[Bf-extensions-cvs] SVN commit: /data/svn/bf-extensions [606] trunk/py/scripts/addons/ add_mesh_gears.py: * Version 2.4.1
Martin Buerbaum
martin.buerbaum at gmx.at
Mon Apr 19 23:08:57 CEST 2010
Revision: 606
http://projects.blender.org/plugins/scmsvn/viewcvs.php?view=rev&root=bf-extensions&revision=606
Author: pontiac
Date: 2010-04-19 23:08:57 +0200 (Mon, 19 Apr 2010)
Log Message:
-----------
* Version 2.4.1
* createFaces can now create fan/star like faces.
Modified Paths:
--------------
trunk/py/scripts/addons/add_mesh_gears.py
Modified: trunk/py/scripts/addons/add_mesh_gears.py
===================================================================
--- trunk/py/scripts/addons/add_mesh_gears.py 2010-04-19 21:05:00 UTC (rev 605)
+++ trunk/py/scripts/addons/add_mesh_gears.py 2010-04-19 21:08:57 UTC (rev 606)
@@ -23,7 +23,7 @@
bl_addon_info = {
'name': 'Add Mesh: Gears',
'author': 'Michel J. Anders (varkenvarken)',
- 'version': '2.4',
+ 'version': '2.4.1',
'blender': (2, 5, 3),
'location': 'View3D > Add > Mesh > Gears ',
'description': 'Adds a mesh Gear to the Add Mesh menu',
@@ -194,37 +194,69 @@
# A very simple "bridge" tool.
# Connects two equally long vertex rows with faces.
-# Returns a list of the new faces (list of lists)
+# Returns a list of the new faces (list of lists)
#
# vertIdx1 ... First vertex list (list of vertex indices).
# vertIdx2 ... Second vertex list (list of vertex indices).
# closed ... Creates a loop (first & last are closed).
# flipped ... Invert the normal of the face(s).
+#
+# Note: You can set vertIdx1 to a single vertex index to create
+# a fan/star of faces.
+# Note: If both vertex idx list are the same length they have
+# to have at least 2 vertices.
def createFaces(vertIdx1, vertIdx2, closed=False, flipped=False):
faces = []
- if (len(vertIdx1) != len(vertIdx2)) or (len(vertIdx1) < 2):
+ if not vertIdx1 or not vertIdx2:
return None
- total = len(vertIdx1)
+ if len(vertIdx1) < 2 and len(vertIdx2) < 2:
+ return None
+ fan = False
+ if (len(vertIdx1) != len(vertIdx2)):
+ if (len(vertIdx1) == 1 and len(vertIdx2) > 1):
+ fan = True
+ else:
+ return None
+
+ total = len(vertIdx2)
+
if closed:
# Bridge the start with the end.
if flipped:
- faces.append([vertIdx1[0], vertIdx2[0],
- vertIdx2[total - 1], vertIdx1[total - 1]])
+ face = [
+ vertIdx1[0],
+ vertIdx2[0],
+ vertIdx2[total - 1]]
+ if not fan:
+ face.append(vertIdx1[total - 1])
+ faces.append(face)
+
else:
- faces.append([vertIdx2[0], vertIdx1[0],
- vertIdx1[total - 1], vertIdx2[total - 1]])
+ face = [vertIdx2[0], vertIdx1[0]]
+ if not fan:
+ face.append(vertIdx1[total - 1])
+ face.append(vertIdx2[total - 1])
+ faces.append(face)
# Bridge the rest of the faces.
for num in range(total - 1):
if flipped:
- faces.append([vertIdx2[num], vertIdx1[num],
- vertIdx1[num + 1], vertIdx2[num + 1]])
+ if fan:
+ face = [vertIdx2[num], vertIdx1[0], vertIdx2[num + 1]]
+ else:
+ face = [vertIdx2[num], vertIdx1[num],
+ vertIdx1[num + 1], vertIdx2[num + 1]]
+ faces.append(face)
else:
- faces.append([vertIdx1[num], vertIdx2[num],
- vertIdx2[num + 1], vertIdx1[num + 1]])
+ if fan:
+ face = [vertIdx1[0], vertIdx2[num], vertIdx2[num + 1]]
+ else:
+ face = [vertIdx1[num], vertIdx2[num],
+ vertIdx2[num + 1], vertIdx1[num + 1]]
+ faces.append(face)
return faces
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