[Bf-extensions-cvs] SVN commit: /data/svn/bf-extensions [960] contrib/py/scripts/addons: - conformed "save as runtime":
Luca Bonavita
mindrones at gmail.com
Mon Aug 30 12:13:18 CEST 2010
Revision: 960
http://projects.blender.org/plugins/scmsvn/viewcvs.php?view=rev&root=bf-extensions&revision=960
Author: mindrones
Date: 2010-08-30 12:13:18 +0200 (Mon, 30 Aug 2010)
Log Message:
-----------
- conformed "save as runtime":
- wiki page and tracker page
- tabs to spaces
- proper category
- indented implicit line continuation in pasteall script
Modified Paths:
--------------
contrib/py/scripts/addons/text_editor_pasteall.py
Added Paths:
-----------
contrib/py/scripts/addons/game_engine_save_as_runtime.py
Removed Paths:
-------------
contrib/py/scripts/addons/Save As Runtime.py
Deleted: contrib/py/scripts/addons/Save As Runtime.py
===================================================================
--- contrib/py/scripts/addons/Save As Runtime.py 2010-08-29 19:58:07 UTC (rev 959)
+++ contrib/py/scripts/addons/Save As Runtime.py 2010-08-30 10:13:18 UTC (rev 960)
@@ -1,138 +0,0 @@
-# ##### BEGIN GPL LICENSE BLOCK #####
-#
-# This program is free software; you can redistribute it and/or
-# modify it under the terms of the GNU General Public License
-# as published by the Free Software Foundation; either version 2
-# of the License, or (at your option) any later version.
-#
-# This program is distributed in the hope that it will be useful,
-# but WITHOUT ANY WARRANTY; without even the implied warranty of
-# MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
-# GNU General Public License for more details.
-#
-# You should have received a copy of the GNU General Public License
-# along with this program; if not, write to the Free Software Foundation,
-# Inc., 59 Temple Place - Suite 330, Boston, MA 02111-1307, USA.
-#
-# ##### END GPL LICENSE BLOCK #####
-
-bl_addon_info = {
- "name": "Save As Runtime",
- "author": "Mitchell Stokes (Moguri)",
- "version": "0.2",
- "blender": (2, 5, 3),
- "location": "File > Export",
- "description": "Bundle a .blend file with the Blenderplayer",
- "warning": "",
- "wiki_url": "",
- "tracker_url": "",
- "category": "Import/Export"}
-
-import bpy
-import struct
-import os
-import sys
-
-def WriteAppleRuntime(player_path, output_path):
- # Use the system's cp command to preserve some meta-data
- os.system('cp -R "%s" "%s"' % (player_path, output_path))
-
- bpy.ops.save_as_mainfile(filepath=output_path+"/Contents/Resources/game.blend", copy=True)
-
-def WriteRuntime(player_path, output_path):
-
- # Check the paths
- if not os.path.isfile(player_path):
- print("The player could not be found! Runtime not saved.")
- return
-
- # Check if we're bundling a .app
- if player_path.endswith('.app'):
- WriteAppleRuntime(player_path, output_path)
- return
-
- # Get the player's binary and the offset for the blend
- file = open(player_path, 'rb')
- player_d = file.read()
- offset = file.tell()
- file.close()
-
- # Create a tmp blend file
- blend_path = output_path+'__'
- bpy.ops.wm.save_as_mainfile(filepath=blend_path, check_existing=False, copy=True)
- blend_path += '.blend'
-
-
- # Get the blend data
- file = open(blend_path, 'rb')
- blend_d = file.read()
- file.close()
-
- # Get rid of the tmp blend, we're done with it
- os.remove(blend_path)
-
- # Create a new file for the bundled runtime
- output = open(output_path, 'wb')
-
- # Write the player and blend data to the new runtime
- output.write(player_d)
- output.write(blend_d)
-
- # Store the offset (an int is 4 bytes, so we split it up into 4 bytes and save it)
- output.write(struct.pack('B', (offset>>24)&0xFF))
- output.write(struct.pack('B', (offset>>16)&0xFF))
- output.write(struct.pack('B', (offset>>8)&0xFF))
- output.write(struct.pack('B', (offset>>0)&0xFF))
-
- # Stuff for the runtime
- output.write("BRUNTIME".encode())
- output.close()
-
- # Make the runtime executable on Linux
- if os.name == 'posix':
- os.chmod(output_path, 0o755)
-
-from bpy.props import *
-class SaveAsRuntime(bpy.types.Operator):
- bl_idname = "wm.save_as_runtime"
- bl_label = "Save As Runtime"
- bl_options = {'REGISTER'}
-
- ext = ""
-
- if os.name == "nt":
- ext = ".exe"
- elif os.name == "mac":
- ext = ".app"
-
- player_path = StringProperty(name="Player Path", description="The path to the player to use", default=sys.argv[0].replace("blender"+ext, "blenderplayer"+ext))
- filepath = StringProperty(name="Output Path", description="Where to save the runtime", default="")
-
- def execute(self, context):
- WriteRuntime(self.properties.player_path,
- self.properties.filepath)
- return {'FINISHED'}
-
- def invoke(self, context, event):
- wm = context.manager
- wm.add_fileselect(self)
- return {'RUNNING_MODAL'}
-
-def menu_func(self, context):
- ext = ""
-
- if os.name == "nt":
- ext = ".exe"
-
- default_path = bpy.data.filepath.replace(".blend", ext)
- self.layout.operator(SaveAsRuntime.bl_idname, text=SaveAsRuntime.bl_label).filepath = default_path
-
-
-def register():
- bpy.types.INFO_MT_file_export.append(menu_func)
-
-def unregister():
- bpy.types.INFO_MT_file_export.remove(menu_func)
-
-if __name__ == "__main__":
- register()
\ No newline at end of file
Copied: contrib/py/scripts/addons/game_engine_save_as_runtime.py (from rev 959, contrib/py/scripts/addons/Save As Runtime.py)
===================================================================
--- contrib/py/scripts/addons/game_engine_save_as_runtime.py (rev 0)
+++ contrib/py/scripts/addons/game_engine_save_as_runtime.py 2010-08-30 10:13:18 UTC (rev 960)
@@ -0,0 +1,140 @@
+# ##### BEGIN GPL LICENSE BLOCK #####
+#
+# This program is free software; you can redistribute it and/or
+# modify it under the terms of the GNU General Public License
+# as published by the Free Software Foundation; either version 2
+# of the License, or (at your option) any later version.
+#
+# This program is distributed in the hope that it will be useful,
+# but WITHOUT ANY WARRANTY; without even the implied warranty of
+# MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
+# GNU General Public License for more details.
+#
+# You should have received a copy of the GNU General Public License
+# along with this program; if not, write to the Free Software Foundation,
+# Inc., 59 Temple Place - Suite 330, Boston, MA 02111-1307, USA.
+#
+# ##### END GPL LICENSE BLOCK #####
+
+bl_addon_info = {
+ "name": "Save As Runtime",
+ "author": "Mitchell Stokes (Moguri)",
+ "version": "0.2",
+ "blender": (2, 5, 3),
+ "location": "File > Export",
+ "description": "Bundle a .blend file with the Blenderplayer",
+ "warning": "",
+ "wiki_url": "http://wiki.blender.org/index.php/Extensions:2.5/Py/"\
+ "Scripts/Game_Engine/Save_As_Runtime",
+ "tracker_url": "https://projects.blender.org/tracker/index.php?"\
+ "func=detail&aid=23564&group_id=153&atid=468",
+ "category": "Game Engine"}
+
+import bpy
+import struct
+import os
+import sys
+
+def WriteAppleRuntime(player_path, output_path):
+ # Use the system's cp command to preserve some meta-data
+ os.system('cp -R "%s" "%s"' % (player_path, output_path))
+
+ bpy.ops.save_as_mainfile(filepath=output_path+"/Contents/Resources/game.blend", copy=True)
+
+def WriteRuntime(player_path, output_path):
+
+ # Check the paths
+ if not os.path.isfile(player_path):
+ print("The player could not be found! Runtime not saved.")
+ return
+
+ # Check if we're bundling a .app
+ if player_path.endswith('.app'):
+ WriteAppleRuntime(player_path, output_path)
+ return
+
+ # Get the player's binary and the offset for the blend
+ file = open(player_path, 'rb')
+ player_d = file.read()
+ offset = file.tell()
+ file.close()
+
+ # Create a tmp blend file
+ blend_path = output_path+'__'
+ bpy.ops.wm.save_as_mainfile(filepath=blend_path, check_existing=False, copy=True)
+ blend_path += '.blend'
+
+
+ # Get the blend data
+ file = open(blend_path, 'rb')
+ blend_d = file.read()
+ file.close()
+
+ # Get rid of the tmp blend, we're done with it
+ os.remove(blend_path)
+
+ # Create a new file for the bundled runtime
+ output = open(output_path, 'wb')
+
+ # Write the player and blend data to the new runtime
+ output.write(player_d)
+ output.write(blend_d)
+
+ # Store the offset (an int is 4 bytes, so we split it up into 4 bytes and save it)
+ output.write(struct.pack('B', (offset>>24)&0xFF))
+ output.write(struct.pack('B', (offset>>16)&0xFF))
+ output.write(struct.pack('B', (offset>>8)&0xFF))
+ output.write(struct.pack('B', (offset>>0)&0xFF))
+
+ # Stuff for the runtime
+ output.write("BRUNTIME".encode())
+ output.close()
+
+ # Make the runtime executable on Linux
+ if os.name == 'posix':
+ os.chmod(output_path, 0o755)
+
+from bpy.props import *
+class SaveAsRuntime(bpy.types.Operator):
+ bl_idname = "wm.save_as_runtime"
+ bl_label = "Save As Runtime"
+ bl_options = {'REGISTER'}
+
+ ext = ""
+
+ if os.name == "nt":
+ ext = ".exe"
+ elif os.name == "mac":
+ ext = ".app"
+
+ player_path = StringProperty(name="Player Path", description="The path to the player to use", default=sys.argv[0].replace("blender"+ext, "blenderplayer"+ext))
+ filepath = StringProperty(name="Output Path", description="Where to save the runtime", default="")
+
+ def execute(self, context):
+ WriteRuntime(self.properties.player_path,
+ self.properties.filepath)
+ return {'FINISHED'}
+
+ def invoke(self, context, event):
+ wm = context.manager
+ wm.add_fileselect(self)
+ return {'RUNNING_MODAL'}
+
+def menu_func(self, context):
+ ext = ""
+
+ if os.name == "nt":
+ ext = ".exe"
+
+ default_path = bpy.data.filepath.replace(".blend", ext)
+ self.layout.operator(SaveAsRuntime.bl_idname, text=SaveAsRuntime.bl_label).filepath = default_path
+
+
+def register():
+ bpy.types.INFO_MT_file_export.append(menu_func)
+
+def unregister():
+ bpy.types.INFO_MT_file_export.remove(menu_func)
+
+if __name__ == "__main__":
+ register()
Modified: contrib/py/scripts/addons/text_editor_pasteall.py
===================================================================
--- contrib/py/scripts/addons/text_editor_pasteall.py 2010-08-29 19:58:07 UTC (rev 959)
+++ contrib/py/scripts/addons/text_editor_pasteall.py 2010-08-30 10:13:18 UTC (rev 960)
@@ -41,9 +41,9 @@
"location": "text editor > properties panel",
"description": "Send your selection or text to www.pasteall.org",
"wiki_url": "http://wiki.blender.org/index.php/Extensions:2.5/Py/"\
- "Scripts/Text_Editor/PasteAll",
+ "Scripts/Text_Editor/PasteAll",
"tracker_url": "https://projects.blender.org/tracker/index.php?"\
- "func=detail&aid=23493&group_id=153&atid=468",
+ "func=detail&aid=23493&group_id=153&atid=468",
"category": "Text Editor"}
import bpy
More information about the Bf-extensions-cvs
mailing list