[Bf-extensions-cvs] SVN commit: /data/svn/bf-extensions [1270] trunk/py/scripts/addons/modules/ extensions_framework: SVN maintenance.
gsr b3d
gsr.b3d at infernal-iceberg.com
Sun Dec 12 01:29:29 CET 2010
Revision: 1270
http://projects.blender.org/plugins/scmsvn/viewcvs.php?view=rev&root=bf-extensions&revision=1270
Author: gsrb3d
Date: 2010-12-12 01:29:28 +0100 (Sun, 12 Dec 2010)
Log Message:
-----------
SVN maintenance.
Modified Paths:
--------------
trunk/py/scripts/addons/modules/extensions_framework/__init__.py
trunk/py/scripts/addons/modules/extensions_framework/engine.py
trunk/py/scripts/addons/modules/extensions_framework/outputs/__init__.py
trunk/py/scripts/addons/modules/extensions_framework/outputs/xml_output.py
trunk/py/scripts/addons/modules/extensions_framework/plugin.py
trunk/py/scripts/addons/modules/extensions_framework/ui.py
trunk/py/scripts/addons/modules/extensions_framework/util.py
trunk/py/scripts/addons/modules/extensions_framework/validate.py
Property Changed:
----------------
trunk/py/scripts/addons/modules/extensions_framework/__init__.py
trunk/py/scripts/addons/modules/extensions_framework/engine.py
trunk/py/scripts/addons/modules/extensions_framework/outputs/__init__.py
trunk/py/scripts/addons/modules/extensions_framework/outputs/xml_output.py
trunk/py/scripts/addons/modules/extensions_framework/plugin.py
trunk/py/scripts/addons/modules/extensions_framework/ui.py
trunk/py/scripts/addons/modules/extensions_framework/util.py
trunk/py/scripts/addons/modules/extensions_framework/validate.py
Modified: trunk/py/scripts/addons/modules/extensions_framework/__init__.py
===================================================================
--- trunk/py/scripts/addons/modules/extensions_framework/__init__.py 2010-12-11 16:35:14 UTC (rev 1269)
+++ trunk/py/scripts/addons/modules/extensions_framework/__init__.py 2010-12-12 00:29:28 UTC (rev 1270)
@@ -1,195 +1,195 @@
-# -*- coding: utf8 -*-
-#
-# ***** BEGIN GPL LICENSE BLOCK *****
-#
-# --------------------------------------------------------------------------
-# Blender 2.5 Extensions Framework
-# --------------------------------------------------------------------------
-#
-# Authors:
-# Doug Hammond
-#
-# This program is free software; you can redistribute it and/or
-# modify it under the terms of the GNU General Public License
-# as published by the Free Software Foundation; either version 2
-# of the License, or (at your option) any later version.
-#
-# This program is distributed in the hope that it will be useful,
-# but WITHOUT ANY WARRANTY; without even the implied warranty of
-# MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
-# GNU General Public License for more details.
-#
-# You should have received a copy of the GNU General Public License
-# along with this program; if not, see <http://www.gnu.org/licenses/>.
-#
-# ***** END GPL LICENCE BLOCK *****
-#
-import time
-
-import bpy
-
-from extensions_framework.ui import EF_OT_msg
-
-bpy.types.register(EF_OT_msg)
-del EF_OT_msg
-
-
-def log(str, popup=False, module_name='EF'):
- """Print a message to the console, prefixed with the module_name
- and the current time. If the popup flag is True, the message will
- be raised in the UI as a warning using the operator bpy.ops.ef.msg.
-
- """
- print("[%s %s] %s" %
- (module_name, time.strftime('%Y-%b-%d %H:%M:%S'), str))
- if popup:
- bpy.ops.ef.msg(
- msg_type='WARNING',
- msg_text=str
- )
-
-
-added_property_cache = {}
-
-def init_properties(obj, props, cache=True):
- """Initialise custom properties in the given object or type.
- The props list is described in the declarative_property_group
- class definition. If the cache flag is False, this function
- will attempt to redefine properties even if they have already been
- added.
-
- """
-
- if not obj in added_property_cache.keys():
- added_property_cache[obj] = []
-
- for prop in props:
- try:
- if cache and prop['attr'] in added_property_cache[obj]:
- continue
-
- if prop['type'] == 'bool':
- t = bpy.props.BoolProperty
- a = {k: v for k,v in prop.items() if k in ['name',
- 'description','default']}
- elif prop['type'] == 'collection':
- t = bpy.props.CollectionProperty
- a = {k: v for k,v in prop.items() if k in ["ptype", "name",
- "description"]}
- a['type'] = a['ptype']
- del a['ptype']
- elif prop['type'] == 'enum':
- t = bpy.props.EnumProperty
- a = {k: v for k,v in prop.items() if k in ["items", "name",
- "description", "default"]}
- elif prop['type'] == 'float':
- t = bpy.props.FloatProperty
- a = {k: v for k,v in prop.items() if k in ["name",
- "description", "min", "max", "soft_min", "soft_max",
- "default", "precision"]}
- elif prop['type'] == 'float_vector':
- t = bpy.props.FloatVectorProperty
- a = {k: v for k,v in prop.items() if k in ["name",
- "description", "min", "max", "soft_min", "soft_max",
- "default", "precision", "size", "subtype"]}
- elif prop['type'] == 'int':
- t = bpy.props.IntProperty
- a = {k: v for k,v in prop.items() if k in ["name",
- "description", "min", "max", "soft_min", "soft_max",
- "default"]}
- elif prop['type'] == 'pointer':
- t = bpy.props.PointerProperty
- a = {k: v for k,v in prop.items() if k in ["ptype", "name",
- "description"]}
- a['type'] = a['ptype']
- del a['ptype']
- elif prop['type'] == 'string':
- t = bpy.props.StringProperty
- a = {k: v for k,v in prop.items() if k in ["name",
- "description", "maxlen", "default", "subtype"]}
- else:
- continue
-
- setattr(obj, prop['attr'], t(**a))
-
- added_property_cache[obj].append(prop['attr'])
- except KeyError:
- # Silently skip invalid entries in props
- continue
-
-
-class declarative_property_group(bpy.types.IDPropertyGroup):
- """A declarative_property_group describes a set of logically
- related properties, using a declarative style to list each
- property type, name, values, and other relevant information.
- The information provided for each property depends on the
- property's type.
-
- The properties list attribute in this class describes the
- properties present in this group.
-
- Some additional information about the properties in this group
- can be specified, so that a UI can be generated to display them.
- To that end, the controls list attribute and the visibility dict
- attribute are present here, to be read and interpreted by a
- property_group_renderer object.
- See extensions_framework.ui.property_group_renderer.
-
- """
-
- """This list controls the order of property layout when rendered
- by a property_group_renderer. This can be a nested list, where each
- list becomes a row in the panel layout. Nesting may be to any depth.
-
- """
- controls = []
-
- """The visibility dict controls the display of properties based on
- the value of other properties. See extensions_framework.validate
- for test syntax.
-
- """
- visibility = {}
-
- """The properties list describes each property to be created. Each
- item should be a dict of args to pass to a
- bpy.props.<?>Property function, with the exception of 'type'
- which is used and stripped by extensions_framework in order to
- determine which Property creation function to call.
-
- Example item:
- {
- 'type': 'int', # bpy.props.IntProperty
- 'attr': 'threads', # bpy.types.<type>.threads
- 'name': 'Render Threads', # Rendered next to the UI
- 'description': 'Number of threads to use', # Tooltip text in the UI
- 'default': 1,
- 'min': 1,
- 'soft_min': 1,
- 'max': 64,
- 'soft_max': 64
- }
-
- """
- properties = []
-
- def draw_callback(self, context):
- """Sub-classes can override this to get a callback when
- rendering is completed by a property_group_renderer sub-class.
-
- """
-
- pass
-
- @classmethod
- def get_exportable_properties(cls):
- """Return a list of properties which have the 'save_in_preset' key
- set to True, and hence should be saved into preset files.
-
- """
-
- out = []
- for prop in cls.properties:
- if 'save_in_preset' in prop.keys() and prop['save_in_preset']:
- out.append(prop)
- return out
+# -*- coding: utf8 -*-
+#
+# ***** BEGIN GPL LICENSE BLOCK *****
+#
+# --------------------------------------------------------------------------
+# Blender 2.5 Extensions Framework
+# --------------------------------------------------------------------------
+#
+# Authors:
+# Doug Hammond
+#
+# This program is free software; you can redistribute it and/or
+# modify it under the terms of the GNU General Public License
+# as published by the Free Software Foundation; either version 2
+# of the License, or (at your option) any later version.
+#
+# This program is distributed in the hope that it will be useful,
+# but WITHOUT ANY WARRANTY; without even the implied warranty of
+# MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
+# GNU General Public License for more details.
+#
+# You should have received a copy of the GNU General Public License
+# along with this program; if not, see <http://www.gnu.org/licenses/>.
+#
+# ***** END GPL LICENCE BLOCK *****
+#
+import time
+
+import bpy
+
+from extensions_framework.ui import EF_OT_msg
+
+bpy.types.register(EF_OT_msg)
+del EF_OT_msg
+
+
+def log(str, popup=False, module_name='EF'):
+ """Print a message to the console, prefixed with the module_name
+ and the current time. If the popup flag is True, the message will
+ be raised in the UI as a warning using the operator bpy.ops.ef.msg.
+
+ """
+ print("[%s %s] %s" %
+ (module_name, time.strftime('%Y-%b-%d %H:%M:%S'), str))
+ if popup:
+ bpy.ops.ef.msg(
+ msg_type='WARNING',
+ msg_text=str
+ )
+
+
+added_property_cache = {}
+
+def init_properties(obj, props, cache=True):
+ """Initialise custom properties in the given object or type.
+ The props list is described in the declarative_property_group
+ class definition. If the cache flag is False, this function
+ will attempt to redefine properties even if they have already been
+ added.
+
+ """
+
+ if not obj in added_property_cache.keys():
+ added_property_cache[obj] = []
+
+ for prop in props:
+ try:
+ if cache and prop['attr'] in added_property_cache[obj]:
+ continue
+
+ if prop['type'] == 'bool':
+ t = bpy.props.BoolProperty
+ a = {k: v for k,v in prop.items() if k in ['name',
+ 'description','default']}
+ elif prop['type'] == 'collection':
+ t = bpy.props.CollectionProperty
+ a = {k: v for k,v in prop.items() if k in ["ptype", "name",
+ "description"]}
+ a['type'] = a['ptype']
+ del a['ptype']
+ elif prop['type'] == 'enum':
+ t = bpy.props.EnumProperty
+ a = {k: v for k,v in prop.items() if k in ["items", "name",
+ "description", "default"]}
+ elif prop['type'] == 'float':
+ t = bpy.props.FloatProperty
+ a = {k: v for k,v in prop.items() if k in ["name",
+ "description", "min", "max", "soft_min", "soft_max",
+ "default", "precision"]}
+ elif prop['type'] == 'float_vector':
+ t = bpy.props.FloatVectorProperty
+ a = {k: v for k,v in prop.items() if k in ["name",
+ "description", "min", "max", "soft_min", "soft_max",
+ "default", "precision", "size", "subtype"]}
+ elif prop['type'] == 'int':
+ t = bpy.props.IntProperty
+ a = {k: v for k,v in prop.items() if k in ["name",
+ "description", "min", "max", "soft_min", "soft_max",
+ "default"]}
+ elif prop['type'] == 'pointer':
+ t = bpy.props.PointerProperty
+ a = {k: v for k,v in prop.items() if k in ["ptype", "name",
+ "description"]}
+ a['type'] = a['ptype']
+ del a['ptype']
+ elif prop['type'] == 'string':
+ t = bpy.props.StringProperty
+ a = {k: v for k,v in prop.items() if k in ["name",
+ "description", "maxlen", "default", "subtype"]}
+ else:
+ continue
+
+ setattr(obj, prop['attr'], t(**a))
+
+ added_property_cache[obj].append(prop['attr'])
+ except KeyError:
+ # Silently skip invalid entries in props
+ continue
+
+
+class declarative_property_group(bpy.types.IDPropertyGroup):
@@ Diff output truncated at 10240 characters. @@
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