[Bf-extensions-cvs] SVN commit: /data/svn/bf-extensions [1271] contrib/py/scripts/addons: Adding support for Lattice point animation, thanks to Joshua Leung for
Daniel Salazar
zanqdo at gmail.com
Mon Dec 13 22:31:52 CET 2010
Revision: 1271
http://projects.blender.org/plugins/scmsvn/viewcvs.php?view=rev&root=bf-extensions&revision=1271
Author: zanqdo
Date: 2010-12-13 22:31:51 +0100 (Mon, 13 Dec 2010)
Log Message:
-----------
Adding support for Lattice point animation, thanks to Joshua Leung for
support in animsys
Added Paths:
-----------
contrib/py/scripts/addons/animation_animall.py
Removed Paths:
-------------
contrib/py/scripts/addons/animation_animesh.py
Copied: contrib/py/scripts/addons/animation_animall.py (from rev 1270, contrib/py/scripts/addons/animation_animesh.py)
===================================================================
--- contrib/py/scripts/addons/animation_animall.py (rev 0)
+++ contrib/py/scripts/addons/animation_animall.py 2010-12-13 21:31:51 UTC (rev 1271)
@@ -0,0 +1,258 @@
+# ##### BEGIN GPL LICENSE BLOCK #####
+#
+# This program is free software; you can redistribute it and/or
+# modify it under the terms of the GNU General Public License
+# as published by the Free Software Foundation; either version 2
+# of the License, or (at your option) any later version.
+#
+# This program is distributed in the hope that it will be useful,
+# but WITHOUT ANY WARRANTY; without even the implied warranty of
+# MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
+# GNU General Public License for more details.
+#
+# You should have received a copy of the GNU General Public License
+# along with this program; if not, write to the Free Software Foundation,
+# Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA.
+#
+# ##### END GPL LICENSE BLOCK #####
+
+bl_addon_info = {
+ 'name': 'AnimAll',
+ 'author': 'Daniel Salazar <zanqdo at gmail.com>',
+ 'version': (0, 2),
+ 'blender': (2, 5, 5),
+ 'api': 33625,
+ 'location': 'Select a Mesh: Toolbar > AnimAll panel',
+ 'description': 'Allows animation of mesh and lattice data (Verts, VCols, VGroups, UVs)',
+ 'warning': 'Blender API has some bugs around this still',
+ 'wiki_url': 'http://wiki.blender.org/index.php/Extensions:2.5/Py/Scripts/Animation/AnimAll',
+ 'tracker_url': 'http://projects.blender.org/tracker/index.php?'\
+ 'func=detail&aid=24874&group_id=153&atid=468',
+ 'category': 'Animation'}
+
+'''-------------------------------------------------------------------------
+Thanks to Campbell Barton and Joshua Leung for hes API additions and fixes
+Daniel 'ZanQdo' Salazar
+
+Rev 0.1 initial release
+Rev 0.2 added support for animating UVs, VCols, VGroups
+Rev 0.3 added support for animating Lattice points
+-------------------------------------------------------------------------'''
+
+import bpy
+from bpy.props import *
+
+
+#
+# Property Definitions
+#
+bpy.types.WindowManager.key_points = BoolProperty(
+ name="Points",
+ description="Insert keyframes on point locations",
+ default=True)
+
+bpy.types.WindowManager.key_uvs = BoolProperty(
+ name="UVs",
+ description="Insert keyframes on active UV coordinates",
+ default=False)
+
+bpy.types.WindowManager.key_vcols = BoolProperty(
+ name="VCols",
+ description="Insert keyframes on active Vertex Color values",
+ default=False)
+
+bpy.types.WindowManager.key_vgroups = BoolProperty(
+ name="VGroups",
+ description="Insert keyframes on active Vertex Group values",
+ default=False)
+
+
+#
+# GUI (Panel)
+#
+class VIEW3D_PT_animall(bpy.types.Panel):
+
+ bl_space_type = 'VIEW_3D'
+ bl_region_type = 'TOOLS'
+ bl_label = 'AnimAll'
+
+ # show this add-on only in the Camera-Data-Panel
+ @classmethod
+ def poll(self, context):
+ if context.active_object:
+ return context.active_object.type == 'MESH'\
+ or context.active_object.type == 'LATTICE'
+
+ # draw the gui
+ def draw(self, context):
+ layout = self.layout
+
+ col = layout.column(align=True)
+
+ #col.label(text="Keyframing:")
+ row = col.row()
+ row.prop(context.window_manager, "key_points")
+ if context.active_object.type == 'MESH':
+ row.prop(context.window_manager, "key_uvs")
+ row = col.row()
+ row.prop(context.window_manager, "key_vcols")
+ row.prop(context.window_manager, "key_vgroups")
+
+ row = col.row()
+ row.operator('anim.insert_keyframe_animall')
+ row.operator('anim.delete_keyframe_animall')
+ row = layout.row()
+ row.operator('anim.clear_animation_animall')
+
+
+class ANIM_OT_insert_keyframe_animall(bpy.types.Operator):
+ bl_label = 'Insert'
+ bl_idname = 'anim.insert_keyframe_animall'
+ bl_description = 'Insert a Keyframe'
+ bl_options = {'REGISTER', 'UNDO'}
+
+
+ # on mouse up:
+ def invoke(self, context, event):
+
+ self.execute(context)
+
+ return {'FINISHED'}
+
+
+ def execute(op, context):
+
+ Obj = context.active_object
+
+ if Obj.type == 'MESH':
+ Mode = False
+ if context.mode == 'EDIT_MESH':
+ Mode = not Mode
+ bpy.ops.object.editmode_toggle()
+
+ Data = Obj.data
+
+ if context.window_manager.key_points or context.window_manager.key_vgroups:
+ for Vert in Data.vertices:
+ if context.window_manager.key_points:
+ Vert.keyframe_insert('co')
+ if context.window_manager.key_vgroups:
+ for Group in Vert.groups:
+ Group.keyframe_insert('weight')
+
+ if context.window_manager.key_uvs:
+ for UVLayer in Data.uv_textures:
+ if UVLayer.active: # only insert in active UV layer
+ for Data in UVLayer.data:
+ Data.keyframe_insert('uv')
+
+ if context.window_manager.key_vcols:
+ for VColLayer in Data.vertex_colors:
+ if VColLayer.active: # only insert in active VCol layer
+ for Data in VColLayer.data:
+ Data.keyframe_insert('color1')
+ Data.keyframe_insert('color2')
+ Data.keyframe_insert('color3')
+ Data.keyframe_insert('color4')
+
+ if Mode:
+ bpy.ops.object.editmode_toggle()
+
+ if Obj.type == 'LATTICE':
+ for Point in Obj.data.points:
+ Point.keyframe_insert('co_deform')
+
+
+ return {'FINISHED'}
+
+
+class ANIM_OT_delete_keyframe_animall(bpy.types.Operator):
+ bl_label = 'Delete'
+ bl_idname = 'anim.delete_keyframe_animall'
+ bl_description = 'Delete a Keyframe'
+ bl_options = {'REGISTER', 'UNDO'}
+
+
+ # on mouse up:
+ def invoke(self, context, event):
+
+ self.execute(context)
+
+ return {'FINISHED'}
+
+
+ def execute(op, context):
+
+ Obj = context.active_object
+
+ if Obj.type == 'MESH':
+ Mode = False
+ if context.mode == 'EDIT_MESH':
+ Mode = not Mode
+ bpy.ops.object.editmode_toggle()
+
+ Data = Obj.data
+
+ if context.window_manager.key_points or context.window_manager.key_vgroups:
+ for Vert in Data.vertices:
+ if context.window_manager.key_points:
+ Vert.keyframe_delete('co')
+ if context.window_manager.key_vgroups:
+ for Group in Vert.groups:
+ Group.keyframe_delete('weight')
+
+ if context.window_manager.key_uvs:
+ for UVLayer in Data.uv_textures:
+ if UVLayer.active: # only delete in active UV layer
+ for Data in UVLayer.data:
+ Data.keyframe_delete('uv')
+
+ if context.window_manager.key_vcols:
+ for VColLayer in Data.vertex_colors:
+ if VColLayer.active: # only delete in active VCol layer
+ for Data in VColLayer.data:
+ Data.keyframe_delete('color1')
+ Data.keyframe_delete('color2')
+ Data.keyframe_delete('color3')
+ Data.keyframe_delete('color4')
+
+
+ if Mode:
+ bpy.ops.object.editmode_toggle()
+
+ if Obj.type == 'LATTICE':
+ for Point in Obj.data.points:
+ Point.keyframe_delete('co_deform')
+
+ return {'FINISHED'}
+
+
+class ANIM_OT_clear_animation_animall(bpy.types.Operator):
+ bl_label = 'Clear Animation'
+ bl_idname = 'anim.clear_animation_animall'
+ bl_description = 'Clear all animation'
+ bl_options = {'REGISTER', 'UNDO'}
+
+ # on mouse up:
+ def invoke(self, context, event):
+
+ wm = context.window_manager
+ return wm.invoke_confirm(self, event)
+
+
+ def execute(op, context):
+
+ Data = context.active_object.data
+ Data.animation_data_clear()
+
+ return {'FINISHED'}
+
+
+def register():
+ pass
+
+def unregister():
+ pass
+
+if __name__ == "__main__":
+ register()
Deleted: contrib/py/scripts/addons/animation_animesh.py
===================================================================
--- contrib/py/scripts/addons/animation_animesh.py 2010-12-12 00:29:28 UTC (rev 1270)
+++ contrib/py/scripts/addons/animation_animesh.py 2010-12-13 21:31:51 UTC (rev 1271)
@@ -1,249 +0,0 @@
-# ##### BEGIN GPL LICENSE BLOCK #####
-#
-# This program is free software; you can redistribute it and/or
-# modify it under the terms of the GNU General Public License
-# as published by the Free Software Foundation; either version 2
-# of the License, or (at your option) any later version.
-#
-# This program is distributed in the hope that it will be useful,
-# but WITHOUT ANY WARRANTY; without even the implied warranty of
-# MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
-# GNU General Public License for more details.
-#
-# You should have received a copy of the GNU General Public License
-# along with this program; if not, write to the Free Software Foundation,
-# Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA.
-#
-# ##### END GPL LICENSE BLOCK #####
-
-bl_addon_info = {
- 'name': 'AniMesh',
- 'author': 'Daniel Salazar <zanqdo at gmail.com>',
- 'version': (0, 2),
- 'blender': (2, 5, 5),
- 'api': 33232,
- 'location': 'Select a Mesh: Toolbar > AniMesh panel',
- 'description': 'Allows animation of mesh data (Verts, VCols, VGroups, UVs)',
- 'warning': 'Blender API has some bugs around this still',
@@ Diff output truncated at 10240 characters. @@
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