[Bf-extensions-cvs] SVN commit: /data/svn/bf-extensions [952] trunk/py/scripts/addons: update for changes in rna
Campbell Barton
ideasman42 at gmail.com
Fri Aug 27 04:33:50 CEST 2010
Revision: 952
http://projects.blender.org/plugins/scmsvn/viewcvs.php?view=rev&root=bf-extensions&revision=952
Author: campbellbarton
Date: 2010-08-27 04:33:50 +0200 (Fri, 27 Aug 2010)
Log Message:
-----------
update for changes in rna
Modified Paths:
--------------
trunk/py/scripts/addons/add_mesh_gears.py
trunk/py/scripts/addons/io_import_scene_mhx.py
Modified: trunk/py/scripts/addons/add_mesh_gears.py
===================================================================
--- trunk/py/scripts/addons/add_mesh_gears.py 2010-08-26 23:31:22 UTC (rev 951)
+++ trunk/py/scripts/addons/add_mesh_gears.py 2010-08-27 02:33:50 UTC (rev 952)
@@ -40,9 +40,9 @@
Also, the vertex group API is changed a little bit but the concepts
are the same:
=========
-vertexgroup = ob.add_vertex_group('NAME_OF_VERTEXGROUP')
+vertexgroup = ob.vertex_groups.new('NAME_OF_VERTEXGROUP')
for i in vertexgroup_vertex_indices:
- ob.add_vertex_to_group(i, vertexgroup, weight, 'ADD')
+ ob.vertex_groups.assign_vertex(i, vertexgroup, weight, 'ADD')
=========
Now for some reason the name does not 'stick' and we have to set it this way:
@@ -784,13 +784,13 @@
obj = create_mesh_object(context, verts, [], faces, "Gear", props.edit, self.align_matrix)
# Create vertex groups from stored vertices.
- tipGroup = obj.add_vertex_group('Tips')
+ tipGroup = obj.vertex_groups.new('Tips')
for vert in verts_tip:
- obj.add_vertex_to_group(vert, tipGroup, 1.0, 'ADD')
+ obj.vertex_groups.assign(vert, tipGroup, 1.0, 'ADD')
- valleyGroup = obj.add_vertex_group('Valleys')
+ valleyGroup = obj.vertex_groups.new('Valleys')
for vert in verts_valley:
- obj.add_vertex_to_group(vert, valleyGroup, 1.0, 'ADD')
+ obj.vertex_groups.assign(vert, valleyGroup, 1.0, 'ADD')
return {'FINISHED'}
@@ -892,13 +892,13 @@
props.edit, self.align_matrix)
# Create vertex groups from stored vertices.
- tipGroup = obj.add_vertex_group('Tips')
+ tipGroup = obj.vertex_groups.new('Tips')
for vert in verts_tip:
- obj.add_vertex_to_group(vert, tipGroup, 1.0, 'ADD')
+ obj.vertex_groups.assign(vert, tipGroup, 1.0, 'ADD')
- valleyGroup = obj.add_vertex_group('Valleys')
+ valleyGroup = obj.vertex_groups.new('Valleys')
for vert in verts_valley:
- obj.add_vertex_to_group(vert, valleyGroup, 1.0, 'ADD')
+ obj.vertex_groups.assign(vert, valleyGroup, 1.0, 'ADD')
return {'FINISHED'}
Modified: trunk/py/scripts/addons/io_import_scene_mhx.py
===================================================================
--- trunk/py/scripts/addons/io_import_scene_mhx.py 2010-08-26 23:31:22 UTC (rev 951)
+++ trunk/py/scripts/addons/io_import_scene_mhx.py 2010-08-27 02:33:50 UTC (rev 952)
@@ -1260,12 +1260,12 @@
return
if (toggle & T_Armature) or (grpName in ['Eye_L', 'Eye_R', 'Gums', 'Head', 'Jaw', 'Left', 'Middle', 'Right', 'Scalp']):
- group = ob.add_vertex_group(grpName)
+ group = ob.vertex_groups.new(grpName)
group.name = grpName
loadedData['VertexGroup'][grpName] = group
for (key, val, sub) in tokens:
if key == 'wv':
- ob.add_vertex_to_group( int(val[0]), group, float(val[1]), 'REPLACE')
+ ob.vertex_groups.assign(int(val[0]), group, float(val[1]), 'REPLACE')
return
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