[Bf-extensions-cvs] SVN commit: /data/svn/bf-extensions [1265] trunk/py/scripts/addons/ io_coat3D: update the script to work in the latest version.
Kalle-Samuli Riihikoski
haikalle at gmail.com
Fri Dec 10 21:27:58 CET 2010
Revision: 1265
http://projects.blender.org/plugins/scmsvn/viewcvs.php?view=rev&root=bf-extensions&revision=1265
Author: haikalle
Date: 2010-12-10 21:27:58 +0100 (Fri, 10 Dec 2010)
Log Message:
-----------
update the script to work in the latest version.
Modified Paths:
--------------
trunk/py/scripts/addons/io_coat3D/__init__.py
trunk/py/scripts/addons/io_coat3D/coat.py
Modified: trunk/py/scripts/addons/io_coat3D/__init__.py
===================================================================
--- trunk/py/scripts/addons/io_coat3D/__init__.py 2010-12-10 16:06:35 UTC (rev 1264)
+++ trunk/py/scripts/addons/io_coat3D/__init__.py 2010-12-10 20:27:58 UTC (rev 1265)
@@ -48,7 +48,8 @@
bpy.coat3D = dict()
bpy.coat3D['active_coat'] = ''
bpy.coat3D['status'] = 0
- bpy.coat3D['kuva'] = 1
+ bpy.coat3D['was'] = ''
+ bpy.coat3D['exchange'] = ''
class coat3D(bpy.types.IDPropertyGroup):
pass
Modified: trunk/py/scripts/addons/io_coat3D/coat.py
===================================================================
--- trunk/py/scripts/addons/io_coat3D/coat.py 2010-12-10 16:06:35 UTC (rev 1264)
+++ trunk/py/scripts/addons/io_coat3D/coat.py 2010-12-10 20:27:58 UTC (rev 1265)
@@ -26,13 +26,6 @@
import os
import linecache
-bpy.coat3D = dict()
-bpy.coat3D['active_coat'] = ''
-bpy.coat3D['status'] = 0
-bpy.coat3D['kuva'] = 1
-
-#bpy.context.user_preferences.filepaths.use_relative_paths = False
-
class ObjectButtonsPanel():
bl_space_type = 'PROPERTIES'
bl_region_type = 'WINDOW'
@@ -51,17 +44,12 @@
mat_list = []
import_no = 0
coat = bpy.coat3D
- coat3D = bpy.context.scene.coat3D
-
- if(coat['kuva'] == 1):
- bpy.context.scene.game_settings.material_mode = 'GLSL'
- coat['kuva'] = 0
-
+ coat3D = bpy.context.scene.coat3D
if(os.path.isdir(coat3D.exchangedir)):
foldder = coat3D.exchangedir
if(foldder.rfind('Exchange') >= 0):
- coat3D.exchangedir = foldder
+ coat['exchange'] = foldder
coat['status'] = 1
else:
coat['status'] = 0
@@ -125,15 +113,7 @@
row = layout.row()
row.label(text="Object Path:")
row = layout.row()
- row.prop(coat3D,"objectdir",text="")
- if(bpy.context.active_object):
- if(bpy.context.active_object.name != coat3D.wasactive):
- coat3D.wasactive = bpy.context.active_object.name
- if(bpy.context.active_object.coat3D.objpath):
- coat3D.objectdir = bpy.context.active_object.coat3D.objpath
- else:
- bpy.context.active_object.coat3D.objpath = coat3D.objectdir
-
+ row.prop(coat3D,"objectdir",text="")
row = layout.row()
if(coat['status'] == 1):
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