor)",
+ "version": (1, 1),
+ "blender": (2, 5, 5),
+ "api": 32738,
+ "location": "File > Export > XNA FBX Animated Model",
+ "description": "Export the model and animations for use in XNA",
+ "warning": "",
+ "wiki_url": "http://wiki.blender.org/index.php/Extensions:2.5/Py/"\
+ "Scripts/Import-Export/Blender-toXNA",
+ "tracker_url": "https://projects.blender.org/tracker/index.php?"\
+ "func=detail&aid=25013&group_id=153&atid=469",
+ "category": "Import-Export"}
+
+
# This script uses spaces for indents NOT tabs.
+
"""
Blender to XNA
-http://wiki.blender.org/index.php/Extensions:2.5/Py/Scripts/File_I-O/Blender-toXNA
+http://wiki.blender.org/index.php/Extensions:2.5/Py/Scripts/Import-Export/Blender-toXNA
"""
# To support reload properly, try to access a package var, if it's there, reload everything
Modified: trunk/py/scripts/addons/io_export_directx_x.py
===================================================================
--- trunk/py/scripts/addons/io_export_directx_x.py 2010-12-23 09:18:56 UTC (rev 1309)
+++ trunk/py/scripts/addons/io_export_directx_x.py 2010-12-23 10:26:20 UTC (rev 1310)
@@ -18,17 +18,17 @@
bl_addon_info = {
"name": "Export DirectX Model Format (.x)",
"author": "Chris Foster (Kira Vakaan)",
- "version": (2,0),
+ "version": (2, 0),
"blender": (2, 5, 5),
"api": 33427,
"location": "File > Export",
"description": "Export to the DirectX Model Format (.x)",
"warning": "",
"wiki_url": "http://wiki.blender.org/index.php/Extensions:2.5/Py/"\
- "Scripts/File_I-O/DirectX_Exporter",
+ "Scripts/Import-Export/DirectX_Exporter",
"tracker_url": "https://projects.blender.org/tracker/index.php?"\
"func=detail&aid=22795&group_id=153&atid=469",
- "category": "Import/Export"}
+ "category": "Import-Export"}
import os
from math import radians
Modified: trunk/py/scripts/addons/io_export_unreal_psk_psa.py
===================================================================
--- trunk/py/scripts/addons/io_export_unreal_psk_psa.py 2010-12-23 09:18:56 UTC (rev 1309)
+++ trunk/py/scripts/addons/io_export_unreal_psk_psa.py 2010-12-23 10:26:20 UTC (rev 1310)
@@ -16,19 +16,19 @@
# ***** GPL LICENSE BLOCK *****
bl_addon_info = {
- "name": "Export Skeleletal Mesh/Animation Data",
- "author": "Darknet/Optimus_P-Fat/Active_Trash/Sinsoft",
- "version": (2,0),
- "blender": (2, 5, 3),
- "api": 31847,
- "location": "File > Export > Skeletal Mesh/Animation Data (.psk/.psa)",
- "description": "Export Unreal Engine (.psk)",
- "warning": "",
- "wiki_url": "http://wiki.blender.org/index.php/Extensions:2.5/Py/"\
- "Scripts/File_I-O/Unreal_psk_psa",
- "tracker_url": "https://projects.blender.org/tracker/index.php?"\
- "func=detail&aid=21366&group_id=153&atid=469",
- "category": "Import/Export"}
+ "name": "Export Skeleletal Mesh/Animation Data",
+ "author": "Darknet/Optimus_P-Fat/Active_Trash/Sinsoft",
+ "version": (2, 0),
+ "blender": (2, 5, 3),
+ "api": 31847,
+ "location": "File > Export > Skeletal Mesh/Animation Data (.psk/.psa)",
+ "description": "Export Unreal Engine (.psk)",
+ "warning": "",
+ "wiki_url": "http://wiki.blender.org/index.php/Extensions:2.5/Py/"\
+ "Scripts/Import-Export/Unreal_psk_psa",
+ "tracker_url": "https://projects.blender.org/tracker/index.php?"\
+ "func=detail&aid=21366&group_id=153&atid=469",
+ "category": "Import-Export"}
"""
-- Unreal Skeletal Mesh and Animation Export (.psk and .psa) export script v0.0.1 --<br>
@@ -114,256 +114,256 @@
# Generic Object->Integer mapping
# the object must be usable as a dictionary key
class ObjMap:
- def __init__(self):
- self.dict = {}
- self.next = 0
- def get(self, obj):
- if obj in self.dict:
- return self.dict[obj]
- else:
- id = self.next
- self.next = self.next + 1
- self.dict[obj] = id
- return id
-
- def items(self):
- getval = operator.itemgetter(0)
- getkey = operator.itemgetter(1)
- return map(getval, sorted(self.dict.items(), key=getkey))
+ def __init__(self):
+ self.dict = {}
+ self.next = 0
+ def get(self, obj):
+ if obj in self.dict:
+ return self.dict[obj]
+ else:
+ id = self.next
+ self.next = self.next + 1
+ self.dict[obj] = id
+ return id
+
+ def items(self):
+ getval = operator.itemgetter(0)
+ getkey = operator.itemgetter(1)
+ return map(getval, sorted(self.dict.items(), key=getkey))
########################################################################
# RG - UNREAL DATA STRUCTS - CONVERTED FROM C STRUCTS GIVEN ON UDN SITE
# provided here: http://udn.epicgames.com/Two/BinaryFormatSpecifications.html
# updated UDK (Unreal Engine 3): http://udn.epicgames.com/Three/BinaryFormatSpecifications.html
class FQuat:
- def __init__(self):
- self.X = 0.0
- self.Y = 0.0
- self.Z = 0.0
- self.W = 1.0
-
- def dump(self):
- data = pack('ffff', self.X, self.Y, self.Z, self.W)
- return data
-
- def __cmp__(self, other):
@@ Diff output truncated at 10240 characters. @@
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