[Bf-extensions-cvs] SVN commit: /data/svn/bf-extensions [1310] trunk/py/scripts/addons: == formatting ==

Luca Bonavita mindrones at gmail.com
Thu Dec 23 11:26:20 CET 2010


Revision: 1310
          http://projects.blender.org/plugins/scmsvn/viewcvs.php?view=rev&root=bf-extensions&revision=1310
Author:   mindrones
Date:     2010-12-23 11:26:20 +0100 (Thu, 23 Dec 2010)

Log Message:
-----------
== formatting ==

- in wiki page urls: "File_I-O/"     -> "Import-Export/"
- in categories:     "Import/Export" -> "Import-Export"
- 1 tab to 4 spaces
- some tuple formatting, just to be very picky :P

Modified Paths:
--------------
    trunk/py/scripts/addons/io_anim_camera.py
    trunk/py/scripts/addons/io_coat3D/__init__.py
    trunk/py/scripts/addons/io_convert_image_to_mesh_img/__init__.py
    trunk/py/scripts/addons/io_export_anim_mesh_xna/__init__.py
    trunk/py/scripts/addons/io_export_directx_x.py
    trunk/py/scripts/addons/io_export_unreal_psk_psa.py
    trunk/py/scripts/addons/io_import_gimp_image_to_scene.py
    trunk/py/scripts/addons/io_import_images_as_planes.py
    trunk/py/scripts/addons/io_import_scene_lwo.py
    trunk/py/scripts/addons/io_import_scene_mhx.py
    trunk/py/scripts/addons/io_import_scene_unreal_psk.py
    trunk/py/scripts/addons/io_mesh_raw/__init__.py
    trunk/py/scripts/addons/io_mesh_stl/__init__.py

Modified: trunk/py/scripts/addons/io_anim_camera.py
===================================================================
--- trunk/py/scripts/addons/io_anim_camera.py	2010-12-23 09:18:56 UTC (rev 1309)
+++ trunk/py/scripts/addons/io_anim_camera.py	2010-12-23 10:26:20 UTC (rev 1310)
@@ -21,17 +21,17 @@
 bl_addon_info = {
     "name": "Export Camera Animation",
     "author": "Campbell Barton",
-    "version": (0,1),
+    "version": (0, 1),
     "blender": (2, 5, 3),
     "api": 31847,
     "location": "File > Export > Camera Animation",
     "description": "Export Cameras & Markers",
     "warning": "",
     "wiki_url": "http://wiki.blender.org/index.php/Extensions:2.5/Py/"\
-        "Scripts/File_I-O/Camera_Animation",
+        "Scripts/Import-Export/Camera_Animation",
     "tracker_url": "https://projects.blender.org/tracker/index.php?"\
         "func=detail&aid=22835&group_id=153&atid=469",
-    "category": "Import/Export"}
+    "category": "Import-Export"}
 
 
 import bpy

Modified: trunk/py/scripts/addons/io_coat3D/__init__.py
===================================================================
--- trunk/py/scripts/addons/io_coat3D/__init__.py	2010-12-23 09:18:56 UTC (rev 1309)
+++ trunk/py/scripts/addons/io_coat3D/__init__.py	2010-12-23 10:26:20 UTC (rev 1310)
@@ -19,17 +19,17 @@
 bl_addon_info = {
     "name": "3D-Coat Applink",
     "author": "Kalle-Samuli Riihikoski (haikalle)",
-    "version": (1,61),
+    "version": (1, 61),
     "blender": (2, 5, 4),
     "api": 31667,
     "location": "Scene -> 3D-Coat Applink",
     "description": "Transfer data between 3D-Coat/Blender",
     "warning": "",
-    "wiki_url": "http://wiki.blender.org/index.php/Extensions:2.5/Py/" \
-        "Scripts/File_I-O/3dcoat_applink",
+    "wiki_url": "http://wiki.blender.org/index.php/Extensions:2.5/Py/"\
+        "Scripts/Import-Export/3dcoat_applink",
     "tracker_url": "https://projects.blender.org/tracker/?"\
         "func=detail&aid=24446&group_id=153&atid=469",
-    "category": "Import/Export"}
+    "category": "Import-Export"}
 
 
 if "bpy" in locals():

Modified: trunk/py/scripts/addons/io_convert_image_to_mesh_img/__init__.py
===================================================================
--- trunk/py/scripts/addons/io_convert_image_to_mesh_img/__init__.py	2010-12-23 09:18:56 UTC (rev 1309)
+++ trunk/py/scripts/addons/io_convert_image_to_mesh_img/__init__.py	2010-12-23 10:26:20 UTC (rev 1310)
@@ -16,30 +16,31 @@
 #
 # ##### END GPL LICENSE BLOCK #####
 
-# Revision History:
-# 0.1.1 - make default import 12x12 bin (fast) to not consume too much memory
-#         by default (TJS - 2010-12-07)
-# 0.1.2 - included into svn under the tree:
-#         trunk/py/scripts/addons/io_convert_image_to_mesh_img
-#         may be moved out to contrib once the blender downloader works well
-#         (TJS - 2010-12-14)
-
 bl_addon_info = {
     "name": "HiRISE DTM from PDS IMG",
     "author": "Tim Spriggs (tims at uahirise.org)",
-    "version": (0,1,2),
-    "blender": (2,5,3),
+    "version": (0, 1, 2),
+    "blender": (2, 5, 3),
     "api": 31998,
     "location": "File > Import > HiRISE DTM from PDS IMG (.IMG)",
     "description": "Import a HiRISE DTM formatted as a PDS IMG file",
-    "warning": "This is beta quality code and the final product may consume a lot of memory",
+    "warning": "May consume a lot of memory",
     "wiki_url": "http://wiki.blender.org/index.php/Extensions:2.5/Py/"\
-        "Scripts/File_I-O/HiRISE_DTM_from_PDS_IMG",
+        "Scripts/Import-Export/HiRISE_DTM_from_PDS_IMG",
     "tracker_url": "https://projects.blender.org/tracker/index.php?"\
         "func=detail&aid=24897&group_id=153&atid=469",
-    "category": "Import/Export"}
+    "category": "Import-Export"}
 
 
+# Revision History:
+# 0.1.1 - make default import 12x12 bin (fast) to not consume too much memory
+#         by default (TJS - 2010-12-07)
+# 0.1.2 - included into svn under the tree:
+#         trunk/py/scripts/addons/io_convert_image_to_mesh_img
+#         may be moved out to contrib once the blender downloader works well
+#         (TJS - 2010-12-14)
+
+
 if "bpy" in locals():
     import imp
     imp.reload(import_img)

Modified: trunk/py/scripts/addons/io_export_anim_mesh_xna/__init__.py
===================================================================
--- trunk/py/scripts/addons/io_export_anim_mesh_xna/__init__.py	2010-12-23 09:18:56 UTC (rev 1309)
+++ trunk/py/scripts/addons/io_export_anim_mesh_xna/__init__.py	2010-12-23 10:26:20 UTC (rev 1310)
@@ -1,16 +1,3 @@
-bl_addon_info = {
-    "name": "Blender to XNA",
-    "author": "John C Brown, JCBDigger (@MistyManor)",
-    "version": (1,1),
-    "blender": (2, 5, 5),
-    "api": 32738,
-    "location": "File > Export > XNA FBX Animated Model",
-    "description": "Export the model and animations for use in XNA",
-    "warning": "",
-    "wiki_url": "http://wiki.blender.org/index.php/Extensions:2.5/Py/Scripts/File_I-O/Blender-toXNA",
-    "tracker_url": "https://projects.blender.org/tracker/index.php?func=detail&aid=25013&group_id=153&atid=469",
-    "category": "Import/Export"}
-
 # ***** BEGIN GPL LICENSE BLOCK *****
 #
 # This program is free software; you can redistribute it and/or
@@ -27,11 +14,28 @@
 #
 # ***** END GPL LICENCE BLOCK *****
 
+bl_addon_info = {
+    "name": "Blender to XNA",
+    "author": "John C Brown, JCBDigger (@MistyManor)",
+    "version": (1, 1),
+    "blender": (2, 5, 5),
+    "api": 32738,
+    "location": "File > Export > XNA FBX Animated Model",
+    "description": "Export the model and animations for use in XNA",
+    "warning": "",
+    "wiki_url": "http://wiki.blender.org/index.php/Extensions:2.5/Py/"\
+        "Scripts/Import-Export/Blender-toXNA",
+    "tracker_url": "https://projects.blender.org/tracker/index.php?"\
+        "func=detail&aid=25013&group_id=153&atid=469",
+    "category": "Import-Export"}
+
+
 # This script uses spaces for indents NOT tabs.
+
 """
 Blender to XNA
 
-http://wiki.blender.org/index.php/Extensions:2.5/Py/Scripts/File_I-O/Blender-toXNA
+http://wiki.blender.org/index.php/Extensions:2.5/Py/Scripts/Import-Export/Blender-toXNA
 """
 
 # To support reload properly, try to access a package var, if it's there, reload everything

Modified: trunk/py/scripts/addons/io_export_directx_x.py
===================================================================
--- trunk/py/scripts/addons/io_export_directx_x.py	2010-12-23 09:18:56 UTC (rev 1309)
+++ trunk/py/scripts/addons/io_export_directx_x.py	2010-12-23 10:26:20 UTC (rev 1310)
@@ -18,17 +18,17 @@
 bl_addon_info = {
     "name": "Export DirectX Model Format (.x)",
     "author": "Chris Foster (Kira Vakaan)",
-    "version": (2,0),
+    "version": (2, 0),
     "blender": (2, 5, 5),
     "api": 33427,
     "location": "File > Export",
     "description": "Export to the DirectX Model Format (.x)",
     "warning": "",
     "wiki_url": "http://wiki.blender.org/index.php/Extensions:2.5/Py/"\
-        "Scripts/File_I-O/DirectX_Exporter",
+        "Scripts/Import-Export/DirectX_Exporter",
     "tracker_url": "https://projects.blender.org/tracker/index.php?"\
         "func=detail&aid=22795&group_id=153&atid=469",
-    "category": "Import/Export"}
+    "category": "Import-Export"}
 
 import os
 from math import radians

Modified: trunk/py/scripts/addons/io_export_unreal_psk_psa.py
===================================================================
--- trunk/py/scripts/addons/io_export_unreal_psk_psa.py	2010-12-23 09:18:56 UTC (rev 1309)
+++ trunk/py/scripts/addons/io_export_unreal_psk_psa.py	2010-12-23 10:26:20 UTC (rev 1310)
@@ -16,19 +16,19 @@
 #  ***** GPL LICENSE BLOCK *****
 
 bl_addon_info = {
-	"name": "Export Skeleletal Mesh/Animation Data",
-	"author": "Darknet/Optimus_P-Fat/Active_Trash/Sinsoft",
-	"version": (2,0),
-	"blender": (2, 5, 3),
-	"api": 31847,
-	"location": "File > Export > Skeletal Mesh/Animation Data (.psk/.psa)",
-	"description": "Export Unreal Engine (.psk)",
-	"warning": "",
-	"wiki_url": "http://wiki.blender.org/index.php/Extensions:2.5/Py/"\
-		"Scripts/File_I-O/Unreal_psk_psa",
-	"tracker_url": "https://projects.blender.org/tracker/index.php?"\
-		"func=detail&aid=21366&group_id=153&atid=469",
-	"category": "Import/Export"}
+    "name": "Export Skeleletal Mesh/Animation Data",
+    "author": "Darknet/Optimus_P-Fat/Active_Trash/Sinsoft",
+    "version": (2, 0),
+    "blender": (2, 5, 3),
+    "api": 31847,
+    "location": "File > Export > Skeletal Mesh/Animation Data (.psk/.psa)",
+    "description": "Export Unreal Engine (.psk)",
+    "warning": "",
+    "wiki_url": "http://wiki.blender.org/index.php/Extensions:2.5/Py/"\
+        "Scripts/Import-Export/Unreal_psk_psa",
+    "tracker_url": "https://projects.blender.org/tracker/index.php?"\
+        "func=detail&aid=21366&group_id=153&atid=469",
+    "category": "Import-Export"}
 
 """
 -- Unreal Skeletal Mesh and Animation Export (.psk  and .psa) export script v0.0.1 --<br> 
@@ -114,256 +114,256 @@
 # Generic Object->Integer mapping
 # the object must be usable as a dictionary key
 class ObjMap:
-	def __init__(self):
-		self.dict = {}
-		self.next = 0
-	def get(self, obj):
-		if obj in self.dict:
-			return self.dict[obj]
-		else:
-			id = self.next
-			self.next = self.next + 1
-			self.dict[obj] = id
-			return id
-		
-	def items(self):
-		getval = operator.itemgetter(0)
-		getkey = operator.itemgetter(1)
-		return map(getval, sorted(self.dict.items(), key=getkey))
+    def __init__(self):
+        self.dict = {}
+        self.next = 0
+    def get(self, obj):
+        if obj in self.dict:
+            return self.dict[obj]
+        else:
+            id = self.next
+            self.next = self.next + 1
+            self.dict[obj] = id
+            return id
+        
+    def items(self):
+        getval = operator.itemgetter(0)
+        getkey = operator.itemgetter(1)
+        return map(getval, sorted(self.dict.items(), key=getkey))
 
 ########################################################################
 # RG - UNREAL DATA STRUCTS - CONVERTED FROM C STRUCTS GIVEN ON UDN SITE 
 # provided here: http://udn.epicgames.com/Two/BinaryFormatSpecifications.html
 # updated UDK (Unreal Engine 3): http://udn.epicgames.com/Three/BinaryFormatSpecifications.html
 class FQuat:
-	def __init__(self): 
-		self.X = 0.0
-		self.Y = 0.0
-		self.Z = 0.0
-		self.W = 1.0
-		
-	def dump(self):
-		data = pack('ffff', self.X, self.Y, self.Z, self.W)
-		return data
-		
-	def __cmp__(self, other):

@@ Diff output truncated at 10240 characters. @@



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