[Bf-extensions-cvs] SVN commit: /data/svn/bf-extensions [627] trunk/py/scripts/addons: * Renamed "Object: Planes from Images" script to "Import: Images as Planes "

Martin Buerbaum martin.buerbaum at gmx.at
Thu Apr 22 12:39:21 CEST 2010


Revision: 627
          http://projects.blender.org/plugins/scmsvn/viewcvs.php?view=rev&root=bf-extensions&revision=627
Author:   pontiac
Date:     2010-04-22 12:39:21 +0200 (Thu, 22 Apr 2010)

Log Message:
-----------
* Renamed "Object: Planes from Images" script to "Import: Images as Planes"
* New category: 'Import/Export'

Added Paths:
-----------
    trunk/py/scripts/addons/import_images_as_planes.py

Removed Paths:
-------------
    trunk/py/scripts/addons/object_planes_from_images.py

Copied: trunk/py/scripts/addons/import_images_as_planes.py (from rev 626, trunk/py/scripts/addons/object_planes_from_images.py)
===================================================================
--- trunk/py/scripts/addons/import_images_as_planes.py	                        (rev 0)
+++ trunk/py/scripts/addons/import_images_as_planes.py	2010-04-22 10:39:21 UTC (rev 627)
@@ -0,0 +1,505 @@
+# ##### BEGIN GPL LICENSE BLOCK #####
+#
+#  This program is free software; you can redistribute it and/or
+#  modify it under the terms of the GNU General Public License
+#  as published by the Free Software Foundation; either version 2
+#  of the License, or (at your option) any later version.
+#
+#  This program is distributed in the hope that it will be useful,
+#  but WITHOUT ANY WARRANTY; without even the implied warranty of
+#  MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.  See the
+#  GNU General Public License for more details.
+#
+#  You should have received a copy of the GNU General Public License
+#  along with this program; if not, write to the Free Software Foundation,
+#  Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA.
+#
+# ##### END GPL LICENSE BLOCK #####
+
+"""
+This script imports images and creates Planes with them as textures.
+At the moment the naming for objects, materials, textures and meshes
+is derived from the imagename.
+
+One can either import a single image, or all images in one directory.
+When imporing a directory one can either check the checkbox or leave
+the filename empty.
+
+As a bonus one can choose to import images of only one type.
+Atm this is the list of possible extensions:
+extList =
+    ('jpeg', 'jpg', 'png', 'tga', 'tiff', 'tif', 'exr',
+    'hdr', 'avi', 'mov', 'mp4', 'ogg', 'bmp', 'cin', 'dpx', 'psd')
+
+If someone knows a better way of telling if a file is an image which
+Blender can read, please tell so ;)
+
+when importing images that are allready referenced they are not
+reimported but the old ones reused as not to clutter the materials,
+textures and image lists.
+Instead the plane gets linked against an existing material.
+
+If one reimports images but chooses different material/texture mapping
+new materials are created.
+So one doesn't has to go through everything if one decides differently
+after importing 236 images.
+
+It also has an option to translate pixeldimensions into Blenderunits.
+"""
+
+bl_addon_info = {
+    'name': 'Import: Images as Planes',
+    'author': 'Florian Meyer (testscreenings)',
+    'version': '0.7',
+    'blender': (2, 5, 2),
+    'location': 'File > Import > Images as Planes',
+    'url': 'http://wiki.blender.org/index.php/Extensions:2.5/Py/' \
+        'Scripts/Add_Mesh/Planes_from_Images',
+    'description': 'Imports images and creates planes' \
+        ' with the appropiate aspect ratio.' \
+        ' The images are mapped to the planes.',
+    'category': 'Import/Export'}
+
+import bpy
+from bpy.props import *
+from os import listdir
+from mathutils import Vector
+
+
+EXT_LIST = {
+    'jpeg': ['jpeg', 'jpg', 'jpe'],
+    'png': ['png'],
+    'tga': ['tga', 'tpic'],
+    'tiff': ['tiff', 'tif'],
+    'exr': ['exr'],
+    'hdr': ['hdr'],
+    'avi': ['avi'],
+    'mov': ['mov', 'qt'],
+    'mp4': ['mp4'],
+    'ogg': ['ogg', 'ogv'],
+    'bmp': ['bmp', 'dib'],
+    'cin': ['cin'],
+    'dpx': ['dpx'],
+    'psd': ['psd']}
+
+
+# Apply view rotation to objects if "Align To" for new objects
+# was set to "VIEW" in the User Preference.
+def apply_view_rotation(ob):
+    context = bpy.context
+    align = bpy.context.user_preferences.edit.object_align
+
+    if (context.space_data.type == 'VIEW_3D'
+        and align == 'VIEW'):
+            view3d = context.space_data
+            region = view3d.region_3d
+            viewMatrix = region.view_matrix
+            rot = viewMatrix.rotation_part()
+            ob.rotation_euler = rot.invert().to_euler()
+
+
+# Create plane mesh
+def createPlaneMesh(dimension, img):
+    # x is the x-aspectRatio.
+    x = img.size[0] / img.size[1]
+    y = 1
+
+    if dimension[0]:
+        x = (img.size[0] * (1.0 / dimension[1])) * 0.5
+        y = (img.size[1] * (1.0 / dimension[1])) * 0.5
+
+    verts = []
+    faces = []
+
+    v1 = (-x, -y, 0)
+    v2 = (x, -y, 0)
+    v3 = (x, y, 0)
+    v4 = (-x, y, 0)
+
+    verts.append(v1)
+    verts.append(v2)
+    verts.append(v3)
+    verts.append(v4)
+
+    faces.append([0, 1, 2, 3])
+
+    return verts, faces
+
+
+# Create plane object
+def createPlaneObj(img, dimension):
+    scene = bpy.context.scene
+
+    verts, faces = createPlaneMesh(dimension, img)
+
+    me = bpy.data.meshes.new(img.name)
+    me.from_pydata(verts, [], faces)
+    me.update()
+
+    plane = bpy.data.objects.new(img.name, me)
+    plane.data.add_uv_texture()
+
+    scene.objects.link(plane)
+    plane.location = scene.cursor_location
+    apply_view_rotation(plane)
+
+    return plane
+
+
+# Check if a file extension matches any
+# valid (i.e. recognized) image/movie format.
+def isImageFile(extension):
+    for ext, ext_list in EXT_LIST.items():
+        if extension in ext_list:
+            return True
+
+    return False
+
+
+# Get imagepaths from directory
+def getImageFilesInDirectory(directory, extension):
+    import os
+
+    # Get all files in the directory.
+    allFiles = listdir(directory)
+    allImages = []
+
+    extensions = []
+
+    # Import all images files?
+    if extension == '*':
+        all = True
+
+    else:
+        all = False
+        # Get the possible extensions
+        extensions = EXT_LIST[extension]
+
+    # Put all image files in the list.
+    for file in allFiles:
+        # Get the file extension (includes the ".")
+        e = os.path.splitext(file)[1]
+
+        # Separate by "." and get the last list-entry.
+        e = e.rpartition(".")[-1]
+
+        # Convert to lower case
+        e = e.lower()
+
+        if (e in extensions
+            or (all and isImageFile(e))):
+            allImages.append(file)
+
+    return allImages
+
+
+# Get image datablock from the (image's) filepath.
+def getImage(path):
+    img = []
+
+    # Check every Image if it is already there.
+    for image in bpy.data.images:
+        # If image with same path exists take that one.
+        if image.filename == path:
+            img = image
+
+    # Else create new Image and load from path.
+    if not img:
+        name = path.rpartition('\\')[2].rpartition('.')[0]
+        img = bpy.data.images.new(name)
+        img.source = 'FILE'
+        img.filename = path
+
+    return img
+
+
+# Create/get Material
+def getMaterial(tex, mapping):
+    mat = []
+
+    # Check all existing materials.
+    for material in bpy.data.materials:
+        # If a material with name and mapping
+        # texture with image exists, take that one...
+        if (material.name == tex.image.name
+        and tex.name in material.texture_slots
+        and material.mapping == mapping):
+            mat = material
+
+    # ... otherwise create new one and apply mapping.
+    if not mat:
+        mat = bpy.data.materials.new(name=tex.name)
+        mat.add_texture(tex, texture_coordinates='UV', map_to='COLOR')
+        mat.mapping = mapping
+        mat.name = tex.name
+
+    return mat
+
+
+# Create/get Texture
+def getTexture(path, img):
+    tex = []
+
+    # Check all existing textures.
+    for texture in bpy.data.textures:
+        # If an (image)texture with image exists, take that one...
+        if (texture.type == 'IMAGE'
+            and texture.image
+            and texture.image.filename == path):
+            tex = texture
+
+    # ... otherwise create a new one and apply mapping.
+    if not tex:
+        name = path.rpartition('\\')[2].rpartition('.')[0]
+        tex = bpy.data.textures.new(name=name)
+        tex.type = 'IMAGE'
+        tex = tex.recast_type()
+        tex.image = img
+
+    return tex
+
+
+# Custom material property - get
+def mapget(self):
+    """Custom property of the images_as_planes addon."""
+    mapping = []
+    mapping.append(self.shadeless)
+    mapping.append(self.transparency)
+    mapping.append(self.alpha)
+    mapping.append(self.specular_alpha)
+    mapping.append(self.transparency_method)
+
+    if (self.texture_slots[0]
+        and self.texture_slots[0].texture.type == 'IMAGE'
+        and self.texture_slots[0].texture.image):
+        mapping.append(self.texture_slots[0].texture.image.premultiply)
+
+    else:
+        mapping.append("no image")
+
+    return mapping
+
+
+# Custom material property - set
+def mapset(self, value):
+    self.shadeless = value[0]
+    self.transparency = value[1]
+    self.alpha = float(value[2])
+    self.specular_alpha = float(value[3])
+    self.transparency_method = value[4]
+
+    if (self.texture_slots[0]
+        and self.texture_slots[0].texture.type == 'IMAGE'
+        and self.texture_slots[0].texture.image):
+        self.texture_slots[0].texture.image.premultiply = value[5]
+
+
+bpy.types.Material.mapping = property(mapget, mapset)
+
+
+def main(filePath, options, mapping, dimension):
+    images = []
+    scene = bpy.context.scene
+
+    # If "Create from Directory" (no filename or checkbox) ####
+    if options['dir'] or not filePath[1]:
+        imageFiles = getImageFilesInDirectory(filePath[2], options['ext'])
+
+        # Check if images are loaded and put them in the list.
+        for imageFile in imageFiles:
+            img = getImage(str(filePath[2]) + "\\" + str(imageFile))
+            images.append(img)
+
+        # Deselect all objects.
+        bpy.ops.object.select_all(action='DESELECT')
+
+        # Assign/get all things.
+        for img in images:
+            # Create/get Texture
+            tex = getTexture(img.filename, img)
+
+            # Create/get Material
+            mat = getMaterial(tex, mapping)
+
+            # Create Plane
+            plane = createPlaneObj(img, dimension)
+
+            # Assign Material
+            plane.data.add_material(mat)
+
+            # Put Image into  UVTextureLayer
+            plane.data.uv_textures[0].data[0].image = img
+            plane.data.uv_textures[0].data[0].tex = True
+            plane.data.uv_textures[0].data[0].transp = 'ALPHA'
+            plane.data.uv_textures[0].data[0].twoside = True
+
+            plane.selected = True
+            scene.objects.active = plane
+
+    # If "Create Single Plane" (filename and is image)
+    else:
+        # Deselect all objects.
+        bpy.ops.object.select_all(action='DESELECT')
+
+        # Check if image is loaded.

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